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Meh
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@ -414,8 +414,6 @@ public class StateListener : IDisposable
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// Use current model data.
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// Use current model data.
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// Transformed also handles invisible hat state.
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// Transformed also handles invisible hat state.
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case UpdateState.NoChange:
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case UpdateState.NoChange:
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armor = state.ModelData.ArmorWithState(slot);
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break;
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case UpdateState.Transformed when slot is EquipSlot.Head && armor.Value is 0:
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case UpdateState.Transformed when slot is EquipSlot.Head && armor.Value is 0:
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armor = state.ModelData.ArmorWithState(slot);
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armor = state.ModelData.ArmorWithState(slot);
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break;
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break;
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