use the last matching game object instead of the first for advanced dyes, specifically highlighting.

This commit is contained in:
Ottermandias 2024-06-01 19:02:01 +02:00
parent 67acdd2d13
commit 4c32ca6e63

View file

@ -167,7 +167,7 @@ public class ActorPanel
DrawHumanPanel(); DrawHumanPanel();
else else
DrawMonsterPanel(); DrawMonsterPanel();
_advancedDyes.Draw(_actor, _state); _advancedDyes.Draw(_data.Objects.Last(), _state);
} }
private void DrawHumanPanel() private void DrawHumanPanel()