use the last matching game object instead of the first for advanced dyes, specifically highlighting.

This commit is contained in:
Ottermandias 2024-06-01 19:02:01 +02:00
parent 67acdd2d13
commit 4c32ca6e63

View file

@ -167,7 +167,7 @@ public class ActorPanel
DrawHumanPanel();
else
DrawMonsterPanel();
_advancedDyes.Draw(_actor, _state);
_advancedDyes.Draw(_data.Objects.Last(), _state);
}
private void DrawHumanPanel()