This commit is contained in:
Ottermandias 2023-01-31 17:45:42 +01:00
parent 33c2ed7903
commit e27a194cc6
47 changed files with 2037 additions and 1167 deletions

View file

@ -47,6 +47,8 @@ public enum CustomizeFlag : ulong
public static class CustomizeFlagExtensions
{
public const CustomizeFlag All = (CustomizeFlag)(((ulong)CustomizeFlag.FacePaintColor << 1) - 1ul);
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static CustomizeIndex ToIndex(this CustomizeFlag flag)
=> flag switch
@ -87,6 +89,6 @@ public static class CustomizeFlagExtensions
CustomizeFlag.FacePaint => CustomizeIndex.FacePaint,
CustomizeFlag.FacePaintReversed => CustomizeIndex.FacePaintReversed,
CustomizeFlag.FacePaintColor => CustomizeIndex.FacePaintColor,
_ => (CustomizeIndex) byte.MaxValue,
_ => (CustomizeIndex)byte.MaxValue,
};
}

View file

@ -6,30 +6,29 @@ using Dalamud.Data;
using Glamourer.Structs;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Item = Glamourer.Structs.Item;
namespace Glamourer;
public static class GameData
{
private static Dictionary<EquipSlot, List<Item>>? _itemsBySlot;
private static Dictionary<EquipSlot, List<Item2>>? _itemsBySlot;
private static Dictionary<byte, Job>? _jobs;
private static Dictionary<ushort, JobGroup>? _jobGroups;
public static IReadOnlyDictionary<EquipSlot, List<Item>> ItemsBySlot(DataManager dataManager)
public static IReadOnlyDictionary<EquipSlot, List<Item2>> ItemsBySlot(DataManager dataManager)
{
if (_itemsBySlot != null)
return _itemsBySlot;
var sheet = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.Item>()!;
Item EmptySlot(EquipSlot slot)
Item2 EmptySlot(EquipSlot slot)
=> new(sheet.First(), "Nothing", slot);
static Item EmptyNpc(EquipSlot slot)
static Item2 EmptyNpc(EquipSlot slot)
=> new(new Lumina.Excel.GeneratedSheets.Item() { ModelMain = 9903 }, "Smallclothes (NPC)", slot);
_itemsBySlot = new Dictionary<EquipSlot, List<Item>>()
_itemsBySlot = new Dictionary<EquipSlot, List<Item2>>()
{
[EquipSlot.Head] = new(200)
{
@ -93,7 +92,7 @@ public static class GameData
if (slot == EquipSlot.OffHand)
slot = EquipSlot.MainHand;
if (_itemsBySlot.TryGetValue(slot, out var list))
list.Add(new Item(item, name, slot));
list.Add(new Item2(item, name, slot));
}
foreach (var list in _itemsBySlot.Values)

View file

@ -0,0 +1,34 @@
namespace Glamourer;
public static class Offsets
{
public static class Character
{
public const int ClassJobContainer = 0x1A8;
public const int Wetness = 0x1ADA;
public const int HatVisible = 0x84E;
public const int VisorToggled = 0x84F;
public const int WeaponHidden1 = 0x84F;
public const int WeaponHidden2 = 0x72C;
public const int Alpha = 0x19E0;
public static class Flags
{
public const byte IsHatHidden = 0x01;
public const byte IsVisorToggled = 0x08;
public const byte IsWet = 0x80;
public const byte IsWeaponHidden1 = 0x01;
public const byte IsWeaponHidden2 = 0x02;
}
}
public const byte DrawObjectVisorStateFlag = 0x40;
public const byte DrawObjectVisorToggleFlag = 0x80;
}
public static class Sigs
{
public const string ChangeJob = "88 51 ?? 44 3B CA";
public const string FlagSlotForUpdate = "48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A";
}

View file

@ -4,7 +4,7 @@ using Penumbra.GameData.Structs;
namespace Glamourer.Structs;
// An Item wrapper struct that contains the item table, a precomputed name and the associated equip slot.
public readonly struct Item
public readonly struct Item2
{
public readonly Lumina.Excel.GeneratedSheets.Item Base;
public readonly string Name;
@ -28,7 +28,7 @@ public readonly struct Item
=> ((WeaponCategory) (Base.ItemUICategory?.Row ?? 0)).ToEquipType();
// Create a new item from its sheet list with the given name and either the inferred equip slot or the given one.
public Item(Lumina.Excel.GeneratedSheets.Item item, string name, EquipSlot slot = EquipSlot.Unknown)
public Item2(Lumina.Excel.GeneratedSheets.Item item, string name, EquipSlot slot = EquipSlot.Unknown)
{
Base = item;
Name = name;
@ -36,7 +36,7 @@ public readonly struct Item
}
// Create empty Nothing items.
public static Item Nothing(EquipSlot slot)
public static Item2 Nothing(EquipSlot slot)
=> new("Nothing", slot);
// Produce the relevant model information for a given item and equip slot.
@ -58,7 +58,7 @@ public readonly struct Item
}
// Used for 'Nothing' items.
private Item(string name, EquipSlot slot)
private Item2(string name, EquipSlot slot)
{
Name = name;
Base = new Lumina.Excel.GeneratedSheets.Item();

View file

@ -109,42 +109,42 @@ public unsafe class PenumbraAttach : IDisposable
return;
var item = (Lumina.Excel.GeneratedSheets.Item)type.GetObject(Dalamud.GameData, id)!;
var writeItem = new Item(item, string.Empty);
var writeItem = new Item2(item, string.Empty);
UpdateItem(ObjectManager.GPosePlayer, writeItem);
UpdateItem(ObjectManager.Player, writeItem);
}
private static void UpdateItem(Actor actor, Item item)
private static void UpdateItem(Actor actor, Item2 item2)
{
if (!actor || !actor.DrawObject)
return;
switch (item.EquippableTo)
switch (item2.EquippableTo)
{
case EquipSlot.MainHand:
{
var off = item.HasSubModel
? new CharacterWeapon(item.SubModel.id, item.SubModel.type, item.SubModel.variant, actor.DrawObject.OffHand.Stain)
: item.IsBothHand
var off = item2.HasSubModel
? new CharacterWeapon(item2.SubModel.id, item2.SubModel.type, item2.SubModel.variant, actor.DrawObject.OffHand.Stain)
: item2.IsBothHand
? CharacterWeapon.Empty
: actor.OffHand;
var main = new CharacterWeapon(item.MainModel.id, item.MainModel.type, item.MainModel.variant, actor.DrawObject.MainHand.Stain);
var main = new CharacterWeapon(item2.MainModel.id, item2.MainModel.type, item2.MainModel.variant, actor.DrawObject.MainHand.Stain);
Glamourer.RedrawManager.LoadWeapon(actor, main, off);
return;
}
case EquipSlot.OffHand:
{
var off = new CharacterWeapon(item.MainModel.id, item.MainModel.type, item.MainModel.variant, actor.DrawObject.OffHand.Stain);
var off = new CharacterWeapon(item2.MainModel.id, item2.MainModel.type, item2.MainModel.variant, actor.DrawObject.OffHand.Stain);
var main = actor.MainHand;
Glamourer.RedrawManager.LoadWeapon(actor, main, off);
return;
}
default:
{
var current = actor.DrawObject.Equip[item.EquippableTo];
var armor = new CharacterArmor(item.MainModel.id, (byte)item.MainModel.variant, current.Stain);
Glamourer.RedrawManager.ChangeEquip(actor.DrawObject, item.EquippableTo, armor);
var current = actor.DrawObject.Equip[item2.EquippableTo];
var armor = new CharacterArmor(item2.MainModel.id, (byte)item2.MainModel.variant, current.Stain);
Glamourer.RedrawManager.ChangeEquip(actor.DrawObject, item2.EquippableTo, armor);
return;
}
}

View file

@ -1,6 +1,7 @@
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Keys;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
@ -18,13 +19,14 @@ public class Dalamud
// @formatter:off
[PluginService][RequiredVersion("1.0")] public static DalamudPluginInterface PluginInterface { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static CommandManager Commands { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static DataManager GameData { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static ClientState ClientState { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static GameGui GameGui { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static ChatGui Chat { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static Framework Framework { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static TargetManager Targets { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static ObjectTable Objects { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static CommandManager Commands { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static DataManager GameData { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static ClientState ClientState { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static GameGui GameGui { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static ChatGui Chat { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static Framework Framework { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static TargetManager Targets { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static ObjectTable Objects { get; private set; } = null!;
[PluginService][RequiredVersion("1.0")] public static KeyState KeyState { get; private set; } = null!;
// @formatter:on
}

View file

@ -0,0 +1,88 @@
using System.Runtime.InteropServices;
using Glamourer.Customization;
using Glamourer.Interop;
using Penumbra.GameData.Structs;
using Penumbra.String.Functions;
using CustomizeData = Penumbra.GameData.Structs.CustomizeData;
namespace Glamourer.Designs;
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CharacterData
{
public uint ModelId;
public CustomizeData CustomizeData;
public CharacterWeapon MainHand;
public CharacterWeapon OffHand;
public CharacterArmor Head;
public CharacterArmor Body;
public CharacterArmor Hands;
public CharacterArmor Legs;
public CharacterArmor Feet;
public CharacterArmor Ears;
public CharacterArmor Neck;
public CharacterArmor Wrists;
public CharacterArmor RFinger;
public CharacterArmor LFinger;
public unsafe Customize Customize
{
get
{
fixed (CustomizeData* ptr = &CustomizeData)
{
return new Customize(ptr);
}
}
}
public unsafe CharacterEquip Equipment
{
get
{
fixed (CharacterArmor* ptr = &Head)
{
return new CharacterEquip(ptr);
}
}
}
public static readonly CharacterData Default
= new()
{
ModelId = 0,
CustomizeData = Customize.Default,
MainHand = CharacterWeapon.Empty,
OffHand = CharacterWeapon.Empty,
Head = CharacterArmor.Empty,
Body = CharacterArmor.Empty,
Hands = CharacterArmor.Empty,
Legs = CharacterArmor.Empty,
Feet = CharacterArmor.Empty,
Ears = CharacterArmor.Empty,
Neck = CharacterArmor.Empty,
Wrists = CharacterArmor.Empty,
RFinger = CharacterArmor.Empty,
LFinger = CharacterArmor.Empty,
};
public readonly unsafe CharacterData Clone()
{
var data = new CharacterData();
fixed (void* ptr = &this)
{
MemoryUtility.MemCpyUnchecked(&data, ptr, sizeof(CharacterData));
}
return data;
}
public void Load(IDesignable designable)
{
ModelId = designable.ModelId;
Customize.Load(designable.Customize);
Equipment.Load(designable.Equip);
MainHand = designable.MainHand;
OffHand = designable.OffHand;
}
}

