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https://github.com/Ottermandias/Glamourer.git
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Fix scaling stuff.
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4ac062fdc5
commit
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1 changed files with 29 additions and 36 deletions
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@ -2,12 +2,12 @@
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using Dalamud.Hooking;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using Glamourer.Interop.Structs;
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using Character = FFXIVClientStructs.FFXIV.Client.Game.Character.Character;
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namespace Glamourer.Interop;
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// TODO: Use clientstructs sigs.
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// TODO: Use client structs sigs.
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public unsafe class ScalingService : IDisposable
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{
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public ScalingService()
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@ -33,54 +33,47 @@ public unsafe class ScalingService : IDisposable
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private readonly Hook<SetupOrnament> _setupOrnamentHook = null!;
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[Signature("E8 ?? ?? ?? ?? 48 85 C0 48 0F 45 F8")]
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private readonly delegate* unmanaged<Ornament*, Character*> GetParentGameObject = null!;
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private readonly delegate* unmanaged<Ornament*, Character*> _getParentGameObject = null!;
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private void SetupMountDetour(Character.MountContainer* container, short mountId, uint unk1, uint unk2, uint unk3, byte unk4)
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{
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var oldRace = container->OwnerObject->Character.DrawData.CustomizeData.Race;
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var oldSex = container->OwnerObject->Character.DrawData.CustomizeData.Sex;
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var oldClan = container->OwnerObject->Character.DrawData.CustomizeData.Clan;
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var drawObject = container->OwnerObject->Character.GameObject.DrawObject;
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if (drawObject != null
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&& drawObject->Object.GetObjectType() is ObjectType.CharacterBase
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&& ((CharacterBase*)drawObject)->GetModelType() is CharacterBase.ModelType.Human)
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{
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container->OwnerObject->Character.DrawData.CustomizeData.Race = ((Human*)drawObject)->Customize.Race;
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container->OwnerObject->Character.DrawData.CustomizeData.Sex = ((Human*)drawObject)->Customize.Sex;
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container->OwnerObject->Character.DrawData.CustomizeData.Clan = ((Human*)drawObject)->Customize.Clan;
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}
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var (race, clan, gender) = GetRelevantCustomize(&container->OwnerObject->Character);
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SetCustomize(&container->OwnerObject->Character, container->OwnerObject->Character.GameObject.DrawObject);
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_setupMountHook.Original(container, mountId, unk1, unk2, unk3, unk4);
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container->OwnerObject->Character.DrawData.CustomizeData.Race = oldRace;
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container->OwnerObject->Character.DrawData.CustomizeData.Sex = oldSex;
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container->OwnerObject->Character.DrawData.CustomizeData.Clan = oldClan;
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SetCustomize(&container->OwnerObject->Character, race, clan, gender);
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}
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private void SetupOrnamentDetour(Ornament* ornament, uint* unk1, float* unk2)
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{
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var character = GetParentGameObject(ornament);
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var character = _getParentGameObject(ornament);
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if (character == null)
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{
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_setupOrnamentHook.Original(ornament, unk1, unk2);
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return;
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}
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var oldRace = character->DrawData.CustomizeData.Race;
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var oldSex = character->DrawData.CustomizeData.Sex;
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var oldClan = character->DrawData.CustomizeData.Clan;
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var drawObject = character->GameObject.DrawObject;
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if (drawObject != null
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&& drawObject->Object.GetObjectType() is ObjectType.CharacterBase
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&& ((CharacterBase*)drawObject)->GetModelType() is CharacterBase.ModelType.Human)
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{
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character->DrawData.CustomizeData.Race = ((Human*)drawObject)->Customize.Race;
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character->DrawData.CustomizeData.Sex = ((Human*)drawObject)->Customize.Sex;
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character->DrawData.CustomizeData.Clan = ((Human*)drawObject)->Customize.Clan;
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}
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var (race, clan, gender) = GetRelevantCustomize(character);
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SetCustomize(character, character->GameObject.DrawObject);
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_setupOrnamentHook.Original(ornament, unk1, unk2);
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character->DrawData.CustomizeData.Race = oldRace;
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character->DrawData.CustomizeData.Sex = oldSex;
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character->DrawData.CustomizeData.Clan = oldClan;
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SetCustomize(character, race, clan, gender);
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}
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/// <summary> We do not change the Customize gender because the functions use the GetGender() vfunc, which uses the game objects gender value. </summary>
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private static (byte Race, byte Clan, byte Gender) GetRelevantCustomize(Character* character)
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=> (character->DrawData.CustomizeData.Race, character->DrawData.CustomizeData.Clan, character->GameObject.Gender);
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private static void SetCustomize(Character* character, Model model)
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{
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if (!model.IsHuman)
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return;
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SetCustomize(character, model.AsHuman->Customize.Race, model.AsHuman->Customize.Clan, model.AsHuman->Customize.Sex);
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}
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private static void SetCustomize(Character* character, byte race, byte clan, byte gender)
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{
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character->DrawData.CustomizeData.Race = race;
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character->DrawData.CustomizeData.Clan = clan;
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character->GameObject.Gender = gender;
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}
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}
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