mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2026-02-19 14:07:43 +01:00
Some cleanup, use OtterGui.
This commit is contained in:
parent
a36d1f1935
commit
0fc8992271
40 changed files with 2686 additions and 2792 deletions
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@ -2,6 +2,7 @@
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Logging;
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using Dalamud.Plugin.Ipc;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using Glamourer.Gui;
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using ImGuiNET;
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using Penumbra.GameData.Enums;
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@ -17,10 +18,14 @@ public class PenumbraAttach : IDisposable
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private ICallGateSubscriber<MouseButton, ChangedItemType, uint, object>? _clickSubscriber;
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private ICallGateSubscriber<string, int, object>? _redrawSubscriberName;
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private ICallGateSubscriber<GameObject, int, object>? _redrawSubscriberObject;
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private ICallGateSubscriber<IntPtr, (IntPtr, string)>? _drawObjectInfo;
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private ICallGateSubscriber<IntPtr, string, IntPtr, IntPtr, object?>? _creatingCharacterBase;
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private readonly ICallGateSubscriber<object?> _initializedEvent;
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private readonly ICallGateSubscriber<object?> _disposedEvent;
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public event Action<IntPtr, IntPtr, IntPtr>? CreatingCharacterBase;
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public PenumbraAttach(bool attach)
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{
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_initializedEvent = Dalamud.PluginInterface.GetIpcSubscriber<object?>("Penumbra.Initialized");
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@ -47,6 +52,7 @@ public class PenumbraAttach : IDisposable
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_redrawSubscriberName = Dalamud.PluginInterface.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
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_redrawSubscriberObject = Dalamud.PluginInterface.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
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_drawObjectInfo = Dalamud.PluginInterface.GetIpcSubscriber<IntPtr, (IntPtr, string)>("Penumbra.GetDrawObjectInfo");
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if (!attach)
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return;
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@ -54,8 +60,11 @@ public class PenumbraAttach : IDisposable
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_tooltipSubscriber = Dalamud.PluginInterface.GetIpcSubscriber<ChangedItemType, uint, object>("Penumbra.ChangedItemTooltip");
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_clickSubscriber =
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Dalamud.PluginInterface.GetIpcSubscriber<MouseButton, ChangedItemType, uint, object>("Penumbra.ChangedItemClick");
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_creatingCharacterBase =
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Dalamud.PluginInterface.GetIpcSubscriber<IntPtr, string, IntPtr, IntPtr, object?>("Penumbra.CreatingCharacterBase");
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_tooltipSubscriber.Subscribe(PenumbraTooltip);
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_clickSubscriber.Subscribe(PenumbraRightClick);
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_creatingCharacterBase.Subscribe(SubscribeCharacterBase);
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PluginLog.Debug("Glamourer attached to Penumbra.");
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}
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catch (Exception e)
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@ -64,13 +73,19 @@ public class PenumbraAttach : IDisposable
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}
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}
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private void SubscribeCharacterBase(IntPtr gameObject, string _, IntPtr customize, IntPtr equipment)
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=> CreatingCharacterBase?.Invoke(gameObject, customize, equipment);
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public void Unattach()
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{
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_tooltipSubscriber?.Unsubscribe(PenumbraTooltip);
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_clickSubscriber?.Unsubscribe(PenumbraRightClick);
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_tooltipSubscriber = null;
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_clickSubscriber = null;
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_redrawSubscriberName = null;
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_creatingCharacterBase?.Unsubscribe(SubscribeCharacterBase);
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_tooltipSubscriber = null;
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_clickSubscriber = null;
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_creatingCharacterBase = null;
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_redrawSubscriberName = null;
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_drawObjectInfo = null;
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if (_redrawSubscriberObject != null)
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{
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PluginLog.Debug("Glamourer detached from Penumbra.");
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@ -112,6 +127,9 @@ public class PenumbraAttach : IDisposable
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}
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}
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public unsafe FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* GameObjectFromDrawObject(IntPtr drawObject)
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=> (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(_drawObjectInfo?.InvokeFunc(drawObject).Item1 ?? IntPtr.Zero);
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public void RedrawObject(GameObject actor, RedrawType settings, bool repeat)
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{
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if (_redrawSubscriberObject != null)
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@ -1,68 +0,0 @@
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using System;
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namespace Glamourer
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{
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[Flags]
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public enum CharacterFlag : ulong
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{
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MainHand = 1ul << 0,
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OffHand = 1ul << 1,
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Head = 1ul << 2,
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Body = 1ul << 3,
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Hands = 1ul << 4,
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Legs = 1ul << 5,
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Feet = 1ul << 6,
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Ears = 1ul << 7,
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Neck = 1ul << 8,
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Wrists = 1ul << 9,
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RFinger = 1ul << 10,
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LFinger = 1ul << 11,
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ModelMask = (1ul << 12) - 1,
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StainMainHand = MainHand << 16,
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StainOffHand = OffHand << 16,
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StainHead = Head << 16,
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StainBody = Body << 16,
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StainHands = Hands << 16,
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StainLegs = Legs << 16,
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StainFeet = Feet << 16,
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StainEars = Ears << 16,
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StainNeck = Neck << 16,
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StainWrists = Wrists << 16,
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StainRFinger = RFinger << 16,
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StainLFinger = LFinger << 16,
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StainMask = ModelMask << 16,
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EquipMask = ModelMask | StainMask,
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Race = 1ul << 32,
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Gender = 1ul << 33,
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BodyType = 1ul << 34,
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Height = 1ul << 35,
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Clan = 1ul << 36,
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Face = 1ul << 37,
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Hairstyle = 1ul << 38,
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Highlights = 1ul << 39,
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SkinColor = 1ul << 40,
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EyeColorRight = 1ul << 41,
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HairColor = 1ul << 42,
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HighlightsColor = 1ul << 43,
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FacialFeatures = 1ul << 44,
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TattooColor = 1ul << 45,
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Eyebrows = 1ul << 46,
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EyeColorLeft = 1ul << 47,
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EyeShape = 1ul << 48,
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IrisSize = 1ul << 49,
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NoseShape = 1ul << 50,
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JawShape = 1ul << 51,
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MouthShape = 1ul << 52,
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Lipstick = 1ul << 53,
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LipColor = 1ul << 54,
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MuscleMass = 1ul << 55,
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TailShape = 1ul << 56,
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BustSize = 1ul << 57,
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FacePaint = 1ul << 58,
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FacePaintReversed = 1ul << 59,
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FacePaintColor = 1ul << 60,
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CustomizeMask = ((1ul << 61) - 1) & ~EquipMask,
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}
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}
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@ -1,56 +1,29 @@
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Buddy;
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using Dalamud.Game.ClientState.Conditions;
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using Dalamud.Game.ClientState.Fates;
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using Dalamud.Game.ClientState.JobGauge;
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using Dalamud.Game.ClientState.Keys;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Party;
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using Dalamud.Game.Command;
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using Dalamud.Game.Gui;
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using Dalamud.Game.Gui.FlyText;
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using Dalamud.Game.Gui.PartyFinder;
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using Dalamud.Game.Gui.Toast;
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using Dalamud.Game.Libc;
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using Dalamud.Game.Network;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Local
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namespace Glamourer
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namespace Glamourer;
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public class Dalamud
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{
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public class Dalamud
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{
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public static void Initialize(DalamudPluginInterface pluginInterface)
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=> pluginInterface.Create<Dalamud>();
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public static void Initialize(DalamudPluginInterface pluginInterface)
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=> pluginInterface.Create<Dalamud>();
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// @formatter:off
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[PluginService][RequiredVersion("1.0")] public static DalamudPluginInterface PluginInterface { get; private set; } = null!;
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[PluginService][RequiredVersion("1.0")] public static CommandManager Commands { get; private set; } = null!;
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[PluginService][RequiredVersion("1.0")] public static SigScanner SigScanner { get; private set; } = null!;
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[PluginService][RequiredVersion("1.0")] public static DataManager GameData { get; private set; } = null!;
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[PluginService][RequiredVersion("1.0")] public static ClientState ClientState { get; private set; } = null!;
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[PluginService][RequiredVersion("1.0")] public static ChatGui Chat { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static SeStringManager SeStrings { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static ChatHandlers ChatHandlers { get; private set; } = null!;
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[PluginService][RequiredVersion("1.0")] public static Framework Framework { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static GameNetwork Network { get; private set; } = null!;
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[PluginService][RequiredVersion("1.0")] public static Condition Conditions { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static KeyState Keys { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static GameGui GameGui { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static FlyTextGui FlyTexts { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static ToastGui Toasts { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static JobGauges Gauges { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static PartyFinderGui PartyFinder { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static BuddyList Buddies { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static PartyList Party { get; private set; } = null!;
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[PluginService][RequiredVersion("1.0")] public static TargetManager Targets { get; private set; } = null!;
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[PluginService][RequiredVersion("1.0")] public static ObjectTable Objects { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static FateTable Fates { get; private set; } = null!;
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//[PluginService][RequiredVersion("1.0")] public static LibcFunction LibC { get; private set; } = null!;
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// @formatter:on
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}
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// @formatter:on
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}
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@ -5,6 +5,7 @@ using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Logging;
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using Glamourer.FileSystem;
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using Glamourer.Structs;
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using Penumbra.GameData.Enums;
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using Penumbra.PlayerWatch;
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@ -122,19 +123,19 @@ namespace Glamourer.Designs
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private void OnPlayerChange(Character character)
