fix: update FlyTextKind enum (#971)

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Aireil 2022-08-23 14:03:05 +02:00 committed by GitHub
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commit 039dc1b447
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@ -85,209 +85,214 @@ namespace Dalamud.Game.Gui.FlyText
/// Serif Val1 with all caps condensed font EXP with Text2 in sans-serif as subtitle.
/// </summary>
Exp = 14,
/// <summary>
/// Serif Val1 with all caps condensed font ISLAND EXP with Text2 in sans-serif as subtitle.
/// </summary>
IslandExp = 15,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary>
NamedMp = 15,
NamedMp = 16,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary>
NamedTp = 16,
NamedTp = 17,
/// <summary>
/// AutoAttack with sans-serif Text1 to the left of the Val1 (2).
/// </summary>
NamedAttack2 = 17,
NamedAttack2 = 18,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (2).
/// </summary>
NamedMp2 = 18,
NamedMp2 = 19,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (2).
/// </summary>
NamedTp2 = 19,
NamedTp2 = 20,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
/// </summary>
NamedEp = 20,
NamedEp = 21,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
/// </summary>
NamedCp = 21,
NamedCp = 22,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
/// </summary>
NamedGp = 22,
NamedGp = 23,
/// <summary>
/// Displays nothing.
/// </summary>
None = 23,
None = 24,
/// <summary>
/// All caps serif INVULNERABLE.
/// </summary>
Invulnerable = 24,
Invulnerable = 25,
/// <summary>
/// All caps sans-serif condensed font INTERRUPTED!
/// Does a large bounce effect on appearance.
/// Does not scroll up or down the screen.
/// </summary>
Interrupted = 25,
Interrupted = 26,
/// <summary>
/// AutoAttack with no Text2.
/// </summary>
AutoAttackNoText = 26,
AutoAttackNoText = 27,
/// <summary>
/// AutoAttack with no Text2 (2).
/// </summary>
AutoAttackNoText2 = 27,
AutoAttackNoText2 = 28,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance (2).
/// </summary>
CriticalHit2 = 28,
CriticalHit2 = 29,
/// <summary>
/// AutoAttack with no Text2 (3).
/// </summary>
AutoAttackNoText3 = 29,
AutoAttackNoText3 = 30,
/// <summary>
/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
/// </summary>
NamedCriticalHit2 = 30,
NamedCriticalHit2 = 31,
/// <summary>
/// Same as NamedCriticalHit with a green (cannot change) MP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
/// </summary>
NamedCriticalHitWithMp = 31,
NamedCriticalHitWithMp = 32,
/// <summary>
/// Same as NamedCriticalHit with a yellow (cannot change) TP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
/// </summary>
NamedCriticalHitWithTp = 32,
NamedCriticalHitWithTp = 33,
/// <summary>
/// Same as NamedIcon with sans-serif "has no effect!" to the right.
/// </summary>
NamedIconHasNoEffect = 33,
NamedIconHasNoEffect = 34,
/// <summary>
/// Same as NamedIcon but Text1 is slightly faded. Used for buff expiration.
/// </summary>
NamedIconFaded = 34,
NamedIconFaded = 35,
/// <summary>
/// Same as NamedIcon but Text1 is slightly faded (2).
/// Used for buff expiration.
/// </summary>
NamedIconFaded2 = 35,
NamedIconFaded2 = 36,
/// <summary>
/// Text1 in sans-serif font.
/// </summary>
Named = 36,
Named = 37,
/// <summary>
/// Same as NamedIcon with sans-serif "(fully resisted)" to the right.
/// </summary>
NamedIconFullyResisted = 37,
NamedIconFullyResisted = 38,
/// <summary>
/// All caps serif 'INCAPACITATED!'.
/// </summary>
Incapacitated = 38,
Incapacitated = 39,
/// <summary>
/// Text1 with sans-serif "(fully resisted)" to the right.
/// </summary>
NamedFullyResisted = 39,
NamedFullyResisted = 40,
/// <summary>
/// Text1 with sans-serif "has no effect!" to the right.
/// </summary>
NamedHasNoEffect = 40,
NamedHasNoEffect = 41,
/// <summary>
/// AutoAttack with sans-serif Text1 to the left of the Val1 (3).
/// </summary>
NamedAttack3 = 41,
NamedAttack3 = 42,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (3).
/// </summary>
NamedMp3 = 42,
NamedMp3 = 43,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (3).
/// </summary>
NamedTp3 = 43,
NamedTp3 = 44,
/// <summary>
/// Same as NamedIcon with serif "INVULNERABLE!" beneath the Text1.
/// </summary>
NamedIconInvulnerable = 44,
NamedIconInvulnerable = 45,
/// <summary>
/// All caps serif RESIST.
/// </summary>
Resist = 45,
Resist = 46,
/// <summary>
/// Same as NamedIcon but places the given icon in the item icon outline.
/// </summary>
NamedIconWithItemOutline = 46,
NamedIconWithItemOutline = 47,
/// <summary>
/// AutoAttack with no Text2 (4).
/// </summary>
AutoAttackNoText4 = 47,
AutoAttackNoText4 = 48,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (3).
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit3 = 48,
CriticalHit3 = 49,
/// <summary>
/// All caps serif REFLECT.
/// </summary>
Reflect = 49,
Reflect = 50,
/// <summary>
/// All caps serif REFLECTED.
/// </summary>
Reflected = 50,
Reflected = 51,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle (2).
/// Does a bounce effect on appearance.
/// </summary>
DirectHit2 = 51,
DirectHit2 = 52,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (4).
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit4 = 52,
CriticalHit4 = 53,
/// <summary>
/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle (2).
/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
/// </summary>
CriticalDirectHit2 = 53,
CriticalDirectHit2 = 54,
}
}
}