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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using HexaGen.Runtime;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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[Flags]
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public enum ImGuiActivateFlags : int
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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None = unchecked(0),
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/// <summary>
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/// Favor activation that requires keyboard text input (e.g. for SliderDrag). Default for Enter key.<br/>
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/// </summary>
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PreferInput = unchecked(1),
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/// <summary>
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/// Favor activation for tweaking with arrows or gamepad (e.g. for SliderDrag). Default for Space key and if keyboard is not used.<br/>
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/// </summary>
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PreferTweak = unchecked(2),
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/// <summary>
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/// Request widget to preserve state if it can (e.g. InputText will try to preserve cursorselection)<br/>
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/// </summary>
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TryToPreserveState = unchecked(4),
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}
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}
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