Use known models without items for unknowns in identification.

This commit is contained in:
Ottermandias 2023-07-24 02:16:12 +02:00
parent f159c2f389
commit 463f4da7ab

View file

@ -163,9 +163,9 @@ public class ItemManager : IDisposable
if (itemId > uint.MaxValue)
{
var id = (SetId)(itemId & ushort.MaxValue);
var variant = (byte)(itemId >> 32);
item = new EquipItem($"Unknown ({id}-{variant})", 0, 0, id, 0, variant, slot.ToEquipType());
var id = (SetId)(itemId & ushort.MaxValue);
var variant = (byte)(itemId >> 32);
item = Identify(slot, id, variant);
return allowUnknown ? string.Empty : $"The item {itemId} yields an unknown item.";
}