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{
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var name = character.Name.ToString();
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if (!EnabledDesigns.TryGetValue(name, out var designs))
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return;
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var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(character.ClassJob.Id));
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if (design == null)
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return;
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PluginLog.Debug("Redrawing {CharacterName} with {DesignName} for job {JobGroup}.", name, design.Design.FullName(),
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design.Jobs.Name);
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design.Design.Data.Apply(character);
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Glamourer.PlayerWatcher.UpdatePlayerWithoutEvent(character);
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Glamourer.Penumbra.RedrawObject(character, RedrawType.Redraw, false);
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//var name = character.Name.ToString();
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//if (!EnabledDesigns.TryGetValue(name, out var designs))
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// return;
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//
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//var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(character.ClassJob.Id));
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//if (design == null)
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// return;
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//
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//PluginLog.Debug("Redrawing {CharacterName} with {DesignName} for job {JobGroup}.", name, design.Design.FullName(),
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// design.Jobs.Name);
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//design.Design.Data.Apply(character);
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//Glamourer.PlayerWatcher.UpdatePlayerWithoutEvent(character);
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//Glamourer.Penumbra.RedrawObject(character, RedrawType.Redraw, false);
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}
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public void Add(string name, Design design, JobGroup group, bool enabled = false)
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@ -1,211 +1,337 @@
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using System;
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using System.Linq;
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using System.Reflection;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.Command;
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using Dalamud.Hooking;
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using Dalamud.Plugin;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using Glamourer.Api;
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using Glamourer.Customization;
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using Glamourer.Designs;
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using Glamourer.FileSystem;
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using Glamourer.Gui;
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using ImGuiNET;
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using Penumbra.GameData.ByteString;
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using Penumbra.GameData.Enums;
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using Penumbra.PlayerWatch;
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namespace Glamourer
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namespace Glamourer;
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public unsafe class FixedDesignManager : IDisposable
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{
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public class Glamourer : IDalamudPlugin
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public delegate ulong FlagSlotForUpdateDelegate(Human* drawObject, uint slot, uint* data);
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[Signature("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A",
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DetourName = nameof(FlagSlotForUpdateDetour))]
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public Hook<FlagSlotForUpdateDelegate>? FlagSlotForUpdateHook;
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public readonly FixedDesigns FixedDesigns;
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public FixedDesignManager(DesignManager designs)
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{
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private const string HelpString = "[Copy|Apply|Save],[Name or PlaceHolder],<Name for Save>";
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public string Name
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=> "Glamourer";
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public static GlamourerConfig Config = null!;
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public static IPlayerWatcher PlayerWatcher = null!;
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public static ICustomizationManager Customization = null!;
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private readonly Interface _interface;
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public readonly DesignManager Designs;
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public readonly FixedDesigns FixedDesigns;
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public static RevertableDesigns RevertableDesigns = new();
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public readonly GlamourerIpc GlamourerIpc;
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SignatureHelper.Initialise(this);
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FixedDesigns = new FixedDesigns(designs);
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public static string Version = string.Empty;
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public static PenumbraAttach Penumbra = null!;
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if (Glamourer.Config.ApplyFixedDesigns)
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Enable();
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}
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public Glamourer(DalamudPluginInterface pluginInterface)
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public void Enable()
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{
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FlagSlotForUpdateHook?.Enable();
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Glamourer.Penumbra.CreatingCharacterBase += ApplyFixedDesign;
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}
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public void Disable()
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{
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FlagSlotForUpdateHook?.Disable();
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Glamourer.Penumbra.CreatingCharacterBase -= ApplyFixedDesign;
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}
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public void Dispose()
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{
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FlagSlotForUpdateHook?.Dispose();
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}
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private void ApplyFixedDesign(IntPtr addr, IntPtr customize, IntPtr equipData)
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{
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var human = (FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)addr;
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if (human->GameObject.ObjectKind is (byte)ObjectKind.EventNpc or (byte)ObjectKind.BattleNpc or (byte)ObjectKind.Player
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&& human->ModelCharaId == 0)
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{
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Dalamud.Initialize(pluginInterface);
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Version = Assembly.GetExecutingAssembly().GetName().Version?.ToString() ?? "";
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Config = GlamourerConfig.Load();
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Customization = CustomizationManager.Create(Dalamud.PluginInterface, Dalamud.GameData, Dalamud.ClientState.ClientLanguage);
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Designs = new DesignManager();
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Penumbra = new PenumbraAttach(Config.AttachToPenumbra);
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PlayerWatcher = PlayerWatchFactory.Create(Dalamud.Framework, Dalamud.ClientState, Dalamud.Objects);
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GlamourerIpc = new GlamourerIpc(Dalamud.ClientState, Dalamud.Objects, Dalamud.PluginInterface);
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if (!Config.ApplyFixedDesigns)
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PlayerWatcher.Disable();
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FixedDesigns = new FixedDesigns(Designs);
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Dalamud.Commands.AddHandler("/glamourer", new CommandInfo(OnGlamourer)
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var name = new Utf8String(human->GameObject.Name).ToString();
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if (FixedDesigns.EnabledDesigns.TryGetValue(name, out var designs))
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{
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HelpMessage = "Open or close the Glamourer window.",
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});
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Dalamud.Commands.AddHandler("/glamour", new CommandInfo(OnGlamour)
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{
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HelpMessage = $"Use Glamourer Functions: {HelpString}",
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});
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|
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_interface = new Interface(this);
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}
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public void OnGlamourer(string command, string arguments)
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=> _interface.ToggleVisibility();
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|
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private static GameObject? GetPlayer(string name)
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{
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var lowerName = name.ToLowerInvariant();
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return lowerName switch
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{
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"" => null,
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"<me>" => Dalamud.Objects[Interface.GPoseObjectId] ?? Dalamud.ClientState.LocalPlayer,
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"self" => Dalamud.Objects[Interface.GPoseObjectId] ?? Dalamud.ClientState.LocalPlayer,
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"<t>" => Dalamud.Targets.Target,
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"target" => Dalamud.Targets.Target,
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"<f>" => Dalamud.Targets.FocusTarget,
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"focus" => Dalamud.Targets.FocusTarget,
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"<mo>" => Dalamud.Targets.MouseOverTarget,
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"mouseover" => Dalamud.Targets.MouseOverTarget,
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_ => Dalamud.Objects.LastOrDefault(
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a => string.Equals(a.Name.ToString(), lowerName, StringComparison.InvariantCultureIgnoreCase)),
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};
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}
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|
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public void CopyToClipboard(Character player)
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{
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var save = new CharacterSave();
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save.LoadCharacter(player);
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ImGui.SetClipboardText(save.ToBase64());
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}
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|
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public void ApplyCommand(Character player, string target)
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{
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CharacterSave? save = null;
|
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if (target.ToLowerInvariant() == "clipboard")
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try
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var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(human->ClassJob));
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if (design != null)
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{
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save = CharacterSave.FromString(ImGui.GetClipboardText());
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}
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catch (Exception)
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{
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Dalamud.Chat.PrintError("Clipboard does not contain a valid customization string.");
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}
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else if (!Designs.FileSystem.Find(target, out var child) || child is not Design d)
|
||||
Dalamud.Chat.PrintError("The given path to a saved design does not exist or does not point to a design.");
|
||||
else
|
||||
save = d.Data;
|
||||
if (design.Design.Data.WriteCustomizations)
|
||||
*(CharacterCustomization*)customize = design.Design.Data.Customizations;
|
||||
|
||||
save?.Apply(player);
|
||||
Penumbra.UpdateCharacters(player);
|
||||
}
|
||||
|
||||
public void SaveCommand(Character player, string path)
|
||||
{
|
||||
var save = new CharacterSave();
|
||||
save.LoadCharacter(player);
|
||||
try
|
||||
{
|
||||
var (folder, name) = Designs.FileSystem.CreateAllFolders(path);
|
||||
var design = new Design(folder, name) { Data = save };
|
||||
folder.FindOrAddChild(design);
|
||||
Designs.Designs.Add(design.FullName(), design.Data);
|
||||
Designs.SaveToFile();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Dalamud.Chat.PrintError("Could not save file:");
|
||||
Dalamud.Chat.PrintError($" {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnGlamour(string command, string arguments)
|
||||
{
|
||||
static void PrintHelp()
|
||||
{
|
||||
Dalamud.Chat.Print("Usage:");
|
||||
Dalamud.Chat.Print($" {HelpString}");
|
||||
}
|
||||
|
||||
arguments = arguments.Trim();
|
||||
if (!arguments.Any())
|
||||
{
|
||||
PrintHelp();
|
||||
return;
|
||||
}
|
||||
|
||||
var split = arguments.Split(new[]
|
||||
{
|
||||
',',
|
||||
}, 3, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if (split.Length < 2)
|
||||
{
|
||||
PrintHelp();
|
||||
return;
|
||||
}
|
||||
|
||||
var player = GetPlayer(split[1]) as Character;
|
||||
if (player == null)
|
||||
{
|
||||
Dalamud.Chat.Print($"Could not find object for {split[1]} or it was not a Character.");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (split[0].ToLowerInvariant())
|
||||
{
|
||||
case "copy":
|
||||
CopyToClipboard(player);
|
||||
return;
|
||||
case "apply":
|
||||
{
|
||||
if (split.Length < 3)
|
||||
var data = (uint*)equipData;
|
||||
for (var i = 0u; i < 10; ++i)
|
||||
{
|
||||
Dalamud.Chat.Print("Applying requires a name for the save to be applied or 'clipboard'.");
|
||||
return;
|
||||
var slot = i.ToEquipSlot();
|
||||
if (design.Design.Data.WriteEquipment.Fits(slot))
|
||||
data[i] = slot switch
|
||||
{
|
||||
EquipSlot.Head => design.Design.Data.Equipment.Head.Value,
|
||||
EquipSlot.Body => design.Design.Data.Equipment.Body.Value,
|
||||
EquipSlot.Hands => design.Design.Data.Equipment.Hands.Value,
|
||||
EquipSlot.Legs => design.Design.Data.Equipment.Legs.Value,
|
||||
EquipSlot.Feet => design.Design.Data.Equipment.Feet.Value,
|
||||
EquipSlot.Ears => design.Design.Data.Equipment.Ears.Value,
|
||||
EquipSlot.Neck => design.Design.Data.Equipment.Neck.Value,
|
||||
EquipSlot.Wrists => design.Design.Data.Equipment.Wrists.Value,
|
||||
EquipSlot.RFinger => design.Design.Data.Equipment.RFinger.Value,
|
||||
EquipSlot.LFinger => design.Design.Data.Equipment.LFinger.Value,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
