Dalamud/docs/api/Dalamud.Game.ClientState.Objects.Types.GameObject.html
2022-01-29 05:15:26 +01:00

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<h1 id="Dalamud_Game_ClientState_Objects_Types_GameObject" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject" class="text-break">Class GameObject
</h1>
<div class="markdown level0 summary"><p>This class represents a GameObject in FFXIV.</p>
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">GameObject</span></div>
<div class="level2"><a class="xref" href="Dalamud.Game.ClientState.Objects.SubKinds.EventObj.html">EventObj</a></div>
<div class="level2"><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.Character.html">Character</a></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.IEquatable</span>&lt;<a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a>&gt;</div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.html">Dalamud.Game.ClientState.Objects.Types</a></h6>
<h6><strong>Assembly</strong>: Dalamud.dll</h6>
<h5 id="Dalamud_Game_ClientState_Objects_Types_GameObject_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class GameObject : IEquatable&lt;GameObject&gt;</code></pre>
</div>
<h3 id="fields">Fields
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_InvalidGameObjectId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.InvalidGameObjectId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_InvalidGameObjectId" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.InvalidGameObjectId">InvalidGameObjectId</h4>
<div class="markdown level1 summary"><p>IDs of non-networked GameObjects.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public const uint InvalidGameObjectId = 3758096384U</code></pre>
</div>
<h5 class="fieldValue">Field Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_Address.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.Address%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_Address_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.Address*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_Address" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.Address">Address</h4>
<div class="markdown level1 summary"><p>Gets the address of the game object in memory.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public IntPtr Address { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.IntPtr</span></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_DataId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.DataId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_DataId" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.DataId">DataId</h4>
<div class="markdown level1 summary"><p>Gets the data ID for linking to other respective game data.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint DataId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_HitboxRadius.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.HitboxRadius%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_HitboxRadius" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.HitboxRadius">HitboxRadius</h4>
<div class="markdown level1 summary"><p>Gets the hitbox radius of this <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float HitboxRadius { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_Name.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.Name%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_Name" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.Name">Name</h4>
<div class="markdown level1 summary"><p>Gets the name of this <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public SeString Name { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.Text.SeStringHandling.SeString.html">SeString</a></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.ObjectId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectId_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.ObjectId*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectId" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.ObjectId">ObjectId</h4>
<div class="markdown level1 summary"><p>Gets the object ID of this <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint ObjectId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectKind.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.ObjectKind%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectKind" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.ObjectKind">ObjectKind</h4>
<div class="markdown level1 summary"><p>Gets the entity kind of this <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a>.
See <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html#Dalamud_Game_ClientState_Objects_Types_GameObject_ObjectKind">ObjectKind</a> for possible values.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public ObjectKind ObjectKind { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Enums.ObjectKind.html">ObjectKind</a></td>
<td></td>
</tr>
</tbody>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_OwnerId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.OwnerId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_OwnerId_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.OwnerId*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_OwnerId" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.OwnerId">OwnerId</h4>
<div class="markdown level1 summary"><p>Gets the ID of this GameObject's owner.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public uint OwnerId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_Position" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.Position">Position</h4>
<div class="markdown level1 summary"><p>Gets the position of this <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a>.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public Vector3 Position { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Numerics.Vector3</span></td>
<td></td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_Rotation" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.Rotation">Rotation</h4>
<div class="markdown level1 summary"><p>Gets the rotation of this <a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a>.
This ranges from -pi to pi radians.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public float Rotation { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Single</span></td>
<td></td>
</tr>
</tbody>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_Struct_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.Struct*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_Struct" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.Struct">Struct</h4>
<div class="markdown level1 summary"><p>Gets the underlying structure.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected GameObject*Struct { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject.html">GameObject</a>*</td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_SubKind.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.SubKind%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_SubKind_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.SubKind*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_SubKind" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.SubKind">SubKind</h4>
<div class="markdown level1 summary"><p>Gets the sub kind of this Actor.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte SubKind { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObject.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.TargetObject%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObject_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.TargetObject*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObject" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.TargetObject">TargetObject</h4>
<div class="markdown level1 summary"><p>Gets the target object of the game object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public virtual GameObject TargetObject { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td></td>
</tr>
</tbody>
</table>
<h5 id="Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObject_remarks">Remarks</h5>
<div class="markdown level1 remarks"><p>This iterates the actor table, it should be used with care.</p>
</div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObjectId.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.TargetObjectId%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObjectId_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.TargetObjectId*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_TargetObjectId" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.TargetObjectId">TargetObjectId</h4>
