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<h1 id="ImGuiScene_ImGui_Impl_OpenGL3" data-uid="ImGuiScene.ImGui_Impl_OpenGL3" class="text-break">Class ImGui_Impl_OpenGL3
</h1>
<div class="markdown level0 summary"><p>Currently undocumented because it is a horrible mess.
A near-direct port of <a href="https://github.com/ocornut/imgui/blob/master/examples/imgui_impl_opengl3.cpp">https://github.com/ocornut/imgui/blob/master/examples/imgui_impl_opengl3.cpp</a>
State backup IS done for this renderer, because SDL does not play nicely when using OpenGL.</p>
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<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><span class="xref">ImGui_Impl_OpenGL3</span></div>
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<div classs="implements">
<h5>Implements</h5>
<div><a class="xref" href="ImGuiScene.IImGuiRenderer.html">IImGuiRenderer</a></div>
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<div class="inheritedMembers">
<h5>Inherited Members</h5>
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<span class="xref">System.Object.ToString()</span>
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<span class="xref">System.Object.Equals(System.Object)</span>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetHashCode()</span>
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<span class="xref">System.Object.GetType()</span>
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<span class="xref">System.Object.MemberwiseClone()</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="ImGuiScene.html">ImGuiScene</a></h6>
<h6><strong>Assembly</strong>: ImGuiScene.dll</h6>
<h5 id="ImGuiScene_ImGui_Impl_OpenGL3_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class ImGui_Impl_OpenGL3 : IImGuiRenderer</code></pre>
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<h3 id="methods">Methods
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<a href="https://github.com/ff-meli/ImGuiScene/new/cd24a6108c05e52b0dde80e85ff1f9fa812f631b/apiSpec/new?filename=ImGuiScene_ImGui_Impl_OpenGL3_Init_System_Object___.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_OpenGL3.Init(System.Object%5B%5D)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a href="https://github.com/ff-meli/ImGuiScene/blob/cd24a6108c05e52b0dde80e85ff1f9fa812f631b/ImGuiScene/ImGui_Impl/Renderers/ImGui_Impl_OpenGL3.cs/#L177">View Source</a>
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<a id="ImGuiScene_ImGui_Impl_OpenGL3_Init_" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.Init*"></a>
<h4 id="ImGuiScene_ImGui_Impl_OpenGL3_Init_System_Object___" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.Init(System.Object[])">Init(Object[])</h4>
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<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void Init(params object[] initParams)</code></pre>
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<h5 class="parameters">Parameters</h5>
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<th>Type</th>
<th>Name</th>
<th>Description</th>
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<td><span class="xref">System.Object</span>[]</td>
<td><span class="parametername">initParams</span></td>
<td></td>
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<a href="https://github.com/ff-meli/ImGuiScene/new/cd24a6108c05e52b0dde80e85ff1f9fa812f631b/apiSpec/new?filename=ImGuiScene_ImGui_Impl_OpenGL3_NewFrame.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_OpenGL3.NewFrame%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Impl_OpenGL3_NewFrame_" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.NewFrame*"></a>
<h4 id="ImGuiScene_ImGui_Impl_OpenGL3_NewFrame" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.NewFrame">NewFrame()</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void NewFrame()</code></pre>
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<a id="ImGuiScene_ImGui_Impl_OpenGL3_RenderDrawData_" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.RenderDrawData*"></a>
<h4 id="ImGuiScene_ImGui_Impl_OpenGL3_RenderDrawData_ImGuiNET_ImDrawDataPtr_" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.RenderDrawData(ImGuiNET.ImDrawDataPtr)">RenderDrawData(ImDrawDataPtr)</h4>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public void RenderDrawData(ImDrawDataPtr drawData)</code></pre>
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<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
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<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
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<td><a class="xref" href="ImGuiNET.ImDrawDataPtr.html">ImDrawDataPtr</a></td>
<td><span class="parametername">drawData</span></td>
<td></td>
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<a href="https://github.com/ff-meli/ImGuiScene/new/cd24a6108c05e52b0dde80e85ff1f9fa812f631b/apiSpec/new?filename=ImGuiScene_ImGui_Impl_OpenGL3_Shutdown.md&amp;value=---%0Auid%3A%20ImGuiScene.ImGui_Impl_OpenGL3.Shutdown%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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<a id="ImGuiScene_ImGui_Impl_OpenGL3_Shutdown_" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.Shutdown*"></a>
<h4 id="ImGuiScene_ImGui_Impl_OpenGL3_Shutdown" data-uid="ImGuiScene.ImGui_Impl_OpenGL3.Shutdown">Shutdown()</h4>
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<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Shutdown()</code></pre>
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<h3 id="implements">Implements</h3>
<div>
<a class="xref" href="ImGuiScene.IImGuiRenderer.html">IImGuiRenderer</a>
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