|
||||
ApplyCommand(player, split[2]);
|
||||
|
||||
return;
|
||||
}
|
||||
case "save":
|
||||
{
|
||||
if (split.Length < 3)
|
||||
{
|
||||
Dalamud.Chat.Print("Saving requires a name for the save.");
|
||||
return;
|
||||
}
|
||||
|
||||
SaveCommand(player, split[2]);
|
||||
return;
|
||||
}
|
||||
default:
|
||||
PrintHelp();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
FixedDesigns.Dispose();
|
||||
Penumbra.Dispose();
|
||||
PlayerWatcher.Dispose();
|
||||
_interface.Dispose();
|
||||
GlamourerIpc.Dispose();
|
||||
Dalamud.Commands.RemoveHandler("/glamour");
|
||||
Dalamud.Commands.RemoveHandler("/glamourer");
|
||||
}
|
||||
}
|
||||
|
||||
private ulong FlagSlotForUpdateDetour(Human* drawObject, uint slotIdx, uint* data)
|
||||
{
|
||||
ulong ret;
|
||||
var slot = slotIdx.ToEquipSlot();
|
||||
try
|
||||
{
|
||||
if (slot != EquipSlot.Unknown)
|
||||
{
|
||||
var gameObject =
|
||||
(FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)Glamourer.Penumbra.GameObjectFromDrawObject((IntPtr)drawObject);
|
||||
if (gameObject != null)
|
||||
{
|
||||
var name = new Utf8String(gameObject->GameObject.Name).ToString();
|
||||
if (FixedDesigns.EnabledDesigns.TryGetValue(name, out var designs))
|
||||
{
|
||||
var design = designs.OrderBy(d => d.Jobs.Count).FirstOrDefault(d => d.Jobs.Fits(gameObject->ClassJob));
|
||||
if (design != null && design.Design.Data.WriteEquipment.Fits(slot))
|
||||
*data = slot switch
|
||||
{
|
||||
EquipSlot.Head => design.Design.Data.Equipment.Head.Value,
|
||||
EquipSlot.Body => design.Design.Data.Equipment.Body.Value,
|
||||
EquipSlot.Hands => design.Design.Data.Equipment.Hands.Value,
|
||||
EquipSlot.Legs => design.Design.Data.Equipment.Legs.Value,
|
||||
EquipSlot.Feet => design.Design.Data.Equipment.Feet.Value,
|
||||
EquipSlot.Ears => design.Design.Data.Equipment.Ears.Value,
|
||||
EquipSlot.Neck => design.Design.Data.Equipment.Neck.Value,
|
||||
EquipSlot.Wrists => design.Design.Data.Equipment.Wrists.Value,
|
||||
EquipSlot.RFinger => design.Design.Data.Equipment.RFinger.Value,
|
||||
EquipSlot.LFinger => design.Design.Data.Equipment.LFinger.Value,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ret = FlagSlotForUpdateHook!.Original(drawObject, slotIdx, data);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public class Glamourer : IDalamudPlugin
|
||||
{
|
||||
private const string HelpString = "[Copy|Apply|Save],[Name or PlaceHolder],<Name for Save>";
|
||||
|
||||
public string Name
|
||||
=> "Glamourer";
|
||||
|
||||
public static GlamourerConfig Config = null!;
|
||||
public static IPlayerWatcher PlayerWatcher = null!;
|
||||
public static ICustomizationManager Customization = null!;
|
||||
public static FixedDesignManager FixedDesignManager = null!;
|
||||
private readonly Interface _interface;
|
||||
public readonly DesignManager Designs;
|
||||
|
||||
public static RevertableDesigns RevertableDesigns = new();
|
||||
public readonly GlamourerIpc GlamourerIpc;
|
||||
|
||||
|
||||
public static string Version = string.Empty;
|
||||
public static PenumbraAttach Penumbra = null!;
|
||||
|
||||
public Glamourer(DalamudPluginInterface pluginInterface)
|
||||
{
|
||||
Dalamud.Initialize(pluginInterface);
|
||||
Version = Assembly.GetExecutingAssembly().GetName().Version?.ToString() ?? "";
|
||||
Config = GlamourerConfig.Load();
|
||||
Customization = CustomizationManager.Create(Dalamud.PluginInterface, Dalamud.GameData, Dalamud.ClientState.ClientLanguage);
|
||||
Designs = new DesignManager();
|
||||
Penumbra = new PenumbraAttach(Config.AttachToPenumbra);
|
||||
PlayerWatcher = PlayerWatchFactory.Create(Dalamud.Framework, Dalamud.ClientState, Dalamud.Objects);
|
||||
GlamourerIpc = new GlamourerIpc(Dalamud.ClientState, Dalamud.Objects, Dalamud.PluginInterface);
|
||||
FixedDesignManager = new FixedDesignManager(Designs);
|
||||
if (!Config.ApplyFixedDesigns)
|
||||
PlayerWatcher.Disable();
|
||||
|
||||
Dalamud.Commands.AddHandler("/glamourer", new CommandInfo(OnGlamourer)
|
||||
{
|
||||
HelpMessage = "Open or close the Glamourer window.",
|
||||
});
|
||||
Dalamud.Commands.AddHandler("/glamour", new CommandInfo(OnGlamour)
|
||||
{
|
||||
HelpMessage = $"Use Glamourer Functions: {HelpString}",
|
||||
});
|
||||
|
||||
_interface = new Interface(this);
|
||||
}
|
||||
|
||||
public void OnGlamourer(string command, string arguments)
|
||||
=> _interface.ToggleVisibility();
|
||||
|
||||
private static GameObject? GetPlayer(string name)
|
||||
{
|
||||
var lowerName = name.ToLowerInvariant();
|
||||
return lowerName switch
|
||||
{
|
||||
"" => null,
|
||||
"<me>" => Dalamud.Objects[Interface.GPoseObjectId] ?? Dalamud.ClientState.LocalPlayer,
|
||||
"self" => Dalamud.Objects[Interface.GPoseObjectId] ?? Dalamud.ClientState.LocalPlayer,
|
||||
"<t>" => Dalamud.Targets.Target,
|
||||
"target" => Dalamud.Targets.Target,
|
||||
"<f>" => Dalamud.Targets.FocusTarget,
|
||||
"focus" => Dalamud.Targets.FocusTarget,
|
||||
"<mo>" => Dalamud.Targets.MouseOverTarget,
|
||||
"mouseover" => Dalamud.Targets.MouseOverTarget,
|
||||
_ => Dalamud.Objects.LastOrDefault(
|
||||
a => string.Equals(a.Name.ToString(), lowerName, StringComparison.InvariantCultureIgnoreCase)),
|
||||
};
|
||||
}
|
||||
|
||||
public void CopyToClipboard(Character player)
|
||||
{
|
||||
var save = new CharacterSave();
|
||||
save.LoadCharacter(player);
|
||||
ImGui.SetClipboardText(save.ToBase64());
|
||||
}
|
||||
|
||||
public void ApplyCommand(Character player, string target)
|
||||
{
|
||||
CharacterSave? save = null;
|
||||
if (target.ToLowerInvariant() == "clipboard")
|
||||
try
|
||||
{
|
||||
save = CharacterSave.FromString(ImGui.GetClipboardText());
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Dalamud.Chat.PrintError("Clipboard does not contain a valid customization string.");
|
||||
}
|
||||
else if (!Designs.FileSystem.Find(target, out var child) || child is not Design d)
|
||||
Dalamud.Chat.PrintError("The given path to a saved design does not exist or does not point to a design.");
|
||||
else
|
||||
save = d.Data;
|
||||
|
||||
save?.Apply(player);
|
||||
Penumbra.UpdateCharacters(player);
|
||||
}
|
||||
|
||||
public void SaveCommand(Character player, string path)
|
||||
{
|
||||
var save = new CharacterSave();
|
||||
save.LoadCharacter(player);
|
||||
try
|
||||
{
|
||||
var (folder, name) = Designs.FileSystem.CreateAllFolders(path);
|
||||
var design = new Design(folder, name) { Data = save };
|
||||
folder.FindOrAddChild(design);
|
||||
Designs.Designs.Add(design.FullName(), design.Data);
|
||||
Designs.SaveToFile();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Dalamud.Chat.PrintError("Could not save file:");
|
||||
Dalamud.Chat.PrintError($" {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnGlamour(string command, string arguments)
|
||||
{
|
||||
static void PrintHelp()
|
||||
{
|
||||
Dalamud.Chat.Print("Usage:");
|
||||
Dalamud.Chat.Print($" {HelpString}");
|
||||
}
|
||||
|
||||
arguments = arguments.Trim();
|
||||
if (!arguments.Any())
|
||||
{
|
||||
PrintHelp();
|
||||
return;
|
||||
}
|
||||
|
||||
var split = arguments.Split(new[]
|
||||
{
|
||||
',',
|
||||
}, 3, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if (split.Length < 2)
|
||||
{
|
||||
PrintHelp();
|
||||
return;
|
||||
}
|
||||
|
||||
var player = GetPlayer(split[1]) as Character;
|
||||
if (player == null)
|
||||
{
|
||||
Dalamud.Chat.Print($"Could not find object for {split[1]} or it was not a Character.");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (split[0].ToLowerInvariant())
|
||||
{
|
||||
case "copy":
|
||||
CopyToClipboard(player);
|
||||
return;
|
||||
case "apply":
|
||||
{
|
||||
if (split.Length < 3)
|
||||
{
|
||||
Dalamud.Chat.Print("Applying requires a name for the save to be applied or 'clipboard'.");
|
||||
return;
|
||||
}
|
||||
|
||||
ApplyCommand(player, split[2]);
|
||||
|
||||
return;
|
||||
}
|
||||
case "save":
|
||||
{
|
||||
if (split.Length < 3)
|
||||
{
|
||||
Dalamud.Chat.Print("Saving requires a name for the save.");
|
||||
return;
|
||||
}
|
||||
|
||||
SaveCommand(player, split[2]);
|
||||
return;
|
||||
}
|
||||
default:
|
||||
PrintHelp();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
FixedDesignManager.Dispose();
|
||||
Penumbra.Dispose();
|
||||
PlayerWatcher.Dispose();
|
||||
_interface.Dispose();
|
||||
GlamourerIpc.Dispose();
|
||||
Dalamud.Commands.RemoveHandler("/glamour");
|
||||
Dalamud.Commands.RemoveHandler("/glamourer");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -50,6 +50,10 @@
|
|||
<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="FFXIVClientStructs">
|
||||
<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\FFXIVClientStructs.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="ImGui.NET">
|
||||
<HintPath>$(appdata)\XIVLauncher\addon\Hooks\dev\ImGui.NET.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
|
|
|
|||
|
|
@ -4,205 +4,204 @@ using System.Linq;
|
|||
using System.Numerics;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
public class ComboWithFilter<T>
|
||||
{
|
||||
public class ComboWithFilter<T>
|
||||
private readonly string _label;
|
||||
private readonly string _filterLabel;
|
||||
private readonly string _listLabel;
|
||||
private string _currentFilter = string.Empty;
|
||||
private string _currentFilterLower = string.Empty;
|
||||
private bool _focus;
|
||||
private readonly float _size;
|
||||
private float _previewSize;
|
||||
private readonly IReadOnlyList<T> _items;
|
||||
private readonly IReadOnlyList<(string, int)> _itemNamesLower;
|
||||
private readonly Func<T, string> _itemToName;
|
||||
private IReadOnlyList<(string, int)> _currentItemNames;
|
||||
private bool _needsClear;
|
||||
|
||||
public Action? PrePreview;
|
||||
public Action? PostPreview;
|
||||
public Func<T, bool>? CreateSelectable;
|
||||
public Action? PreList;
|
||||
public Action? PostList;
|
||||
public float? HeightPerItem;
|
||||
|
||||
private float _heightPerItem;
|
||||
|
||||
public ImGuiComboFlags Flags { get; set; } = ImGuiComboFlags.None;
|
||||
public int ItemsAtOnce { get; set; } = 12;
|
||||
|
||||
private void UpdateFilter(string newFilter)
|
||||
{
|
||||
private readonly string _label;
|
||||
private readonly string _filterLabel;
|
||||
private readonly string _listLabel;
|
||||
private string _currentFilter = string.Empty;
|
||||
private string _currentFilterLower = string.Empty;
|
||||
private bool _focus;
|
||||
private readonly float _size;
|
||||
private float _previewSize;
|
||||
private readonly IReadOnlyList<T> _items;
|
||||
private readonly IReadOnlyList<(string, int)> _itemNamesLower;
|
||||
private readonly Func<T, string> _itemToName;
|
||||
private IReadOnlyList<(string, int)> _currentItemNames;
|
||||
private bool _needsClear;
|
||||
if (newFilter == _currentFilter)
|
||||
return;
|
||||
|
||||
public Action? PrePreview;
|
||||
public Action? PostPreview;
|
||||
public Func<T, bool>? CreateSelectable;
|
||||
public Action? PreList;
|
||||
public Action? PostList;
|
||||
public float? HeightPerItem;
|
||||
|
||||
private float _heightPerItem;
|
||||
|
||||
public ImGuiComboFlags Flags { get; set; } = ImGuiComboFlags.None;
|
||||
public int ItemsAtOnce { get; set; } = 12;
|
||||
|
||||
private void UpdateFilter(string newFilter)
|
||||
{
|
||||
if (newFilter == _currentFilter)
|
||||
return;
|
||||
|
||||
var lower = newFilter.ToLowerInvariant();
|
||||
if (_currentFilterLower.Any() && lower.Contains(_currentFilterLower))
|
||||
_currentItemNames = _currentItemNames.Where(p => p.Item1.Contains(lower)).ToArray();
|
||||
else if (lower.Any())
|
||||
_currentItemNames = _itemNamesLower.Where(p => p.Item1.Contains(lower)).ToArray();
|
||||
else
|
||||
_currentItemNames = _itemNamesLower;
|
||||
_currentFilter = newFilter;
|
||||
_currentFilterLower = lower;
|
||||
}
|
||||
|
||||
public ComboWithFilter(string label, float size, float previewSize, IReadOnlyList<T> items, Func<T, string> itemToName)
|
||||
{
|
||||
_label = label;
|
||||
_filterLabel = $"##_{label}_filter";
|
||||
_listLabel = $"##_{label}_list";
|
||||
_itemToName = itemToName;
|
||||
_items = items;
|
||||
_size = size;
|
||||
_previewSize = previewSize;
|
||||
|
||||
_itemNamesLower = _items.Select((i, idx) => (_itemToName(i).ToLowerInvariant(), idx)).ToArray();
|
||||
var lower = newFilter.ToLowerInvariant();
|
||||
if (_currentFilterLower.Any() && lower.Contains(_currentFilterLower))
|
||||
_currentItemNames = _currentItemNames.Where(p => p.Item1.Contains(lower)).ToArray();
|
||||
else if (lower.Any())
|
||||
_currentItemNames = _itemNamesLower.Where(p => p.Item1.Contains(lower)).ToArray();
|
||||
else
|
||||
_currentItemNames = _itemNamesLower;
|
||||
_currentFilter = newFilter;
|
||||
_currentFilterLower = lower;
|
||||
}
|
||||
|
||||
public ComboWithFilter(string label, float size, float previewSize, IReadOnlyList<T> items, Func<T, string> itemToName)
|
||||
{
|
||||
_label = label;
|
||||
_filterLabel = $"##_{label}_filter";
|
||||
_listLabel = $"##_{label}_list";
|
||||
_itemToName = itemToName;
|
||||
_items = items;
|
||||
_size = size;
|
||||
_previewSize = previewSize;
|
||||
|
||||
_itemNamesLower = _items.Select((i, idx) => (_itemToName(i).ToLowerInvariant(), idx)).ToArray();
|
||||
_currentItemNames = _itemNamesLower;
|
||||
}
|
||||
|
||||
public ComboWithFilter(string label, ComboWithFilter<T> other)
|
||||
{
|
||||
_label = label;
|
||||
_filterLabel = $"##_{label}_filter";
|
||||
_listLabel = $"##_{label}_list";
|
||||
_itemToName = other._itemToName;
|
||||
_items = other._items;
|
||||
_itemNamesLower = other._itemNamesLower;
|
||||
_currentItemNames = other._currentItemNames;
|
||||
_size = other._size;
|
||||
_previewSize = other._previewSize;
|
||||
PrePreview = other.PrePreview;
|
||||
PostPreview = other.PostPreview;
|
||||
CreateSelectable = other.CreateSelectable;
|
||||
PreList = other.PreList;
|
||||
PostList = other.PostList;
|
||||
HeightPerItem = other.HeightPerItem;
|
||||
Flags = other.Flags;
|
||||
}
|
||||
|
||||
private bool DrawList(string currentName, out int numItems, out int nodeIdx, ref T? value)
|
||||
{
|
||||
numItems = ItemsAtOnce;
|
||||
nodeIdx = -1;
|
||||
if (!ImGui.BeginChild(_listLabel, new Vector2(_size, ItemsAtOnce * _heightPerItem)))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
return false;
|
||||
}
|
||||
|
||||
public ComboWithFilter(string label, ComboWithFilter<T> other)
|
||||
var ret = false;
|
||||
try
|
||||
{
|
||||
_label = label;
|
||||
_filterLabel = $"##_{label}_filter";
|
||||
_listLabel = $"##_{label}_list";
|
||||
_itemToName = other._itemToName;
|
||||
_items = other._items;
|
||||
_itemNamesLower = other._itemNamesLower;
|
||||
_currentItemNames = other._currentItemNames;
|
||||
_size = other._size;
|
||||
_previewSize = other._previewSize;
|
||||
PrePreview = other.PrePreview;
|
||||
PostPreview = other.PostPreview;
|
||||
CreateSelectable = other.CreateSelectable;
|
||||
PreList = other.PreList;
|
||||
PostList = other.PostList;
|
||||
HeightPerItem = other.HeightPerItem;
|
||||
Flags = other.Flags;
|
||||
}
|
||||
|
||||
private bool DrawList(string currentName, out int numItems, out int nodeIdx, ref T? value)
|
||||
{
|
||||
numItems = ItemsAtOnce;
|
||||
nodeIdx = -1;
|
||||
if (!ImGui.BeginChild(_listLabel, new Vector2(_size, ItemsAtOnce * _heightPerItem)))
|
||||
if (!_focus)
|
||||
{
|
||||
ImGui.EndChild();
|
||||
return false;
|
||||
ImGui.SetScrollY(0);
|
||||
_focus = true;
|
||||
}
|
||||
|
||||
var ret = false;
|
||||
try
|
||||
var scrollY = Math.Max((int)(ImGui.GetScrollY() / _heightPerItem) - 1, 0);
|
||||
var restHeight = scrollY * _heightPerItem;
|
||||
numItems = 0;
|
||||
nodeIdx = 0;
|
||||
|
||||
if (restHeight > 0)
|
||||
ImGui.Dummy(Vector2.UnitY * restHeight);
|
||||
|
||||
for (var i = scrollY; i < _currentItemNames.Count; ++i)
|
||||
{
|
||||
if (!_focus)
|
||||
if (++numItems > ItemsAtOnce + 2)
|
||||
continue;
|
||||
|
||||
nodeIdx = _currentItemNames[i].Item2;
|
||||
var item = _items[nodeIdx]!;
|
||||
bool success;
|
||||
if (CreateSelectable != null)
|
||||
{
|
||||
ImGui.SetScrollY(0);
|
||||
_focus = true;
|
||||
success = CreateSelectable(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
var name = _itemToName(item);
|
||||
success = ImGui.Selectable(name, name == currentName);
|
||||
}
|
||||
|
||||
var scrollY = Math.Max((int) (ImGui.GetScrollY() / _heightPerItem) - 1, 0);
|
||||
var restHeight = scrollY * _heightPerItem;
|
||||
numItems = 0;
|
||||
nodeIdx = 0;
|
||||
|
||||
if (restHeight > 0)
|
||||
ImGui.Dummy(Vector2.UnitY * restHeight);
|
||||
|
||||
for (var i = scrollY; i < _currentItemNames.Count; ++i)
|
||||
if (success)
|
||||
{
|
||||
if (++numItems > ItemsAtOnce + 2)
|
||||
continue;
|
||||
|
||||
nodeIdx = _currentItemNames[i].Item2;
|
||||
var item = _items[nodeIdx]!;
|
||||
bool success;
|
||||
if (CreateSelectable != null)
|
||||
{
|
||||
success = CreateSelectable(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
var name = _itemToName(item);
|
||||
success = ImGui.Selectable(name, name == currentName);
|
||||
}
|
||||
|
||||
if (success)
|
||||
{
|
||||
value = item;
|
||||
ImGui.CloseCurrentPopup();
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (_currentItemNames.Count > ItemsAtOnce + 2)
|
||||
ImGui.Dummy(Vector2.UnitY * (_currentItemNames.Count - ItemsAtOnce - 2 - scrollY) * _heightPerItem);
|
||||
}
|
||||
finally
|
||||
{
