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use the last matching game object instead of the first for advanced dyes, specifically highlighting.
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1 changed files with 1 additions and 1 deletions
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@ -167,7 +167,7 @@ public class ActorPanel
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DrawHumanPanel();
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DrawHumanPanel();
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else
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else
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DrawMonsterPanel();
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DrawMonsterPanel();
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_advancedDyes.Draw(_actor, _state);
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_advancedDyes.Draw(_data.Objects.Last(), _state);
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}
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}
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private void DrawHumanPanel()
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private void DrawHumanPanel()
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