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49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System.Collections.Generic;
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using Dalamud.Game.ClientState.Fates;
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namespace Dalamud.Plugin.Services;
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/// <summary>
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/// This collection represents the currently available Fate events.
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/// </summary>
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public interface IFateTable : IReadOnlyCollection<IFate>
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{
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/// <summary>
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/// Gets the address of the Fate table.
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/// </summary>
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public nint Address { get; }
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/// <summary>
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/// Gets the amount of currently active Fates.
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/// </summary>
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public int Length { get; }
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/// <summary>
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/// Get an actor at the specified spawn index.
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/// </summary>
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/// <param name="index">Spawn index.</param>
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/// <returns>A <see cref="Fate"/> at the specified spawn index.</returns>
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public IFate? this[int index] { get; }
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/// <summary>
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/// Gets a value indicating whether this Fate is still valid in memory.
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/// </summary>
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/// <param name="fate">The fate to check.</param>
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/// <returns>True or false.</returns>
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public bool IsValid(IFate fate);
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/// <summary>
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/// Gets the address of the Fate at the specified index of the fate table.
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/// </summary>wo
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/// <param name="index">The index of the Fate.</param>
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/// <returns>The memory address of the Fate.</returns>
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public nint GetFateAddress(int index);
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/// <summary>
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/// Create a reference to a FFXIV actor.
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/// </summary>
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/// <param name="offset">The offset of the actor in memory.</param>
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/// <returns><see cref="Fate"/> object containing requested data.</returns>
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public IFate? CreateFateReference(nint offset);
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}
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