Dalamud/Dalamud/Game/ClientState/Objects/ObjectTable.cs
2025-11-17 19:29:48 +01:00

311 lines
9.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Player;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using FFXIVClientStructs.Interop;
using Microsoft.Extensions.ObjectPool;
using CSGameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
using CSGameObjectManager = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObjectManager;
namespace Dalamud.Game.ClientState.Objects;
/// <summary>
/// This collection represents the currently spawned FFXIV game objects.
/// </summary>
[PluginInterface]
[ServiceManager.EarlyLoadedService]
#pragma warning disable SA1015
[ResolveVia<IObjectTable>]
#pragma warning restore SA1015
internal sealed partial class ObjectTable : IServiceType, IObjectTable
{
private static int objectTableLength;
[ServiceManager.ServiceDependency]
private readonly PlayerState playerState = Service<PlayerState>.Get();
private readonly CachedEntry[] cachedObjectTable;
private readonly Enumerator?[] frameworkThreadEnumerators = new Enumerator?[4];
[ServiceManager.ServiceConstructor]
private unsafe ObjectTable()
{
var nativeObjectTable = CSGameObjectManager.Instance()->Objects.IndexSorted;
objectTableLength = nativeObjectTable.Length;
this.cachedObjectTable = new CachedEntry[objectTableLength];
for (var i = 0; i < this.cachedObjectTable.Length; i++)
this.cachedObjectTable[i] = new(nativeObjectTable.GetPointer(i));
for (var i = 0; i < this.frameworkThreadEnumerators.Length; i++)
this.frameworkThreadEnumerators[i] = new(this, i);
}
/// <inheritdoc/>
public unsafe nint Address
{
get
{
ThreadSafety.AssertMainThread();
return (nint)(&CSGameObjectManager.Instance()->Objects);
}
}
/// <inheritdoc/>
public int Length => objectTableLength;
/// <inheritdoc/>
public IPlayerCharacter? LocalPlayer => this[0] as IPlayerCharacter;
/// <inheritdoc/>
public IEnumerable<IBattleChara> PlayerObjects => this.GetPlayerObjects();
/// <inheritdoc/>
public IEnumerable<IGameObject> CharacterManagerObjects => this.GetObjectsInRange(..199);
/// <inheritdoc/>
public IEnumerable<IGameObject> ClientObjects => this.GetObjectsInRange(200..448);
/// <inheritdoc/>
public IEnumerable<IGameObject> EventObjects => this.GetObjectsInRange(449..488);
/// <inheritdoc/>
public IEnumerable<IGameObject> StandObjects => this.GetObjectsInRange(489..628);
/// <inheritdoc/>
public IEnumerable<IGameObject> ReactionEventObjects => this.GetObjectsInRange(629..728);
/// <inheritdoc/>
public IGameObject? this[int index]
{
get
{
ThreadSafety.AssertMainThread();
return (index >= objectTableLength || index < 0) ? null : this.cachedObjectTable[index].Update();
}
}
/// <inheritdoc/>
public IGameObject? SearchById(ulong gameObjectId)
{
ThreadSafety.AssertMainThread();
if (gameObjectId is 0)
return null;
foreach (var e in this.cachedObjectTable)
{
if (e.Update() is { } o && o.GameObjectId == gameObjectId)
return o;
}
return null;
}
/// <inheritdoc/>
public IGameObject? SearchByEntityId(uint entityId)
{
ThreadSafety.AssertMainThread();
if (entityId is 0 or 0xE0000000)
return null;
foreach (var e in this.cachedObjectTable)
{
if (e.Update() is { } o && o.EntityId == entityId)
return o;
}
return null;
}
/// <inheritdoc/>
public unsafe nint GetObjectAddress(int index)
{
ThreadSafety.AssertMainThread();
return (index >= objectTableLength || index < 0) ? nint.Zero : (nint)this.cachedObjectTable[index].Address;
}
/// <inheritdoc/>
public unsafe IGameObject? CreateObjectReference(nint address)
{
ThreadSafety.AssertMainThread();
if (address == nint.Zero)
return null;
if (!this.playerState.IsLoaded)
return null;
var obj = (CSGameObject*)address;
var objKind = (ObjectKind)obj->ObjectKind;
return objKind switch
{
ObjectKind.Player => new PlayerCharacter(address),
