This commit is contained in:
Ottermandias 2023-10-07 15:56:08 +02:00
parent 36d90e7a87
commit 3cedd22690

View file

@ -19,6 +19,7 @@ public class GlamourerChangelog
Add1_0_0_3(Changelog); Add1_0_0_3(Changelog);
Add1_0_0_6(Changelog); Add1_0_0_6(Changelog);
Add1_0_1_1(Changelog); Add1_0_1_1(Changelog);
Add1_0_2_0(Changelog);
} }
private (int, ChangeLogDisplayType) ConfigData() private (int, ChangeLogDisplayType) ConfigData()
@ -31,6 +32,22 @@ public class GlamourerChangelog
_config.Save(); _config.Save();
} }
private static void Add1_0_2_0(Changelog log)
=> log.NextVersion("Version 1.0.2.0")
.RegisterHighlight("Added option to favorite items so they appear first in the item selection combos.")
.RegisterEntry(
"The reordering in the combo only happens after closing and opening it again so items do not vanish from view when you (un)favor them.",
1)
.RegisterEntry("Favored items also get a highlighting border in the overview panels of the unlocks tab, but do not reorder those.",
1)
.RegisterEntry("In the details panel of the unlocks tab items can be sorted and filtered on favorites.", 1)
.RegisterEntry("Added drag & drop support to drag an automated design into a different automated design set.")
.RegisterEntry("This will remove said design from your current set and add it to the dragged-on set at the end.", 1)
.RegisterEntry("Fixed ONE issue with hat visibility state. There are probably more. This is weird.")
.RegisterEntry("Fixed minion placement for transformed Lalafell again.")
.RegisterEntry("Fixed job flag filtering in detailed unlocks.")
.RegisterEntry("Worked around a bug in the game's code breaking certain Monk Fist Weapons again... thanks SE.");
private static void Add1_0_1_1(Changelog log) private static void Add1_0_1_1(Changelog log)
=> log.NextVersion("Version 1.0.1.1") => log.NextVersion("Version 1.0.1.1")
.RegisterImportant( .RegisterImportant(