View file

@ -2,106 +2,18 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using Dalamud.Plugin;
using ImGuizmoNET;
using Dalamud.Utility;
using Glamourer.Customization;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OtterGui;
using OtterGui.Filesystem;
using OtterGui.Classes;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public sealed class DesignFileSystem : FileSystem<Design>, IDisposable
{
public readonly string DesignFileSystemFile;
private readonly Design.Manager _designManager;
public DesignFileSystem(Design.Manager designManager, DalamudPluginInterface pi)
{
DesignFileSystemFile = Path.Combine(pi.GetPluginConfigDirectory(), "sort_order.json");
_designManager = designManager;
}
public struct CreationDate : ISortMode<Design>
{
public string Name
=> "Creation Date (Older First)";
public string Description
=> "In each folder, sort all subfolders lexicographically, then sort all leaves using their creation date.";
public IEnumerable<IPath> GetChildren(Folder f)
=> f.GetSubFolders().Cast<IPath>().Concat(f.GetLeaves().OrderBy(l => l.Value.CreationDate));
}
public struct InverseCreationDate : ISortMode<Design>
{
public string Name
=> "Creation Date (Newer First)";
public string Description
=> "In each folder, sort all subfolders lexicographically, then sort all leaves using their inverse creation date.";
public IEnumerable<IPath> GetChildren(Folder f)
=> f.GetSubFolders().Cast<IPath>().Concat(f.GetLeaves().OrderByDescending(l => l.Value.CreationDate));
}
private void OnChange(FileSystemChangeType type, IPath _1, IPath? _2, IPath? _3)
{
if (type != FileSystemChangeType.Reload)
{
SaveFilesystem();
}
}
private void SaveFilesystem()
{
SaveToFile(new FileInfo(DesignFileSystemFile), SaveDesign, true);
Glamourer.Log.Verbose($"Saved design filesystem.");
}
private void Save()
=> Glamourer.Framework.RegisterDelayed(nameof(SaveFilesystem), SaveFilesystem);
private void OnDataChange(Design.Manager.DesignChangeType type, Design design, string? oldName, string? _2, int _3)
{
switch (type)
{
}
if (type == Design.Manager.DesignChangeType.Renamed && oldName != null)
{
var old = oldName.FixName();
if (Find(old, out var child) && child is not Folder)
{
Rename(child, design.Name);
}
}
}
// Used for saving and loading.
private static string DesignToIdentifier(Design design)
=> design.Identifier.ToString();
private static string DesignToName(Design design)
=> design.Name.FixName();
private static bool DesignHasDefaultPath(Design design, string fullPath)
{
var regex = new Regex($@"^{Regex.Escape(DesignToName(design))}( \(\d+\))?$");
return regex.IsMatch(fullPath);
}
private static (string, bool) SaveDesign(Design design, string fullPath)
// Only save pairs with non-default paths.
=> DesignHasDefaultPath(design, fullPath)
? (string.Empty, false)
: (DesignToName(design), true);
}
public partial class Design
{
public partial class Manager
@ -109,7 +21,8 @@ public partial class Design
public const string DesignFolderName = "designs";
public readonly string DesignFolder;
private readonly List<Design> _designs = new();
private readonly FrameworkManager _framework;
private readonly List<Design> _designs = new();
public enum DesignChangeType
{
@ -121,18 +34,54 @@ public partial class Design
AddedTag,
RemovedTag,
ChangedTag,
Customize,
Equip,
Weapon,
Stain,
ApplyCustomize,
ApplyEquip,
Other,
}
public delegate void DesignChangeDelegate(DesignChangeType type, int designIdx, string? oldData = null, string? newData = null,
int tagIdx = -1);
public delegate void DesignChangeDelegate(DesignChangeType type, Design design, object? changeData = null);
public event DesignChangeDelegate? DesignChange;
public event DesignChangeDelegate DesignChange;
public IReadOnlyList<Design> Designs
=> _designs;
public Manager(DalamudPluginInterface pi)
=> DesignFolder = SetDesignFolder(pi);
public Manager(DalamudPluginInterface pi, FrameworkManager framework)
{
_framework = framework;
DesignFolder = SetDesignFolder(pi);
DesignChange += OnChange;
LoadDesigns();
MigrateOldDesigns(pi, Path.Combine(new DirectoryInfo(DesignFolder).Parent!.FullName, "Designs.json"));
}
private void OnChange(DesignChangeType type, Design design, object? _)
{
switch (type)
{
case DesignChangeType.Created:
SaveDesignInternal(design);
return;
case DesignChangeType.Renamed:
case DesignChangeType.ChangedDescription:
case DesignChangeType.AddedTag:
case DesignChangeType.RemovedTag:
case DesignChangeType.ChangedTag:
case DesignChangeType.Customize:
case DesignChangeType.Equip:
case DesignChangeType.Weapon:
case DesignChangeType.Stain:
case DesignChangeType.ApplyCustomize:
case DesignChangeType.ApplyEquip:
case DesignChangeType.Other:
SaveDesign(design);
return;
}
}
private static string SetDesignFolder(DalamudPluginInterface pi)
{
@ -153,9 +102,12 @@ public partial class Design
}
private string CreateFileName(Design design)
=> Path.Combine(DesignFolder, $"{design.Name.RemoveInvalidPathSymbols()}_{design.Identifier}.json");
=> Path.Combine(DesignFolder, $"{design.Identifier}.json");
public void SaveDesign(Design design)
=> _framework.RegisterDelayed($"{nameof(SaveDesign)}_{design.Identifier}", () => SaveDesignInternal(design));
private void SaveDesignInternal(Design design)
{
var fileName = CreateFileName(design);
try
@ -173,24 +125,54 @@ public partial class Design
public void LoadDesigns()
{
_designs.Clear();
List<(Design, string)> invalidNames = new();
var skipped = 0;
foreach (var file in new DirectoryInfo(DesignFolder).EnumerateFiles("*.json", SearchOption.TopDirectoryOnly))
{
try
{
var text = File.ReadAllText(file.FullName);
var data = JObject.Parse(text);
var design = LoadDesign(data);
var design = LoadDesign(data, out var changes);
if (design.Identifier.ToString() != Path.GetFileNameWithoutExtension(file.Name))
invalidNames.Add((design, file.FullName));
if (_designs.Any(f => f.Identifier == design.Identifier))
throw new Exception($"Identifier {design.Identifier} was not unique.");
// TODO something when changed?
design.Index = _designs.Count;
_designs.Add(design);
}
catch (Exception ex)
{
Glamourer.Log.Error($"Could not load design, skipped:\n{ex}");
++skipped;
}
}
Glamourer.Log.Information($"Loaded {_designs.Count} designs.");
DesignChange?.Invoke(DesignChangeType.ReloadedAll, -1);
var failed = 0;
foreach (var (design, name) in invalidNames)
{
try
{
var correctName = CreateFileName(design);
File.Move(name, correctName, false);
Glamourer.Log.Information($"Moved invalid design file from {Path.GetFileName(name)} to {Path.GetFileName(correctName)}.");
}
catch (Exception ex)
{
++failed;
Glamourer.Log.Error($"Failed to move invalid design file from {Path.GetFileName(name)}:\n{ex}");
}
}
if (invalidNames.Count > 0)
Glamourer.Log.Information(
$"Moved {invalidNames.Count - failed} designs to correct names.{(failed > 0 ? $" Failed to move {failed} designs to correct names." : string.Empty)}");
Glamourer.Log.Information(
$"Loaded {_designs.Count} designs.{(skipped > 0 ? $" Skipped loading {skipped} designs due to errors." : string.Empty)}");
DesignChange.Invoke(DesignChangeType.ReloadedAll, null!);
}
public Design Create(string name)
@ -198,13 +180,13 @@ public partial class Design
var design = new Design()
{
CreationDate = DateTimeOffset.UtcNow,
Identifier = Guid.NewGuid(),
Identifier = CreateNewGuid(),
Index = _designs.Count,
Name = name,
};
_designs.Add(design);
Glamourer.Log.Debug($"Added new design {design.Identifier}.");
DesignChange?.Invoke(DesignChangeType.Created, design.Index);
DesignChange.Invoke(DesignChangeType.Created, design);
return design;
}
@ -218,7 +200,7 @@ public partial class Design
{
File.Delete(fileName);
Glamourer.Log.Debug($"Deleted design {design.Identifier}.");
DesignChange?.Invoke(DesignChangeType.Deleted, design.Index);
DesignChange.Invoke(DesignChangeType.Deleted, design);
}
catch (Exception ex)
{
@ -228,7 +210,7 @@ public partial class Design
public void Rename(Design design, string newName)
{
var oldName = design.Name;
var oldName = design.Name.Text;
var oldFileName = CreateFileName(design);
if (File.Exists(oldFileName))
try
@ -242,18 +224,15 @@ public partial class Design
}
design.Name = newName;
SaveDesign(design);
Glamourer.Log.Debug($"Renamed design {design.Identifier}.");
DesignChange?.Invoke(DesignChangeType.Renamed, design.Index, oldName, newName);
DesignChange.Invoke(DesignChangeType.Renamed, design, oldName);
}
public void ChangeDescription(Design design, string description)
{
var oldDescription = design.Description;
design.Description = description;
SaveDesign(design);
Glamourer.Log.Debug($"Renamed design {design.Identifier}.");
DesignChange?.Invoke(DesignChangeType.ChangedDescription, design.Index, oldDescription, description);
Glamourer.Log.Debug($"Changed description of design {design.Identifier}.");
DesignChange.Invoke(DesignChangeType.ChangedDescription, design);
}
public void AddTag(Design design, string tag)
@ -263,9 +242,8 @@ public partial class Design
design.Tags = design.Tags.Append(tag).OrderBy(t => t).ToArray();
var idx = design.Tags.IndexOf(tag);
SaveDesign(design);
Glamourer.Log.Debug($"Added tag at {idx} to design {design.Identifier}.");
DesignChange?.Invoke(DesignChangeType.AddedTag, design.Index, null, tag, idx);
Glamourer.Log.Debug($"Added tag {tag} at {idx} to design {design.Identifier}.");
DesignChange.Invoke(DesignChangeType.AddedTag, design);
}
public void RemoveTag(Design design, string tag)
@ -279,9 +257,8 @@ public partial class Design
{
var oldTag = design.Tags[tagIdx];
design.Tags = design.Tags.Take(tagIdx).Concat(design.Tags.Skip(tagIdx + 1)).ToArray();
SaveDesign(design);
Glamourer.Log.Debug($"Removed tag at {tagIdx} from design {design.Identifier}.");
DesignChange?.Invoke(DesignChangeType.RemovedTag, design.Index, oldTag, null, tagIdx);
Glamourer.Log.Debug($"Removed tag {oldTag} at {tagIdx} from design {design.Identifier}.");
DesignChange.Invoke(DesignChangeType.RemovedTag, design);
}
@ -294,8 +271,156 @@ public partial class Design
design.Tags[tagIdx] = newTag;
Array.Sort(design.Tags);
SaveDesign(design);
Glamourer.Log.Debug($"Renamed tag at {tagIdx} in design {design.Identifier} and resorted tags.");
DesignChange?.Invoke(DesignChangeType.ChangedTag, design.Index, oldTag, newTag, tagIdx);
Glamourer.Log.Debug($"Renamed tag {oldTag} at {tagIdx} to {newTag} in design {design.Identifier} and reordered tags.");
DesignChange.Invoke(DesignChangeType.ChangedTag, design);
}
public void ChangeCustomize(Design design, CustomizeIndex idx, CustomizeValue value)
{
var old = design.GetCustomize(idx);
if (design.SetCustomize(idx, value))
{
Glamourer.Log.Debug($"Changed customize {idx} in design {design.Identifier} from {old.Value} to {value.Value}");
DesignChange.Invoke(DesignChangeType.Customize, design, idx);
}
}
public void ChangeApplyCustomize(Design design, CustomizeIndex idx, bool value)
{
if (design.SetApplyCustomize(idx, value))
{
Glamourer.Log.Debug($"Set applying of customization {idx} to {value}.");
DesignChange.Invoke(DesignChangeType.ApplyCustomize, design, idx);
}
}
public void ChangeEquip(Design design, EquipSlot slot, uint itemId, Lumina.Excel.GeneratedSheets.Item? item = null)
{
var old = design.Armor(slot);
if (design.SetArmor(slot, itemId, item))
{
var n = design.Armor(slot);
Glamourer.Log.Debug(
$"Set {slot} equipment piece in design {design.Identifier} from {old.Name} ({old.ItemId}) to {n.Name} ({n.ItemId}).");
DesignChange.Invoke(DesignChangeType.Equip, design, slot);
}
}
public void ChangeWeapon(Design design, uint itemId, EquipSlot offhand, Lumina.Excel.GeneratedSheets.Item? item = null)
{
var (old, change, n) = offhand == EquipSlot.OffHand
? (design.WeaponOff, design.SetOffhand(itemId, item), design.WeaponOff)
: (design.WeaponMain, design.SetMainhand(itemId, item), design.WeaponMain);
if (change)
{
Glamourer.Log.Debug(
$"Set {offhand} weapon in design {design.Identifier} from {old.Name} ({old.ItemId}) to {n.Name} ({n.ItemId}).");
DesignChange.Invoke(DesignChangeType.Weapon, design, offhand);
}
}
public void ChangeApplyEquip(Design design, EquipSlot slot, bool value)
{
if (design.SetApplyEquip(slot, value))
{
Glamourer.Log.Debug($"Set applying of {slot} equipment piece to {value}.");
DesignChange.Invoke(DesignChangeType.ApplyEquip, design, slot);
}
}
public void ChangeStain(Design design, EquipSlot slot, StainId stain)
{
if (design.SetStain(slot, stain))
{
Glamourer.Log.Debug($"Set stain of {slot} equipment piece to {stain.Value}.");
DesignChange.Invoke(DesignChangeType.Stain, design, slot);
}
}
public void ChangeApplyStain(Design design, EquipSlot slot, bool value)
{
if (design.SetApplyStain(slot, value))
{
Glamourer.Log.Debug($"Set applying of stain of {slot} equipment piece to {value}.");
DesignChange.Invoke(DesignChangeType.Stain, design, slot);
}
}
private Guid CreateNewGuid()
{
while (true)
{
var guid = Guid.NewGuid();
if (_designs.All(d => d.Identifier != guid))
return guid;
}
}
private bool Add(Design design, string? message)
{
if (_designs.Any(d => d == design || d.Identifier == design.Identifier))
return false;
design.Index = _designs.Count;
_designs.Add(design);
if (!message.IsNullOrEmpty())
Glamourer.Log.Debug(message);
DesignChange.Invoke(DesignChangeType.Created, design);
return true;
}
private void MigrateOldDesigns(DalamudPluginInterface pi, string filePath)
{
if (!File.Exists(filePath))
return;
var errors = 0;
var successes = 0;
try
{
var text = File.ReadAllText(filePath);
var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(text) ?? new Dictionary<string, string>();
var migratedFileSystemPaths = new Dictionary<string, string>(dict.Count);
foreach (var (name, base64) in dict)
{
try
{
var actualName = Path.GetFileName(name);
var design = new Design()
{
CreationDate = DateTimeOffset.UtcNow,
Identifier = CreateNewGuid(),
Name = actualName,
};
design.MigrateBase64(base64);
Add(design, $"Migrated old design to {design.Identifier}.");
migratedFileSystemPaths.Add(design.Identifier.ToString(), name);
++successes;
}
catch (Exception ex)
{
Glamourer.Log.Error($"Could not migrate design {name}:\n{ex}");
++errors;
}
}
DesignFileSystem.MigrateOldPaths(pi, migratedFileSystemPaths);
Glamourer.Log.Information($"Successfully migrated {successes} old designs. Failed to migrate {errors} designs.");
}
catch (Exception e)
{
Glamourer.Log.Error($"Could not migrate old design file {filePath}:\n{e}");
}
try
{
File.Move(filePath, Path.ChangeExtension(filePath, ".json.bak"));
Glamourer.Log.Information($"Moved migrated design file {filePath} to backup file.");
}
catch (Exception ex)
{
Glamourer.Log.Error($"Could not move migrated design file {filePath} to backup file:\n{ex}");
}
}
}
}