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool Draw(string currentName, out T? value, float? size = null)
|
||||
{
|
||||
if (size.HasValue)
|
||||
_previewSize = size.Value;
|
||||
|
||||
value = default;
|
||||
ImGui.SetNextItemWidth(_previewSize);
|
||||
PrePreview?.Invoke();
|
||||
if (!ImGui.BeginCombo(_label, currentName, Flags))
|
||||
{
|
||||
if (_needsClear)
|
||||
{
|
||||
_needsClear = false;
|
||||
_focus = false;
|
||||
UpdateFilter(string.Empty);
|
||||
}
|
||||
|
||||
PostPreview?.Invoke();
|
||||
return false;
|
||||
}
|
||||
|
||||
_needsClear = true;
|
||||
PostPreview?.Invoke();
|
||||
|
||||
_heightPerItem = HeightPerItem ?? ImGui.GetTextLineHeightWithSpacing();
|
||||
|
||||
bool ret;
|
||||
try
|
||||
{
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
var tmp = _currentFilter;
|
||||
if (ImGui.InputTextWithHint(_filterLabel, "Filter...", ref tmp, 255))
|
||||
UpdateFilter(tmp);
|
||||
|
||||
var isFocused = ImGui.IsItemActive();
|
||||
if (!_focus)
|
||||
ImGui.SetKeyboardFocusHere();
|
||||
|
||||
PreList?.Invoke();
|
||||
ret = DrawList(currentName, out var numItems, out var nodeIdx, ref value);
|
||||
PostList?.Invoke();
|
||||
|
||||
if (!isFocused && numItems <= 1 && nodeIdx >= 0)
|
||||
{
|
||||
value = _items[nodeIdx];
|
||||
ret = true;
|
||||
value = item;
|
||||
ImGui.CloseCurrentPopup();
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
finally
|
||||
|
||||
if (_currentItemNames.Count > ItemsAtOnce + 2)
|
||||
ImGui.Dummy(Vector2.UnitY * (_currentItemNames.Count - ItemsAtOnce - 2 - scrollY) * _heightPerItem);
|
||||
}
|
||||
finally
|
||||
{
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool Draw(string currentName, out T? value, float? size = null)
|
||||
{
|
||||
if (size.HasValue)
|
||||
_previewSize = size.Value;
|
||||
|
||||
value = default;
|
||||
ImGui.SetNextItemWidth(_previewSize);
|
||||
PrePreview?.Invoke();
|
||||
if (!ImGui.BeginCombo(_label, currentName, Flags))
|
||||
{
|
||||
if (_needsClear)
|
||||
{
|
||||
ImGui.EndCombo();
|
||||
_needsClear = false;
|
||||
_focus = false;
|
||||
UpdateFilter(string.Empty);
|
||||
}
|
||||
|
||||
return ret;
|
||||
PostPreview?.Invoke();
|
||||
return false;
|
||||
}
|
||||
|
||||
_needsClear = true;
|
||||
PostPreview?.Invoke();
|
||||
|
||||
_heightPerItem = HeightPerItem ?? ImGui.GetTextLineHeightWithSpacing();
|
||||
|
||||
bool ret;
|
||||
try
|
||||
{
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
var tmp = _currentFilter;
|
||||
if (ImGui.InputTextWithHint(_filterLabel, "Filter...", ref tmp, 255))
|
||||
UpdateFilter(tmp);
|
||||
|
||||
var isFocused = ImGui.IsItemActive();
|
||||
if (!_focus)
|
||||
ImGui.SetKeyboardFocusHere();
|
||||
|
||||
PreList?.Invoke();
|
||||
ret = DrawList(currentName, out var numItems, out var nodeIdx, ref value);
|
||||
PostList?.Invoke();
|
||||
|
||||
if (!isFocused && numItems <= 1 && nodeIdx >= 0)
|
||||
{
|
||||
value = _items[nodeIdx];
|
||||
ret = true;
|
||||
ImGui.CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
ImGui.EndCombo();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +0,0 @@
|
|||
using System.Linq;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
public static partial class ImGuiCustom
|
||||
{
|
||||
public static void HoverTooltip(string text)
|
||||
{
|
||||
if (text.Any() && ImGui.IsItemHovered())
|
||||
ImGui.SetTooltip(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,155 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
public sealed class ImGuiRaii : IDisposable
|
||||
{
|
||||
private int _colorStack;
|
||||
private int _fontStack;
|
||||
private int _styleStack;
|
||||
private float _indentation;
|
||||
|
||||
private Stack<Action>? _onDispose;
|
||||
|
||||
public static ImGuiRaii NewGroup()
|
||||
=> new ImGuiRaii().Group();
|
||||
|
||||
public ImGuiRaii Group()
|
||||
=> Begin(ImGui.BeginGroup, ImGui.EndGroup);
|
||||
|
||||
public static ImGuiRaii NewTooltip()
|
||||
=> new ImGuiRaii().Tooltip();
|
||||
|
||||
public ImGuiRaii Tooltip()
|
||||
=> Begin(ImGui.BeginTooltip, ImGui.EndTooltip);
|
||||
|
||||
public ImGuiRaii PushColor(ImGuiCol which, uint color)
|
||||
{
|
||||
ImGui.PushStyleColor(which, color);
|
||||
++_colorStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PushColor(ImGuiCol which, Vector4 color)
|
||||
{
|
||||
ImGui.PushStyleColor(which, color);
|
||||
++_colorStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PopColors(int n = 1)
|
||||
{
|
||||
var actualN = Math.Min(n, _colorStack);
|
||||
if (actualN > 0)
|
||||
{
|
||||
ImGui.PopStyleColor(actualN);
|
||||
_colorStack -= actualN;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PushStyle(ImGuiStyleVar style, Vector2 value)
|
||||
{
|
||||
ImGui.PushStyleVar(style, value);
|
||||
++_styleStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PushStyle(ImGuiStyleVar style, float value)
|
||||
{
|
||||
ImGui.PushStyleVar(style, value);
|
||||
++_styleStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PopStyles(int n = 1)
|
||||
{
|
||||
var actualN = Math.Min(n, _styleStack);
|
||||
if (actualN > 0)
|
||||
{
|
||||
ImGui.PopStyleVar(actualN);
|
||||
_styleStack -= actualN;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PushFont(ImFontPtr font)
|
||||
{
|
||||
ImGui.PushFont(font);
|
||||
++_fontStack;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii PopFonts(int n = 1)
|
||||
{
|
||||
var actualN = Math.Min(n, _fontStack);
|
||||
|
||||
while (actualN-- > 0)
|
||||
{
|
||||
ImGui.PopFont();
|
||||
--_fontStack;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii Indent(float width)
|
||||
{
|
||||
if (width != 0)
|
||||
{
|
||||
ImGui.Indent(width);
|
||||
_indentation += width;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public ImGuiRaii Unindent(float width)
|
||||
=> Indent(-width);
|
||||
|
||||
public bool Begin(Func<bool> begin, Action end)
|
||||
{
|
||||
if (begin())
|
||||
{
|
||||
_onDispose ??= new Stack<Action>();
|
||||
_onDispose.Push(end);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public ImGuiRaii Begin(Action begin, Action end)
|
||||
{
|
||||
begin();
|
||||
_onDispose ??= new Stack<Action>();
|
||||
_onDispose.Push(end);
|
||||
return this;
|
||||
}
|
||||
|
||||
public void End(int n = 1)
|
||||
{
|
||||
var actualN = Math.Min(n, _onDispose?.Count ?? 0);
|
||||
while (actualN-- > 0)
|
||||
_onDispose!.Pop()();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Unindent(_indentation);
|
||||
PopColors(_colorStack);
|
||||
PopStyles(_styleStack);
|
||||
PopFonts(_fontStack);
|
||||
if (_onDispose != null)
|
||||
{
|
||||
End(_onDispose.Count);
|
||||
_onDispose = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7,104 +7,104 @@ using Dalamud.Game.ClientState.Objects.Types;
|
|||
using Glamourer.Designs;
|
||||
using ImGuiNET;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
internal partial class Interface : IDisposable
|
||||
{
|
||||
internal partial class Interface : IDisposable
|
||||
public const float SelectorWidth = 200;
|
||||
public const float MinWindowWidth = 675;
|
||||
public const int GPoseObjectId = 201;
|
||||
private const string PluginName = "Glamourer";
|
||||
private readonly string _glamourerHeader;
|
||||
|
||||
private readonly IReadOnlyDictionary<byte, Stain> _stains;
|
||||
private readonly IReadOnlyDictionary<uint, ModelChara> _models;
|
||||
private readonly IObjectIdentifier _identifier;
|
||||
private readonly Dictionary<EquipSlot, (ComboWithFilter<Item>, ComboWithFilter<Stain>)> _combos;
|
||||
private readonly ImGuiScene.TextureWrap? _legacyTattooIcon;
|
||||
private readonly Dictionary<EquipSlot, string> _equipSlotNames;
|
||||
private readonly DesignManager _designs;
|
||||
private readonly Glamourer _plugin;
|
||||
|
||||
private bool _visible;
|
||||
private bool _inGPose;
|
||||
|
||||
public Interface(Glamourer plugin)
|
||||
{
|
||||
public const float SelectorWidth = 200;
|
||||
public const float MinWindowWidth = 675;
|
||||
public const int GPoseObjectId = 201;
|
||||
private const string PluginName = "Glamourer";
|
||||
private readonly string _glamourerHeader;
|
||||
_plugin = plugin;
|
||||
_designs = plugin.Designs;
|
||||
_glamourerHeader = Glamourer.Version.Length > 0
|
||||
? $"{PluginName} v{Glamourer.Version}###{PluginName}Main"
|
||||
: $"{PluginName}###{PluginName}Main";
|
||||
Dalamud.PluginInterface.UiBuilder.DisableGposeUiHide = true;
|
||||
Dalamud.PluginInterface.UiBuilder.Draw += Draw;
|
||||
Dalamud.PluginInterface.UiBuilder.OpenConfigUi += ToggleVisibility;
|
||||
|
||||
private readonly IReadOnlyDictionary<byte, Stain> _stains;
|
||||
private readonly IReadOnlyDictionary<uint, ModelChara> _models;
|
||||
private readonly IObjectIdentifier _identifier;
|
||||
private readonly Dictionary<EquipSlot, (ComboWithFilter<Item>, ComboWithFilter<Stain>)> _combos;
|
||||
private readonly ImGuiScene.TextureWrap? _legacyTattooIcon;
|
||||
private readonly Dictionary<EquipSlot, string> _equipSlotNames;
|
||||
private readonly DesignManager _designs;
|
||||
private readonly Glamourer _plugin;
|
||||
_equipSlotNames = GetEquipSlotNames();
|
||||
|
||||
private bool _visible;
|
||||
private bool _inGPose;
|
||||
_stains = GameData.Stains(Dalamud.GameData);
|
||||
_models = GameData.Models(Dalamud.GameData);
|
||||
_identifier = Penumbra.GameData.GameData.GetIdentifier(Dalamud.GameData, Dalamud.ClientState.ClientLanguage);
|
||||
|
||||
public Interface(Glamourer plugin)
|
||||
|
||||
var stainCombo = CreateDefaultStainCombo(_stains.Values.ToArray());
|
||||
|
||||
var equip = GameData.ItemsBySlot(Dalamud.GameData);
|
||||
_combos = equip.ToDictionary(kvp => kvp.Key, kvp => CreateCombos(kvp.Key, kvp.Value, stainCombo));
|
||||
_legacyTattooIcon = GetLegacyTattooIcon();
|
||||
}
|
||||
|
||||
public void ToggleVisibility()
|
||||
=> _visible = !_visible;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_legacyTattooIcon?.Dispose();
|
||||
Dalamud.PluginInterface.UiBuilder.Draw -= Draw;
|
||||
Dalamud.PluginInterface.UiBuilder.OpenConfigUi -= ToggleVisibility;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (!_visible)
|
||||
return;
|
||||
|
||||
ImGui.SetNextWindowSizeConstraints(Vector2.One * MinWindowWidth * ImGui.GetIO().FontGlobalScale,
|
||||
Vector2.One * 5000 * ImGui.GetIO().FontGlobalScale);
|
||||
if (!ImGui.Begin(_glamourerHeader, ref _visible))
|
||||
{
|
||||
_plugin = plugin;
|
||||
_designs = plugin.Designs;
|
||||
_glamourerHeader = Glamourer.Version.Length > 0
|
||||
? $"{PluginName} v{Glamourer.Version}###{PluginName}Main"
|
||||
: $"{PluginName}###{PluginName}Main";
|
||||
Dalamud.PluginInterface.UiBuilder.DisableGposeUiHide = true;
|
||||
Dalamud.PluginInterface.UiBuilder.Draw += Draw;
|
||||
Dalamud.PluginInterface.UiBuilder.OpenConfigUi += ToggleVisibility;
|
||||
|
||||
_equipSlotNames = GetEquipSlotNames();
|
||||
|
||||
_stains = GameData.Stains(Dalamud.GameData);
|
||||
_models = GameData.Models(Dalamud.GameData);
|
||||
_identifier = Penumbra.GameData.GameData.GetIdentifier(Dalamud.GameData, Dalamud.ClientState.ClientLanguage);
|
||||
|
||||
|
||||
var stainCombo = CreateDefaultStainCombo(_stains.Values.ToArray());
|
||||
|
||||
var equip = GameData.ItemsBySlot(Dalamud.GameData);
|
||||
_combos = equip.ToDictionary(kvp => kvp.Key, kvp => CreateCombos(kvp.Key, kvp.Value, stainCombo));
|
||||
_legacyTattooIcon = GetLegacyTattooIcon();
|
||||
ImGui.End();
|
||||
return;
|
||||
}
|
||||
|
||||
public void ToggleVisibility()
|
||||
=> _visible = !_visible;
|
||||
|
||||
public void Dispose()
|
||||
try
|
||||
{
|
||||
_legacyTattooIcon?.Dispose();
|
||||
Dalamud.PluginInterface.UiBuilder.Draw -= Draw;
|
||||
Dalamud.PluginInterface.UiBuilder.OpenConfigUi -= ToggleVisibility;
|
||||
using var tabBar = ImRaii.TabBar("##tabBar");
|
||||
if (!tabBar)
|
||||
return;
|
||||
|
||||
_inGPose = Dalamud.Objects[GPoseObjectId] != null;
|
||||
_iconSize = Vector2.One * ImGui.GetTextLineHeightWithSpacing() * 2;
|
||||
_actualIconSize = _iconSize + 2 * ImGui.GetStyle().FramePadding;
|
||||
_comboSelectorSize = 4 * _actualIconSize.X + 3 * ImGui.GetStyle().ItemSpacing.X;
|
||||
_percentageSize = _comboSelectorSize;
|
||||
_inputIntSize = 2 * _actualIconSize.X + ImGui.GetStyle().ItemSpacing.X;
|
||||
_raceSelectorWidth = _inputIntSize + _percentageSize - _actualIconSize.X;
|
||||
_itemComboWidth = 6 * _actualIconSize.X + 4 * ImGui.GetStyle().ItemSpacing.X - ColorButtonWidth + 1;
|
||||
|
||||
DrawPlayerTab();
|
||||
DrawSaves();
|
||||
DrawFixedDesignsTab();
|
||||
DrawConfigTab();
|
||||
DrawRevertablesTab();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
finally
|
||||
{
|
||||
if (!_visible)
|
||||
return;
|
||||
|
||||
ImGui.SetNextWindowSizeConstraints(Vector2.One * MinWindowWidth * ImGui.GetIO().FontGlobalScale,
|
||||
Vector2.One * 5000 * ImGui.GetIO().FontGlobalScale);
|
||||
if (!ImGui.Begin(_glamourerHeader, ref _visible))
|
||||
{
|
||||
ImGui.End();
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginTabBar("##tabBar"), ImGui.EndTabBar))
|
||||
return;
|
||||
|
||||
_inGPose = Dalamud.Objects[GPoseObjectId] != null;
|
||||
_iconSize = Vector2.One * ImGui.GetTextLineHeightWithSpacing() * 2;
|
||||
_actualIconSize = _iconSize + 2 * ImGui.GetStyle().FramePadding;
|
||||
_comboSelectorSize = 4 * _actualIconSize.X + 3 * ImGui.GetStyle().ItemSpacing.X;
|
||||
_percentageSize = _comboSelectorSize;
|
||||
_inputIntSize = 2 * _actualIconSize.X + ImGui.GetStyle().ItemSpacing.X;
|
||||
_raceSelectorWidth = _inputIntSize + _percentageSize - _actualIconSize.X;
|
||||
_itemComboWidth = 6 * _actualIconSize.X + 4 * ImGui.GetStyle().ItemSpacing.X - ColorButtonWidth + 1;
|
||||
|
||||
DrawPlayerTab();
|
||||
DrawSaves();
|
||||
DrawFixedDesignsTab();
|
||||
DrawConfigTab();
|
||||
DrawRevertablesTab();
|
||||
}
|
||||
finally
|
||||
{
|
||||
ImGui.End();
|
||||
}
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,300 +11,298 @@ using Glamourer.Customization;
|
|||
using Glamourer.Designs;
|
||||
using Glamourer.FileSystem;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Structs;
|
||||
using Penumbra.PlayerWatch;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
internal partial class Interface
|
||||
{
|
||||
internal partial class Interface
|
||||
private readonly CharacterSave _currentSave = new();
|
||||
private string _newDesignName = string.Empty;
|
||||
private bool _keyboardFocus;
|
||||
private bool _holdShift;
|
||||
private bool _holdCtrl;
|
||||
private const string DesignNamePopupLabel = "Save Design As...";
|
||||
private const uint RedHeaderColor = 0xFF1818C0;
|
||||
private const uint GreenHeaderColor = 0xFF18C018;
|
||||
|
||||
private void DrawPlayerHeader()
|
||||
{
|
||||
private readonly CharacterSave _currentSave = new();
|
||||
private string _newDesignName = string.Empty;
|
||||
private bool _keyboardFocus;
|
||||
private bool _holdShift;
|
||||
private bool _holdCtrl;
|
||||
private const string DesignNamePopupLabel = "Save Design As...";
|
||||
private const uint RedHeaderColor = 0xFF1818C0;
|
||||
private const uint GreenHeaderColor = 0xFF18C018;
|
||||
var color = _player == null ? RedHeaderColor : GreenHeaderColor;
|
||||
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
||||
using var c = ImRaii.PushColor(ImGuiCol.Text, color)
|
||||
.Push(ImGuiCol.Button, buttonColor)
|
||||
.Push(ImGuiCol.ButtonHovered, buttonColor)
|
||||
.Push(ImGuiCol.ButtonActive, buttonColor);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
ImGui.Button($"{_currentLabel}##playerHeader", -Vector2.UnitX * 0.0001f);
|
||||
}
|
||||
|
||||
private void DrawPlayerHeader()
|
||||
private static void DrawCopyClipboardButton(CharacterSave save)
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.Clipboard.ToIconString()))
|
||||
ImGui.SetClipboardText(save.ToBase64());
|
||||
ImGui.PopFont();
|
||||
ImGuiUtil.HoverTooltip("Copy customization code to clipboard.");
|
||||
}
|
||||
|
||||
private static void ConditionalApply(CharacterSave save, Character player)
|
||||
{
|
||||
if (ImGui.GetIO().KeyShift)
|
||||
save.ApplyOnlyCustomizations(player);
|
||||
else if (ImGui.GetIO().KeyCtrl)
|
||||
save.ApplyOnlyEquipment(player);
|
||||
else
|
||||
save.Apply(player);
|
||||
}
|
||||
|
||||
private static CharacterSave ConditionalCopy(CharacterSave save, bool shift, bool ctrl)
|
||||
{
|
||||
var copy = save.Copy();
|
||||
if (shift)
|
||||
{
|
||||
var color = _player == null ? RedHeaderColor : GreenHeaderColor;
|
||||
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushColor(ImGuiCol.Text, color)
|
||||
.PushColor(ImGuiCol.Button, buttonColor)
|
||||
.PushColor(ImGuiCol.ButtonHovered, buttonColor)
|
||||
.PushColor(ImGuiCol.ButtonActive, buttonColor)
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
ImGui.Button($"{_currentLabel}##playerHeader", -Vector2.UnitX * 0.0001f);
|
||||
copy.Load(new CharacterEquipment());
|
||||
copy.SetHatState = false;
|
||||
copy.SetVisorState = false;
|
||||
copy.SetWeaponState = false;
|
||||
copy.WriteEquipment = CharacterEquipMask.None;
|
||||
}
|
||||
else if (ctrl)
|
||||
{
|
||||
copy.Load(CharacterCustomization.Default);
|
||||
copy.SetHatState = false;
|
||||
copy.SetVisorState = false;
|
||||
copy.SetWeaponState = false;
|
||||
copy.WriteCustomizations = false;
|
||||
}
|
||||
|
||||
private static void DrawCopyClipboardButton(CharacterSave save)
|
||||
return copy;
|
||||
}
|
||||
|
||||
private bool DrawApplyClipboardButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString()) && _player != null;
