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Maybe fix weapon behavior with multiple restricted designs with identical weapon types.
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12 changed files with 104 additions and 38 deletions
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@ -2,6 +2,7 @@
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using Glamourer.Interop.Material;
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using Glamourer.State;
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using Newtonsoft.Json.Linq;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Designs.Special;
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@ -28,9 +29,9 @@ public class RevertDesign : IDesignStandIn
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public StateSource AssociatedSource()
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=> StateSource.Game;
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public IEnumerable<(IDesignStandIn Design, ApplicationType Flags)> AllLinks
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public IEnumerable<(IDesignStandIn Design, ApplicationType Flags, JobFlag Jobs)> AllLinks
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{
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get { yield return (this, ApplicationType.All); }
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get { yield return (this, ApplicationType.All, JobFlag.All); }
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}
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public void AddData(JObject jObj)
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