View file

@ -1,44 +1,339 @@
using System;
using System.Linq;
using Glamourer.Customization;
using Glamourer.Util;
using Newtonsoft.Json.Linq;
using OtterGui;
using OtterGui.Classes;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public partial class Design
public partial class Design : DesignBase
{
public const int FileVersion = 1;
public Guid Identifier { get; private init; }
public DateTimeOffset CreationDate { get; private init; }
public string Name { get; private set; } = string.Empty;
public LowerString Name { get; private set; } = LowerString.Empty;
public string Description { get; private set; } = string.Empty;
public string[] Tags { get; private set; } = Array.Empty<string>();
public int Index { get; private set; }
private EquipFlag _applyEquip;
private CustomizeFlag _applyCustomize;
public QuadBool Wetness { get; private set; } = QuadBool.NullFalse;
public QuadBool Visor { get; private set; } = QuadBool.NullFalse;
public QuadBool Hat { get; private set; } = QuadBool.NullFalse;
public QuadBool Weapon { get; private set; } = QuadBool.NullFalse;
public bool WriteProtected { get; private set; }
public bool DoApplyEquip(EquipSlot slot)
=> _applyEquip.HasFlag(slot.ToFlag());
public bool DoApplyStain(EquipSlot slot)
=> _applyEquip.HasFlag(slot.ToStainFlag());
public bool DoApplyCustomize(CustomizeIndex idx)
=> _applyCustomize.HasFlag(idx.ToFlag());
private bool SetApplyEquip(EquipSlot slot, bool value)
{
var newValue = value ? _applyEquip | slot.ToFlag() : _applyEquip & ~slot.ToFlag();
if (newValue == _applyEquip)
return false;
_applyEquip = newValue;
return true;
}
private bool SetApplyStain(EquipSlot slot, bool value)
{
var newValue = value ? _applyEquip | slot.ToStainFlag() : _applyEquip & ~slot.ToStainFlag();
if (newValue == _applyEquip)
return false;
_applyEquip = newValue;
return true;
}
private bool SetApplyCustomize(CustomizeIndex idx, bool value)
{
var newValue = value ? _applyCustomize | idx.ToFlag() : _applyCustomize & ~idx.ToFlag();
if (newValue == _applyCustomize)
return false;
_applyCustomize = newValue;
return true;
}
private Design()
{ }
public JObject JsonSerialize()
{
var ret = new JObject
{
[nameof(Identifier)] = Identifier,
[nameof(CreationDate)] = CreationDate,
[nameof(Name)] = Name,
[nameof(Description)] = Description,
[nameof(Tags)] = JArray.FromObject(Tags),
[nameof(FileVersion)] = FileVersion,
[nameof(Identifier)] = Identifier,
[nameof(CreationDate)] = CreationDate,
[nameof(Name)] = Name.Text,
[nameof(Description)] = Description,
[nameof(Tags)] = JArray.FromObject(Tags),
[nameof(WriteProtected)] = WriteProtected,
[nameof(CharacterData.Equipment)] = SerializeEquipment(),
[nameof(CharacterData.Customize)] = SerializeCustomize(),
};
return ret;
}
public static Design LoadDesign(JObject json)
=> new()
public JObject SerializeEquipment()
{
static JObject Serialize(uint itemId, StainId stain, bool apply, bool applyStain)
=> new()
{
[nameof(Item.ItemId)] = itemId,
[nameof(Item.Stain)] = stain.Value,
["Apply"] = apply,
["ApplyStain"] = applyStain,
};
var ret = new JObject()
{
CreationDate = json[nameof(CreationDate)]?.ToObject<DateTimeOffset>() ?? throw new ArgumentNullException(nameof(CreationDate)),
Identifier = json[nameof(Identifier)]?.ToObject<Guid>() ?? throw new ArgumentNullException(nameof(Identifier)),
Name = json[nameof(Name)]?.ToObject<string>() ?? throw new ArgumentNullException(nameof(Name)),
Description = json[nameof(Description)]?.ToObject<string>() ?? string.Empty,
[nameof(MainHand)] =
Serialize(MainHand, CharacterData.MainHand.Stain, DoApplyEquip(EquipSlot.MainHand), DoApplyStain(EquipSlot.MainHand)),
[nameof(OffHand)] = Serialize(OffHand, CharacterData.OffHand.Stain, DoApplyEquip(EquipSlot.OffHand), DoApplyStain(EquipSlot.OffHand)),
};
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
var armor = Armor(slot);
ret[slot.ToString()] = Serialize(armor.ItemId, armor.Stain, DoApplyEquip(slot), DoApplyStain(slot));
}
ret[nameof(Hat)] = Hat.ToJObject("Show", "Apply");
ret[nameof(Weapon)] = Weapon.ToJObject("Show", "Apply");
ret[nameof(Visor)] = Visor.ToJObject("IsToggled", "Apply");
return ret;
}
public JObject SerializeCustomize()
{
var ret = new JObject()
{
[nameof(ModelId)] = ModelId,
};
var customize = CharacterData.Customize;
foreach (var idx in Enum.GetValues<CustomizeIndex>())
{
var data = customize[idx];
ret[idx.ToString()] = new JObject()
{
["Value"] = data.Value,
["Apply"] = true,
};
}
ret[nameof(Wetness)] = Wetness.ToJObject("IsWet", "Apply");
return ret;
}
public static Design LoadDesign(JObject json, out bool changes)
{
var version = json[nameof(FileVersion)]?.ToObject<int>() ?? 0;
return version switch
{
1 => LoadDesignV1(json, out changes),
_ => throw new Exception("The design to be loaded has no valid Version."),
};
}
private static Design LoadDesignV1(JObject json, out bool changes)
{
static string[] ParseTags(JObject json)
{
var tags = json["Tags"]?.ToObject<string[]>() ?? Array.Empty<string>();
return tags.OrderBy(t => t).Distinct().ToArray();
}
var design = new Design()
{
CreationDate = json["CreationDate"]?.ToObject<DateTimeOffset>() ?? throw new ArgumentNullException("CreationDate"),
Identifier = json["Identifier"]?.ToObject<Guid>() ?? throw new ArgumentNullException("Identifier"),
Name = new LowerString(json["Name"]?.ToObject<string>() ?? throw new ArgumentNullException("Name")),
Description = json["Description"]?.ToObject<string>() ?? string.Empty,
Tags = ParseTags(json),
};
private static string[] ParseTags(JObject json)
changes = LoadEquip(json["Equipment"], design);
changes |= LoadCustomize(json["Customize"], design);
return design;
}
private static bool LoadEquip(JToken? equip, Design design)
{
var tags = json[nameof(Tags)]?.ToObject<string[]>() ?? Array.Empty<string>();
return tags.OrderBy(t => t).Distinct().ToArray();
if (equip == null)
return true;
static (uint, StainId, bool, bool) ParseItem(EquipSlot slot, JToken? item)
{
var id = item?["ItemId"]?.ToObject<uint>() ?? ItemManager.NothingId(slot);
var stain = (StainId)(item?["Stain"]?.ToObject<byte>() ?? 0);
var apply = item?["Apply"]?.ToObject<bool>() ?? false;
var applyStain = item?["ApplyStain"]?.ToObject<bool>() ?? false;
return (id, stain, apply, applyStain);
}
var changes = false;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
var (id, stain, apply, applyStain) = ParseItem(slot, equip[slot.ToString()]);
changes |= !design.SetArmor(slot, id);
changes |= !design.SetStain(slot, stain);
design.SetApplyEquip(slot, apply);
design.SetApplyStain(slot, applyStain);
}
var main = equip["MainHand"];
if (main == null)
{
changes = true;
}
else
{
var id = main["ItemId"]?.ToObject<uint>() ?? Glamourer.Items.DefaultSword.RowId;
var stain = (StainId)(main["Stain"]?.ToObject<byte>() ?? 0);
var apply = main["Apply"]?.ToObject<bool>() ?? false;
var applyStain = main["ApplyStain"]?.ToObject<bool>() ?? false;
changes |= !design.SetMainhand(id);
changes |= !design.SetStain(EquipSlot.MainHand, stain);
design.SetApplyEquip(EquipSlot.MainHand, apply);
design.SetApplyStain(EquipSlot.MainHand, applyStain);
}
var off = equip["OffHand"];
if (off == null)
{
changes = true;
}
else
{
var id = off["ItemId"]?.ToObject<uint>() ?? ItemManager.NothingId(design.MainhandType.Offhand());
var stain = (StainId)(off["Stain"]?.ToObject<byte>() ?? 0);
var apply = off["Apply"]?.ToObject<bool>() ?? false;
var applyStain = off["ApplyStain"]?.ToObject<bool>() ?? false;
changes |= !design.SetOffhand(id);
changes |= !design.SetStain(EquipSlot.OffHand, stain);
design.SetApplyEquip(EquipSlot.OffHand, apply);
design.SetApplyStain(EquipSlot.OffHand, applyStain);
}
design.Hat = QuadBool.FromJObject(equip["Hat"], "Show", "Apply", QuadBool.NullFalse);
design.Weapon = QuadBool.FromJObject(equip["Weapon"], "Show", "Apply", QuadBool.NullFalse);
design.Visor = QuadBool.FromJObject(equip["Visor"], "IsToggled", "Apply", QuadBool.NullFalse);
return changes;
}
private static bool LoadCustomize(JToken? json, Design design)
{
if (json == null)
return true;
var customize = design.CharacterData.Customize;
foreach (var idx in Enum.GetValues<CustomizeIndex>())
{
var tok = json[idx.ToString()];
var data = (CustomizeValue)(tok?["Value"]?.ToObject<byte>() ?? 0);
var apply = tok?["Apply"]?.ToObject<bool>() ?? false;
customize[idx] = data;
design.SetApplyCustomize(idx, apply);
}
design.Wetness = QuadBool.FromJObject(json["Wetness"], "IsWet", "Apply", QuadBool.NullFalse);
return false;
}
public void MigrateBase64(string base64)
{
static void CheckSize(int length, int requiredLength)
{
if (length != requiredLength)
throw new Exception(
$"Can not parse Base64 string into CharacterSave:\n\tInvalid size {length} instead of {requiredLength}.");
}
var bytes = Convert.FromBase64String(base64);
byte applicationFlags;
ushort equipFlags;
switch (bytes[0])
{
case 1:
{
CheckSize(bytes.Length, 86);
applicationFlags = bytes[1];
equipFlags = BitConverter.ToUInt16(bytes, 2);
break;
}
case 2:
{
CheckSize(bytes.Length, 91);
applicationFlags = bytes[1];
equipFlags = BitConverter.ToUInt16(bytes, 2);
Hat = Hat.SetValue((bytes[90] & 0x01) == 0);
Visor = Visor.SetValue((bytes[90] & 0x10) != 0);
Weapon = Weapon.SetValue((bytes[90] & 0x02) == 0);
break;
}
default: throw new Exception($"Can not parse Base64 string into design for migration:\n\tInvalid Version {bytes[0]}.");
}
_applyCustomize = (applicationFlags & 0x01) != 0 ? CustomizeFlagExtensions.All : 0;
Wetness = (applicationFlags & 0x02) != 0 ? QuadBool.True : QuadBool.NullFalse;
Hat = Hat.SetEnabled((applicationFlags & 0x04) != 0);
Weapon = Weapon.SetEnabled((applicationFlags & 0x08) != 0);
Visor = Visor.SetEnabled((applicationFlags & 0x10) != 0);
WriteProtected = (applicationFlags & 0x20) != 0;
CharacterData.ModelId = 0;
SetApplyEquip(EquipSlot.MainHand, (equipFlags & 0x0001) != 0);
SetApplyEquip(EquipSlot.OffHand, (equipFlags & 0x0002) != 0);
SetApplyStain(EquipSlot.MainHand, (equipFlags & 0x0001) != 0);
SetApplyStain(EquipSlot.OffHand, (equipFlags & 0x0002) != 0);
var flag = 0x0002u;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
flag <<= 1;
var apply = (equipFlags & flag) != 0;
SetApplyEquip(slot, apply);
SetApplyStain(slot, apply);
}
unsafe
{
fixed (byte* ptr = bytes)
{
CharacterData.CustomizeData.Read(ptr + 4);
var cur = (CharacterWeapon*)(ptr + 30);
UpdateMainhand(cur[0]);
SetStain(EquipSlot.MainHand, cur[0].Stain);
UpdateOffhand(cur[1]);
SetStain(EquipSlot.OffHand, cur[1].Stain);
var eq = (CharacterArmor*)(cur + 2);
foreach (var (slot, idx) in EquipSlotExtensions.EqdpSlots.WithIndex())
{
UpdateArmor(slot, eq[idx], true);
SetStain(slot, eq[idx].Stain);
}
}
}
}
}

