mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
* wip2 * Implement AutoUtf8Buffer * reformat * Work on manual bindings * restructure * Name scripts properly * Update utility functions to use ImU8String * add overloads * Add more overloads * Use ImGuiWindow from gen, support AddCallback * Use LibraryImport for custom ImGuiNative functinos * Make manual overloads for string-returning functinos * Make all overloads with self as its first parameter extension methods * Fix overload resolution by removing unnecessary * in => scoped in * Fix compilation errors
81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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namespace Dalamud.Bindings.ImGui;
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static unsafe partial class ImGui
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{
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public static bool ColorEdit3(
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ImU8String label, scoped ref Vector3 col, ImGuiColorEditFlags flags = ImGuiColorEditFlags.None)
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{
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fixed (byte* labelPtr = &label.GetPinnableNullTerminatedReference())
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fixed (Vector3* colPtr = &col)
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{
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var res = ImGuiNative.ColorEdit3(labelPtr, &colPtr->X, flags) != 0;
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label.Dispose();
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return res;
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}
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}
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public static bool ColorEdit4(
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ImU8String label, scoped ref Vector4 col, ImGuiColorEditFlags flags = ImGuiColorEditFlags.None)
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{
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fixed (byte* labelPtr = &label.GetPinnableNullTerminatedReference())
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fixed (Vector4* colPtr = &col)
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{
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var res = ImGuiNative.ColorEdit4(labelPtr, &colPtr->X, flags) != 0;
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label.Dispose();
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return res;
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}
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}
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public static bool ColorPicker3(
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ImU8String label, scoped ref Vector3 col, ImGuiColorEditFlags flags = ImGuiColorEditFlags.None)
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{
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fixed (byte* labelPtr = &label.GetPinnableNullTerminatedReference())
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fixed (Vector3* colPtr = &col)
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{
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var res = ImGuiNative.ColorPicker3(labelPtr, &colPtr->X, flags) != 0;
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label.Dispose();
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return res;
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}
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}
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public static bool ColorPicker4(
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ImU8String label, scoped ref Vector4 col, ImGuiColorEditFlags flags = ImGuiColorEditFlags.None)
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{
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fixed (byte* labelPtr = &label.GetPinnableNullTerminatedReference())
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fixed (Vector4* colPtr = &col)
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{
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var res = ImGuiNative.ColorPicker4(labelPtr, &colPtr->X, flags, null) != 0;
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label.Dispose();
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return res;
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}
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}
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public static bool ColorPicker4(
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ImU8String label, scoped ref Vector4 col, ImGuiColorEditFlags flags, scoped in Vector4 refCol)
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{
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fixed (byte* labelPtr = &label.GetPinnableNullTerminatedReference())
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fixed (Vector4* colPtr = &col)
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fixed (Vector4* refColPtr = &refCol)
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{
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var res = ImGuiNative.ColorPicker4(labelPtr, &colPtr->X, flags, &refColPtr->X) != 0;
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label.Dispose();
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return res;
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}
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}
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public static bool ColorPicker4(ImU8String label, scoped ref Vector4 col, scoped in Vector4 refCol)
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{
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fixed (byte* labelPtr = &label.GetPinnableNullTerminatedReference())
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fixed (Vector4* colPtr = &col)
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fixed (Vector4* refColPtr = &refCol)
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{
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var res = ImGuiNative.ColorPicker4(labelPtr, &colPtr->X, ImGuiColorEditFlags.None, &refColPtr->X) != 0;
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label.Dispose();
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return res;
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}
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}
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}
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