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MouseWheels are pretty great.
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commit
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22 changed files with 250 additions and 88 deletions
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@ -10,7 +10,7 @@ using Penumbra.GameData.Structs;
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namespace Glamourer.Gui.Equipment;
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public sealed class GlamourerColorCombo(float _comboWidth, DictStain _stains, FavoriteManager _favorites)
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: FilterComboColors(_comboWidth, CreateFunc(_stains, _favorites), Glamourer.Log)
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: FilterComboColors(_comboWidth, MouseWheelType.Unmodified, CreateFunc(_stains, _favorites), Glamourer.Log)
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{
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protected override bool DrawSelectable(int globalIdx, bool selected)
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{
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@ -36,6 +36,9 @@ public sealed class GlamourerColorCombo(float _comboWidth, DictStain _stains, Fa
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return base.DrawSelectable(globalIdx, selected);
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}
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public override bool Draw(string label, uint color, string name, bool found, bool gloss, float previewWidth)
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=> base.Draw(label, color, name, found, gloss, previewWidth);
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private static Func<IReadOnlyList<KeyValuePair<byte, (string Name, uint Color, bool Gloss)>>> CreateFunc(DictStain stains,
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FavoriteManager favorites)
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=> () => stains.Select(kvp => (kvp, favorites.Contains(kvp.Key))).OrderBy(p => !p.Item2).Select(p => p.kvp)
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@ -24,7 +24,7 @@ public sealed class ItemCombo : FilterComboCache<EquipItem>
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public Variant CustomVariant { get; private set; }
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public ItemCombo(IDataManager gameData, ItemManager items, EquipSlot slot, Logger log, FavoriteManager favorites)
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: base(() => GetItems(favorites, items, slot), log)
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: base(() => GetItems(favorites, items, slot), MouseWheelType.Unmodified, log)
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{
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_favorites = favorites;
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Label = GetLabel(gameData, slot);
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@ -17,7 +17,7 @@ public sealed class WeaponCombo : FilterComboCache<EquipItem>
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private float _innerWidth;
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public WeaponCombo(ItemManager items, FullEquipType type, Logger log)
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: base(() => GetWeapons(items, type), log)
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: base(() => GetWeapons(items, type), MouseWheelType.Unmodified, log)
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{
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Label = GetLabel(type);
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SearchByParts = true;
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