<div class="markdown level1 summary"><p>Gets the current target of the game object.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public virtual uint TargetObjectId { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.UInt32</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_YalmDistanceX.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.YalmDistanceX%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_YalmDistanceX_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.YalmDistanceX*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_YalmDistanceX" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.YalmDistanceX">YalmDistanceX</h4>
<div class="markdown level1 summary"><p>Gets the X distance from the local player in yalms.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte YalmDistanceX { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_YalmDistanceZ.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.YalmDistanceZ%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_YalmDistanceZ" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.YalmDistanceZ">YalmDistanceZ</h4>
<div class="markdown level1 summary"><p>Gets the Y distance from the local player in yalms.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public byte YalmDistanceZ { get; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Byte</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_Equals_System_Object_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.Equals(System.Object)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_Equals_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.Equals*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_Equals_System_Object_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.Equals(System.Object)">Equals(Object)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override bool Equals(object obj)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Object</span></td>
<td><span class="parametername">obj</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.Equals(System.Object)</span></div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_GetHashCode.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.GetHashCode%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_GetHashCode" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.GetHashCode">GetHashCode()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override int GetHashCode()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Int32</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.GetHashCode()</span></div>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_IsValid.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.IsValid%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_IsValid" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.IsValid">IsValid()</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether this actor is still valid in memory.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public bool IsValid()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p>True or false.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_IsValid_Dalamud_Game_ClientState_Objects_Types_GameObject_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.IsValid(Dalamud.Game.ClientState.Objects.Types.GameObject)">IsValid(GameObject)</h4>
<div class="markdown level1 summary"><p>Gets a value indicating whether this actor is still valid in memory.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool IsValid(GameObject actor)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">actor</span></td>
<td><p>The actor to check.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p>True or false.</p>
</td>
</tr>
</tbody>
</table>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_ToString" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.ToString">ToString()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
</div>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.String</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><span class="xref">System.Object.ToString()</span></div>
<h3 id="operators">Operators
</h3>
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<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_op_Equality_Dalamud_Game_ClientState_Objects_Types_GameObject_Dalamud_Game_ClientState_Objects_Types_GameObject_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.op_Equality(Dalamud.Game.ClientState.Objects.Types.GameObject,Dalamud.Game.ClientState.Objects.Types.GameObject)">Equality(GameObject, GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator ==(GameObject gameObject1, GameObject gameObject2)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">gameObject1</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">gameObject2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_op_Implicit_Dalamud_Game_ClientState_Objects_Types_GameObject__System_Boolean.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.op_Implicit(Dalamud.Game.ClientState.Objects.Types.GameObject)~System.Boolean%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_op_Implicit_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.op_Implicit*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_op_Implicit_Dalamud_Game_ClientState_Objects_Types_GameObject__System_Boolean" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.op_Implicit(Dalamud.Game.ClientState.Objects.Types.GameObject)~System.Boolean">Implicit(GameObject to Boolean)</h4>
<div class="markdown level1 summary"><p>This allows you to <code>if (obj) {...}</code> to check for validity.</p>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static implicit operator bool (GameObject gameObject)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">gameObject</span></td>
<td><p>The actor to check.</p>
</td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><p>True or false.</p>
</td>
</tr>
</tbody>
</table>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_op_Inequality_Dalamud_Game_ClientState_Objects_Types_GameObject_Dalamud_Game_ClientState_Objects_Types_GameObject_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.op_Inequality(Dalamud.Game.ClientState.Objects.Types.GameObject%2CDalamud.Game.ClientState.Objects.Types.GameObject)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_op_Inequality_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.op_Inequality*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_op_Inequality_Dalamud_Game_ClientState_Objects_Types_GameObject_Dalamud_Game_ClientState_Objects_Types_GameObject_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.op_Inequality(Dalamud.Game.ClientState.Objects.Types.GameObject,Dalamud.Game.ClientState.Objects.Types.GameObject)">Inequality(GameObject, GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static bool operator !=(GameObject actor1, GameObject actor2)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">actor1</span></td>
<td></td>
</tr>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">actor2</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="eii">Explicit Interface Implementations
</h3>
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<a href="https://github.com/goatcorp/Dalamud/new/master/apiSpec/new?filename=Dalamud_Game_ClientState_Objects_Types_GameObject_System_IEquatable_Dalamud_Game_ClientState_Objects_Types_GameObject__Equals_Dalamud_Game_ClientState_Objects_Types_GameObject_.md&amp;value=---%0Auid%3A%20Dalamud.Game.ClientState.Objects.Types.GameObject.System%23IEquatable%7BDalamud%23Game%23ClientState%23Objects%23Types%23GameObject%7D%23Equals(Dalamud.Game.ClientState.Objects.Types.GameObject)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="Dalamud_Game_ClientState_Objects_Types_GameObject_System_IEquatable_Dalamud_Game_ClientState_Objects_Types_GameObject__Equals_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.System#IEquatable{Dalamud#Game#ClientState#Objects#Types#GameObject}#Equals*"></a>
<h4 id="Dalamud_Game_ClientState_Objects_Types_GameObject_System_IEquatable_Dalamud_Game_ClientState_Objects_Types_GameObject__Equals_Dalamud_Game_ClientState_Objects_Types_GameObject_" data-uid="Dalamud.Game.ClientState.Objects.Types.GameObject.System#IEquatable{Dalamud#Game#ClientState#Objects#Types#GameObject}#Equals(Dalamud.Game.ClientState.Objects.Types.GameObject)">IEquatable&lt;GameObject&gt;.Equals(GameObject)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">bool IEquatable&lt;GameObject&gt;.Equals(GameObject other)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Dalamud.Game.ClientState.Objects.Types.GameObject.html">GameObject</a></td>
<td><span class="parametername">other</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.IEquatable&lt;T&gt;</span>
</div>
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