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Fix stain issue with gearsets.
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1 changed files with 1 additions and 0 deletions
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@ -264,6 +264,7 @@ public class StateListener : IDisposable
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if (current.Value == changed.Value && state[slot, false] is not StateChanged.Source.Fixed and not StateChanged.Source.Ipc)
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if (current.Value == changed.Value && state[slot, false] is not StateChanged.Source.Fixed and not StateChanged.Source.Ipc)
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{
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{
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_manager.ChangeItem(state, slot, currentItem, StateChanged.Source.Game);
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_manager.ChangeItem(state, slot, currentItem, StateChanged.Source.Game);
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_manager.ChangeStain(state, slot, current.Stain, StateChanged.Source.Game);
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switch (slot)
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switch (slot)
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{
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{
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case EquipSlot.MainHand:
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case EquipSlot.MainHand:
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