ObjectKind.BattleNpc => new BattleNpc(address),
ObjectKind.EventNpc => new Npc(address),
ObjectKind.Retainer => new Npc(address),
ObjectKind.EventObj => new EventObj(address),
ObjectKind.Companion => new Npc(address),
ObjectKind.MountType => new Npc(address),
ObjectKind.Ornament => new Npc(address),
_ => new GameObject(address),
};
}
private IEnumerable<IBattleChara> GetPlayerObjects()
{
for (var index = 0; index < 200; index += 2)
{
if (this[index] is IBattleChara { ObjectKind: ObjectKind.Player } gameObject)
{
yield return gameObject;
}
}
}
private IEnumerable<IGameObject> GetObjectsInRange(Range range)
{
for (var index = range.Start.Value; index <= range.End.Value; index++)
{
if (this[index] is { } gameObject)
{
yield return gameObject;
}
}
}
/// <summary>Stores an object table entry, with preallocated concrete types.</summary>
/// <remarks>Initializes a new instance of the <see cref="CachedEntry"/> struct.</remarks>
/// <param name="gameObjectPtr">A pointer to the object table entry this entry should be pointing to.</param>
internal readonly unsafe struct CachedEntry(Pointer<CSGameObject>* gameObjectPtr)
{
private readonly PlayerCharacter playerCharacter = new(nint.Zero);
private readonly BattleNpc battleNpc = new(nint.Zero);
private readonly Npc npc = new(nint.Zero);
private readonly EventObj eventObj = new(nint.Zero);
private readonly GameObject gameObject = new(nint.Zero);
/// <summary>Gets the address of the underlying native object. May be null.</summary>
public CSGameObject* Address
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => gameObjectPtr->Value;
}
/// <summary>Updates and gets the wrapped game object pointed by this struct.</summary>
/// <returns>The pointed object, or <c>null</c> if no object exists at that slot.</returns>
public GameObject? Update()
{
var address = this.Address;
if (address is null)
return null;
var activeObject = (ObjectKind)address->ObjectKind switch
{
ObjectKind.Player => this.playerCharacter,
ObjectKind.BattleNpc => this.battleNpc,
ObjectKind.EventNpc => this.npc,
ObjectKind.Retainer => this.npc,
ObjectKind.EventObj => this.eventObj,
ObjectKind.Companion => this.npc,
ObjectKind.MountType => this.npc,
ObjectKind.Ornament => this.npc,
_ => this.gameObject,
};
activeObject.Address = (nint)address;
return activeObject;
}
}
}
/// <summary>
/// This collection represents the currently spawned FFXIV game objects.
/// </summary>
internal sealed partial class ObjectTable
{
/// <inheritdoc/>
public IEnumerator<IGameObject> GetEnumerator()
{
ThreadSafety.AssertMainThread();
// If we're on the framework thread, see if there's an already allocated enumerator available for use.
foreach (ref var x in this.frameworkThreadEnumerators.AsSpan())
{
if (x is not null)
{
var t = x;
x = null;
t.Reset();
return t;
}
}
// No reusable enumerator is available; allocate a new temporary one.
return new Enumerator(this, -1);
}
/// <inheritdoc/>
IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator();
private sealed class Enumerator(ObjectTable owner, int slotId) : IEnumerator<IGameObject>, IResettable
{
private ObjectTable? owner = owner;
private int index = -1;
public IGameObject Current { get; private set; } = null!;
object IEnumerator.Current => this.Current;
public bool MoveNext()
{
if (this.index == objectTableLength)
return false;
var cache = this.owner!.cachedObjectTable.AsSpan();
for (this.index++; this.index < objectTableLength; this.index++)
{
if (cache[this.index].Update() is { } ao)
{
this.Current = ao;
return true;
}
}
return false;
}
public void Reset() => this.index = -1;
public void Dispose()
{
if (this.owner is not { } o)
return;
if (slotId != -1)
o.frameworkThreadEnumerators[slotId] = this;
}
public bool TryReset()
{
this.Reset();
return true;
}
}
}