|
||||
ImGui.PopFont();
|
||||
ImGuiUtil.HoverTooltip(
|
||||
"Apply customization code from clipboard.\nHold Shift to apply only customizations.\nHold Control to apply only equipment.");
|
||||
|
||||
if (!applyButton)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.Clipboard.ToIconString()))
|
||||
ImGui.SetClipboardText(save.ToBase64());
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Copy customization code to clipboard.");
|
||||
}
|
||||
|
||||
private static void ConditionalApply(CharacterSave save, Character player)
|
||||
{
|
||||
if (ImGui.GetIO().KeyShift)
|
||||
save.ApplyOnlyCustomizations(player);
|
||||
else if (ImGui.GetIO().KeyCtrl)
|
||||
save.ApplyOnlyEquipment(player);
|
||||
else
|
||||
save.Apply(player);
|
||||
}
|
||||
|
||||
private static CharacterSave ConditionalCopy(CharacterSave save, bool shift, bool ctrl)
|
||||
{
|
||||
var copy = save.Copy();
|
||||
if (shift)
|
||||
{
|
||||
copy.Load(new CharacterEquipment());
|
||||
copy.SetHatState = false;
|
||||
copy.SetVisorState = false;
|
||||
copy.SetWeaponState = false;
|
||||
copy.WriteEquipment = CharacterEquipMask.None;
|
||||
}
|
||||
else if (ctrl)
|
||||
{
|
||||
copy.Load(CharacterCustomization.Default);
|
||||
copy.SetHatState = false;
|
||||
copy.SetVisorState = false;
|
||||
copy.SetWeaponState = false;
|
||||
copy.WriteCustomizations = false;
|
||||
}
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
private bool DrawApplyClipboardButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString()) && _player != null;
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Apply customization code from clipboard.\nHold Shift to apply only customizations.\nHold Control to apply only equipment.");
|
||||
|
||||
if (!applyButton)
|
||||
var text = ImGui.GetClipboardText();
|
||||
if (!text.Any())
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
var text = ImGui.GetClipboardText();
|
||||
if (!text.Any())
|
||||
return false;
|
||||
var save = CharacterSave.FromString(text);
|
||||
ConditionalApply(save, _player!);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
PluginLog.Information($"{e}");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
var save = CharacterSave.FromString(text);
|
||||
ConditionalApply(save, _player!);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
PluginLog.Information($"{e}");
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DrawSaveDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.Save.ToIconString()))
|
||||
OpenDesignNamePopup(DesignNameUse.SaveCurrent);
|
||||
return true;
|
||||
}
|
||||
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Save the current design.\nHold Shift to save only customizations.\nHold Control to save only equipment.");
|
||||
private void DrawSaveDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.Save.ToIconString()))
|
||||
OpenDesignNamePopup(DesignNameUse.SaveCurrent);
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.SaveCurrent);
|
||||
}
|
||||
ImGui.PopFont();
|
||||
ImGuiUtil.HoverTooltip("Save the current design.\nHold Shift to save only customizations.\nHold Control to save only equipment.");
|
||||
|
||||
private void DrawTargetPlayerButton()
|
||||
{
|
||||
if (ImGui.Button("Target Player"))
|
||||
Dalamud.Targets.SetTarget(_player);
|
||||
}
|
||||
DrawDesignNamePopup(DesignNameUse.SaveCurrent);
|
||||
}
|
||||
|
||||
private void DrawApplyToPlayerButton(CharacterSave save)
|
||||
{
|
||||
if (!ImGui.Button("Apply to Self"))
|
||||
return;
|
||||
private void DrawTargetPlayerButton()
|
||||
{
|
||||
if (ImGui.Button("Target Player"))
|
||||
Dalamud.Targets.SetTarget(_player);
|
||||
}
|
||||
|
||||
var player = _inGPose
|
||||
? (Character?) Dalamud.Objects[GPoseObjectId]
|
||||
: Dalamud.ClientState.LocalPlayer;
|
||||
var fallback = _inGPose ? Dalamud.ClientState.LocalPlayer : null;
|
||||
if (player == null)
|
||||
return;
|
||||
private void DrawApplyToPlayerButton(CharacterSave save)
|
||||
{
|
||||
if (!ImGui.Button("Apply to Self"))
|
||||
return;
|
||||
|
||||
ConditionalApply(save, player);
|
||||
if (_inGPose)
|
||||
ConditionalApply(save, fallback!);
|
||||
Glamourer.Penumbra.UpdateCharacters(player, fallback);
|
||||
}
|
||||
var player = _inGPose
|
||||
? (Character?)Dalamud.Objects[GPoseObjectId]
|
||||
: Dalamud.ClientState.LocalPlayer;
|
||||
var fallback = _inGPose ? Dalamud.ClientState.LocalPlayer : null;
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
|
||||
private static Character? TransformToCustomizable(Character? actor)
|
||||
{
|
||||
if (actor == null)
|
||||
return null;
|
||||
ConditionalApply(save, player);
|
||||
if (_inGPose)
|
||||
ConditionalApply(save, fallback!);
|
||||
Glamourer.Penumbra.UpdateCharacters(player, fallback);
|
||||
}
|
||||
|
||||
if (actor.ModelType() == 0)
|
||||
return actor;
|
||||
|
||||
actor.SetModelType(0);
|
||||
CharacterCustomization.Default.Write(actor.Address);
|
||||
private static Character? TransformToCustomizable(Character? actor)
|
||||
{
|
||||
if (actor == null)
|
||||
return null;
|
||||
|
||||
if (actor.ModelType() == 0)
|
||||
return actor;
|
||||
}
|
||||
|
||||
private void DrawApplyToTargetButton(CharacterSave save)
|
||||
actor.SetModelType(0);
|
||||
CharacterCustomization.Default.Write(actor.Address);
|
||||
return actor;
|
||||
}
|
||||
|
||||
private void DrawApplyToTargetButton(CharacterSave save)
|
||||
{
|
||||
if (!ImGui.Button("Apply to Target"))
|
||||
return;
|
||||
|
||||
var player = TransformToCustomizable(CharacterFactory.Convert(Dalamud.Targets.Target));
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
var fallBackCharacter = _gPoseActors.TryGetValue(player.Name.ToString(), out var f) ? f : null;
|
||||
ConditionalApply(save, player);
|
||||
if (fallBackCharacter != null)
|
||||
ConditionalApply(save, fallBackCharacter!);
|
||||
Glamourer.Penumbra.UpdateCharacters(player, fallBackCharacter);
|
||||
}
|
||||
|
||||
private void DrawRevertButton()
|
||||
{
|
||||
if (!ImGuiUtil.DrawDisabledButton("Revert", Vector2.Zero, string.Empty, _player == null))
|
||||
return;
|
||||
|
||||
Glamourer.RevertableDesigns.Revert(_player!);
|
||||
var fallBackCharacter = _gPoseActors.TryGetValue(_player!.Name.ToString(), out var f) ? f : null;
|
||||
if (fallBackCharacter != null)
|
||||
Glamourer.RevertableDesigns.Revert(fallBackCharacter);
|
||||
Glamourer.Penumbra.UpdateCharacters(_player, fallBackCharacter);
|
||||
}
|
||||
|
||||
private void SaveNewDesign(CharacterSave save)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!ImGui.Button("Apply to Target"))
|
||||
var (folder, name) = _designs.FileSystem.CreateAllFolders(_newDesignName);
|
||||
if (!name.Any())
|
||||
return;
|
||||
|
||||
var player = TransformToCustomizable(CharacterFactory.Convert(Dalamud.Targets.Target));
|
||||
if (player == null)
|
||||
return;
|
||||
var newDesign = new Design(folder, name) { Data = save };
|
||||
folder.AddChild(newDesign);
|
||||
_designs.Designs[newDesign.FullName()] = save;
|
||||
_designs.SaveToFile();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
PluginLog.Error($"Could not save new design {_newDesignName}:\n{e}");
|
||||
}
|
||||
}
|
||||
|
||||
var fallBackCharacter = _gPoseActors.TryGetValue(player.Name.ToString(), out var f) ? f : null;
|
||||
ConditionalApply(save, player);
|
||||
if (fallBackCharacter != null)
|
||||
ConditionalApply(save, fallBackCharacter!);
|
||||
Glamourer.Penumbra.UpdateCharacters(player, fallBackCharacter);
|
||||
private void DrawMonsterPanel()
|
||||
{
|
||||
if (DrawApplyClipboardButton())
|
||||
Glamourer.Penumbra.UpdateCharacters(_player!);
|
||||
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button("Convert to Character"))
|
||||
{
|
||||
TransformToCustomizable(_player);
|
||||
_currentLabel = _currentLabel.Replace("(Monster)", "(NPC)");
|
||||
Glamourer.Penumbra.UpdateCharacters(_player!);
|
||||
}
|
||||
|
||||
private void DrawRevertButton()
|
||||
if (!_inGPose)
|
||||
{
|
||||
if (!DrawDisableButton("Revert", _player == null))
|
||||
return;
|
||||
|
||||
Glamourer.RevertableDesigns.Revert(_player!);
|
||||
var fallBackCharacter = _gPoseActors.TryGetValue(_player!.Name.ToString(), out var f) ? f : null;
|
||||
if (fallBackCharacter != null)
|
||||
Glamourer.RevertableDesigns.Revert(fallBackCharacter);
|
||||
Glamourer.Penumbra.UpdateCharacters(_player, fallBackCharacter);
|
||||
}
|
||||
|
||||
private void SaveNewDesign(CharacterSave save)
|
||||
{
|
||||
try
|
||||
{
|
||||
var (folder, name) = _designs.FileSystem.CreateAllFolders(_newDesignName);
|
||||
if (!name.Any())
|
||||
return;
|
||||
|
||||
var newDesign = new Design(folder, name) { Data = save };
|
||||
folder.AddChild(newDesign);
|
||||
_designs.Designs[newDesign.FullName()] = save;
|
||||
_designs.SaveToFile();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
PluginLog.Error($"Could not save new design {_newDesignName}:\n{e}");
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawMonsterPanel()
|
||||
{
|
||||
if (DrawApplyClipboardButton())
|
||||
Glamourer.Penumbra.UpdateCharacters(_player!);
|
||||
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button("Convert to Character"))
|
||||
{
|
||||
TransformToCustomizable(_player);
|
||||
_currentLabel = _currentLabel.Replace("(Monster)", "(NPC)");
|
||||
Glamourer.Penumbra.UpdateCharacters(_player!);
|
||||
}
|
||||
DrawTargetPlayerButton();
|
||||
}
|
||||
|
||||
if (!_inGPose)
|
||||
var currentModel = _player!.ModelType();
|
||||
using var combo = ImRaii.Combo("Model Id", currentModel.ToString());
|
||||
if (!combo)
|
||||
return;
|
||||
|
||||
foreach (var (id, _) in _models.Skip(1))
|
||||
{
|
||||
if (!ImGui.Selectable($"{id:D6}##models", id == currentModel) || id == currentModel)
|
||||
continue;
|
||||
|
||||
_player!.SetModelType((int)id);
|
||||
Glamourer.Penumbra.UpdateCharacters(_player!);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPlayerPanel()
|
||||
{
|
||||
DrawCopyClipboardButton(_currentSave);
|
||||
ImGui.SameLine();
|
||||
var changes = !_currentSave.WriteProtected && DrawApplyClipboardButton();
|
||||
ImGui.SameLine();
|
||||
DrawSaveDesignButton();
|
||||
ImGui.SameLine();
|
||||
DrawApplyToPlayerButton(_currentSave);
|
||||
if (!_inGPose)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
DrawApplyToTargetButton(_currentSave);
|
||||
if (_player != null && !_currentSave.WriteProtected)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
DrawTargetPlayerButton();
|
||||
}
|
||||
|
||||
var currentModel = _player!.ModelType();
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginCombo("Model Id", currentModel.ToString()), ImGui.EndCombo))
|
||||
return;
|
||||
|
||||
foreach (var (id, _) in _models.Skip(1))
|
||||
{
|
||||
if (!ImGui.Selectable($"{id:D6}##models", id == currentModel) || id == currentModel)
|
||||
continue;
|
||||
|
||||
_player!.SetModelType((int) id);
|
||||
Glamourer.Penumbra.UpdateCharacters(_player!);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPlayerPanel()
|
||||
var data = _currentSave;
|
||||
if (!_currentSave.WriteProtected)
|
||||
{
|
||||
DrawCopyClipboardButton(_currentSave);
|
||||
ImGui.SameLine();
|
||||
var changes = !_currentSave.WriteProtected && DrawApplyClipboardButton();
|
||||
ImGui.SameLine();
|
||||
DrawSaveDesignButton();
|
||||
ImGui.SameLine();
|
||||
DrawApplyToPlayerButton(_currentSave);
|
||||
if (!_inGPose)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
DrawApplyToTargetButton(_currentSave);
|
||||
if (_player != null && !_currentSave.WriteProtected)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
DrawTargetPlayerButton();
|
||||
}
|
||||
}
|
||||
|
||||
var data = _currentSave;
|
||||
if (!_currentSave.WriteProtected)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
DrawRevertButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.8f);
|
||||
data = data.Copy();
|
||||
}
|
||||
|
||||
if (DrawCustomization(ref data.Customizations) && _player != null)
|
||||
{
|
||||
Glamourer.RevertableDesigns.Add(_player);
|
||||
_currentSave.Customizations.Write(_player.Address);
|
||||
changes = true;
|
||||
}
|
||||
|
||||
changes |= DrawEquip(data.Equipment);
|
||||
changes |= DrawMiscellaneous(data, _player);
|
||||
|
||||
if (_player != null && changes)
|
||||
Glamourer.Penumbra.UpdateCharacters(_player);
|
||||
if (_currentSave.WriteProtected)
|
||||
ImGui.PopStyleVar();
|
||||
DrawRevertButton();
|
||||
}
|
||||
|
||||
private void DrawActorPanel()
|
||||
else
|
||||
{
|
||||
using var raii = ImGuiRaii.NewGroup();
|
||||
DrawPlayerHeader();
|
||||
if (!ImGui.BeginChild("##playerData", -Vector2.One, true))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player == null || _player.ModelType() == 0)
|
||||
DrawPlayerPanel();
|
||||
else
|
||||
DrawMonsterPanel();
|
||||
|
||||
ImGui.EndChild();
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.8f);
|
||||
data = data.Copy();
|
||||
}
|
||||
|
||||
if (DrawCustomization(ref data.Customizations) && _player != null)
|
||||
{
|
||||
Glamourer.RevertableDesigns.Add(_player);
|
||||
_currentSave.Customizations.Write(_player.Address);
|
||||
changes = true;
|
||||
}
|
||||
|
||||
changes |= DrawEquip(data.Equipment);
|
||||
changes |= DrawMiscellaneous(data, _player);
|
||||
|
||||
if (_player != null && changes)
|
||||
Glamourer.Penumbra.UpdateCharacters(_player);
|
||||
if (_currentSave.WriteProtected)
|
||||
ImGui.PopStyleVar();
|
||||
}
|
||||
|
||||
private void DrawActorPanel()
|
||||
{
|
||||
using var group = ImRaii.Group();
|
||||
DrawPlayerHeader();
|
||||
using var child = ImRaii.Child("##playerData", -Vector2.One, true);
|
||||
if (!child)
|
||||
return;
|
||||
|
||||
if (_player == null || _player.ModelType() == 0)
|
||||
DrawPlayerPanel();
|
||||
else
|
||||
DrawMonsterPanel();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,6 +7,8 @@ using Dalamud.Game.ClientState.Objects.Types;
|
|||
using Dalamud.Interface;
|
||||
using Dalamud.Logging;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.PlayerWatch;
|
||||
|
||||
namespace Glamourer.Gui;
|
||||
|
|
@ -27,9 +29,8 @@ internal partial class Interface
|
|||
|
||||
private void DrawPlayerFilter()
|
||||
{
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
ImGui.SetNextItemWidth(SelectorWidth * ImGui.GetIO().FontGlobalScale);
|
||||
if (ImGui.InputTextWithHint("##playerFilter", "Filter Players...", ref _playerFilter, 32))
|
||||
_playerFilterLower = _playerFilter.ToLowerInvariant();
|
||||
|
|
@ -115,23 +116,22 @@ internal partial class Interface
|
|||
|
||||
private void DrawSelectionButtons()
|
||||
{
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0)
|
||||
.PushFont(UiBuilder.IconFont);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||
Character? select = null;
|
||||
var buttonWidth = Vector2.UnitX * SelectorWidth / 2;
|
||||
if (ImGui.Button(FontAwesomeIcon.UserCircle.ToIconString(), buttonWidth))
|
||||
select = Dalamud.ClientState.LocalPlayer;
|
||||
raii.PopFonts();
|
||||
ImGuiCustom.HoverTooltip("Select the local player character.");
|
||||
font.Pop();
|
||||
ImGuiUtil.HoverTooltip("Select the local player character.");
|
||||
ImGui.SameLine();
|
||||
raii.PushFont(UiBuilder.IconFont);
|
||||
font.Push(UiBuilder.IconFont);
|
||||
if (_inGPose)
|
||||
{
|
||||
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
style.Push(ImGuiStyleVar.Alpha, 0.5f);
|
||||
ImGui.Button(FontAwesomeIcon.HandPointer.ToIconString(), buttonWidth);
|
||||
raii.PopStyles();
|
||||
style.Pop();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -139,8 +139,8 @@ internal partial class Interface
|
|||
select = CharacterFactory.Convert(Dalamud.Targets.Target);
|
||||
}
|
||||
|
||||
raii.PopFonts();
|
||||
ImGuiCustom.HoverTooltip("Select the current target, if it is in the list.");
|
||||
font.Pop();
|
||||
ImGuiUtil.HoverTooltip("Select the current target, if it is in the list.");
|
||||
|
||||
if (select == null)
|
||||
return;
|
||||
|
|
@ -196,7 +196,7 @@ internal partial class Interface
|
|||
}
|
||||
|
||||
|
||||
using (var _ = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||
using (var _ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
|
@ -207,14 +207,14 @@ internal partial class Interface
|
|||
|
||||
private void DrawPlayerTab()
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
using var tab = ImRaii.TabItem("Current Players");
|
||||
_player = null;
|
||||
if (!raii.Begin(() => ImGui.BeginTabItem("Current Players"), ImGui.EndTabItem))
|
||||
if (!tab)
|
||||
return;
|
||||
|
||||
DrawPlayerSelector();
|
||||
|
||||
if (!_currentLabel.Any())
|
||||
if (_currentLabel.Length == 0)
|
||||
return;
|
||||
|
||||
ImGui.SameLine();
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
|
|
@ -11,7 +13,7 @@ namespace Glamourer.Gui
|
|||
if (DrawCheckMark(label, value, setter))
|
||||
Glamourer.Config.Save();
|
||||
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
}
|
||||
|
||||
private static void ChangeAndSave<T>(T value, T currentValue, Action<T> setter) where T : IEquatable<T>
|
||||
|
|
@ -33,19 +35,19 @@ namespace Glamourer.Gui
|
|||
ImGui.SameLine();
|
||||
if (ImGui.Button($"Default##{name}"))
|
||||
ChangeAndSave(defaultValue, value, setter);
|
||||
ImGuiCustom.HoverTooltip(
|
||||
ImGuiUtil.HoverTooltip(
|
||||
$"Reset to default: #{defaultValue & 0xFF:X2}{(defaultValue >> 8) & 0xFF:X2}{(defaultValue >> 16) & 0xFF:X2}{defaultValue >> 24:X2}");
|
||||
ImGui.SameLine();
|
||||
ImGui.Text(name);
