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Some changes for codes.
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parent
68bffba3cd
commit
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1 changed files with 18 additions and 10 deletions
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@ -105,14 +105,15 @@ public unsafe class FunModule : IDisposable
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return;
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return;
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}
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}
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switch (_codes.Masked(CodeService.FullCodes))
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if (actor.Index < ObjectIndex.CutsceneStart)
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{
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switch (_codes.Masked(CodeService.FullCodes))
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case CodeService.CodeFlag.Face:
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{
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case CodeService.CodeFlag.Manderville:
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case CodeService.CodeFlag.Face when actor.Index != 0:
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case CodeService.CodeFlag.Smiles:
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case CodeService.CodeFlag.Smiles:
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KeepOldArmor(actor, slot, ref armor);
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case CodeService.CodeFlag.Manderville:
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return;
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KeepOldArmor(actor, slot, ref armor);
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}
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return;
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}
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if (_codes.Enabled(CodeService.CodeFlag.Crown)
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if (_codes.Enabled(CodeService.CodeFlag.Crown)
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&& actor.OnlineStatus is OnlineStatus.PvEMentor or OnlineStatus.PvPMentor or OnlineStatus.TradeMentor
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&& actor.OnlineStatus is OnlineStatus.PvEMentor or OnlineStatus.PvPMentor or OnlineStatus.TradeMentor
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@ -170,6 +171,7 @@ public unsafe class FunModule : IDisposable
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private static readonly PrioritizedList<NpcId> MandervilleMale = new
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private static readonly PrioritizedList<NpcId> MandervilleMale = new
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(
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(
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//(0000000, 400), // Nothing
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(1008264, 30), // Hildi
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(1008264, 30), // Hildi
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(1008731, 10), // Hildi, slightly damaged
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(1008731, 10), // Hildi, slightly damaged
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(1011668, 3), // Zombi
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(1011668, 3), // Zombi
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@ -187,6 +189,7 @@ public unsafe class FunModule : IDisposable
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private static readonly PrioritizedList<NpcId> MandervilleFemale = new
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private static readonly PrioritizedList<NpcId> MandervilleFemale = new
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(
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(
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//(0000000, 400), // Nothing
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(1025669, 5), // Hildi, Geisha
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(1025669, 5), // Hildi, Geisha
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(1025670, 2), // Hildi, makeup, black
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(1025670, 2), // Hildi, makeup, black
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(1042477, 2), // Hildi, makeup, white
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(1042477, 2), // Hildi, makeup, white
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@ -210,6 +213,7 @@ public unsafe class FunModule : IDisposable
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private static readonly PrioritizedList<NpcId> FaceMale = new
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private static readonly PrioritizedList<NpcId> FaceMale = new
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(
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(
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//(0000000, 700), // Nothing
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(1016136, 35), // Gerolt
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(1016136, 35), // Gerolt
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(1032667, 2), // Gerolt, Suit
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(1032667, 2), // Gerolt, Suit
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(1030519, 35), // Grenoldt
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(1030519, 35), // Grenoldt
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@ -220,6 +224,7 @@ public unsafe class FunModule : IDisposable
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private static readonly PrioritizedList<NpcId> FaceFemale = new
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private static readonly PrioritizedList<NpcId> FaceFemale = new
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(
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(
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//(0000000, 400), // Nothing
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(1013713, 10), // Rowena, Togi
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(1013713, 10), // Rowena, Togi
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(1018496, 30), // Rowena, Poncho
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(1018496, 30), // Rowena, Poncho
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(1032668, 2), // Rowena, Gown
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(1032668, 2), // Rowena, Gown
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@ -232,13 +237,16 @@ public unsafe class FunModule : IDisposable
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private bool ApplyFullCode(Actor actor, Span<CharacterArmor> armor, ref CustomizeArray customize)
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private bool ApplyFullCode(Actor actor, Span<CharacterArmor> armor, ref CustomizeArray customize)
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{
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{
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if (actor.Index >= ObjectIndex.CutsceneStart)
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return false;
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var id = _codes.Masked(CodeService.FullCodes) switch
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var id = _codes.Masked(CodeService.FullCodes) switch
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{
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{
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CodeService.CodeFlag.Face when customize.Gender is Gender.Female && actor.Index != 0 => FaceFemale.GetRandom(_rng),
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CodeService.CodeFlag.Face when customize.Gender is Gender.Female && actor.Index != 0 => FaceFemale.GetRandom(_rng),
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CodeService.CodeFlag.Face when actor.Index != 0 => FaceFemale.GetRandom(_rng),
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CodeService.CodeFlag.Face when actor.Index != 0 => FaceMale.GetRandom(_rng),
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CodeService.CodeFlag.Smiles => Smile.GetRandom(_rng),
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CodeService.CodeFlag.Smiles => Smile.GetRandom(_rng),
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CodeService.CodeFlag.Manderville when customize.Gender is Gender.Female => MandervilleFemale.GetRandom(_rng),
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CodeService.CodeFlag.Manderville when customize.Gender is Gender.Female => MandervilleFemale.GetRandom(_rng),
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CodeService.CodeFlag.Manderville => MandervilleMale.GetRandom(_rng),
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CodeService.CodeFlag.Manderville => MandervilleMale.GetRandom(_rng),
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_ => (NpcId)0,
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_ => (NpcId)0,
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};
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};
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