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using System;
using Glamourer.Customization;
using Glamourer.Util;
using OtterGui.Classes;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public class DesignBase
{
protected CharacterData CharacterData = CharacterData.Default;
public FullEquipType MainhandType { get; protected set; }
public uint Head { get; protected set; } = ItemManager.NothingId(EquipSlot.Head);
public uint Body { get; protected set; } = ItemManager.NothingId(EquipSlot.Body);
public uint Hands { get; protected set; } = ItemManager.NothingId(EquipSlot.Hands);
public uint Legs { get; protected set; } = ItemManager.NothingId(EquipSlot.Legs);
public uint Feet { get; protected set; } = ItemManager.NothingId(EquipSlot.Feet);
public uint Ears { get; protected set; } = ItemManager.NothingId(EquipSlot.Ears);
public uint Neck { get; protected set; } = ItemManager.NothingId(EquipSlot.Neck);
public uint Wrists { get; protected set; } = ItemManager.NothingId(EquipSlot.Wrists);
public uint RFinger { get; protected set; } = ItemManager.NothingId(EquipSlot.RFinger);
public uint LFinger { get; protected set; } = ItemManager.NothingId(EquipSlot.RFinger);
public uint MainHand { get; protected set; }
public uint OffHand { get; protected set; }
public string HeadName { get; protected set; } = ItemManager.Nothing;
public string BodyName { get; protected set; } = ItemManager.Nothing;
public string HandsName { get; protected set; } = ItemManager.Nothing;
public string LegsName { get; protected set; } = ItemManager.Nothing;
public string FeetName { get; protected set; } = ItemManager.Nothing;
public string EarsName { get; protected set; } = ItemManager.Nothing;
public string NeckName { get; protected set; } = ItemManager.Nothing;
public string WristsName { get; protected set; } = ItemManager.Nothing;
public string RFingerName { get; protected set; } = ItemManager.Nothing;
public string LFingerName { get; protected set; } = ItemManager.Nothing;
public string MainhandName { get; protected set; }
public string OffhandName { get; protected set; }
public Customize Customize()
=> CharacterData.Customize;
public CharacterEquip Equipment()
=> CharacterData.Equipment;
public DesignBase()
{
MainHand = Glamourer.Items.DefaultSword.RowId;
(_, CharacterData.MainHand.Set, CharacterData.MainHand.Type, CharacterData.MainHand.Variant, MainhandName, MainhandType) =
Glamourer.Items.Resolve(MainHand, Glamourer.Items.DefaultSword);
OffHand = ItemManager.NothingId(MainhandType.Offhand());
(_, CharacterData.OffHand.Set, CharacterData.OffHand.Type, CharacterData.OffHand.Variant, OffhandName, _) =
Glamourer.Items.Resolve(OffHand, MainhandType);
}
public uint ModelId
=> CharacterData.ModelId;
public Item Armor(EquipSlot slot)
{
return slot switch
{
EquipSlot.Head => new Item(HeadName, Head, CharacterData.Head),
EquipSlot.Body => new Item(BodyName, Body, CharacterData.Body),
EquipSlot.Hands => new Item(HandsName, Hands, CharacterData.Hands),
EquipSlot.Legs => new Item(LegsName, Legs, CharacterData.Legs),
EquipSlot.Feet => new Item(FeetName, Feet, CharacterData.Feet),
EquipSlot.Ears => new Item(EarsName, Ears, CharacterData.Ears),
EquipSlot.Neck => new Item(NeckName, Neck, CharacterData.Neck),
EquipSlot.Wrists => new Item(WristsName, Wrists, CharacterData.Wrists),
EquipSlot.RFinger => new Item(RFingerName, RFinger, CharacterData.RFinger),
EquipSlot.LFinger => new Item(LFingerName, LFinger, CharacterData.LFinger),
_ => throw new Exception("Invalid equip slot for item."),
};
}
public Weapon WeaponMain
=> new(MainhandName, MainHand, CharacterData.MainHand, MainhandType);
public Weapon WeaponOff
=> Designs.Weapon.Offhand(OffhandName, OffHand, CharacterData.OffHand, MainhandType);
public CustomizeValue GetCustomize(CustomizeIndex idx)
=> Customize()[idx];
protected bool SetCustomize(CustomizeIndex idx, CustomizeValue value)
{
var c = Customize();
if (c[idx] == value)
return false;
c[idx] = value;
return true;
}
protected bool SetArmor(EquipSlot slot, uint itemId, Lumina.Excel.GeneratedSheets.Item? item = null)
{
var (valid, set, variant, name) = Glamourer.Items.Resolve(slot, itemId, item);
if (!valid)
return false;
return SetArmor(slot, set, variant, name, itemId);
}
protected bool UpdateArmor(EquipSlot slot, CharacterArmor armor, bool force)
{
if (!force)
{
switch (slot)
{
case EquipSlot.Head when CharacterData.Head.Value == armor.Value: return false;
case EquipSlot.Body when CharacterData.Body.Value == armor.Value: return false;
case EquipSlot.Hands when CharacterData.Hands.Value == armor.Value: return false;
case EquipSlot.Legs when CharacterData.Legs.Value == armor.Value: return false;
case EquipSlot.Feet when CharacterData.Feet.Value == armor.Value: return false;
case EquipSlot.Ears when CharacterData.Ears.Value == armor.Value: return false;
case EquipSlot.Neck when CharacterData.Neck.Value == armor.Value: return false;
case EquipSlot.Wrists when CharacterData.Wrists.Value == armor.Value: return false;
case EquipSlot.RFinger when CharacterData.RFinger.Value == armor.Value: return false;
case EquipSlot.LFinger when CharacterData.LFinger.Value == armor.Value: return false;
}
}
var (valid, id, name) = Glamourer.Items.Identify(slot, armor.Set, armor.Variant);
if (!valid)
return false;
return SetArmor(slot, armor.Set, armor.Variant, name, id);
}
protected bool SetMainhand(uint mainId, Lumina.Excel.GeneratedSheets.Item? main = null)
{
if (mainId == MainHand)
return false;
var (valid, set, weapon, variant, name, type) = Glamourer.Items.Resolve(mainId, main);
if (!valid)
return false;
var fixOffhand = type.Offhand() != MainhandType.Offhand();
MainHand = mainId;
MainhandName = name;
MainhandType = type;
CharacterData.MainHand.Set = set;
CharacterData.MainHand.Type = weapon;
CharacterData.MainHand.Variant = variant;
if (fixOffhand)
SetOffhand(ItemManager.NothingId(type.Offhand()));
return true;
}
protected bool SetOffhand(uint offId, Lumina.Excel.GeneratedSheets.Item? off = null)
{
if (offId == OffHand)
return false;
var (valid, set, weapon, variant, name, type) = Glamourer.Items.Resolve(offId, MainhandType, off);
if (!valid)
return false;
OffHand = offId;
OffhandName = name;
CharacterData.OffHand.Set = set;
CharacterData.OffHand.Type = weapon;
CharacterData.OffHand.Variant = variant;
return true;
}
protected bool UpdateMainhand(CharacterWeapon weapon)
{
if (weapon.Value == CharacterData.MainHand.Value)
return false;
var (valid, id, name, type) = Glamourer.Items.Identify(EquipSlot.MainHand, weapon.Set, weapon.Type, (byte)weapon.Variant);
if (!valid || id == MainHand)
return false;
var fixOffhand = type.Offhand() != MainhandType.Offhand();
MainHand = id;
MainhandName = name;
MainhandType = type;
CharacterData.MainHand.Set = weapon.Set;
CharacterData.MainHand.Type = weapon.Type;
CharacterData.MainHand.Variant = weapon.Variant;
CharacterData.MainHand.Stain = weapon.Stain;
if (fixOffhand)
SetOffhand(ItemManager.NothingId(type.Offhand()));
return true;
}
protected bool UpdateOffhand(CharacterWeapon weapon)
{
if (weapon.Value == CharacterData.OffHand.Value)
return false;
var (valid, id, name, _) = Glamourer.Items.Identify(EquipSlot.OffHand, weapon.Set, weapon.Type, (byte)weapon.Variant, MainhandType);
if (!valid || id == OffHand)
return false;
OffHand = id;
OffhandName = name;
CharacterData.OffHand.Set = weapon.Set;
CharacterData.OffHand.Type = weapon.Type;
CharacterData.OffHand.Variant = weapon.Variant;
CharacterData.OffHand.Stain = weapon.Stain;
return true;
}
protected bool SetStain(EquipSlot slot, StainId id)
{
return slot switch
{
EquipSlot.MainHand => SetIfDifferent(ref CharacterData.MainHand.Stain, id),
EquipSlot.OffHand => SetIfDifferent(ref CharacterData.OffHand.Stain, id),
EquipSlot.Head => SetIfDifferent(ref CharacterData.Head.Stain, id),
EquipSlot.Body => SetIfDifferent(ref CharacterData.Body.Stain, id),
EquipSlot.Hands => SetIfDifferent(ref CharacterData.Hands.Stain, id),
EquipSlot.Legs => SetIfDifferent(ref CharacterData.Legs.Stain, id),
EquipSlot.Feet => SetIfDifferent(ref CharacterData.Feet.Stain, id),
EquipSlot.Ears => SetIfDifferent(ref CharacterData.Ears.Stain, id),
EquipSlot.Neck => SetIfDifferent(ref CharacterData.Neck.Stain, id),
EquipSlot.Wrists => SetIfDifferent(ref CharacterData.Wrists.Stain, id),
EquipSlot.RFinger => SetIfDifferent(ref CharacterData.RFinger.Stain, id),
EquipSlot.LFinger => SetIfDifferent(ref CharacterData.LFinger.Stain, id),
_ => false,
};
}
protected static bool SetIfDifferent<T>(ref T old, T value) where T : IEquatable<T>
{
if (old.Equals(value))
return false;
old = value;
return true;
}
private bool SetArmor(EquipSlot slot, SetId set, byte variant, string name, uint id)
{
var changes = false;
switch (slot)
{
case EquipSlot.Head:
changes |= SetIfDifferent(ref CharacterData.Head.Set, set);
changes |= SetIfDifferent(ref CharacterData.Head.Variant, variant);
changes |= HeadName != name;
HeadName = name;
changes |= Head != id;
Head = id;
return changes;
case EquipSlot.Body:
changes |= SetIfDifferent(ref CharacterData.Body.Set, set);
changes |= SetIfDifferent(ref CharacterData.Body.Variant, variant);
changes |= BodyName != name;
BodyName = name;
changes |= Body != id;
Body = id;
return changes;
case EquipSlot.Hands:
changes |= SetIfDifferent(ref CharacterData.Hands.Set, set);
changes |= SetIfDifferent(ref CharacterData.Hands.Variant, variant);
changes |= HandsName != name;
HandsName = name;
changes |= Hands != id;
Hands = id;
return changes;
case EquipSlot.Legs:
changes |= SetIfDifferent(ref CharacterData.Legs.Set, set);
changes |= SetIfDifferent(ref CharacterData.Legs.Variant, variant);
changes |= LegsName != name;
LegsName = name;
changes |= Legs != id;
Legs = id;
return changes;
case EquipSlot.Feet:
changes |= SetIfDifferent(ref CharacterData.Feet.Set, set);
changes |= SetIfDifferent(ref CharacterData.Feet.Variant, variant);
changes |= FeetName != name;
FeetName = name;
changes |= Feet != id;
Feet = id;
return changes;
case EquipSlot.Ears:
changes |= SetIfDifferent(ref CharacterData.Ears.Set, set);
changes |= SetIfDifferent(ref CharacterData.Ears.Variant, variant);
changes |= EarsName != name;
EarsName = name;
changes |= Ears != id;
Ears = id;
return changes;
case EquipSlot.Neck:
changes |= SetIfDifferent(ref CharacterData.Neck.Set, set);
changes |= SetIfDifferent(ref CharacterData.Neck.Variant, variant);
changes |= NeckName != name;
NeckName = name;
changes |= Neck != id;
Neck = id;
return changes;
case EquipSlot.Wrists:
changes |= SetIfDifferent(ref CharacterData.Wrists.Set, set);
changes |= SetIfDifferent(ref CharacterData.Wrists.Variant, variant);
changes |= WristsName != name;
WristsName = name;
changes |= Wrists != id;
Wrists = id;
return changes;
case EquipSlot.RFinger:
changes |= SetIfDifferent(ref CharacterData.RFinger.Set, set);
changes |= SetIfDifferent(ref CharacterData.RFinger.Variant, variant);
changes |= RFingerName != name;
RFingerName = name;
changes |= RFinger != id;
RFinger = id;
return changes;
case EquipSlot.LFinger:
changes |= SetIfDifferent(ref CharacterData.LFinger.Set, set);
changes |= SetIfDifferent(ref CharacterData.LFinger.Variant, variant);
changes |= LFingerName != name;
LFingerName = name;
changes |= LFinger != id;
LFinger = id;
return changes;
default: return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using Dalamud.Plugin;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OtterGui.Classes;
using OtterGui.Filesystem;
namespace Glamourer.Designs;
public sealed class DesignFileSystem : FileSystem<Design>, IDisposable
{
public static string GetDesignFileSystemFile(DalamudPluginInterface pi)
=> Path.Combine(pi.GetPluginConfigDirectory(), "sort_order.json");
public readonly string DesignFileSystemFile;
private readonly FrameworkManager _framework;
private readonly Design.Manager _designManager;
public DesignFileSystem(Design.Manager designManager, DalamudPluginInterface pi, FrameworkManager framework)
{
DesignFileSystemFile = GetDesignFileSystemFile(pi);
_designManager = designManager;
_framework = framework;
_designManager.DesignChange += OnDataChange;
Changed += OnChange;
Reload();
}
private void Reload()
{
if (Load(new FileInfo(DesignFileSystemFile), _designManager.Designs, DesignToIdentifier, DesignToName))
SaveFilesystem();
Glamourer.Log.Debug("Reloaded design filesystem.");
}
public void Dispose()
{
_designManager.DesignChange -= OnDataChange;
}
public struct CreationDate : ISortMode<Design>
{
public string Name
=> "Creation Date (Older First)";
public string Description
=> "In each folder, sort all subfolders lexicographically, then sort all leaves using their creation date.";
public IEnumerable<IPath> GetChildren(Folder f)
=> f.GetSubFolders().Cast<IPath>().Concat(f.GetLeaves().OrderBy(l => l.Value.CreationDate));
}
public struct InverseCreationDate : ISortMode<Design>
{
public string Name
=> "Creation Date (Newer First)";
public string Description
=> "In each folder, sort all subfolders lexicographically, then sort all leaves using their inverse creation date.";
public IEnumerable<IPath> GetChildren(Folder f)
=> f.GetSubFolders().Cast<IPath>().Concat(f.GetLeaves().OrderByDescending(l => l.Value.CreationDate));
}
private void OnChange(FileSystemChangeType type, IPath _1, IPath? _2, IPath? _3)
{
if (type != FileSystemChangeType.Reload)
SaveFilesystem();
}
private void SaveFilesystem()
{
SaveToFile(new FileInfo(DesignFileSystemFile), SaveDesign, true);
Glamourer.Log.Verbose("Saved design filesystem.");
}
public void Save()
=> _framework.RegisterDelayed(nameof(SaveFilesystem), SaveFilesystem);
private void OnDataChange(Design.Manager.DesignChangeType type, Design design, object? data)
{
switch (type)
{
case Design.Manager.DesignChangeType.Created:
var originalName = design.Name.Text.FixName();
var name = originalName;
var counter = 1;
while (Find(name, out _))
name = $"{originalName} ({++counter})";
CreateLeaf(Root, name, design);
break;
case Design.Manager.DesignChangeType.Deleted:
if (FindLeaf(design, out var leaf))
Delete(leaf);
break;
case Design.Manager.DesignChangeType.ReloadedAll:
Reload();
break;
case Design.Manager.DesignChangeType.Renamed when data is string oldName:
var old = oldName.FixName();
if (Find(old, out var child) && child is not Folder)
Rename(child, design.Name);
break;
}
}
// Used for saving and loading.
private static string DesignToIdentifier(Design design)
=> design.Identifier.ToString();
private static string DesignToName(Design design)
=> design.Name.Text.FixName();
private static bool DesignHasDefaultPath(Design design, string fullPath)
{
var regex = new Regex($@"^{Regex.Escape(DesignToName(design))}( \(\d+\))?$");
return regex.IsMatch(fullPath);
}
private static (string, bool) SaveDesign(Design design, string fullPath)
// Only save pairs with non-default paths.
=> DesignHasDefaultPath(design, fullPath)
? (string.Empty, false)
: (DesignToIdentifier(design), true);
// Search the entire filesystem for the leaf corresponding to a design.
public bool FindLeaf(Design design, [NotNullWhen(true)] out Leaf? leaf)
{
leaf = Root.GetAllDescendants(ISortMode<Design>.Lexicographical)
.OfType<Leaf>()
.FirstOrDefault(l => l.Value == design);
return leaf != null;
}
internal static void MigrateOldPaths(DalamudPluginInterface pi, Dictionary<string, string> oldPaths)
{
if (oldPaths.Count == 0)
return;
var file = GetDesignFileSystemFile(pi);
try
{
JObject jObject;
if (File.Exists(file))
{
var text = File.ReadAllText(file);
jObject = JObject.Parse(text);
var dict = jObject["Data"]?.ToObject<Dictionary<string, string>>();
if (dict != null)
foreach (var (key, value) in dict)
oldPaths.TryAdd(key, value);
jObject["Data"] = JToken.FromObject(oldPaths);
}
else
{
jObject = new JObject
{
["Data"] = JToken.FromObject(oldPaths),
["EmptyFolders"] = JToken.FromObject(Array.Empty<string>()),
};
}
var data = jObject.ToString(Formatting.Indented);
File.WriteAllText(file, data);
}
catch (Exception ex)
{
Glamourer.Log.Error($"Could not migrate old folder paths to new version:\n{ex}");
}
}
}

