Dalamud/imgui/Dalamud.Bindings.ImGui/Generated/Enums/ImGuiActivateFlags.cs
2025-04-06 21:08:34 +02:00

42 lines
1.2 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System;
using HexaGen.Runtime;
using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// To be documented.
/// </summary>
[Flags]
public enum ImGuiActivateFlags : int
{
/// <summary>
/// To be documented.
/// </summary>
None = unchecked(0),
/// <summary>
/// Favor activation that requires keyboard text input (e.g. for SliderDrag). Default for Enter key.<br/>
/// </summary>
PreferInput = unchecked(1),
/// <summary>
/// Favor activation for tweaking with arrows or gamepad (e.g. for SliderDrag). Default for Space key and if keyboard is not used.<br/>
/// </summary>
PreferTweak = unchecked(2),
/// <summary>
/// Request widget to preserve state if it can (e.g. InputText will try to preserve cursorselection)<br/>
/// </summary>
TryToPreserveState = unchecked(4),
}
}