mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
79 lines
3.3 KiB
C#
79 lines
3.3 KiB
C#
using System;
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using Dalamud.Hooking;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using Glamourer.Interop.Structs;
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using Character = FFXIVClientStructs.FFXIV.Client.Game.Character.Character;
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namespace Glamourer.Interop;
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// TODO: Use client structs sigs.
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public unsafe class ScalingService : IDisposable
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{
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public ScalingService()
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{
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SignatureHelper.Initialise(this);
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_setupMountHook.Enable();
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_setupOrnamentHook.Enable();
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}
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public void Dispose()
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{
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_setupMountHook.Dispose();
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_setupOrnamentHook.Dispose();
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}
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private delegate void SetupMount(Character.MountContainer* container, short mountId, uint unk1, uint unk2, uint unk3, byte unk4);
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private delegate void SetupOrnament(Ornament* ornament, uint* unk1, float* unk2);
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[Signature("E8 ?? ?? ?? ?? 48 8B 43 ?? 80 B8 ?? ?? ?? ?? ?? 74 ?? 0F B6 90", DetourName = nameof(SetupMountDetour))]
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private readonly Hook<SetupMount> _setupMountHook = null!;
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[Signature("48 89 5C 24 ?? 41 54 41 56 41 57 48 83 EC ?? 4D 8B F8", DetourName = nameof(SetupOrnamentDetour))]
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private readonly Hook<SetupOrnament> _setupOrnamentHook = null!;
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[Signature("E8 ?? ?? ?? ?? 48 85 C0 48 0F 45 F8")]
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private readonly delegate* unmanaged<Ornament*, Character*> _getParentGameObject = null!;
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private void SetupMountDetour(Character.MountContainer* container, short mountId, uint unk1, uint unk2, uint unk3, byte unk4)
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{
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var (race, clan, gender) = GetRelevantCustomize(&container->OwnerObject->Character);
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SetCustomize(&container->OwnerObject->Character, container->OwnerObject->Character.GameObject.DrawObject);
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_setupMountHook.Original(container, mountId, unk1, unk2, unk3, unk4);
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SetCustomize(&container->OwnerObject->Character, race, clan, gender);
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}
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private void SetupOrnamentDetour(Ornament* ornament, uint* unk1, float* unk2)
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{
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var character = _getParentGameObject(ornament);
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if (character == null)
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{
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_setupOrnamentHook.Original(ornament, unk1, unk2);
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return;
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}
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var (race, clan, gender) = GetRelevantCustomize(character);
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SetCustomize(character, character->GameObject.DrawObject);
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_setupOrnamentHook.Original(ornament, unk1, unk2);
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SetCustomize(character, race, clan, gender);
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}
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/// <summary> We do not change the Customize gender because the functions use the GetGender() vfunc, which uses the game objects gender value. </summary>
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private static (byte Race, byte Clan, byte Gender) GetRelevantCustomize(Character* character)
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=> (character->DrawData.CustomizeData.Race, character->DrawData.CustomizeData.Clan, character->GameObject.Gender);
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private static void SetCustomize(Character* character, Model model)
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{
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if (!model.IsHuman)
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return;
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SetCustomize(character, model.AsHuman->Customize.Race, model.AsHuman->Customize.Clan, model.AsHuman->Customize.Sex);
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}
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private static void SetCustomize(Character* character, byte race, byte clan, byte gender)
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{
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character->DrawData.CustomizeData.Race = race;
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character->DrawData.CustomizeData.Clan = clan;
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character->GameObject.Gender = gender;
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}
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}
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