View file

@ -0,0 +1,72 @@
using System;
using Penumbra.GameData.Enums;
namespace Glamourer.Designs;
[Flags]
public enum EquipFlag : uint
{
Head = 0x00000001,
Body = 0x00000002,
Hands = 0x00000004,
Legs = 0x00000008,
Feet = 0x00000010,
Ears = 0x00000020,
Neck = 0x00000040,
Wrist = 0x00000080,
RFinger = 0x00000100,
LFinger = 0x00000200,
Mainhand = 0x00000400,
Offhand = 0x00000800,
HeadStain = 0x00001000,
BodyStain = 0x00002000,
HandsStain = 0x00004000,
LegsStain = 0x00008000,
FeetStain = 0x00010000,
EarsStain = 0x00020000,
NeckStain = 0x00040000,
WristStain = 0x00080000,
RFingerStain = 0x00100000,
LFingerStain = 0x00200000,
MainhandStain = 0x00400000,
OffhandStain = 0x00800000,
}
public static class EquipFlagExtensions
{
public static EquipFlag ToFlag(this EquipSlot slot)
=> slot switch
{
EquipSlot.MainHand => EquipFlag.Mainhand,
EquipSlot.OffHand => EquipFlag.Offhand,
EquipSlot.Head => EquipFlag.Head,
EquipSlot.Body => EquipFlag.Body,
EquipSlot.Hands => EquipFlag.Hands,
EquipSlot.Legs => EquipFlag.Legs,
EquipSlot.Feet => EquipFlag.Feet,
EquipSlot.Ears => EquipFlag.Ears,
EquipSlot.Neck => EquipFlag.Neck,
EquipSlot.Wrists => EquipFlag.Wrist,
EquipSlot.RFinger => EquipFlag.RFinger,
EquipSlot.LFinger => EquipFlag.LFinger,
_ => 0,
};
public static EquipFlag ToStainFlag(this EquipSlot slot)
=> slot switch
{
EquipSlot.MainHand => EquipFlag.MainhandStain,
EquipSlot.OffHand => EquipFlag.OffhandStain,
EquipSlot.Head => EquipFlag.HeadStain,
EquipSlot.Body => EquipFlag.BodyStain,
EquipSlot.Hands => EquipFlag.HandsStain,
EquipSlot.Legs => EquipFlag.LegsStain,
EquipSlot.Feet => EquipFlag.FeetStain,
EquipSlot.Ears => EquipFlag.EarsStain,
EquipSlot.Neck => EquipFlag.NeckStain,
EquipSlot.Wrists => EquipFlag.WristStain,
EquipSlot.RFinger => EquipFlag.RFingerStain,
EquipSlot.LFinger => EquipFlag.LFingerStain,
_ => 0,
};
}

View file

@ -1,41 +0,0 @@
using System.Collections.Generic;
using Dalamud.Game.ClientState.Objects.Types;
using Glamourer.State;
namespace Glamourer.Designs;
public class RevertableDesigns
{
public readonly Dictionary<string, CharacterSave> Saves = new();
public bool Add(Character actor)
{
//var name = actor.Name.ToString();
//if (Saves.TryGetValue(name, out var save))
// return false;
//
//save = new CharacterSave();
//save.LoadCharacter(actor);
//Saves[name] = save;
return true;
}
public bool RevertByNameWithoutApplication(string actorName)
{
if (!Saves.ContainsKey(actorName))
return false;
Saves.Remove(actorName);
return true;
}
public bool Revert(Character actor)
{
//if (!Saves.TryGetValue(actor.Name.ToString(), out var save))
// return false;
//
//save.Apply(actor);
//Saves.Remove(actor.Name.ToString());
return true;
}
}

View file

@ -0,0 +1,72 @@
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public readonly struct Item
{
public readonly string Name;
public readonly uint ItemId;
public readonly CharacterArmor Model;
public SetId ModelBase
=> Model.Set;
public byte Variant
=> Model.Variant;
public StainId Stain
=> Model.Stain;
public Item(string name, uint itemId, CharacterArmor armor)
{
Name = name;
ItemId = itemId;
Model.Set = armor.Set;
Model.Variant = armor.Variant;
Model.Stain = armor.Stain;
}
}
public readonly struct Weapon
{
public readonly string Name = string.Empty;
public readonly uint ItemId;
public readonly FullEquipType Type;
public readonly bool Valid;
public readonly CharacterWeapon Model;
public SetId ModelBase
=> Model.Set;
public WeaponType WeaponBase
=> Model.Type;
public byte Variant
=> (byte)Model.Variant;
public StainId Stain
=> Model.Stain;
public Weapon(string name, uint itemId, CharacterWeapon weapon, FullEquipType type)
{
Name = name;
ItemId = itemId;
Type = type;
Valid = true;
Model.Set = weapon.Set;
Model.Type = weapon.Type;
Model.Variant = (byte)weapon.Variant;
Model.Stain = weapon.Stain;
}
public static Weapon Offhand(string name, uint itemId, CharacterWeapon weapon, FullEquipType type)
{
var offType = type.Offhand();
return offType is FullEquipType.Unknown
? new Weapon()
: new Weapon(name, itemId, weapon, offType);
}
}

