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1.0.2.0
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1 changed files with 17 additions and 0 deletions
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@ -19,6 +19,7 @@ public class GlamourerChangelog
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Add1_0_0_3(Changelog);
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Add1_0_0_3(Changelog);
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Add1_0_0_6(Changelog);
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Add1_0_0_6(Changelog);
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Add1_0_1_1(Changelog);
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Add1_0_1_1(Changelog);
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Add1_0_2_0(Changelog);
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}
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}
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private (int, ChangeLogDisplayType) ConfigData()
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private (int, ChangeLogDisplayType) ConfigData()
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@ -31,6 +32,22 @@ public class GlamourerChangelog
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_config.Save();
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_config.Save();
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}
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}
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private static void Add1_0_2_0(Changelog log)
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=> log.NextVersion("Version 1.0.2.0")
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.RegisterHighlight("Added option to favorite items so they appear first in the item selection combos.")
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.RegisterEntry(
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"The reordering in the combo only happens after closing and opening it again so items do not vanish from view when you (un)favor them.",
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1)
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.RegisterEntry("Favored items also get a highlighting border in the overview panels of the unlocks tab, but do not reorder those.",
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1)
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.RegisterEntry("In the details panel of the unlocks tab items can be sorted and filtered on favorites.", 1)
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.RegisterEntry("Added drag & drop support to drag an automated design into a different automated design set.")
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.RegisterEntry("This will remove said design from your current set and add it to the dragged-on set at the end.", 1)
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.RegisterEntry("Fixed ONE issue with hat visibility state. There are probably more. This is weird.")
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.RegisterEntry("Fixed minion placement for transformed Lalafell again.")
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.RegisterEntry("Fixed job flag filtering in detailed unlocks.")
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.RegisterEntry("Worked around a bug in the game's code breaking certain Monk Fist Weapons again... thanks SE.");
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private static void Add1_0_1_1(Changelog log)
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private static void Add1_0_1_1(Changelog log)
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=> log.NextVersion("Version 1.0.1.1")
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=> log.NextVersion("Version 1.0.1.1")
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.RegisterImportant(
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.RegisterImportant(
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