Set Apply Wetness true on migration.

This commit is contained in:
Ottermandias 2023-09-24 15:29:36 +02:00
parent a8897d7325
commit 4abc509102
2 changed files with 2 additions and 2 deletions

View file

@ -412,7 +412,7 @@ public class DesignBase
SetApplyHatVisible(applyHat); SetApplyHatVisible(applyHat);
SetApplyVisorToggle(applyVisor); SetApplyVisorToggle(applyVisor);
SetApplyWeaponVisible(applyWeapon); SetApplyWeaponVisible(applyWeapon);
SetApplyWetness(DesignData.IsWet()); SetApplyWetness(true);
} }
catch (Exception ex) catch (Exception ex)
{ {

View file

@ -62,7 +62,7 @@ public class DesignConverter
design.SetApplyHatVisible(design.DoApplyEquip(EquipSlot.Head)); design.SetApplyHatVisible(design.DoApplyEquip(EquipSlot.Head));
design.SetApplyVisorToggle(design.DoApplyEquip(EquipSlot.Head)); design.SetApplyVisorToggle(design.DoApplyEquip(EquipSlot.Head));
design.SetApplyWeaponVisible(design.DoApplyEquip(EquipSlot.MainHand) || design.DoApplyEquip(EquipSlot.OffHand)); design.SetApplyWeaponVisible(design.DoApplyEquip(EquipSlot.MainHand) || design.DoApplyEquip(EquipSlot.OffHand));
design.SetApplyWetness(design.DesignData.IsWet()); design.SetApplyWetness(true);
design.DesignData = state.ModelData; design.DesignData = state.ModelData;
return design; return design;
} }