View file

@ -0,0 +1,34 @@
using Glamourer.Interop;
using Glamourer.Structs;
namespace Glamourer.Fixed;
public struct FixedCondition
{
private const ulong _territoryFlag = 1ul << 32;
private const ulong _jobFlag = 1ul << 33;
private ulong _data;
public static FixedCondition TerritoryCondition(ushort territoryType)
=> new() { _data = territoryType | _territoryFlag };
public static FixedCondition JobCondition(JobGroup group)
=> new() { _data = group.Id | _jobFlag };
public bool Check(Actor actor)
{
if ((_data & (_territoryFlag | _jobFlag)) == 0)
return true;
if ((_data & _territoryFlag) != 0)
return Dalamud.ClientState.TerritoryType == (ushort)_data;
if (actor && GameData.JobGroups(Dalamud.GameData).TryGetValue((ushort)_data, out var group) && group.Fits(actor.Job))
return true;
return true;
}
public override string ToString()
=> _data.ToString();
}

View file

@ -2,69 +2,34 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Reflection.Metadata.Ecma335;
using Dalamud.Logging;
using System.Runtime;
using System.Text;
using Dalamud.Utility;
using Glamourer.Interop;
using Glamourer.Structs;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Penumbra.GameData.Structs;
using Glamourer.Saves;
using Penumbra.GameData.Actors;
using Glamourer.Designs;
namespace Glamourer.Designs;
public struct FixedCondition
{
private const ulong _territoryFlag = 1ul << 32;
private const ulong _jobFlag = 1ul << 33;
private ulong _data;
public static FixedCondition TerritoryCondition(ushort territoryType)
=> new() { _data = territoryType | _territoryFlag };
public static FixedCondition JobCondition(JobGroup group)
=> new() { _data = group.Id | _jobFlag };
public bool Check(Actor actor)
{
if ((_data & (_territoryFlag | _jobFlag)) == 0)
return true;
if ((_data & _territoryFlag) != 0)
return Dalamud.ClientState.TerritoryType == (ushort)_data;
if (actor && GameData.JobGroups(Dalamud.GameData).TryGetValue((ushort)_data, out var group) && group.Fits(actor.Job))
return true;
return true;
}
public override string ToString()
=> _data.ToString();
}
namespace Glamourer.Fixed;
public class FixedDesign
{
public const int CurrentVersion = 0;
public string Name { get; private set; }
public bool Enabled;
public List<ActorIdentifier> Actors;
public string Name { get; private set; }
public bool Enabled;
public List<ActorIdentifier> Actors;
public List<(FixedCondition, Design)> Customization;
public List<(FixedCondition, Design)> Equipment;
public List<(FixedCondition, Design)> Weapons;
public FixedDesign(string name)
{
Name = name;
Actors = new List<ActorIdentifier>();
Name = name;
Actors = new List<ActorIdentifier>();
Customization = new List<(FixedCondition, Design)>();
Equipment = new List<(FixedCondition, Design)>();
Weapons = new List<(FixedCondition, Design)>();
Equipment = new List<(FixedCondition, Design)>();
Weapons = new List<(FixedCondition, Design)>();
}
public static FixedDesign? Load(JObject j)
@ -82,7 +47,7 @@ public class FixedDesign
return version switch
{
CurrentVersion => LoadCurrentVersion(j, name),
_ => null,
_ => null,
};
}
catch (Exception e)
@ -100,7 +65,7 @@ public class FixedDesign
Enabled = enabled,
};
var actors = j[nameof(Actors)];
var actors = j[nameof(Actors)];
//foreach(var pair in actors?.Children().)
return null;
}
@ -164,7 +129,7 @@ public class FixedDesign
public static bool Load(FileInfo path, [NotNullWhen(true)] out FixedDesign? result)
{
result = null;
result = null!;
return true;
}
}

View file

@ -1,16 +1,23 @@
using System.Reflection;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using Dalamud.Game.Command;
using Dalamud.Interface.Windowing;
using Dalamud.Plugin;
using Glamourer.Api;
using Glamourer.Customization;
using Glamourer.Designs;
using Glamourer.Gui;
using Glamourer.Interop;
using Glamourer.State;
using Glamourer.Util;
using ImGuizmoNET;
using OtterGui.Classes;
using OtterGui.Log;
using Penumbra.GameData;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Data;
using FixedDesigns = Glamourer.State.FixedDesigns;
namespace Glamourer;
@ -29,20 +36,21 @@ public class Glamourer : IDalamudPlugin
Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion ?? "Unknown";
public static GlamourerConfig Config = null!;
public static Logger Log = null!;
public static IObjectIdentifier Identifier = null!;
public static ActorManager Actors = null!;
public static PenumbraAttach Penumbra = null!;
public static ICustomizationManager Customization = null!;
public static RestrictedGear RestrictedGear = null!;
public static RedrawManager RedrawManager = null!;
public static GlamourerConfig Config = null!;
public static Logger Log = null!;
public static ActorManager Actors = null!;
public static PenumbraAttach Penumbra = null!;
public static ICustomizationManager Customization = null!;
public static RedrawManager RedrawManager = null!;
public static ItemManager Items = null!;
public readonly FixedDesigns FixedDesigns;
public readonly CurrentManipulations CurrentManipulations;
private readonly WindowSystem _windowSystem = new("Glamourer");
private readonly Interface _interface;
private readonly Design.Manager _designManager;
private readonly DesignFileSystem _fileSystem;
private readonly FrameworkManager _framework;
private readonly WindowSystem _windowSystem = new("Glamourer");
private readonly Interface _interface;
//public readonly DesignManager Designs;
@ -56,17 +64,22 @@ public class Glamourer : IDalamudPlugin
Dalamud.Initialize(pluginInterface);
Log = new Logger();
Customization = CustomizationManager.Create(Dalamud.PluginInterface, Dalamud.GameData);
_framework = new FrameworkManager(Dalamud.Framework, Log);
Config = GlamourerConfig.Load();
Items = new ItemManager(Dalamud.PluginInterface, Dalamud.GameData);
Customization = CustomizationManager.Create(Dalamud.PluginInterface, Dalamud.GameData);
Identifier = global::Penumbra.GameData.GameData.GetIdentifier(Dalamud.PluginInterface, Dalamud.GameData);
Penumbra = new PenumbraAttach(Config.AttachToPenumbra);
Backup.CreateBackup(pluginInterface.ConfigDirectory, BackupFiles(Dalamud.PluginInterface));
Config = GlamourerConfig.Load();
Penumbra = new PenumbraAttach(Config.AttachToPenumbra);
Actors = new ActorManager(Dalamud.PluginInterface, Dalamud.Objects, Dalamud.ClientState, Dalamud.GameData, Dalamud.GameGui,
i => (short)Penumbra.CutsceneParent(i));
_designManager = new Design.Manager(Dalamud.PluginInterface, _framework);
_fileSystem = new DesignFileSystem(_designManager, Dalamud.PluginInterface, _framework);
FixedDesigns = new FixedDesigns();
CurrentManipulations = new CurrentManipulations();
//Designs = new DesignManager();
//GlamourerIpc = new GlamourerIpc(Dalamud.ClientState, Dalamud.Objects, Dalamud.PluginInterface);
RedrawManager = new RedrawManager(FixedDesigns, CurrentManipulations);
@ -80,7 +93,7 @@ public class Glamourer : IDalamudPlugin
HelpMessage = $"Use Glamourer Functions: {HelpString}",
});
_interface = new Interface(this);
_interface = new Interface(CurrentManipulations, _designManager, _fileSystem);
_windowSystem.AddWindow(_interface);
Dalamud.PluginInterface.UiBuilder.Draw += _windowSystem.Draw;
//FixedDesignManager.Flag((Human*)((Actor)Dalamud.ClientState.LocalPlayer?.Address).Pointer->GameObject.DrawObject, 0, &x);
@ -95,13 +108,15 @@ public class Glamourer : IDalamudPlugin
public void Dispose()
{
RedrawManager?.Dispose();
Penumbra?.Dispose();
if (_windowSystem != null)
Dalamud.PluginInterface.UiBuilder.Draw -= _windowSystem.Draw;
_interface?.Dispose();
_fileSystem?.Dispose();
//GlamourerIpc.Dispose();
_framework?.Dispose();
Items?.Dispose();
Dalamud.Commands.RemoveHandler(ApplyCommandString);
Dalamud.Commands.RemoveHandler(MainCommandString);
}
@ -241,4 +256,25 @@ public class Glamourer : IDalamudPlugin
// return;
//}
}
// Collect all relevant files for glamourer configuration.
private static IReadOnlyList<FileInfo> BackupFiles(DalamudPluginInterface pi)
{
var list = new List<FileInfo>(16)
{
pi.ConfigFile,
new(DesignFileSystem.GetDesignFileSystemFile(pi)),
};
var configDir = Dalamud.PluginInterface.ConfigDirectory;
if (Directory.Exists(configDir.FullName))
{
list.Add(new FileInfo(Path.Combine(configDir.FullName, "Designs.json"))); // migration
var designDir = new DirectoryInfo(Path.Combine(configDir.FullName, Design.Manager.DesignFolderName));
if (designDir.Exists)
list.AddRange(designDir.EnumerateFiles("*.json", SearchOption.TopDirectoryOnly));
}
return list;
}
}

View file

@ -1,6 +1,4 @@
using System;
using System.Linq;
using System.Security.AccessControl;
using Glamourer.Customization;
using ImGuiNET;
using OtterGui;

View file

@ -0,0 +1,39 @@
using Glamourer.Designs;
using OtterGui.FileSystem.Selector;
namespace Glamourer.Gui.Designs;
public sealed class DesignFileSystemSelector : FileSystemSelector<Design, DesignFileSystemSelector.DesignState>
{
private readonly Design.Manager _manager;
public struct DesignState
{ }
public DesignFileSystemSelector(Design.Manager manager, DesignFileSystem fileSystem)
: base(fileSystem, Dalamud.KeyState)
{
_manager = manager;
_manager.DesignChange += OnDesignChange;
}
public override void Dispose()
{
base.Dispose();
_manager.DesignChange -= OnDesignChange;
}
private void OnDesignChange(Design.Manager.DesignChangeType type, Design design, object? oldData)
{
switch (type)
{
case Design.Manager.DesignChangeType.ReloadedAll:
case Design.Manager.DesignChangeType.Renamed:
case Design.Manager.DesignChangeType.AddedTag:
case Design.Manager.DesignChangeType.ChangedTag:
case Design.Manager.DesignChangeType.RemovedTag:
SetFilterDirty();
break;
}
}
}

View file

@ -1,6 +1,9 @@
namespace Glamourer.Gui.Designs;
using Dalamud.Game.ClientState.Keys;
using Glamourer.Designs;
using OtterGui.Filesystem;
using OtterGui.FileSystem.Selector;
namespace Glamourer.Gui.Designs;
//internal partial class Interface
//{

