mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 18:27:23 +01:00
* wip * hacky fix for overlapping event text in profiler * move IsResumeGameAfterPluginLoad logic to PluginManager * fix some warnings * handle exceptions properly * remove ability to cancel, rename button to "hide" instead * undo Dalamud.Service refactor for now * warnings * add explainer, show which plugins are still loading * add some text if loading takes more than 3 minutes * undo wrong CS merge
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.IO;
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namespace Dalamud.Game.Network.Structures;
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/// <summary>
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/// Represents market board purchase information. This message is received from the
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/// server when a purchase is made at a market board.
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/// </summary>
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public class MarketBoardPurchase
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{
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private MarketBoardPurchase()
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{
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}
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/// <summary>
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/// Gets the item ID of the item that was purchased.
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/// </summary>
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public uint CatalogId { get; private set; }
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/// <summary>
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/// Gets the quantity of the item that was purchased.
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/// </summary>
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public uint ItemQuantity { get; private set; }
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/// <summary>
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/// Reads market board purchase information from the struct at the provided pointer.
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/// </summary>
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/// <param name="dataPtr">A pointer to a struct containing market board purchase information from the server.</param>
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/// <returns>An object representing the data read.</returns>
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public static unsafe MarketBoardPurchase Read(IntPtr dataPtr)
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{
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using var stream = new UnmanagedMemoryStream((byte*)dataPtr.ToPointer(), 1544);
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using var reader = new BinaryReader(stream);
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var output = new MarketBoardPurchase();
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output.CatalogId = reader.ReadUInt32();
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stream.Position += 4;
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output.ItemQuantity = reader.ReadUInt32();
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return output;
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}
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}
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