Class StatusList
This collection represents the status effects an actor is afflicted by.
Inheritance
System.Object
StatusList
Implements
System.Collections.Generic.IReadOnlyCollection<Status>
System.Collections.Generic.IEnumerable<Status>
System.Collections.ICollection
System.Collections.IEnumerable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.Statuses
Assembly: Dalamud.dll
Syntax
public sealed class StatusList : IReadOnlyCollection<Status>, IEnumerable<Status>, ICollection, IEnumerable
Properties
| Improve this Doc View SourceAddress
Gets the address of the status list in memory.
Declaration
public IntPtr Address { get; }
Property Value
| Type | Description |
|---|---|
| System.IntPtr |
Item[Int32]
Get a status effect at the specified index.
Declaration
public Status this[int index] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index | Status Index. |
Property Value
| Type | Description |
|---|---|
| Status | The status at the specified index. |
Length
Gets the amount of status effect slots the actor has.
Declaration
public int Length { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
| Improve this Doc View SourceCreateStatusListReference(IntPtr)
Create a reference to an FFXIV actor status list.
Declaration
public static StatusList CreateStatusListReference(IntPtr address)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | address | The address of the status list in memory. |
Returns
| Type | Description |
|---|---|
| StatusList | The status object containing the requested data. |
CreateStatusReference(IntPtr)
Create a reference to an FFXIV actor status.
Declaration
public static Status CreateStatusReference(IntPtr address)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | address | The address of the status effect in memory. |
Returns
| Type | Description |
|---|---|
| Status | The status object containing the requested data. |
GetEnumerator()
Declaration
public IEnumerator<Status> GetEnumerator()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerator<Status> |
GetStatusAddress(Int32)
Gets the address of the party member at the specified index of the party list.
Declaration
public IntPtr GetStatusAddress(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index | The index of the party member. |
Returns
| Type | Description |
|---|---|
| System.IntPtr | The memory address of the party member. |
Explicit Interface Implementations
| Improve this Doc View SourceIReadOnlyCollection<Status>.Count
Declaration
int IReadOnlyCollection<Status>.Count { get; }
Returns
| Type | Description |
|---|---|
| System.Int32 |
ICollection.CopyTo(Array, Int32)
Declaration
void ICollection.CopyTo(Array array, int index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Array | array | |
| System.Int32 | index |
ICollection.Count
Declaration
int ICollection.Count { get; }
Returns
| Type | Description |
|---|---|
| System.Int32 |
ICollection.IsSynchronized
Declaration
bool ICollection.IsSynchronized { get; }
Returns
| Type | Description |
|---|---|
| System.Boolean |
ICollection.SyncRoot
Declaration
object ICollection.SyncRoot { get; }
Returns
| Type | Description |
|---|---|
| System.Object |
IEnumerable.GetEnumerator()
Declaration
IEnumerator IEnumerable.GetEnumerator()
Returns
| Type | Description |
|---|---|
| System.Collections.IEnumerator |
Implements
System.Collections.Generic.IReadOnlyCollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.ICollection
System.Collections.IEnumerable