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
}
|
||||
|
||||
private void DrawRestorePenumbraButton()
|
||||
private static void DrawRestorePenumbraButton()
|
||||
{
|
||||
const string buttonLabel = "Re-Register Penumbra";
|
||||
if (!Glamourer.Config.AttachToPenumbra)
|
||||
{
|
||||
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
ImGui.Button(buttonLabel);
|
||||
return;
|
||||
}
|
||||
|
|
@ -53,14 +55,14 @@ namespace Glamourer.Gui
|
|||
if (ImGui.Button(buttonLabel))
|
||||
Glamourer.Penumbra.Reattach(true);
|
||||
|
||||
ImGuiCustom.HoverTooltip(
|
||||
ImGuiUtil.HoverTooltip(
|
||||
"If Penumbra did not register the functions for some reason, pressing this button might help restore functionality.");
|
||||
}
|
||||
|
||||
private void DrawConfigTab()
|
||||
private static void DrawConfigTab()
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginTabItem("Config"), ImGui.EndTabItem))
|
||||
using var tab = ImRaii.TabItem("Config");
|
||||
if (!tab)
|
||||
return;
|
||||
|
||||
var cfg = Glamourer.Config;
|
||||
|
|
|
|||
|
|
@ -5,6 +5,8 @@ using Dalamud.Interface;
|
|||
using Dalamud.Logging;
|
||||
using Glamourer.Customization;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
|
|
@ -14,13 +16,14 @@ namespace Glamourer.Gui
|
|||
private static bool DrawColorPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
|
||||
{
|
||||
value = default;
|
||||
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
|
||||
using var popup = ImRaii.Popup(label, ImGuiWindowFlags.AlwaysAutoResize);
|
||||
if (!popup)
|
||||
return false;
|
||||
|
||||
var ret = false;
|
||||
var count = set.Count(id);
|
||||
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var custom = set.Data(id, i);
|
||||
|
|
@ -35,7 +38,6 @@ namespace Glamourer.Gui
|
|||
ImGui.SameLine();
|
||||
}
|
||||
|
||||
ImGui.EndPopup();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -58,7 +60,7 @@ namespace Glamourer.Gui
|
|||
ret = true;
|
||||
}
|
||||
|
||||
ImGuiCustom.HoverTooltip($"Input Range: [{minValue}, {maxValue}]");
|
||||
ImGuiUtil.HoverTooltip($"Input Range: [{minValue}, {maxValue}]");
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -92,7 +94,7 @@ namespace Glamourer.Gui
|
|||
|
||||
ImGui.SameLine();
|
||||
|
||||
using (var _ = ImGuiRaii.NewGroup())
|
||||
using (var _ = ImRaii.Group())
|
||||
{
|
||||
if (InputInt($"##text_{id}", ref current, 1, count))
|
||||
{
|
||||
|
|
@ -102,7 +104,7 @@ namespace Glamourer.Gui
|
|||
|
||||
|
||||
ImGui.Text(label);
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
}
|
||||
|
||||
if (!DrawColorPickerPopup(popupName, set, id, out var newCustom))
|
||||
|
|
@ -117,7 +119,7 @@ namespace Glamourer.Gui
|
|||
private bool DrawListSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
||||
CustomizationSet set)
|
||||
{
|
||||
using var bigGroup = ImGuiRaii.NewGroup();
|
||||
using var bigGroup = ImRaii.Group();
|
||||
var ret = false;
|
||||
int current = customization[id];
|
||||
var count = set.Count(id);
|
||||
|
|
@ -146,7 +148,7 @@ namespace Glamourer.Gui
|
|||
|
||||
ImGui.SameLine();
|
||||
ImGui.Text(label);
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -157,10 +159,10 @@ namespace Glamourer.Gui
|
|||
|
||||
private bool DrawMultiSelector(ref CharacterCustomization customization, CustomizationSet set)
|
||||
{
|
||||
using var bigGroup = ImGuiRaii.NewGroup();
|
||||
using var bigGroup = ImRaii.Group();
|
||||
var ret = false;
|
||||
var count = set.Count(CustomizationId.FacialFeaturesTattoos);
|
||||
using (var _ = ImGuiRaii.NewGroup())
|
||||
using (var _ = ImRaii.Group())
|
||||
{
|
||||
var face = customization.Face;
|
||||
if (set.Faces.Count < face)
|
||||
|
|
@ -180,11 +182,7 @@ namespace Glamourer.Gui
|
|||
customization.FacialFeature(i, !enabled);
|
||||
}
|
||||
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
using var tt = ImGuiRaii.NewTooltip();
|
||||
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
|
||||
}
|
||||
ImGuiUtil.HoverIconTooltip(icon, _iconSize);
|
||||
|
||||
if (i % 4 != 3)
|
||||
ImGui.SameLine();
|
||||
|
|
@ -192,7 +190,7 @@ namespace Glamourer.Gui
|
|||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
using var group = ImGuiRaii.NewGroup();
|
||||
using var group = ImRaii.Group();
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetTextLineHeightWithSpacing() + 3 * ImGui.GetStyle().ItemSpacing.Y / 2);
|
||||
int value = customization[CustomizationId.FacialFeaturesTattoos];
|
||||
if (InputInt($"##{CustomizationId.FacialFeaturesTattoos}", ref value, 1, 256))
|
||||
|
|
@ -201,7 +199,7 @@ namespace Glamourer.Gui
|
|||
ret = true;
|
||||
}
|
||||
|
||||
ImGui.Text(set.Option(CustomizationId.FacialFeaturesTattoos));
|
||||
ImGui.TextUnformatted(set.Option(CustomizationId.FacialFeaturesTattoos));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -210,13 +208,14 @@ namespace Glamourer.Gui
|
|||
private bool DrawIconPickerPopup(string label, CustomizationSet set, CustomizationId id, out Customization.Customization value)
|
||||
{
|
||||
value = default;
|
||||
if (!ImGui.BeginPopup(label, ImGuiWindowFlags.AlwaysAutoResize))
|
||||
using var popup = ImRaii.Popup(label, ImGuiWindowFlags.AlwaysAutoResize);
|
||||
if (!popup)
|
||||
return false;
|
||||
|
||||
var ret = false;
|
||||
var count = set.Count(id);
|
||||
using var raii = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var custom = set.Data(id, i);
|
||||
|
|
@ -229,11 +228,7 @@ namespace Glamourer.Gui
|
|||
ImGui.CloseCurrentPopup();
|
||||
}
|
||||
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
using var tt = ImGuiRaii.NewTooltip();
|
||||
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
|
||||
}
|
||||
ImGuiUtil.HoverIconTooltip(icon, _iconSize);
|
||||
|
||||
var text = custom.Value.ToString();
|
||||
var textWidth = ImGui.CalcTextSize(text).X;
|
||||
|
|
@ -244,14 +239,13 @@ namespace Glamourer.Gui
|
|||
ImGui.SameLine();
|
||||
}
|
||||
|
||||
ImGui.EndPopup();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private bool DrawIconSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
||||
CustomizationSet set)
|
||||
{
|
||||
using var bigGroup = ImGuiRaii.NewGroup();
|
||||
using var bigGroup = ImRaii.Group();
|
||||
var ret = false;
|
||||
var count = set.Count(id);
|
||||
|
||||
|
|
@ -268,14 +262,10 @@ namespace Glamourer.Gui
|
|||
if (ImGui.ImageButton(icon.ImGuiHandle, _iconSize))
|
||||
ImGui.OpenPopup(popupName);
|
||||
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
using var tt = ImGuiRaii.NewTooltip();
|
||||
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
|
||||
}
|
||||
ImGuiUtil.HoverIconTooltip(icon, _iconSize);
|
||||
|
||||
ImGui.SameLine();
|
||||
using var group = ImGuiRaii.NewGroup();
|
||||
using var group = ImRaii.Group();
|
||||
if (InputInt($"##text_{id}", ref current, 1, count))
|
||||
{
|
||||
customization[id] = set.Data(id, current).Value;
|
||||
|
|
@ -288,8 +278,8 @@ namespace Glamourer.Gui
|
|||
ret = true;
|
||||
}
|
||||
|
||||
ImGui.Text($"{label} ({custom.Value.Value})");
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGui.TextUnformatted($"{label} ({custom.Value.Value})");
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -298,7 +288,7 @@ namespace Glamourer.Gui
|
|||
private bool DrawPercentageSelector(string label, string tooltip, ref CharacterCustomization customization, CustomizationId id,
|
||||
CustomizationSet set)
|
||||
{
|
||||
using var bigGroup = ImGuiRaii.NewGroup();
|
||||
using var bigGroup = ImRaii.Group();
|
||||
var ret = false;
|
||||
int value = customization[id];
|
||||
var count = set.Count(id);
|
||||
|
|
@ -318,15 +308,15 @@ namespace Glamourer.Gui
|
|||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
ImGui.Text(label);
|
||||
ImGuiCustom.HoverTooltip(tooltip);
|
||||
ImGui.TextUnformatted(label);
|
||||
ImGuiUtil.HoverTooltip(tooltip);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private bool DrawRaceSelector(ref CharacterCustomization customization)
|
||||
{
|
||||
using var group = ImGuiRaii.NewGroup();
|
||||
using var group = ImRaii.Group();
|
||||
var ret = false;
|
||||
ImGui.SetNextItemWidth(_raceSelectorWidth);
|
||||
if (ImGui.BeginCombo("##subRaceCombo", ClanName(customization.Clan, customization.Gender)))
|
||||
|
|
@ -343,7 +333,7 @@ namespace Glamourer.Gui
|
|||
ImGui.EndCombo();
|
||||
}
|
||||
|
||||
ImGui.Text(
|
||||
ImGui.TextUnformatted(
|
||||
$"{Glamourer.Customization.GetName(CustomName.Gender)} & {Glamourer.Customization.GetName(CustomName.Clan)}");
|
||||
|
||||
return ret;
|
||||
|
|
@ -352,7 +342,7 @@ namespace Glamourer.Gui
|
|||
private bool DrawGenderSelector(ref CharacterCustomization customization)
|
||||
{
|
||||
var ret = false;
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||
var icon = customization.Gender == Gender.Male ? FontAwesomeIcon.Mars : FontAwesomeIcon.Venus;
|
||||
var restricted = false;
|
||||
if (customization.Race == Race.Hrothgar)
|
||||
|
|
@ -370,7 +360,6 @@ namespace Glamourer.Gui
|
|||
|
||||
if (restricted)
|
||||
ImGui.PopStyleVar();
|
||||
ImGui.PopFont();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,369 +6,369 @@ using Dalamud.Logging;
|
|||
using Glamourer.Designs;
|
||||
using Glamourer.FileSystem;
|
||||
using ImGuiNET;
|
||||
using OtterGui;
|
||||
using OtterGui.Raii;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
internal partial class Interface
|
||||
{
|
||||
internal partial class Interface
|
||||
private int _totalObject;
|
||||
|
||||
private bool _inDesignMode;
|
||||
private Design? _selection;
|
||||
private string _newChildName = string.Empty;
|
||||
|
||||
private void DrawDesignSelector()
|
||||
{
|
||||
private int _totalObject;
|
||||
|
||||
private bool _inDesignMode;
|
||||
private Design? _selection;
|
||||
private string _newChildName = string.Empty;
|
||||
|
||||
private void DrawDesignSelector()
|
||||
_totalObject = 0;
|
||||
ImGui.BeginGroup();
|
||||
if (ImGui.BeginChild("##selector", new Vector2(SelectorWidth * ImGui.GetIO().FontGlobalScale, -ImGui.GetFrameHeight() - 1), true))
|
||||
{
|
||||
_totalObject = 0;
|
||||
ImGui.BeginGroup();
|
||||
if (ImGui.BeginChild("##selector", new Vector2(SelectorWidth * ImGui.GetIO().FontGlobalScale, -ImGui.GetFrameHeight() - 1), true))
|
||||
{
|
||||
DrawFolderContent(_designs.FileSystem.Root, Glamourer.Config.FoldersFirst ? SortMode.FoldersFirst : SortMode.Lexicographical);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, Vector2.Zero);
|
||||
ImGui.EndChild();
|
||||
ImGui.PopStyleVar();
|
||||
}
|
||||
|
||||
DrawDesignSelectorButtons();
|
||||
ImGui.EndGroup();
|
||||
DrawFolderContent(_designs.FileSystem.Root, Glamourer.Config.FoldersFirst ? SortMode.FoldersFirst : SortMode.Lexicographical);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, Vector2.Zero);
|
||||
ImGui.EndChild();
|
||||
ImGui.PopStyleVar();
|
||||
}
|
||||
|
||||
private void DrawPasteClipboardButton()
|
||||
{
|
||||
if (_selection!.Data.WriteProtected)
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
|
||||
DrawDesignSelectorButtons();
|
||||
ImGui.EndGroup();
|
||||
}
|
||||
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString());
|
||||
ImGui.PopFont();
|
||||
if (_selection!.Data.WriteProtected)
|
||||
private void DrawPasteClipboardButton()
|
||||
{
|
||||
if (_selection!.Data.WriteProtected)
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
|
||||
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var applyButton = ImGui.Button(FontAwesomeIcon.Paste.ToIconString());
|
||||
ImGui.PopFont();
|
||||
if (_selection!.Data.WriteProtected)
|
||||
ImGui.PopStyleVar();
|
||||
|
||||
ImGuiUtil.HoverTooltip("Overwrite with customization code from clipboard.");
|
||||
|
||||
if (_selection!.Data.WriteProtected || !applyButton)
|
||||
return;
|
||||
|
||||
var text = ImGui.GetClipboardText();
|
||||
if (!text.Any())
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
_selection!.Data = CharacterSave.FromString(text);
|
||||
_designs.SaveToFile();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
PluginLog.Information($"{e}");
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawNewFolderButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||
OpenDesignNamePopup(DesignNameUse.NewFolder);
|
||||
ImGui.PopFont();
|
||||
ImGuiUtil.HoverTooltip("Create a new, empty Folder.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.NewFolder);
|
||||
}
|
||||
|
||||
private void DrawNewDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.Plus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||
OpenDesignNamePopup(DesignNameUse.NewDesign);
|
||||
ImGui.PopFont();
|
||||
ImGuiUtil.HoverTooltip("Create a new, empty Design.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.NewDesign);
|
||||
}
|
||||
|
||||
private void DrawClipboardDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.Paste.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||
OpenDesignNamePopup(DesignNameUse.FromClipboard);
|
||||
ImGui.PopFont();
|
||||
ImGuiUtil.HoverTooltip("Create a new design from the customization string in your clipboard.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.FromClipboard);
|
||||
}
|
||||
|
||||
private void DrawDeleteDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var style = _selection == null;
|
||||
if (style)
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
|
||||
if (ImGui.Button(FontAwesomeIcon.Trash.ToIconString(), Vector2.UnitX * SelectorWidth / 5) && _selection != null)
|
||||
{
|
||||
_designs.DeleteAllChildren(_selection, false);
|
||||
_selection = null;
|
||||
}
|
||||
|
||||
ImGui.PopFont();
|
||||
if (style)
|
||||
ImGui.PopStyleVar();
|
||||
ImGuiUtil.HoverTooltip("Delete the currently selected Design.");
|
||||
}
|
||||
|
||||
private void DrawDuplicateDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (_selection == null)
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
|
||||
if (ImGui.Button(FontAwesomeIcon.Clone.ToIconString(), Vector2.UnitX * SelectorWidth / 5) && _selection != null)
|
||||
OpenDesignNamePopup(DesignNameUse.DuplicateDesign);
|
||||
ImGui.PopFont();
|
||||
if (_selection == null)
|
||||
ImGui.PopStyleVar();
|
||||
ImGuiUtil.HoverTooltip(
|
||||
"Clone the currently selected Design.\nHold Shift to only clone the customizations.\nHold Control to only clone the equipment.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.DuplicateDesign);
|
||||
}
|
||||
|
||||
private void DrawDesignSelectorButtons()
|
||||
{
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0f);
|
||||
|
||||
DrawNewFolderButton();
|
||||
ImGui.SameLine();
|
||||
DrawNewDesignButton();
|
||||
ImGui.SameLine();
|
||||
DrawClipboardDesignButton();
|
||||
ImGui.SameLine();
|
||||
DrawDuplicateDesignButton();
|
||||
ImGui.SameLine();
|
||||
DrawDeleteDesignButton();
|
||||
}
|
||||
|
||||
private void DrawDesignHeaderButtons()
|
||||
{
|
||||
DrawCopyClipboardButton(_selection!.Data);
|
||||
ImGui.SameLine();
|
||||
DrawPasteClipboardButton();
|
||||
ImGui.SameLine();
|
||||
DrawApplyToPlayerButton(_selection!.Data);
|
||||
if (!_inGPose)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
DrawApplyToTargetButton(_selection!.Data);
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
DrawCheckbox("Write Protected", _selection!.Data.WriteProtected, v => _selection!.Data.WriteProtected = v, false);
|
||||
}
|
||||
|
||||
private void DrawDesignPanel()
|
||||
{
|
||||
if (ImGui.BeginChild("##details", -Vector2.One * 0.001f, true))
|
||||
{
|
||||
DrawDesignHeaderButtons();
|
||||
var data = _selection!.Data;
|
||||
var prot = _selection!.Data.WriteProtected;
|
||||
if (prot)
|
||||
{
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.8f);
|
||||
data = data.Copy();
|
||||
}
|
||||
|
||||
DrawGeneralSettings(data, prot);
|
||||
var mask = data.WriteEquipment;
|
||||
if (DrawEquip(data.Equipment, ref mask) && !prot)
|
||||
{
|
||||
data.WriteEquipment = mask;
|
||||
_designs.SaveToFile();
|
||||
}
|
||||
|
||||
if (DrawCustomization(ref data.Customizations) && !prot)
|
||||
_designs.SaveToFile();
|
||||
|
||||
if (DrawMiscellaneous(data, null) && !prot)
|
||||
_designs.SaveToFile();
|
||||
|
||||
if (prot)
|
||||
ImGui.PopStyleVar();
|
||||
|
||||
ImGuiCustom.HoverTooltip("Overwrite with customization code from clipboard.");
|
||||
ImGui.EndChild();
|
||||
}
|
||||
}
|
||||
|
||||
if (_selection!.Data.WriteProtected || !applyButton)
|
||||
return;
|
||||
private void DrawSaves()
|
||||
{
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.IndentSpacing, 12.5f * ImGui.GetIO().FontGlobalScale);
|
||||
using var tab = ImRaii.TabItem("Designs");
|
||||
_inDesignMode = tab.Success;
|
||||
if (!_inDesignMode)
|
||||
return;
|
||||
|
||||
var text = ImGui.GetClipboardText();
|
||||
if (!text.Any())
|
||||
return;
|
||||
DrawDesignSelector();
|
||||
|
||||
if (_selection != null)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
DrawDesignPanel();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCheckbox(string label, bool value, Action<bool> setter, bool prot)
|
||||
{
|
||||
var tmp = value;
|
||||
if (ImGui.Checkbox(label, ref tmp) && tmp != value)
|
||||
{
|
||||
setter(tmp);
|
||||
if (!prot)
|
||||
_designs.SaveToFile();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawGeneralSettings(CharacterSave data, bool prot)
|
||||
{
|
||||
ImGui.BeginGroup();
|
||||
DrawCheckbox("Apply Customizations", data.WriteCustomizations, v => data.WriteCustomizations = v, prot);
|
||||