View file

@ -2,17 +2,16 @@
using System.Collections.Generic;
using System.Linq;
using Dalamud.Interface;
using Glamourer.Structs;
using ImGuiNET;
using Lumina.Excel.GeneratedSheets;
using Lumina.Text;
using OtterGui;
using OtterGui.Classes;
using OtterGui.Raii;
using OtterGui.Widgets;
using Penumbra.GameData;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Item = Glamourer.Structs.Item;
namespace Glamourer.Gui.Equipment;
@ -20,15 +19,15 @@ public partial class EquipmentDrawer
{
public const int ItemComboWidth = 320;
private sealed class ItemCombo : FilterComboBase<Item>
private sealed class ItemCombo : FilterComboBase<Item2>
{
public readonly string Label;
public readonly EquipSlot Slot;
public Lumina.Excel.GeneratedSheets.Item? LastItem;
private CharacterArmor _lastArmor;
private string _lastPreview = string.Empty;
private int _lastIndex;
public Item? LastItem;
private CharacterArmor _lastArmor;
private string _lastPreview = string.Empty;
private int _lastIndex;
public ItemCombo(EquipSlot slot)
: base(GetItems(slot), false)
@ -37,7 +36,7 @@ public partial class EquipmentDrawer
Slot = slot;
}
protected override string ToString(Item obj)
protected override string ToString(Item2 obj)
=> obj.Name;
private static string GetLabel(EquipSlot slot)
@ -78,21 +77,21 @@ public partial class EquipmentDrawer
_lastPreview = _lastIndex >= 0 ? Items[_lastIndex].Name : LastItem.Name.ToString();
}
private static IReadOnlyList<Item> GetItems(EquipSlot slot)
=> GameData.ItemsBySlot(Dalamud.GameData).TryGetValue(slot, out var list) ? list : Array.Empty<Item>();
private static IReadOnlyList<Item2> GetItems(EquipSlot slot)
=> GameData.ItemsBySlot(Dalamud.GameData).TryGetValue(slot, out var list) ? list : Array.Empty<Item2>();
}
private sealed class WeaponCombo : FilterComboBase<Item>
private sealed class WeaponCombo : FilterComboBase<Item2>
{
public readonly string Label;
public readonly EquipSlot Slot;
public Lumina.Excel.GeneratedSheets.Item? LastItem;
private CharacterWeapon _lastWeapon = new(ulong.MaxValue);
private string _lastPreview = string.Empty;
private int _lastIndex;
public FullEquipType LastCategory { get; private set; }
private bool _drawAll;
public Item? LastItem;
private CharacterWeapon _lastWeapon = new(ulong.MaxValue);
private string _lastPreview = string.Empty;
private int _lastIndex;
public FullEquipType LastCategory { get; private set; }
private bool _drawAll;
public WeaponCombo(EquipSlot slot)
: base(GetItems(slot), false)
@ -101,7 +100,7 @@ public partial class EquipmentDrawer
Slot = slot;
}
protected override string ToString(Item obj)
protected override string ToString(Item2 obj)
=> obj.Name;
private static string GetLabel(EquipSlot slot)
@ -124,7 +123,7 @@ public partial class EquipmentDrawer
}
UpdateItem(weapon);
UpdateCategory(((WeaponCategory) (LastItem!.ItemUICategory?.Row ?? 0)).ToEquipType());
UpdateCategory(((WeaponCategory)(LastItem!.ItemUICategory?.Row ?? 0)).ToEquipType());
newIdx = _lastIndex;
return Draw(Label, _lastPreview, ref newIdx, ItemComboWidth * ImGuiHelpers.GlobalScale, ImGui.GetTextLineHeight());
}
@ -175,8 +174,8 @@ public partial class EquipmentDrawer
ResetFilter();
}
private static IReadOnlyList<Item> GetItems(EquipSlot slot)
=> GameData.ItemsBySlot(Dalamud.GameData).TryGetValue(EquipSlot.MainHand, out var list) ? list : Array.Empty<Item>();
private static IReadOnlyList<Item2> GetItems(EquipSlot slot)
=> GameData.ItemsBySlot(Dalamud.GameData).TryGetValue(EquipSlot.MainHand, out var list) ? list : Array.Empty<Item2>();
}
private static readonly IObjectIdentifier Identifier;
@ -203,15 +202,15 @@ public partial class EquipmentDrawer
UpdateActors();
}
private static CharacterArmor ToArmor(Item item, StainId stain)
private static CharacterArmor ToArmor(Item2 item2, StainId stain)
{
var (id, _, variant) = item.MainModel;
var (id, _, variant) = item2.MainModel;
return new CharacterArmor(id, (byte)variant, stain);
}
private static CharacterWeapon ToWeapon(Item item, StainId stain)
private static CharacterWeapon ToWeapon(Item2 item2, StainId stain)
{
var (id, type, variant) = item.MainModel;
var (id, type, variant) = item2.MainModel;
return new CharacterWeapon(id, type, variant, stain);
}
@ -331,31 +330,31 @@ public partial class EquipmentDrawer
//
private static readonly Lumina.Excel.GeneratedSheets.Item SmallClothes = new()
private static readonly Item SmallClothes = new()
{
Name = new SeString("Nothing"),
RowId = 0,
};
private static readonly Lumina.Excel.GeneratedSheets.Item SmallClothesNpc = new()
private static readonly Item SmallClothesNpc = new()
{
Name = new SeString("Smallclothes (NPC)"),
RowId = 1,
};
private static readonly Lumina.Excel.GeneratedSheets.Item Unknown = new()
private static readonly Item Unknown = new()
{
Name = new SeString("Unknown"),
RowId = 2,
};
private static Lumina.Excel.GeneratedSheets.Item Identify(SetId set, WeaponType weapon, ushort variant, EquipSlot slot)
private static Item Identify(SetId set, WeaponType weapon, ushort variant, EquipSlot slot)
{
return (uint)set switch
{
0 => SmallClothes,
9903 => SmallClothesNpc,
_ => Identifier.Identify(set, weapon, variant, slot).FirstOrDefault(Unknown),
_ => Identifier.Identify(set, weapon, variant, slot.ToSlot()).FirstOrDefault(Unknown),
};
}
}

View file

@ -17,8 +17,8 @@ public enum ApplicationFlags
public partial class EquipmentDrawer
{
private static readonly FilterComboColors _stainCombo;
private static readonly StainData _stainData;
private static readonly FilterComboColors StainCombo;
private static readonly StainData StainData;
private Race _race;
private Gender _gender;
@ -31,10 +31,10 @@ public partial class EquipmentDrawer
static EquipmentDrawer()
{
_stainData = new StainData(Dalamud.PluginInterface, Dalamud.GameData, Dalamud.GameData.Language);
_stainCombo = new FilterComboColors(140,
_stainData.Data.Prepend(new KeyValuePair<byte, (string Name, uint Dye, bool Gloss)>(0, ("None", 0, false))));
Identifier = Glamourer.Identifier;
StainData = Glamourer.Items.Stains;
StainCombo = new FilterComboColors(140,
StainData.Data.Prepend(new KeyValuePair<byte, (string Name, uint Dye, bool Gloss)>(0, ("None", 0, false))));
Identifier = Glamourer.Items.Identifier;
ItemCombos = EquipSlotExtensions.EqdpSlots.Select(s => new ItemCombo(s)).ToArray();
MainHandCombo = new WeaponCombo(EquipSlot.MainHand);
OffHandCombo = new WeaponCombo(EquipSlot.OffHand);
@ -82,8 +82,8 @@ public partial class EquipmentDrawer
private void DrawStainCombo()
{
var found = _stainData.TryGetValue(_currentArmor.Stain, out var stain);
_stainCombo.Draw("##stain", stain.RgbaColor, found);
var found = StainData.TryGetValue(_currentArmor.Stain, out var stain);
StainCombo.Draw("##stain", stain.RgbaColor, found);
}
private void DrawInternal(ref CharacterWeapon mainHand, ref CharacterWeapon offHand)

View file

@ -1,9 +1,6 @@
using System;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using Dalamud.Interface;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Glamourer.Gui.Customization;
using Glamourer.Gui.Equipment;
using Glamourer.Interop;
@ -13,7 +10,6 @@ using OtterGui;
using OtterGui.Classes;
using OtterGui.Raii;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Enums;
using ImGui = ImGuiNET.ImGui;
namespace Glamourer.Gui;
@ -30,7 +26,7 @@ internal partial class Interface
private ActorIdentifier _identifier = ActorIdentifier.Invalid;
private ObjectManager.ActorData _currentData = ObjectManager.ActorData.Invalid;
private string _currentLabel = string.Empty;
private CurrentDesign? _currentSave;
private ActiveDesign? _currentSave;
public void Draw()
{

View file

@ -21,7 +21,7 @@ internal partial class Interface
private LowerString _manipulationFilter = LowerString.Empty;
private ActorIdentifier _selection = ActorIdentifier.Invalid;
private CurrentDesign? _save = null;
private ActiveDesign? _save = null;
private bool _delete = false;
public DebugStateTab(CurrentManipulations currentManipulations)
@ -73,14 +73,14 @@ internal partial class Interface
DrawSelector(oldSpacing);
}
private bool CheckFilter(KeyValuePair<ActorIdentifier, CurrentDesign> data)
private bool CheckFilter(KeyValuePair<ActorIdentifier, ActiveDesign> data)
{
if (data.Key.Equals(_selection))
_save = data.Value;
return _manipulationFilter.Length == 0 || _manipulationFilter.IsContained(data.Key.ToString()!);
}
private void DrawSelectable(KeyValuePair<ActorIdentifier, CurrentDesign> data)
private void DrawSelectable(KeyValuePair<ActorIdentifier, ActiveDesign> data)
{
var equal = data.Key.Equals(_selection);
if (ImGui.Selectable(data.Key.ToString(), equal))

View file

@ -0,0 +1,64 @@
using System;
using System.Numerics;
using Dalamud.Interface;
using Glamourer.Designs;
using Glamourer.Gui.Customization;
using Glamourer.Gui.Designs;
using Glamourer.Gui.Equipment;
using Glamourer.Interop;
using ImGuiNET;
using OtterGui.Raii;
using Penumbra.GameData.Structs;
namespace Glamourer.Gui;
internal partial class Interface
{
private class DesignTab : IDisposable
{
public readonly DesignFileSystemSelector Selector;
private readonly DesignFileSystem _fileSystem;
private readonly Design.Manager _manager;
public DesignTab(Design.Manager manager, DesignFileSystem fileSystem)
{
_manager = manager;
_fileSystem = fileSystem;
Selector = new DesignFileSystemSelector(manager, fileSystem);
}
public void Dispose()
=> Selector.Dispose();
public void Draw()
{
using var tab = ImRaii.TabItem("Designs");
if (!tab)
{
return;
}
Selector.Draw(GetDesignSelectorSize());
ImGui.SameLine();
DrawDesignPanel();
}
public float GetDesignSelectorSize()
=> 200f * ImGuiHelpers.GlobalScale;
public void DrawDesignPanel()
{
using var child = ImRaii.Child("##DesignPanel", new Vector2(-0.001f), true, ImGuiWindowFlags.HorizontalScrollbar);
if (!child || Selector.Selected == null)
return;
CustomizationDrawer.Draw(Selector.Selected.Customize(), Selector.Selected.Equipment(), true);
var weapon = Selector.Selected.WeaponMain;
var mw = new CharacterWeapon(weapon.ModelBase, weapon.WeaponBase, weapon.Variant, weapon.Stain);
weapon = Selector.Selected.WeaponOff;
var ow = new CharacterWeapon(weapon.ModelBase, weapon.WeaponBase, weapon.Variant, weapon.Stain);
ApplicationFlags f = 0;
EquipmentDrawer.Draw(Selector.Selected.Customize(), Selector.Selected.Equipment(), ref mw, ref ow, ref f, Array.Empty<Actor>(), true);
}
}
}

View file

@ -1,5 +1,4 @@
using System;
using System.Numerics;
using Glamourer.State;
using ImGuiNET;
using OtterGui;

View file

@ -3,7 +3,9 @@ using System.Linq;
using System.Numerics;
using Dalamud.Interface.Windowing;
using Dalamud.Logging;
using Glamourer.Designs;
using Glamourer.Gui.Customization;
using Glamourer.State;
using ImGuiNET;
using OtterGui.Raii;
@ -11,16 +13,14 @@ namespace Glamourer.Gui;
internal partial class Interface : Window, IDisposable
{
private readonly Glamourer _plugin;
private readonly ActorTab _actorTab;
private readonly DesignTab _designTab;
private readonly DebugStateTab _debugStateTab;
private readonly DebugDataTab _debugDataTab;
public Interface(Glamourer plugin)
public Interface(CurrentManipulations manipulations, Design.Manager manager, DesignFileSystem fileSystem)
: base(GetLabel())
{
_plugin = plugin;
Dalamud.PluginInterface.UiBuilder.DisableGposeUiHide = true;
Dalamud.PluginInterface.UiBuilder.OpenConfigUi += Toggle;
SizeConstraints = new WindowSizeConstraints()
@ -28,9 +28,10 @@ internal partial class Interface : Window, IDisposable
MinimumSize = new Vector2(675, 675),
MaximumSize = ImGui.GetIO().DisplaySize,
};
_actorTab = new ActorTab(_plugin.CurrentManipulations);
_debugStateTab = new DebugStateTab(_plugin.CurrentManipulations);
_actorTab = new ActorTab(manipulations);
_debugStateTab = new DebugStateTab(manipulations);
_debugDataTab = new DebugDataTab(Glamourer.Customization);
_designTab = new DesignTab(manager, fileSystem);
}
public override void Draw()
@ -44,6 +45,7 @@ internal partial class Interface : Window, IDisposable
UpdateState();
_actorTab.Draw();
_designTab.Draw();
DrawSettingsTab();
_debugStateTab.Draw();
_debugDataTab.Draw();
@ -61,6 +63,7 @@ internal partial class Interface : Window, IDisposable
{
Dalamud.PluginInterface.UiBuilder.OpenConfigUi -= Toggle;
CustomizationDrawer.Dispose();
_designTab.Dispose();
}
private static string GetLabel()

