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Fix weapon changing in designs not working right.
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1 changed files with 1 additions and 1 deletions
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@ -28,7 +28,7 @@ public ref struct EquipDrawData(EquipSlot slot, in DesignData designData)
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public static EquipDrawData FromDesign(DesignManager manager, Design design, EquipSlot slot)
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public static EquipDrawData FromDesign(DesignManager manager, Design design, EquipSlot slot)
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=> new(slot, design.DesignData)
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=> new(slot, design.DesignData)
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{
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{
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ItemSetter = i => manager.ChangeEquip(design, slot, i),
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ItemSetter = slot.IsEquipmentPiece() ? i => manager.ChangeEquip(design, slot, i) : i => manager.ChangeWeapon(design, slot, i),
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StainSetter = i => manager.ChangeStain(design, slot, i),
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StainSetter = i => manager.ChangeStain(design, slot, i),
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ApplySetter = b => manager.ChangeApplyEquip(design, slot, b),
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ApplySetter = b => manager.ChangeApplyEquip(design, slot, b),
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ApplyStainSetter = b => manager.ChangeApplyStain(design, slot, b),
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ApplyStainSetter = b => manager.ChangeApplyStain(design, slot, b),
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