mirror of
https://github.com/goatcorp/Dalamud.git
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180 lines
5.4 KiB
C#
180 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using Dalamud.Memory;
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using JetBrains.Annotations;
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namespace Dalamud.Hooking.Internal;
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/// <summary>
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/// Manages a hook with MinHook.
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/// </summary>
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/// <typeparam name="T">Delegate type to represents a function prototype. This must be the same prototype as original function do.</typeparam>
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internal class FunctionPointerVariableHook<T> : Hook<T>
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where T : Delegate
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{
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private readonly nint pfnDetour;
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// Keep it referenced so that pfnDetour doesn't become invalidated.
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[UsedImplicitly]
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private readonly T detourDelegate;
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private readonly nint pfnThunk;
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private readonly nint ppfnThunkJumpTarget;
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private readonly nint pfnOriginal;
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private readonly T originalDelegate;
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private bool enabled;
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/// <summary>
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/// Initializes a new instance of the <see cref="FunctionPointerVariableHook{T}"/> class.
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/// </summary>
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/// <param name="address">A memory address to install a hook.</param>
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/// <param name="detour">Callback function. Delegate must have a same original function prototype.</param>
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/// <param name="callingAssembly">Calling assembly.</param>
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internal FunctionPointerVariableHook(IntPtr address, T detour, Assembly callingAssembly)
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: base(address)
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{
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lock (HookManager.HookEnableSyncRoot)
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{
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var unhooker = HookManager.RegisterUnhooker(this.Address, 8, 8);
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if (!HookManager.MultiHookTracker.TryGetValue(this.Address, out var indexList))
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{
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indexList = HookManager.MultiHookTracker[this.Address] = new List<IDalamudHook>();
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}
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this.detourDelegate = detour;
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this.pfnDetour = Marshal.GetFunctionPointerForDelegate(detour);
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unsafe
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{
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// Note: WINE seemingly tries to clean up all heap allocations on process exit.
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// We want our allocation to be kept there forever, until no running thread remains.
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// Therefore we're using VirtualAlloc instead of HeapCreate/HeapAlloc.
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var pfnThunkBytes = (byte*)NativeFunctions.VirtualAlloc(
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0,
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12,
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NativeFunctions.AllocationType.Reserve | NativeFunctions.AllocationType.Commit,
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MemoryProtection.ExecuteReadWrite);
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if (pfnThunkBytes == null)
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{
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throw new OutOfMemoryException("Failed to allocate memory for import hooks.");
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}
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// movabs rax, imm
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pfnThunkBytes[0] = 0x48;
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pfnThunkBytes[1] = 0xB8;
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// jmp rax
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pfnThunkBytes[10] = 0xFF;
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pfnThunkBytes[11] = 0xE0;
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this.pfnThunk = (nint)pfnThunkBytes;
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}
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this.ppfnThunkJumpTarget = this.pfnThunk + 2;
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if (!NativeFunctions.VirtualProtect(
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this.Address,
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(UIntPtr)Marshal.SizeOf<IntPtr>(),
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MemoryProtection.ExecuteReadWrite,
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out var oldProtect))
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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this.pfnOriginal = Marshal.ReadIntPtr(this.Address);
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this.originalDelegate = Marshal.GetDelegateForFunctionPointer<T>(this.pfnOriginal);
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Marshal.WriteIntPtr(this.ppfnThunkJumpTarget, this.pfnOriginal);
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Marshal.WriteIntPtr(this.Address, this.pfnThunk);
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// This really should not fail, but then even if it does, whatever.
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NativeFunctions.VirtualProtect(this.Address, (UIntPtr)Marshal.SizeOf<IntPtr>(), oldProtect, out _);
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// Add afterwards, so the hookIdent starts at 0.
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indexList.Add(this);
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unhooker.TrimAfterHook();
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HookManager.TrackedHooks.TryAdd(Guid.NewGuid(), new HookInfo(this, detour, callingAssembly));
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}
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}
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/// <inheritdoc/>
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public override T Original
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{
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get
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{
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this.CheckDisposed();
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return this.originalDelegate;
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}
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}
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/// <inheritdoc/>
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public override bool IsEnabled
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{
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get
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{
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this.CheckDisposed();
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return this.enabled;
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}
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}
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/// <inheritdoc/>
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public override string BackendName => "MinHook";
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/// <inheritdoc/>
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public override void Dispose()
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{
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if (this.IsDisposed)
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{
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return;
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}
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this.Disable();
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var index = HookManager.MultiHookTracker[this.Address].IndexOf(this);
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HookManager.MultiHookTracker[this.Address][index] = null;
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base.Dispose();
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}
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/// <inheritdoc/>
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public override void Enable()
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{
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this.CheckDisposed();
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if (this.enabled)
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{
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return;
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}
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lock (HookManager.HookEnableSyncRoot)
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{
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Marshal.WriteIntPtr(this.ppfnThunkJumpTarget, this.pfnDetour);
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this.enabled = true;
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}
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}
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/// <inheritdoc/>
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public override void Disable()
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{
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this.CheckDisposed();
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if (!this.enabled)
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{
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return;
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}
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lock (HookManager.HookEnableSyncRoot)
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{
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Marshal.WriteIntPtr(this.ppfnThunkJumpTarget, this.pfnOriginal);
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this.enabled = false;
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}
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}
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}
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