Dalamud/Dalamud/Game/Gui/FlyText/FlyTextKind.cs
2022-08-23 14:03:05 +02:00

298 lines
9 KiB
C#

namespace Dalamud.Game.Gui.FlyText
{
/// <summary>
/// Enum of FlyTextKind values. Members suffixed with
/// a number seem to be a duplicate, or perform duplicate behavior.
/// </summary>
public enum FlyTextKind : int
{
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Used for autos and incoming DoTs.
/// </summary>
AutoAttack = 0,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Does a bounce effect on appearance.
/// </summary>
DirectHit = 1,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit = 2,
/// <summary>
/// Val1 in even larger serif font with 2 exclamations, Text2 in
/// sans-serif as subtitle. Does a large bounce effect on appearance.
/// Does not scroll up or down the screen.
/// </summary>
CriticalDirectHit = 3,
/// <summary>
/// AutoAttack with sans-serif Text1 to the left of the Val1.
/// </summary>
NamedAttack = 4,
/// <summary>
/// DirectHit with sans-serif Text1 to the left of the Val1.
/// </summary>
NamedDirectHit = 5,
/// <summary>
/// CriticalHit with sans-serif Text1 to the left of the Val1.
/// </summary>
NamedCriticalHit = 6,
/// <summary>
/// CriticalDirectHit with sans-serif Text1 to the left of the Val1.
/// </summary>
NamedCriticalDirectHit = 7,
/// <summary>
/// All caps, serif MISS.
/// </summary>
Miss = 8,
/// <summary>
/// Sans-serif Text1 next to all caps serif MISS.
/// </summary>
NamedMiss = 9,
/// <summary>
/// All caps serif DODGE.
/// </summary>
Dodge = 10,
/// <summary>
/// Sans-serif Text1 next to all caps serif DODGE.
/// </summary>
NamedDodge = 11,
/// <summary>
/// Icon next to sans-serif Text1.
/// </summary>
NamedIcon = 12,
/// <summary>
/// Icon next to sans-serif Text1 (2).
/// </summary>
NamedIcon2 = 13,
/// <summary>
/// Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle.
/// </summary>
Exp = 14,
/// <summary>
/// Serif Val1 with all caps condensed font ISLAND EXP with Text2 in sans-serif as subtitle.
/// </summary>
IslandExp = 15,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary>
NamedMp = 16,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary>
NamedTp = 17,
/// <summary>
/// AutoAttack with sans-serif Text1 to the left of the Val1 (2).
/// </summary>
NamedAttack2 = 18,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (2).
/// </summary>
NamedMp2 = 19,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (2).
/// </summary>
NamedTp2 = 20,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
/// </summary>
NamedEp = 21,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
/// </summary>
NamedCp = 22,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
/// </summary>
NamedGp = 23,
/// <summary>
/// Displays nothing.
/// </summary>
None = 24,
/// <summary>
/// All caps serif INVULNERABLE.
/// </summary>
Invulnerable = 25,
/// <summary>
/// All caps sans-serif condensed font INTERRUPTED!
/// Does a large bounce effect on appearance.
/// Does not scroll up or down the screen.
/// </summary>
Interrupted = 26,
/// <summary>
/// AutoAttack with no Text2.
/// </summary>
AutoAttackNoText = 27,
/// <summary>
/// AutoAttack with no Text2 (2).
/// </summary>
AutoAttackNoText2 = 28,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance (2).
/// </summary>
CriticalHit2 = 29,
/// <summary>
/// AutoAttack with no Text2 (3).
/// </summary>
AutoAttackNoText3 = 30,
/// <summary>
/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
/// </summary>
NamedCriticalHit2 = 31,
/// <summary>
/// Same as NamedCriticalHit with a green (cannot change) MP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
/// </summary>
NamedCriticalHitWithMp = 32,
/// <summary>
/// Same as NamedCriticalHit with a yellow (cannot change) TP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
/// </summary>
NamedCriticalHitWithTp = 33,
/// <summary>
/// Same as NamedIcon with sans-serif "has no effect!" to the right.
/// </summary>
NamedIconHasNoEffect = 34,
/// <summary>
/// Same as NamedIcon but Text1 is slightly faded. Used for buff expiration.
/// </summary>
NamedIconFaded = 35,
/// <summary>
/// Same as NamedIcon but Text1 is slightly faded (2).
/// Used for buff expiration.
/// </summary>
NamedIconFaded2 = 36,
/// <summary>
/// Text1 in sans-serif font.
/// </summary>
Named = 37,
/// <summary>
/// Same as NamedIcon with sans-serif "(fully resisted)" to the right.
/// </summary>
NamedIconFullyResisted = 38,
/// <summary>
/// All caps serif 'INCAPACITATED!'.
/// </summary>
Incapacitated = 39,
/// <summary>
/// Text1 with sans-serif "(fully resisted)" to the right.
/// </summary>
NamedFullyResisted = 40,
/// <summary>
/// Text1 with sans-serif "has no effect!" to the right.
/// </summary>
NamedHasNoEffect = 41,
/// <summary>
/// AutoAttack with sans-serif Text1 to the left of the Val1 (3).
/// </summary>
NamedAttack3 = 42,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (3).
/// </summary>
NamedMp3 = 43,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (3).
/// </summary>
NamedTp3 = 44,
/// <summary>
/// Same as NamedIcon with serif "INVULNERABLE!" beneath the Text1.
/// </summary>
NamedIconInvulnerable = 45,
/// <summary>
/// All caps serif RESIST.
/// </summary>
Resist = 46,
/// <summary>
/// Same as NamedIcon but places the given icon in the item icon outline.
/// </summary>
NamedIconWithItemOutline = 47,
/// <summary>
/// AutoAttack with no Text2 (4).
/// </summary>
AutoAttackNoText4 = 48,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (3).
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit3 = 49,
/// <summary>
/// All caps serif REFLECT.
/// </summary>
Reflect = 50,
/// <summary>
/// All caps serif REFLECTED.
/// </summary>
Reflected = 51,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle (2).
/// Does a bounce effect on appearance.
/// </summary>
DirectHit2 = 52,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (4).
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit4 = 53,
/// <summary>
/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle (2).
/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
/// </summary>
CriticalDirectHit2 = 54,
}
}