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Update for new ActorObjectManager.
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parent
8fe0ac8195
commit
c0ad4aab51
38 changed files with 273 additions and 578 deletions
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@ -17,7 +17,6 @@ using Penumbra.GameData.Actors;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Structs;
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using ObjectManager = Glamourer.Interop.ObjectManager;
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namespace Glamourer.Services;
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@ -26,24 +25,24 @@ public class CommandService : IDisposable, IApiService
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private const string MainCommandString = "/glamourer";
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private const string ApplyCommandString = "/glamour";
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private readonly ICommandManager _commands;
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private readonly MainWindow _mainWindow;
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private readonly IChatGui _chat;
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private readonly ActorManager _actors;
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private readonly ObjectManager _objects;
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private readonly StateManager _stateManager;
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private readonly AutoDesignApplier _autoDesignApplier;
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private readonly AutoDesignManager _autoDesignManager;
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private readonly Configuration _config;
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private readonly ModSettingApplier _modApplier;
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private readonly ItemManager _items;
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private readonly CustomizeService _customizeService;
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private readonly DesignManager _designManager;
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private readonly DesignConverter _converter;
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private readonly DesignResolver _resolver;
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private readonly PenumbraService _penumbra;
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private readonly ICommandManager _commands;
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private readonly MainWindow _mainWindow;
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private readonly IChatGui _chat;
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private readonly ActorManager _actors;
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private readonly ActorObjectManager _objects;
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private readonly StateManager _stateManager;
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private readonly AutoDesignApplier _autoDesignApplier;
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private readonly AutoDesignManager _autoDesignManager;
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private readonly Configuration _config;
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private readonly ModSettingApplier _modApplier;
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private readonly ItemManager _items;
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private readonly CustomizeService _customizeService;
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private readonly DesignManager _designManager;
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private readonly DesignConverter _converter;
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private readonly DesignResolver _resolver;
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private readonly PenumbraService _penumbra;
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public CommandService(ICommandManager commands, MainWindow mainWindow, IChatGui chat, ActorManager actors, ObjectManager objects,
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public CommandService(ICommandManager commands, MainWindow mainWindow, IChatGui chat, ActorManager actors, ActorObjectManager objects,
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AutoDesignApplier autoDesignApplier, StateManager stateManager, DesignManager designManager, DesignConverter converter,
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DesignFileSystem designFileSystem, AutoDesignManager autoDesignManager, Configuration config, ModSettingApplier modApplier,
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ItemManager items, RandomDesignGenerator randomDesign, CustomizeService customizeService, DesignFileSystemSelector designSelector,
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@ -181,7 +180,9 @@ public class CommandService : IDisposable, IApiService
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_chat.Print(new SeStringBuilder().AddText("Use with /glamour clearsettings ").AddGreen("[Character Identifier]").AddText(" | ")
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.AddPurple("<true or false>").AddText(" | ").AddBlue("<true or false>").BuiltString);
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PlayerIdentifierHelp(false, true);
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_chat.Print(new SeStringBuilder().AddText(" 》 The character identifier specifies the collection to clear settings from. It also accepts '").AddGreen("all").AddText("' to clear all collections.").BuiltString);
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_chat.Print(new SeStringBuilder()
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.AddText(" 》 The character identifier specifies the collection to clear settings from. It also accepts '").AddGreen("all")
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.AddText("' to clear all collections.").BuiltString);
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_chat.Print(new SeStringBuilder().AddText(" 》 The booleans are optional and default to 'true', the ").AddPurple("first")
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.AddText(" determines whether ").AddPurple("manually").AddText(" applied settings are cleared, the ").AddBlue("second")
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.AddText(" determines whether ").AddBlue("automatically").AddText(" applied settings are cleared.").BuiltString);
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@ -372,7 +373,6 @@ public class CommandService : IDisposable, IApiService
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if (!IdentifierHandling(argument, out var identifiers, false, true))
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return false;
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_objects.Update();
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foreach (var identifier in identifiers)
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{
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if (!_objects.TryGetValue(identifier, out var data))
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@ -425,7 +425,6 @@ public class CommandService : IDisposable, IApiService
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if (!IdentifierHandling(argument, out var identifiers, false, true))
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return false;
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_objects.Update();
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foreach (var identifier in identifiers)
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{
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if (!_objects.TryGetValue(identifier, out var data))
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@ -485,7 +484,6 @@ public class CommandService : IDisposable, IApiService
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if (!IdentifierHandling(split[1], out var identifiers, false, true))
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return false;
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_objects.Update();
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foreach (var identifier in identifiers)
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{
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if (!_objects.TryGetValue(identifier, out var actors))
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@ -568,7 +566,6 @@ public class CommandService : IDisposable, IApiService
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if (!IdentifierHandling(split[1], out var identifiers, false, true))
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return false;
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_objects.Update();
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foreach (var identifier in identifiers)
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{
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if (!_objects.TryGetValue(identifier, out var actors))
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@ -716,7 +713,6 @@ public class CommandService : IDisposable, IApiService
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if (!_resolver.GetDesign(split[0], out var design, true) || !IdentifierHandling(split2[0], out var identifiers, false, true))
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return false;
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_objects.Update();
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foreach (var identifier in identifiers)
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{
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if (!_objects.TryGetValue(identifier, out var actors))
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@ -794,7 +790,6 @@ public class CommandService : IDisposable, IApiService
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if (!IdentifierHandling(argument, out var identifiers, false, true))
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return false;
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_objects.Update();
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foreach (var identifier in identifiers)
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{
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if (!_stateManager.TryGetValue(identifier, out var state)
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@ -835,7 +830,6 @@ public class CommandService : IDisposable, IApiService
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if (!IdentifierHandling(split[1], out var identifiers, false, true))
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return false;
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_objects.Update();
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foreach (var identifier in identifiers)
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{
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if (!_stateManager.TryGetValue(identifier, out var state)
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