DrawCheckbox("Write Weapon State", data.SetWeaponState, v => data.SetWeaponState = v, prot);
|
||||
ImGui.EndGroup();
|
||||
ImGui.SameLine();
|
||||
ImGui.BeginGroup();
|
||||
DrawCheckbox("Write Hat State", data.SetHatState, v => data.SetHatState = v, prot);
|
||||
DrawCheckbox("Write Visor State", data.SetVisorState, v => data.SetVisorState = v, prot);
|
||||
ImGui.EndGroup();
|
||||
}
|
||||
|
||||
private void RenameChildInput(IFileSystemBase child)
|
||||
{
|
||||
ImGui.SetNextItemWidth(150);
|
||||
if (!ImGui.InputTextWithHint("##fsNewName", "Rename...", ref _newChildName, 64,
|
||||
ImGuiInputTextFlags.EnterReturnsTrue))
|
||||
return;
|
||||
|
||||
if (_newChildName.Any() && _newChildName != child.Name)
|
||||
try
|
||||
{
|
||||
_selection!.Data = CharacterSave.FromString(text);
|
||||
_designs.SaveToFile();
|
||||
var oldPath = child.FullName();
|
||||
if (_designs.FileSystem.Rename(child, _newChildName))
|
||||
_designs.UpdateAllChildren(oldPath, child);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
PluginLog.Information($"{e}");
|
||||
PluginLog.Error($"Could not rename {child.Name} to {_newChildName}:\n{e}");
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawNewFolderButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.FolderPlus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||
OpenDesignNamePopup(DesignNameUse.NewFolder);
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Create a new, empty Folder.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.NewFolder);
|
||||
}
|
||||
|
||||
private void DrawNewDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.Plus.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||
OpenDesignNamePopup(DesignNameUse.NewDesign);
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Create a new, empty Design.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.NewDesign);
|
||||
}
|
||||
|
||||
private void DrawClipboardDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button(FontAwesomeIcon.Paste.ToIconString(), Vector2.UnitX * SelectorWidth / 5))
|
||||
OpenDesignNamePopup(DesignNameUse.FromClipboard);
|
||||
ImGui.PopFont();
|
||||
ImGuiCustom.HoverTooltip("Create a new design from the customization string in your clipboard.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.FromClipboard);
|
||||
}
|
||||
|
||||
private void DrawDeleteDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
var style = _selection == null;
|
||||
if (style)
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
|
||||
if (ImGui.Button(FontAwesomeIcon.Trash.ToIconString(), Vector2.UnitX * SelectorWidth / 5) && _selection != null)
|
||||
else if (child is Folder f)
|
||||
try
|
||||
{
|
||||
_designs.DeleteAllChildren(_selection, false);
|
||||
_selection = null;
|
||||
var oldPath = child.FullName();
|
||||
if (_designs.FileSystem.Merge(f, f.Parent, true))
|
||||
_designs.UpdateAllChildren(oldPath, f.Parent);
|
||||
}
|
||||
|
||||
ImGui.PopFont();
|
||||
if (style)
|
||||
ImGui.PopStyleVar();
|
||||
ImGuiCustom.HoverTooltip("Delete the currently selected Design.");
|
||||
}
|
||||
|
||||
private void DrawDuplicateDesignButton()
|
||||
{
|
||||
ImGui.PushFont(UiBuilder.IconFont);
|
||||
if (_selection == null)
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.5f);
|
||||
if (ImGui.Button(FontAwesomeIcon.Clone.ToIconString(), Vector2.UnitX * SelectorWidth / 5) && _selection != null)
|
||||
OpenDesignNamePopup(DesignNameUse.DuplicateDesign);
|
||||
ImGui.PopFont();
|
||||
if (_selection == null)
|
||||
ImGui.PopStyleVar();
|
||||
ImGuiCustom.HoverTooltip("Clone the currently selected Design.\nHold Shift to only clone the customizations.\nHold Control to only clone the equipment.");
|
||||
|
||||
DrawDesignNamePopup(DesignNameUse.DuplicateDesign);
|
||||
}
|
||||
|
||||
private void DrawDesignSelectorButtons()
|
||||
{
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0f);
|
||||
|
||||
DrawNewFolderButton();
|
||||
ImGui.SameLine();
|
||||
DrawNewDesignButton();
|
||||
ImGui.SameLine();
|
||||
DrawClipboardDesignButton();
|
||||
ImGui.SameLine();
|
||||
DrawDuplicateDesignButton();
|
||||
ImGui.SameLine();
|
||||
DrawDeleteDesignButton();
|
||||
}
|
||||
|
||||
private void DrawDesignHeaderButtons()
|
||||
{
|
||||
DrawCopyClipboardButton(_selection!.Data);
|
||||
ImGui.SameLine();
|
||||
DrawPasteClipboardButton();
|
||||
ImGui.SameLine();
|
||||
DrawApplyToPlayerButton(_selection!.Data);
|
||||
if (!_inGPose)
|
||||
catch (Exception e)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
DrawApplyToTargetButton(_selection!.Data);
|
||||
PluginLog.Error($"Could not merge folder {child.Name} into parent:\n{e}");
|
||||
}
|
||||
|
||||
ImGui.SameLine();
|
||||
DrawCheckbox("Write Protected", _selection!.Data.WriteProtected, v => _selection!.Data.WriteProtected = v, false);
|
||||
_newChildName = string.Empty;
|
||||
}
|
||||
|
||||
private void ContextMenu(IFileSystemBase child)
|
||||
{
|
||||
var label = $"##fsPopup{child.FullName()}";
|
||||
if (ImGui.BeginPopup(label))
|
||||
{
|
||||
if (ImGui.MenuItem("Delete") && ImGui.GetIO().KeyCtrl && ImGui.GetIO().KeyShift)
|
||||
_designs.DeleteAllChildren(child, false);
|
||||
ImGuiUtil.HoverTooltip("Hold Control and Shift to delete.");
|
||||
|
||||
RenameChildInput(child);
|
||||
|
||||
if (child is Design d && ImGui.MenuItem("Copy to Clipboard"))
|
||||
ImGui.SetClipboardText(d.Data.ToBase64());
|
||||
|
||||
ImGui.EndPopup();
|
||||
}
|
||||
|
||||
private void DrawDesignPanel()
|
||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||
{
|
||||
if (ImGui.BeginChild("##details", -Vector2.One * 0.001f, true))
|
||||
{
|
||||
DrawDesignHeaderButtons();
|
||||
var data = _selection!.Data;
|
||||
var prot = _selection!.Data.WriteProtected;
|
||||
if (prot)
|
||||
{
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 0.8f);
|
||||
data = data.Copy();
|
||||
}
|
||||
|
||||
DrawGeneralSettings(data, prot);
|
||||
var mask = data.WriteEquipment;
|
||||
if (DrawEquip(data.Equipment, ref mask) && !prot)
|
||||
{
|
||||
data.WriteEquipment = mask;
|
||||
_designs.SaveToFile();
|
||||
}
|
||||
|
||||
if (DrawCustomization(ref data.Customizations) && !prot)
|
||||
_designs.SaveToFile();
|
||||
|
||||
if (DrawMiscellaneous(data, null) && !prot)
|
||||
_designs.SaveToFile();
|
||||
|
||||
if (prot)
|
||||
ImGui.PopStyleVar();
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSaves()
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
raii.PushStyle(ImGuiStyleVar.IndentSpacing, 12.5f * ImGui.GetIO().FontGlobalScale);
|
||||
_inDesignMode = raii.Begin(() => ImGui.BeginTabItem("Designs"), ImGui.EndTabItem);
|
||||
if (!_inDesignMode)
|
||||
return;
|
||||
|
||||
DrawDesignSelector();
|
||||
|
||||
if (_selection != null)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
DrawDesignPanel();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCheckbox(string label, bool value, Action<bool> setter, bool prot)
|
||||
{
|
||||
var tmp = value;
|
||||
if (ImGui.Checkbox(label, ref tmp) && tmp != value)
|
||||
{
|
||||
setter(tmp);
|
||||
if (!prot)
|
||||
_designs.SaveToFile();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawGeneralSettings(CharacterSave data, bool prot)
|
||||
{
|
||||
ImGui.BeginGroup();
|
||||
DrawCheckbox("Apply Customizations", data.WriteCustomizations, v => data.WriteCustomizations = v, prot);
|
||||
DrawCheckbox("Write Weapon State", data.SetWeaponState, v => data.SetWeaponState = v, prot);
|
||||
ImGui.EndGroup();
|
||||
ImGui.SameLine();
|
||||
ImGui.BeginGroup();
|
||||
DrawCheckbox("Write Hat State", data.SetHatState, v => data.SetHatState = v, prot);
|
||||
DrawCheckbox("Write Visor State", data.SetVisorState, v => data.SetVisorState = v, prot);
|
||||
ImGui.EndGroup();
|
||||
}
|
||||
|
||||
private void RenameChildInput(IFileSystemBase child)
|
||||
{
|
||||
ImGui.SetNextItemWidth(150);
|
||||
if (!ImGui.InputTextWithHint("##fsNewName", "Rename...", ref _newChildName, 64,
|
||||
ImGuiInputTextFlags.EnterReturnsTrue))
|
||||
return;
|
||||
|
||||
if (_newChildName.Any() && _newChildName != child.Name)
|
||||
try
|
||||
{
|
||||
var oldPath = child.FullName();
|
||||
if (_designs.FileSystem.Rename(child, _newChildName))
|
||||
_designs.UpdateAllChildren(oldPath, child);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
PluginLog.Error($"Could not rename {child.Name} to {_newChildName}:\n{e}");
|
||||
}
|
||||
else if (child is Folder f)
|
||||
try
|
||||
{
|
||||
var oldPath = child.FullName();
|
||||
if (_designs.FileSystem.Merge(f, f.Parent, true))
|
||||
_designs.UpdateAllChildren(oldPath, f.Parent);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
PluginLog.Error($"Could not merge folder {child.Name} into parent:\n{e}");
|
||||
}
|
||||
|
||||
_newChildName = string.Empty;
|
||||
}
|
||||
|
||||
private void ContextMenu(IFileSystemBase child)
|
||||
{
|
||||
var label = $"##fsPopup{child.FullName()}";
|
||||
if (ImGui.BeginPopup(label))
|
||||
{
|
||||
if (ImGui.MenuItem("Delete") && ImGui.GetIO().KeyCtrl && ImGui.GetIO().KeyShift)
|
||||
_designs.DeleteAllChildren(child, false);
|
||||
ImGuiCustom.HoverTooltip("Hold Control and Shift to delete.");
|
||||
|
||||
RenameChildInput(child);
|
||||
|
||||
if (child is Design d && ImGui.MenuItem("Copy to Clipboard"))
|
||||
ImGui.SetClipboardText(d.Data.ToBase64());
|
||||
|
||||
ImGui.EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||
{
|
||||
_newChildName = child.Name;
|
||||
ImGui.OpenPopup(label);
|
||||
}
|
||||
}
|
||||
|
||||
private static uint GetDesignColor(CharacterSave save)
|
||||
{
|
||||
const uint white = 0xFFFFFFFF;
|
||||
const uint grey = 0xFF808080;
|
||||
if (!Glamourer.Config.ColorDesigns)
|
||||
return white;
|
||||
|
||||
var changesStates = save.SetHatState || save.SetVisorState || save.SetWeaponState || save.IsWet || save.Alpha != 1.0f;
|
||||
if (save.WriteCustomizations)
|
||||
if (save.WriteEquipment != CharacterEquipMask.None)
|
||||
return white;
|
||||
else
|
||||
return changesStates ? white : Glamourer.Config.CustomizationColor;
|
||||
|
||||
if (save.WriteEquipment != CharacterEquipMask.None)
|
||||
return changesStates ? white : Glamourer.Config.EquipmentColor;
|
||||
|
||||
return changesStates ? Glamourer.Config.StateColor : grey;
|
||||
}
|
||||
|
||||
private void DrawFolderContent(Folder folder, SortMode mode)
|
||||
{
|
||||
foreach (var child in folder.AllChildren(mode).ToArray())
|
||||
{
|
||||
if (child.IsFolder(out var subFolder))
|
||||
{
|
||||
var treeNode = ImGui.TreeNodeEx($"{subFolder.Name}##{_totalObject}");
|
||||
DrawOrnaments(child);
|
||||
|
||||
if (treeNode)
|
||||
{
|
||||
DrawFolderContent(subFolder, mode);
|
||||
ImGui.TreePop();
|
||||
}
|
||||
else
|
||||
{
|
||||
_totalObject += subFolder.TotalDescendantLeaves();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (child is not Design d)
|
||||
continue;
|
||||
|
||||
++_totalObject;
|
||||
var color = GetDesignColor(d.Data);
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushColor(ImGuiCol.Text, color);
|
||||
|
||||
var selected = ImGui.Selectable($"{child.Name}##{_totalObject}", ReferenceEquals(child, _selection));
|
||||
raii.PopColors();
|
||||
DrawOrnaments(child);
|
||||
|
||||
if (Glamourer.Config.ShowLocks && d.Data.WriteProtected)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
raii.PushFont(UiBuilder.IconFont)
|
||||
.PushColor(ImGuiCol.Text, color);
|
||||
ImGui.Text(FontAwesomeIcon.Lock.ToIconString());
|
||||
}
|
||||
|
||||
if (selected)
|
||||
_selection = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawOrnaments(IFileSystemBase child)
|
||||
{
|
||||
FileSystemImGui.DragDropSource(child);
|
||||
if (FileSystemImGui.DragDropTarget(_designs.FileSystem, child, out var oldPath, out var draggedFolder))
|
||||
_designs.UpdateAllChildren(oldPath, draggedFolder!);
|
||||
ContextMenu(child);
|
||||
_newChildName = child.Name;
|
||||
ImGui.OpenPopup(label);
|
||||
}
|
||||
}
|
||||
|
||||
private static uint GetDesignColor(CharacterSave save)
|
||||
{
|
||||
const uint white = 0xFFFFFFFF;
|
||||
const uint grey = 0xFF808080;
|
||||
if (!Glamourer.Config.ColorDesigns)
|
||||
return white;
|
||||
|
||||
var changesStates = save.SetHatState || save.SetVisorState || save.SetWeaponState || save.IsWet || save.Alpha != 1.0f;
|
||||
if (save.WriteCustomizations)
|
||||
if (save.WriteEquipment != CharacterEquipMask.None)
|
||||
return white;
|
||||
else
|
||||
return changesStates ? white : Glamourer.Config.CustomizationColor;
|
||||
|
||||
if (save.WriteEquipment != CharacterEquipMask.None)
|
||||
return changesStates ? white : Glamourer.Config.EquipmentColor;
|
||||
|
||||
return changesStates ? Glamourer.Config.StateColor : grey;
|
||||
}
|
||||
|
||||
private void DrawFolderContent(Folder folder, SortMode mode)
|
||||
{
|
||||
foreach (var child in folder.AllChildren(mode).ToArray())
|
||||
{
|
||||
if (child.IsFolder(out var subFolder))
|
||||
{
|
||||
var treeNode = ImGui.TreeNodeEx($"{subFolder.Name}##{_totalObject}");
|
||||
DrawOrnaments(child);
|
||||
|
||||
if (treeNode)
|
||||
{
|
||||
DrawFolderContent(subFolder, mode);
|
||||
ImGui.TreePop();
|
||||
}
|
||||
else
|
||||
{
|
||||
_totalObject += subFolder.TotalDescendantLeaves();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (child is not Design d)
|
||||
continue;
|
||||
|
||||
++_totalObject;
|
||||
var color = GetDesignColor(d.Data);
|
||||
using var c = ImRaii.PushColor(ImGuiCol.Text, color);
|
||||
|
||||
var selected = ImGui.Selectable($"{child.Name}##{_totalObject}", ReferenceEquals(child, _selection));
|
||||
c.Pop();
|
||||
DrawOrnaments(child);
|
||||
|
||||
if (Glamourer.Config.ShowLocks && d.Data.WriteProtected)
|
||||
{
|
||||
ImGui.SameLine();
|
||||
using var font = ImRaii.PushFont(UiBuilder.IconFont);
|
||||
c.Push(ImGuiCol.Text, color);
|
||||
ImGui.TextUnformatted(FontAwesomeIcon.Lock.ToIconString());
|
||||
}
|
||||
|
||||
if (selected)
|
||||
_selection = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawOrnaments(IFileSystemBase child)
|
||||
{
|
||||
FileSystemImGui.DragDropSource(child);
|
||||
if (FileSystemImGui.DragDropTarget(_designs.FileSystem, child, out var oldPath, out var draggedFolder))
|
||||
_designs.UpdateAllChildren(oldPath, draggedFolder!);
|
||||
ContextMenu(child);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using Dalamud.Interface;
|
||||
using ImGuiNET;
|
||||
using Lumina.Text;
|
||||
using OtterGui;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
|
|
@ -20,7 +21,7 @@ namespace Glamourer.Gui
|
|||
var change = stainCombo.Draw(string.Empty, out var newStain) && !newStain.RowIndex.Equals(stainIdx);
|
||||
if (!change && (byte) stainIdx != 0)
|
||||
{
|
||||
ImGuiCustom.HoverTooltip("Right-click to clear.");
|
||||
ImGuiUtil.HoverTooltip("Right-click to clear.");
|
||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||
{
|
||||
change = true;
|
||||
|
|
@ -46,7 +47,7 @@ namespace Glamourer.Gui
|
|||
var change = equipCombo.Draw(currentName, out var newItem, _itemComboWidth) && newItem.Base.RowId != item.RowId;
|
||||
if (!change && !ReferenceEquals(item, SmallClothes))
|
||||
{
|
||||
ImGuiCustom.HoverTooltip("Right-click to clear.");
|
||||
ImGuiUtil.HoverTooltip("Right-click to clear.");
|
||||
if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
|
||||
{
|
||||
change = true;
|
||||
|
|
|
|||
|
|
@ -6,161 +6,163 @@ using Dalamud.Interface;
|
|||
using Glamourer.Designs;
|
||||
using Glamourer.FileSystem;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Raii;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
internal partial class Interface
|
||||
{
|
||||
internal partial class Interface
|
||||
private const string FixDragDropLabel = "##FixDragDrop";
|
||||
|
||||
private List<string>? _fullPathCache;
|
||||
private string _newFixCharacterName = string.Empty;
|
||||
private string _newFixDesignPath = string.Empty;
|
||||
private JobGroup? _newFixDesignGroup;
|
||||
private Design? _newFixDesign;
|
||||
private int _fixDragDropIdx = -1;
|
||||
|
||||
private static unsafe bool IsDropping()
|
||||
=> ImGui.AcceptDragDropPayload(FixDragDropLabel).NativePtr != null;
|
||||
|
||||
private void DrawFixedDesignsTab()
|
||||
{
|
||||
private const string FixDragDropLabel = "##FixDragDrop";
|
||||
_newFixDesignGroup ??= Glamourer.FixedDesignManager.FixedDesigns.JobGroups[1];
|
||||
|
||||
private List<string>? _fullPathCache;
|
||||
private string _newFixCharacterName = string.Empty;
|
||||
private string _newFixDesignPath = string.Empty;
|
||||
private JobGroup? _newFixDesignGroup;
|
||||
private Design? _newFixDesign;
|
||||
private int _fixDragDropIdx = -1;
|
||||
|
||||
private static unsafe bool IsDropping()
|
||||
=> ImGui.AcceptDragDropPayload(FixDragDropLabel).NativePtr != null;
|
||||
|
||||
private void DrawFixedDesignsTab()
|
||||
using var tabItem = ImRaii.TabItem("Fixed Designs");
|
||||
if (!tabItem)
|
||||
{
|
||||
_newFixDesignGroup ??= _plugin.FixedDesigns.JobGroups[1];
|
||||
_fullPathCache = null;
|
||||
_newFixDesign = null;
|
||||
_newFixDesignPath = string.Empty;
|
||||
_newFixDesignGroup = Glamourer.FixedDesignManager.FixedDesigns.JobGroups[1];
|
||||
return;
|
||||
}
|
||||
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginTabItem("Fixed Designs"), ImGui.EndTabItem))
|
||||
{
|
||||
_fullPathCache = null;
|
||||
_newFixDesign = null;
|
||||
_newFixDesignPath = string.Empty;
|
||||
_newFixDesignGroup = _plugin.FixedDesigns.JobGroups[1];
|
||||
return;
|
||||
}
|
||||
