mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2026-02-24 05:31:50 +01:00
Update for new ActorObjectManager.
This commit is contained in:
parent
8fe0ac8195
commit
c0ad4aab51
38 changed files with 273 additions and 578 deletions
|
|
@ -11,7 +11,6 @@ using Penumbra.GameData.Enums;
|
|||
using Penumbra.GameData.Interop;
|
||||
using Penumbra.GameData.Structs;
|
||||
using CustomizeIndex = Penumbra.GameData.Enums.CustomizeIndex;
|
||||
using ObjectManager = Glamourer.Interop.ObjectManager;
|
||||
|
||||
namespace Glamourer.State;
|
||||
|
||||
|
|
@ -35,7 +34,7 @@ public unsafe class FunModule : IDisposable
|
|||
private readonly StateManager _stateManager;
|
||||
private readonly DesignConverter _designConverter;
|
||||
private readonly DesignManager _designManager;
|
||||
private readonly ObjectManager _objects;
|
||||
private readonly ActorObjectManager _objects;
|
||||
private readonly NpcCustomizeSet _npcs;
|
||||
private readonly StainId[] _stains;
|
||||
|
||||
|
|
@ -69,7 +68,7 @@ public unsafe class FunModule : IDisposable
|
|||
=> OnDayChange(DateTime.Now.Day, DateTime.Now.Month, DateTime.Now.Year);
|
||||
|
||||
public FunModule(CodeService codes, CustomizeService customizations, ItemManager items, Configuration config,
|
||||
GenericPopupWindow popupWindow, StateManager stateManager, ObjectManager objects, DesignConverter designConverter,
|
||||
GenericPopupWindow popupWindow, StateManager stateManager, ActorObjectManager objects, DesignConverter designConverter,
|
||||
DesignManager designManager, NpcCustomizeSet npcs)
|
||||
{
|
||||
_codes = codes;
|
||||
|
|
@ -125,9 +124,7 @@ public unsafe class FunModule : IDisposable
|
|||
|
||||
switch (_codes.Masked(CodeService.GearCodes))
|
||||
{
|
||||
case CodeService.CodeFlag.Emperor:
|
||||
SetRandomItem(slot, ref armor);
|
||||
break;
|
||||
case CodeService.CodeFlag.Emperor: SetRandomItem(slot, ref armor); break;
|
||||
case CodeService.CodeFlag.Elephants:
|
||||
case CodeService.CodeFlag.Dolphins:
|
||||
case CodeService.CodeFlag.World when actor.Index != 0:
|
||||
|
|
@ -137,9 +134,7 @@ public unsafe class FunModule : IDisposable
|
|||
|
||||
switch (_codes.Masked(CodeService.DyeCodes))
|
||||
{
|
||||
case CodeService.CodeFlag.Clown:
|
||||
SetRandomDye(ref armor);
|
||||
break;
|
||||
case CodeService.CodeFlag.Clown: SetRandomDye(ref armor); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -306,9 +301,7 @@ public unsafe class FunModule : IDisposable
|
|||
SetDolphin(EquipSlot.Body, ref armor[1]);
|
||||
SetDolphin(EquipSlot.Head, ref armor[0]);
|
||||
break;
|
||||
case CodeService.CodeFlag.World when actor.Index != 0:
|
||||
_worldSets.Apply(actor, _rng, armor);
|
||||
break;
|
||||
case CodeService.CodeFlag.World when actor.Index != 0: _worldSets.Apply(actor, _rng, armor); break;
|
||||
}
|
||||
|
||||
switch (_codes.Masked(CodeService.DyeCodes))
|
||||
|
|
@ -368,17 +361,17 @@ public unsafe class FunModule : IDisposable
|
|||
private static IReadOnlyList<CharacterArmor> DolphinBodies
|
||||
=>
|
||||
[
|
||||
new CharacterArmor(6089, 1, new StainIds(4)), // Toad
|
||||
new CharacterArmor(6089, 1, new StainIds(4)), // Toad
|
||||
new CharacterArmor(6089, 1, new StainIds(4)), // Toad
|
||||
new CharacterArmor(6023, 1, new StainIds(4)), // Swine
|
||||
new CharacterArmor(6023, 1, new StainIds(4)), // Swine
|
||||
new CharacterArmor(6023, 1, new StainIds(4)), // Swine
|
||||
new CharacterArmor(6133, 1, new StainIds(4)), // Gaja
|
||||
new CharacterArmor(6182, 1, new StainIds(3)), // Imp
|
||||
new CharacterArmor(6182, 1, new StainIds(3)), // Imp
|
||||
new CharacterArmor(6182, 1, new StainIds(4)), // Imp
|
||||
new CharacterArmor(6182, 1, new StainIds(4)), // Imp
|
||||
new(6089, 1, new StainIds(4)), // Toad
|
||||
new(6089, 1, new StainIds(4)), // Toad
|
||||
new(6089, 1, new StainIds(4)), // Toad
|
||||
new(6023, 1, new StainIds(4)), // Swine
|
||||
new(6023, 1, new StainIds(4)), // Swine
|
||||
new(6023, 1, new StainIds(4)), // Swine
|
||||
new(6133, 1, new StainIds(4)), // Gaja
|
||||
new(6182, 1, new StainIds(3)), // Imp
|
||||
new(6182, 1, new StainIds(3)), // Imp
|
||||
new(6182, 1, new StainIds(4)), // Imp
|
||||
new(6182, 1, new StainIds(4)), // Imp
|
||||
];
|
||||
|
||||
private void SetDolphin(EquipSlot slot, ref CharacterArmor armor)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue