Fix stain issue with gearsets.

This commit is contained in:
Ottermandias 2023-10-09 14:18:30 +02:00
parent 40bb446d02
commit 977fc059c4

View file

@ -264,6 +264,7 @@ public class StateListener : IDisposable
if (current.Value == changed.Value && state[slot, false] is not StateChanged.Source.Fixed and not StateChanged.Source.Ipc) if (current.Value == changed.Value && state[slot, false] is not StateChanged.Source.Fixed and not StateChanged.Source.Ipc)
{ {
_manager.ChangeItem(state, slot, currentItem, StateChanged.Source.Game); _manager.ChangeItem(state, slot, currentItem, StateChanged.Source.Game);
_manager.ChangeStain(state, slot, current.Stain, StateChanged.Source.Game);
switch (slot) switch (slot)
{ {
case EquipSlot.MainHand: case EquipSlot.MainHand: