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Set Apply Wetness true on migration.
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parent
a8897d7325
commit
4abc509102
2 changed files with 2 additions and 2 deletions
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@ -412,7 +412,7 @@ public class DesignBase
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SetApplyHatVisible(applyHat);
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SetApplyHatVisible(applyHat);
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SetApplyVisorToggle(applyVisor);
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SetApplyVisorToggle(applyVisor);
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SetApplyWeaponVisible(applyWeapon);
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SetApplyWeaponVisible(applyWeapon);
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SetApplyWetness(DesignData.IsWet());
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SetApplyWetness(true);
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@ -62,7 +62,7 @@ public class DesignConverter
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design.SetApplyHatVisible(design.DoApplyEquip(EquipSlot.Head));
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design.SetApplyHatVisible(design.DoApplyEquip(EquipSlot.Head));
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design.SetApplyVisorToggle(design.DoApplyEquip(EquipSlot.Head));
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design.SetApplyVisorToggle(design.DoApplyEquip(EquipSlot.Head));
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design.SetApplyWeaponVisible(design.DoApplyEquip(EquipSlot.MainHand) || design.DoApplyEquip(EquipSlot.OffHand));
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design.SetApplyWeaponVisible(design.DoApplyEquip(EquipSlot.MainHand) || design.DoApplyEquip(EquipSlot.OffHand));
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design.SetApplyWetness(design.DesignData.IsWet());
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design.SetApplyWetness(true);
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design.DesignData = state.ModelData;
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design.DesignData = state.ModelData;
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return design;
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return design;
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}
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}
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