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Add changelog.
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@ -28,6 +28,7 @@ public class GlamourerChangelog
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Add1_1_0_0(Changelog);
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Add1_1_0_2(Changelog);
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Add1_1_0_4(Changelog);
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Add1_1_0_5(Changelog);
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}
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private (int, ChangeLogDisplayType) ConfigData()
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@ -48,6 +49,25 @@ public class GlamourerChangelog
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}
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}
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private static void Add1_1_0_5(Changelog log)
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=> log.NextVersion("Version 1.1.0.5")
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.RegisterHighlight("Added the option to link to other designs in a design, causing all of them to be applied at once.")
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.RegisterEntry("This required reworking the handling for applying multiple designs at once (i.e.merging them).", 1)
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.RegisterEntry("This was a considerable backend change on both automation sets and design application. I may have messed up and introduced bugs. Please let me know if something does not work right anymore.", 1)
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.RegisterHighlight("Added an option so that manual application of a mainhand weapon will also automatically apply its associated offhand (and gloves, for certain fist weapons). This is off by default.")
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.RegisterHighlight("Added an option that always tries to apply associated mod settings for designs to the Penumbra collection associated with the character the design is applied to.")
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.RegisterEntry("This is off by default and I strongly recommend AGAINST using it, since Glamourer has no way to revert such changes. You are responsible for keeping your collection in order.", 1)
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.RegisterHighlight("Added mouse wheel scrolling to many selectors, e.g. for equipment, dyes or customizations. You need to hold Control while ")
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.RegisterEntry("Improved handling for highlights with advanced customization colors and normal customization settings.")
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.RegisterEntry("Added copy/paste buttons for advanced customization colors.")
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.RegisterEntry("Added alpha preview to advanced customization colors.")
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.RegisterEntry("Updated a few fun module things. Now there are Pink elephants on parade!")
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.RegisterEntry("Split up the IPC source state so IPC consumers can apply designs without them sticking around.")
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.RegisterEntry("Fixed an issue with weapon loading being dependant on the order of loading Penumbra and Glamourer.")
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.RegisterEntry("Fixed an issue with buttons sharing state and switching from design duplication to creating new ones caused errors.")
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.RegisterEntry("Fixed an issue where actors leaving during cutscenes or GPose caused Glamourer to throw a fit.")
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.RegisterEntry("Fixed an issue with NPC designs applying advanced customizations to targets and coloring them entirely black.");
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private static void Add1_1_0_4(Changelog log)
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=> log.NextVersion("Version 1.1.0.4")
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.RegisterEntry("Added a check and warning for a lingering Palette+ installation.")
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