_fullPathCache ??= Glamourer.FixedDesignManager.FixedDesigns.Data.Select(d => d.Design.FullName()).ToList();
|
||||
|
||||
_fullPathCache ??= _plugin.FixedDesigns.Data.Select(d => d.Design.FullName()).ToList();
|
||||
using var table = ImRaii.Table("##FixedTable", 4);
|
||||
var buttonWidth = 23.5f * ImGuiHelpers.GlobalScale;
|
||||
|
||||
raii.Begin(() => ImGui.BeginTable("##FixedTable", 4), ImGui.EndTable);
|
||||
ImGui.TableSetupColumn("##DeleteColumn", ImGuiTableColumnFlags.WidthFixed, 2 * buttonWidth);
|
||||
ImGui.TableSetupColumn("Character", ImGuiTableColumnFlags.WidthFixed, 200 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.TableSetupColumn("Jobs", ImGuiTableColumnFlags.WidthFixed, 175 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.TableSetupColumn("Design", ImGuiTableColumnFlags.WidthStretch);
|
||||
ImGui.TableHeadersRow();
|
||||
var xPos = 0f;
|
||||
|
||||
var buttonWidth = 23.5f * ImGuiHelpers.GlobalScale;
|
||||
|
||||
|
||||
ImGui.TableSetupColumn("##DeleteColumn", ImGuiTableColumnFlags.WidthFixed, 2 * buttonWidth);
|
||||
ImGui.TableSetupColumn("Character", ImGuiTableColumnFlags.WidthFixed, 200 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.TableSetupColumn("Jobs", ImGuiTableColumnFlags.WidthFixed, 175 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.TableSetupColumn("Design", ImGuiTableColumnFlags.WidthStretch);
|
||||
ImGui.TableHeadersRow();
|
||||
var xPos = 0f;
|
||||
for (var i = 0; i < _fullPathCache.Count; ++i)
|
||||
{
|
||||
var path = _fullPathCache[i];
|
||||
var name = _plugin.FixedDesigns.Data[i];
|
||||
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableNextColumn();
|
||||
raii.PushStyle(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing / 2);
|
||||
raii.PushFont(UiBuilder.IconFont);
|
||||
if (ImGui.Button($"{FontAwesomeIcon.Trash.ToIconChar()}##{i}"))
|
||||
{
|
||||
_fullPathCache.RemoveAt(i--);
|
||||
_plugin.FixedDesigns.Remove(name);
|
||||
continue;
|
||||
}
|
||||
|
||||
var tmp = name.Enabled;
|
||||
ImGui.SameLine();
|
||||
xPos = ImGui.GetCursorPosX();
|
||||
if (ImGui.Checkbox($"##Enabled{i}", ref tmp))
|
||||
if (tmp && _plugin.FixedDesigns.EnableDesign(name)
|
||||
|| !tmp && _plugin.FixedDesigns.DisableDesign(name))
|
||||
{
|
||||
Glamourer.Config.FixedDesigns[i].Enabled = tmp;
|
||||
Glamourer.Config.Save();
|
||||
}
|
||||
|
||||
raii.PopStyles();
|
||||
raii.PopFonts();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Selectable($"{name.Name}##Fix{i}");
|
||||
if (ImGui.BeginDragDropSource())
|
||||
{
|
||||
_fixDragDropIdx = i;
|
||||
ImGui.SetDragDropPayload("##FixDragDrop", IntPtr.Zero, 0);
|
||||
ImGui.Text($"Dragging {name.Name} ({path})...");
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
if (IsDropping() && _fixDragDropIdx >= 0)
|
||||
{
|
||||
var d = _plugin.FixedDesigns.Data[_fixDragDropIdx];
|
||||
_plugin.FixedDesigns.Move(d, i);
|
||||
var p = _fullPathCache[_fixDragDropIdx];
|
||||
_fullPathCache.RemoveAt(_fixDragDropIdx);
|
||||
_fullPathCache.Insert(i, p);
|
||||
_fixDragDropIdx = -1;
|
||||
}
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Text(_plugin.FixedDesigns.Data[i].Jobs.Name);
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Text(path);
|
||||
}
|
||||
using var style = new ImRaii.Style();
|
||||
using var font = new ImRaii.Font();
|
||||
for (var i = 0; i < _fullPathCache.Count; ++i)
|
||||
{
|
||||
var path = _fullPathCache[i];
|
||||
var name = Glamourer.FixedDesignManager.FixedDesigns.Data[i];
|
||||
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableNextColumn();
|
||||
raii.PushFont(UiBuilder.IconFont);
|
||||
|
||||
ImGui.SetCursorPosX(xPos);
|
||||
if (_newFixDesign == null || _newFixCharacterName == string.Empty)
|
||||
style.Push(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing / 2);
|
||||
font.Push(UiBuilder.IconFont);
|
||||
if (ImGui.Button($"{FontAwesomeIcon.Trash.ToIconChar()}##{i}"))
|
||||
{
|
||||
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix");
|
||||
raii.PopStyles();
|
||||
}
|
||||
else if (ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix"))
|
||||
{
|
||||
_fullPathCache.Add(_newFixDesignPath);
|
||||
_plugin.FixedDesigns.Add(_newFixCharacterName, _newFixDesign, _newFixDesignGroup.Value, false);
|
||||
_newFixCharacterName = string.Empty;
|
||||
_newFixDesignPath = string.Empty;
|
||||
_newFixDesign = null;
|
||||
_newFixDesignGroup = _plugin.FixedDesigns.JobGroups[1];
|
||||
_fullPathCache.RemoveAt(i--);
|
||||
Glamourer.FixedDesignManager.FixedDesigns.Remove(name);
|
||||
continue;
|
||||
}
|
||||
|
||||
raii.PopFonts();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth(200 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.InputTextWithHint("##NewFix", "Enter new Character", ref _newFixCharacterName, 32);
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
if (raii.Begin(() => ImGui.BeginCombo("##NewFixDesignGroup", _newFixDesignGroup.Value.Name), ImGui.EndCombo))
|
||||
{
|
||||
foreach (var (id, group) in _plugin.FixedDesigns.JobGroups)
|
||||
var tmp = name.Enabled;
|
||||
ImGui.SameLine();
|
||||
xPos = ImGui.GetCursorPosX();
|
||||
if (ImGui.Checkbox($"##Enabled{i}", ref tmp))
|
||||
if (tmp && Glamourer.FixedDesignManager.FixedDesigns.EnableDesign(name)
|
||||
|| !tmp && Glamourer.FixedDesignManager.FixedDesigns.DisableDesign(name))
|
||||
{
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
if (ImGui.Selectable($"{group.Name}##NewFixDesignGroup", group.Name == _newFixDesignGroup.Value.Name))
|
||||
_newFixDesignGroup = group;
|
||||
Glamourer.Config.FixedDesigns[i].Enabled = tmp;
|
||||
Glamourer.Config.Save();
|
||||
}
|
||||
raii.End();
|
||||
|
||||
style.Pop();
|
||||
font.Pop();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Selectable($"{name.Name}##Fix{i}");
|
||||
if (ImGui.BeginDragDropSource())
|
||||
{
|
||||
_fixDragDropIdx = i;
|
||||
ImGui.SetDragDropPayload("##FixDragDrop", IntPtr.Zero, 0);
|
||||
ImGui.Text($"Dragging {name.Name} ({path})...");
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
if (IsDropping() && _fixDragDropIdx >= 0)
|
||||
{
|
||||
var d = Glamourer.FixedDesignManager.FixedDesigns.Data[_fixDragDropIdx];
|
||||
Glamourer.FixedDesignManager.FixedDesigns.Move(d, i);
|
||||
var p = _fullPathCache[_fixDragDropIdx];
|
||||
_fullPathCache.RemoveAt(_fixDragDropIdx);
|
||||
_fullPathCache.Insert(i, p);
|
||||
_fixDragDropIdx = -1;
|
||||
}
|
||||
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
if (!raii.Begin(() => ImGui.BeginCombo("##NewFixPath", _newFixDesignPath), ImGui.EndCombo))
|
||||
return;
|
||||
ImGui.Text(Glamourer.FixedDesignManager.FixedDesigns.Data[i].Jobs.Name);
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.Text(path);
|
||||
}
|
||||
|
||||
foreach (var design in _plugin.Designs.FileSystem.Root.AllLeaves(SortMode.Lexicographical).Cast<Design>())
|
||||
ImGui.TableNextRow();
|
||||
ImGui.TableNextColumn();
|
||||
font.Push(UiBuilder.IconFont);
|
||||
|
||||
ImGui.SetCursorPosX(xPos);
|
||||
if (_newFixDesign == null || _newFixCharacterName == string.Empty)
|
||||
{
|
||||
style.Push(ImGuiStyleVar.Alpha, 0.5f);
|
||||
ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix");
|
||||
style.Pop();
|
||||
}
|
||||
else if (ImGui.Button($"{FontAwesomeIcon.Plus.ToIconChar()}##NewFix"))
|
||||
{
|
||||
_fullPathCache.Add(_newFixDesignPath);
|
||||
Glamourer.FixedDesignManager.FixedDesigns.Add(_newFixCharacterName, _newFixDesign, _newFixDesignGroup.Value, false);
|
||||
_newFixCharacterName = string.Empty;
|
||||
_newFixDesignPath = string.Empty;
|
||||
_newFixDesign = null;
|
||||
_newFixDesignGroup = Glamourer.FixedDesignManager.FixedDesigns.JobGroups[1];
|
||||
}
|
||||
|
||||
font.Pop();
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth(200 * ImGuiHelpers.GlobalScale);
|
||||
ImGui.InputTextWithHint("##NewFix", "Enter new Character", ref _newFixCharacterName, 32);
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
using var combo = ImRaii.Combo("##NewFixDesignGroup", _newFixDesignGroup.Value.Name);
|
||||
if (combo)
|
||||
foreach (var (id, group) in Glamourer.FixedDesignManager.FixedDesigns.JobGroups)
|
||||
{
|
||||
var fullName = design.FullName();
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
if (!ImGui.Selectable($"{fullName}##NewFixDesign", fullName == _newFixDesignPath))
|
||||
continue;
|
||||
|
||||
_newFixDesignPath = fullName;
|
||||
_newFixDesign = design;
|
||||
if (ImGui.Selectable($"{group.Name}##NewFixDesignGroup", group.Name == _newFixDesignGroup.Value.Name))
|
||||
_newFixDesignGroup = group;
|
||||
}
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
using var combo2 = ImRaii.Combo("##NewFixPath", _newFixDesignPath);
|
||||
if (!combo2)
|
||||
return;
|
||||
|
||||
foreach (var design in _plugin.Designs.FileSystem.Root.AllLeaves(SortMode.Lexicographical).Cast<Design>())
|
||||
{
|
||||
var fullName = design.FullName();
|
||||
ImGui.SetNextItemWidth(-1);
|
||||
if (!ImGui.Selectable($"{fullName}##NewFixDesign", fullName == _newFixDesignPath))
|
||||
continue;
|
||||
|
||||
_newFixDesignPath = fullName;
|
||||
_newFixDesign = design;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
using System.Linq;
|
||||
using Dalamud.Logging;
|
||||
using Glamourer.Customization;
|
||||
using Glamourer.Structs;
|
||||
using ImGuiNET;
|
||||
using Penumbra.GameData.Enums;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using System.Reflection;
|
|||
using ImGuiNET;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Glamourer.Structs;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2,74 +2,62 @@
|
|||
using Dalamud.Game.ClientState.Objects.Types;
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
internal partial class Interface
|
||||
{
|
||||
internal partial class Interface
|
||||
private static bool DrawCheckMark(string label, bool value, Action<bool> setter)
|
||||
{
|
||||
private static bool DrawCheckMark(string label, bool value, Action<bool> setter)
|
||||
var startValue = value;
|
||||
if (ImGui.Checkbox(label, ref startValue) && startValue != value)
|
||||
{
|
||||
var startValue = value;
|
||||
if (ImGui.Checkbox(label, ref startValue) && startValue != value)
|
||||
{
|
||||
setter(startValue);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
setter(startValue);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool DrawDisableButton(string label, bool disabled)
|
||||
{
|
||||
if (!disabled)
|
||||
return ImGui.Button(label);
|
||||
|
||||
using var raii = new ImGuiRaii();
|
||||
raii.PushStyle(ImGuiStyleVar.Alpha, 0.5f);
|
||||
ImGui.Button(label);
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool DrawMiscellaneous(CharacterSave save, Character? player)
|
||||
{
|
||||
var ret = false;
|
||||
if (!ImGui.CollapsingHeader("Miscellaneous"))
|
||||
return ret;
|
||||
|
||||
ret |= DrawCheckMark("Hat Visible", save.HatState, v =>
|
||||
{
|
||||
save.HatState = v;
|
||||
player?.SetHatVisible(v);
|
||||
});
|
||||
|
||||
ret |= DrawCheckMark("Weapon Visible", save.WeaponState, v =>
|
||||
{
|
||||
save.WeaponState = v;
|
||||
player?.SetWeaponHidden(!v);
|
||||
});
|
||||
|
||||
ret |= DrawCheckMark("Visor Toggled", save.VisorState, v =>
|
||||
{
|
||||
save.VisorState = v;
|
||||
player?.SetVisorToggled(v);
|
||||
});
|
||||
|
||||
ret |= DrawCheckMark("Is Wet", save.IsWet, v =>
|
||||
{
|
||||
save.IsWet = v;
|
||||
player?.SetWetness(v);
|
||||
});
|
||||
|
||||
var alpha = save.Alpha;
|
||||
if (ImGui.DragFloat("Alpha", ref alpha, 0.01f, 0f, 1f, "%.2f") && alpha != save.Alpha)
|
||||
{
|
||||
alpha = (float) Math.Round(alpha > 1 ? 1 : alpha < 0 ? 0 : alpha, 2);
|
||||
save.Alpha = alpha;
|
||||
ret = true;
|
||||
if (player != null)
|
||||
player.Alpha() = alpha;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool DrawMiscellaneous(CharacterSave save, Character? player)
|
||||
{
|
||||
var ret = false;
|
||||
if (!ImGui.CollapsingHeader("Miscellaneous"))
|
||||
return ret;
|
||||
|
||||
ret |= DrawCheckMark("Hat Visible", save.HatState, v =>
|
||||
{
|
||||
save.HatState = v;
|
||||
player?.SetHatVisible(v);
|
||||
});
|
||||
|
||||
ret |= DrawCheckMark("Weapon Visible", save.WeaponState, v =>
|
||||
{
|
||||
save.WeaponState = v;
|
||||
player?.SetWeaponHidden(!v);
|
||||
});
|
||||
|
||||
ret |= DrawCheckMark("Visor Toggled", save.VisorState, v =>
|
||||
{
|
||||
save.VisorState = v;
|
||||
player?.SetVisorToggled(v);
|
||||
});
|
||||
|
||||
ret |= DrawCheckMark("Is Wet", save.IsWet, v =>
|
||||
{
|
||||
save.IsWet = v;
|
||||
player?.SetWetness(v);
|
||||
});
|
||||
|
||||
var alpha = save.Alpha;
|
||||
if (ImGui.DragFloat("Alpha", ref alpha, 0.01f, 0f, 1f, "%.2f") && alpha != save.Alpha)
|
||||
{
|
||||
alpha = (float)Math.Round(alpha > 1 ? 1 : alpha < 0 ? 0 : alpha, 2);
|
||||
save.Alpha = alpha;
|
||||
ret = true;
|
||||
if (player != null)
|
||||
player.Alpha() = alpha;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,87 +2,86 @@
|
|||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using ImGuiNET;
|
||||
using OtterGui.Raii;
|
||||
|
||||
namespace Glamourer.Gui
|
||||
namespace Glamourer.Gui;
|
||||
|
||||
internal partial class Interface
|
||||
{
|
||||
internal partial class Interface
|
||||
private string? _currentRevertableName;
|
||||
private CharacterSave? _currentRevertable;
|
||||
|
||||
private void DrawRevertablesSelector()
|
||||
{
|
||||
private string? _currentRevertableName;
|
||||
private CharacterSave? _currentRevertable;
|
||||
|
||||
private void DrawRevertablesSelector()
|
||||
{
|
||||
ImGui.BeginGroup();
|
||||
DrawPlayerFilter();
|
||||
if (!ImGui.BeginChild("##playerSelector",
|
||||
ImGui.BeginGroup();
|
||||
DrawPlayerFilter();
|
||||
if (!ImGui.BeginChild("##playerSelector",
|
||||
new Vector2(SelectorWidth * ImGui.GetIO().FontGlobalScale, -ImGui.GetFrameHeight() - 1), true))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
ImGui.EndGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var (name, save) in Glamourer.RevertableDesigns.Saves)
|
||||
{
|
||||
if (name.ToLowerInvariant().Contains(_playerFilterLower) && ImGui.Selectable(name, name == _currentRevertableName))
|
||||
{
|
||||
_currentRevertableName = name;
|
||||
_currentRevertable = save;
|
||||
}
|
||||
}
|
||||
|
||||
using (var _ = new ImGuiRaii().PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
DrawSelectionButtons();
|
||||
{
|
||||
ImGui.EndChild();
|
||||
ImGui.EndGroup();
|
||||
return;
|
||||
}
|
||||
|
||||
private void DrawRevertablePanel()
|
||||
foreach (var (name, save) in Glamourer.RevertableDesigns.Saves)
|
||||
{
|
||||
using var group = ImGuiRaii.NewGroup();
|
||||
if (name.ToLowerInvariant().Contains(_playerFilterLower) && ImGui.Selectable(name, name == _currentRevertableName))
|
||||
{
|
||||
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
||||
using var raii = new ImGuiRaii()
|
||||
.PushColor(ImGuiCol.Text, GreenHeaderColor)
|
||||
.PushColor(ImGuiCol.Button, buttonColor)
|
||||
.PushColor(ImGuiCol.ButtonHovered, buttonColor)
|
||||
.PushColor(ImGuiCol.ButtonActive, buttonColor)
|
||||
.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.PushStyle(ImGuiStyleVar.FrameRounding, 0);
|
||||
ImGui.Button($"{_currentRevertableName}##playerHeader", -Vector2.UnitX * 0.0001f);
|
||||
_currentRevertableName = name;
|
||||
_currentRevertable = save;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ImGui.BeginChild("##revertableData", -Vector2.One, true))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
return;
|
||||
}
|
||||
|
||||
var save = _currentRevertable!.Copy();
|
||||
DrawCustomization(ref save.Customizations);
|
||||
DrawEquip(save.Equipment);
|
||||
DrawMiscellaneous(save, null);
|
||||
|
||||
using (var _ = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DrawRevertablesTab()
|
||||
DrawSelectionButtons();
|
||||
ImGui.EndGroup();
|
||||
}
|
||||
|
||||
private void DrawRevertablePanel()
|
||||
{
|
||||
using var group = ImRaii.Group();
|
||||
{
|
||||
using var raii = new ImGuiRaii();
|
||||
if (!raii.Begin(() => ImGui.BeginTabItem("Revertables"), ImGui.EndTabItem))
|
||||
return;
|
||||
|
||||
DrawRevertablesSelector();
|
||||
|
||||
if (_currentRevertableName == null)
|
||||
return;
|
||||
|
||||
ImGui.SameLine();
|
||||
DrawRevertablePanel();
|
||||
var buttonColor = ImGui.GetColorU32(ImGuiCol.FrameBg);
|
||||
using var color = ImRaii.PushColor(ImGuiCol.Text, GreenHeaderColor)
|
||||
.Push(ImGuiCol.Button, buttonColor)
|
||||
.Push(ImGuiCol.ButtonHovered, buttonColor)
|
||||
.Push(ImGuiCol.ButtonActive, buttonColor);
|
||||
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero)
|
||||
.Push(ImGuiStyleVar.FrameRounding, 0);
|
||||
ImGui.Button($"{_currentRevertableName}##playerHeader", -Vector2.UnitX * 0.0001f);
|
||||
}
|
||||
|
||||
if (!ImGui.BeginChild("##revertableData", -Vector2.One, true))
|
||||
{
|
||||
ImGui.EndChild();
|
||||
return;
|
||||
}
|
||||
|
||||
var save = _currentRevertable!.Copy();
|
||||
DrawCustomization(ref save.Customizations);
|
||||
DrawEquip(save.Equipment);
|
||||
DrawMiscellaneous(save, null);
|
||||
|
||||
ImGui.EndChild();
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private void DrawRevertablesTab()
|
||||
{
|
||||
using var tabItem = ImRaii.TabItem("Revertables");
|
||||
if (!tabItem)
|
||||
return;
|
||||
|
||||
DrawRevertablesSelector();
|
||||
|
||||
if (_currentRevertableName == null)
|
||||
return;
|
||||
|
||||
ImGui.SameLine();
|
||||
DrawRevertablePanel();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue