Change Wetness after creating draw objects.

This commit is contained in:
Ottermandias 2023-09-28 21:38:09 +02:00
parent dab8af0f5a
commit 13f383432d

View file

@ -628,5 +628,6 @@ public class StateListener : IDisposable
_applier.ChangeHatState(new ActorData(gameObject, _creatingIdentifier.ToName()), _creatingState.ModelData.IsHatVisible()); _applier.ChangeHatState(new ActorData(gameObject, _creatingIdentifier.ToName()), _creatingState.ModelData.IsHatVisible());
_applier.ChangeWeaponState(new ActorData(gameObject, _creatingIdentifier.ToName()), _creatingState.ModelData.IsWeaponVisible()); _applier.ChangeWeaponState(new ActorData(gameObject, _creatingIdentifier.ToName()), _creatingState.ModelData.IsWeaponVisible());
_applier.ChangeWetness(new ActorData(gameObject, _creatingIdentifier.ToName()), _creatingState.ModelData.IsWet());
} }
} }