View file

@ -4,7 +4,6 @@ using System.Reflection;
using ImGuiNET;
using Penumbra.GameData.Enums;
using Lumina.Excel.GeneratedSheets;
using Item = Glamourer.Structs.Item;
namespace Glamourer.Gui;

View file

@ -1,7 +1,6 @@
using System;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using FFXIVClientStructs.FFXIV.Client.System.String;
using Glamourer.Customization;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Structs;

View file

@ -1,23 +0,0 @@
namespace Glamourer.Interop;
public static class Offsets
{
public static class Character
{
public const int Wetness = 0x1ADA;
public const int HatVisible = 0x84E;
public const int VisorToggled = 0x84F;
public const int WeaponHidden1 = 0x84F;
public const int WeaponHidden2 = 0x72C;
public const int Alpha = 0x19E0;
public static class Flags
{
public const byte IsHatHidden = 0x01;
public const byte IsVisorToggled = 0x08;
public const byte IsWet = 0x80;
public const byte IsWeaponHidden1 = 0x01;
public const byte IsWeaponHidden2 = 0x02;
}
}
}

View file

@ -14,6 +14,8 @@ public unsafe partial class RedrawManager
[Signature("E8 ?? ?? ?? ?? 41 0F B6 C5 66 41 89 86")]
private readonly ChangeCustomizeDelegate _changeCustomize = null!;
public bool UpdateCustomize(Actor actor, Customize customize)
{
if (!actor.Valid || !actor.DrawObject.Valid)
@ -43,10 +45,11 @@ public unsafe partial class RedrawManager
return;
var flags = &data->CharacterBase.UnkFlags_01;
var state = (*flags & 0x40) != 0;
var state = (*flags & Offsets.DrawObjectVisorStateFlag) != 0;
if (state == on)
return;
*flags = (byte)((on ? *flags | 0x40 : *flags & 0xBF) | 0x80);
var newFlag = (byte)(on ? *flags | Offsets.DrawObjectVisorStateFlag : *flags & ~Offsets.DrawObjectVisorStateFlag);
*flags = (byte) (newFlag | Offsets.DrawObjectVisorToggleFlag);
}
}

View file

@ -1,8 +1,7 @@
using System;
using Dalamud.Hooking;
using Dalamud.Logging;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Glamourer.Designs;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
@ -10,59 +9,76 @@ namespace Glamourer.Interop;
public unsafe partial class RedrawManager
{
public delegate ulong FlagSlotForUpdateDelegate(Human* drawObject, uint slot, CharacterArmor* data);
private delegate ulong FlagSlotForUpdateDelegate(nint drawObject, uint slot, CharacterArmor* data);
// This gets called when one of the ten equip items of an existing draw object gets changed.
[Signature("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B DA 49 8B F0 48 8B F9 83 FA 0A", DetourName = nameof(FlagSlotForUpdateDetour))]
[Signature(Sigs.FlagSlotForUpdate, DetourName = nameof(FlagSlotForUpdateDetour))]
private readonly Hook<FlagSlotForUpdateDelegate> _flagSlotForUpdateHook = null!;
private ulong FlagSlotForUpdateDetour(Human* drawObject, uint slotIdx, CharacterArmor* data)
public void UpdateSlot(DrawObject drawObject, EquipSlot slot, CharacterArmor data)
=> FlagSlotForUpdateDetourBase(drawObject.Address, slot.ToIndex(), &data, true);
public void UpdateStain(DrawObject drawObject, EquipSlot slot, StainId stain)
{
var armor = drawObject.Equip[slot] with { Stain = stain};
UpdateSlot(drawObject, slot, armor);
}
private ulong FlagSlotForUpdateDetour(nint drawObject, uint slotIdx, CharacterArmor* data)
=> FlagSlotForUpdateDetourBase(drawObject, slotIdx, data, false);
private ulong FlagSlotForUpdateDetourBase(nint drawObject, uint slotIdx, CharacterArmor* data, bool manual)
{
var slot = slotIdx.ToEquipSlot();
try
{
var actor = Glamourer.Penumbra.GameObjectFromDrawObject((IntPtr)drawObject);
var identifier = actor.GetIdentifier();
if (_fixedDesigns.TryGetDesign(identifier, out var save))
{
PluginLog.Information($"Loaded {slot} from fixed design for {identifier}.");
(var replaced, *data) =
Glamourer.RestrictedGear.ResolveRestricted(save.Equipment[slot], slot, (Race)drawObject->Race, (Gender)drawObject->Sex);
}
else if (_currentManipulations.TryGetDesign(identifier, out var save2))
{
PluginLog.Information($"Updated {slot} from current designs for {identifier}.");
(var replaced, *data) =
Glamourer.RestrictedGear.ResolveRestricted(*data, slot, (Race)drawObject->Race, (Gender)(drawObject->Sex + 1));
save2.Data.Equipment[slot] = *data;
}
var slot = slotIdx.ToEquipSlot();
Glamourer.Log.Verbose(
$"Flagged slot {slot} of 0x{(ulong)drawObject:X} for update with {data->Set.Value}-{data->Variant} (Stain {data->Stain.Value}).");
HandleEquipUpdate(drawObject, slot, ref *data, manual);
}
catch (Exception e)
catch (Exception ex)
{
PluginLog.Error($"Error on loading new gear:\n{e}");
Glamourer.Log.Error($"Error invoking SlotUpdate:\n{ex}");
}
return _flagSlotForUpdateHook.Original(drawObject, slotIdx, data);
//try
//{
// var actor = Glamourer.Penumbra.GameObjectFromDrawObject((IntPtr)drawObject);
// var identifier = actor.GetIdentifier();
//
// if (_fixedDesigns.TryGetDesign(identifier, out var design))
// {
// PluginLog.Information($"Loaded {slot} from fixed design for {identifier}.");
// (var replaced, *data) =
// Glamourer.Items.RestrictedGear.ResolveRestricted(design.Armor(slot).Model, slot, (Race)drawObject->Race, (Gender)drawObject->Sex);
// }
// else if (_currentManipulations.TryGetDesign(identifier, out var save2))
// {
// PluginLog.Information($"Updated {slot} from current designs for {identifier}.");
// (var replaced, *data) =
// Glamourer.Items.RestrictedGear.ResolveRestricted(*data, slot, (Race)drawObject->Race, (Gender)(drawObject->Sex + 1));
// save2.Data.Equipment[slot] = *data;
// }
//}
//catch (Exception e)
//{
// PluginLog.Error($"Error on loading new gear:\n{e}");
//}
//
//return _flagSlotForUpdateHook.Original(drawObject, slotIdx, data);
}
public bool ChangeEquip(DrawObject drawObject, uint slotIdx, CharacterArmor data)
private void HandleEquipUpdate(nint drawObject, EquipSlot slot, ref CharacterArmor data, bool manual)
{
if (!drawObject)
return false;
var actor = Glamourer.Penumbra.GameObjectFromDrawObject(drawObject);
var identifier = actor.GetIdentifier();
if (slotIdx > 9)
return false;
if (!_currentManipulations.TryGetDesign(identifier, out var design))
return;
return FlagSlotForUpdateDetour(drawObject.Pointer, slotIdx, &data) != 0;
var flag = slot.ToFlag();
var stainFlag = slot.ToStainFlag();
}
public bool ChangeEquip(Actor actor, EquipSlot slot, CharacterArmor data)
=> actor && ChangeEquip(actor.DrawObject, slot.ToIndex(), data);
public bool ChangeEquip(DrawObject drawObject, EquipSlot slot, CharacterArmor data)
=> ChangeEquip(drawObject, slot.ToIndex(), data);
public bool ChangeEquip(Actor actor, uint slotIdx, CharacterArmor data)
=> actor && ChangeEquip(actor.DrawObject, slotIdx, data);
}

View file

@ -40,8 +40,8 @@ public unsafe partial class RedrawManager
PluginLog.Information($"Loaded weapon from fixed design for {identifier}.");
weapon = slot switch
{
0 => save.MainHand.Value,
1 => save.OffHand.Value,
0 => save.WeaponMain.Model.Value,
1 => save.WeaponOff.Model.Value,
_ => weapon,
};
}

View file

@ -2,27 +2,40 @@
using Dalamud.Hooking;
using Dalamud.Logging;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using Glamourer.Customization;
using Glamourer.State;
using Glamourer.Structs;
using Penumbra.GameData.Data;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using CustomizeData = Penumbra.GameData.Structs.CustomizeData;
namespace Glamourer.Interop;
public class DesignBaseValidator
{
private readonly CustomizationManager _manager;
private readonly RestrictedGear _restrictedGear;
public DesignBaseValidator(CustomizationManager manager, RestrictedGear restrictedGear)
{
_manager = manager;
_restrictedGear = restrictedGear;
}
}
public unsafe partial class RedrawManager
{
private delegate void ChangeJobDelegate(IntPtr data, uint job);
[Signature("88 51 ?? 44 3B CA", DetourName = nameof(ChangeJobDetour))]
[Signature(Sigs.ChangeJob, DetourName = nameof(ChangeJobDetour))]
private readonly Hook<ChangeJobDelegate> _changeJobHook = null!;
private void ChangeJobDetour(IntPtr data, uint job)
{
_changeJobHook.Original(data, job);
JobChanged?.Invoke(data - 0x1A8, GameData.Jobs(Dalamud.GameData)[(byte)job]);
JobChanged?.Invoke(data - Offsets.Character.ClassJobContainer, GameData.Jobs(Dalamud.GameData)[(byte)job]);
}
public event Action<Actor, Job>? JobChanged;
@ -70,18 +83,18 @@ public unsafe partial class RedrawManager : IDisposable
// Apply customization if they correspond and there is customization to apply.
var gameObjectCustomize = new Customize((CustomizeData*)actor.Pointer->CustomizeData);
if (gameObjectCustomize.Equals(customize))
customize.Load(save!.Data.Customize);
customize.Load(save!.Customize());
// Compare game object equip data against draw object equip data for transformations.
// Apply each piece of equip that should be applied if they correspond.
var gameObjectEquip = new CharacterEquip((CharacterArmor*)actor.Pointer->EquipSlotData);
if (gameObjectEquip.Equals(equip))
{
var saveEquip = save!.Data.Equipment;
var saveEquip = save!.Equipment();
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
(_, equip[slot]) =
Glamourer.RestrictedGear.ResolveRestricted(saveEquip[slot], slot, customize.Race, customize.Gender);
Glamourer.Items.RestrictedGear.ResolveRestricted(saveEquip[slot], slot, customize.Race, customize.Gender);
}
}
}

View file

@ -1,305 +0,0 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using Glamourer.Customization;
using Glamourer.Interop;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Saves;
public partial class Design
{
public const int CurrentVersion = 1;
public FileInfo Identifier { get; private set; } = new(string.Empty);
public string Name { get; private set; } = "New Design";
public string Description { get; private set; } = string.Empty;
public DateTimeOffset CreationDate { get; private init; } = DateTimeOffset.UtcNow;
public DateTimeOffset LastUpdateDate { get; private set; } = DateTimeOffset.UtcNow;
private DesignFlagsV1 _flags;
public bool VisorState
{
get => _flags.HasFlag(DesignFlagsV1.VisorState);
private set => _flags = value ? _flags | DesignFlagsV1.VisorState : _flags & ~DesignFlagsV1.VisorState;
}
public bool VisorApply
{
get => _flags.HasFlag(DesignFlagsV1.VisorApply);
private set => _flags = value ? _flags | DesignFlagsV1.VisorApply : _flags & ~DesignFlagsV1.VisorApply;
}
public bool WeaponStateShown
{
get => _flags.HasFlag(DesignFlagsV1.WeaponStateShown);
private set => _flags = value ? _flags | DesignFlagsV1.WeaponStateShown : _flags & ~DesignFlagsV1.WeaponStateShown;
}
public bool WeaponStateApply
{
get => _flags.HasFlag(DesignFlagsV1.WeaponStateApply);
private set => _flags = value ? _flags | DesignFlagsV1.WeaponStateApply : _flags & ~DesignFlagsV1.WeaponStateApply;
}
public bool WetnessState
{
get => _flags.HasFlag(DesignFlagsV1.WetnessState);
private set => _flags = value ? _flags | DesignFlagsV1.WetnessState : _flags & ~DesignFlagsV1.WetnessState;
}
public bool WetnessApply
{
get => _flags.HasFlag(DesignFlagsV1.WetnessApply);
private set => _flags = value ? _flags | DesignFlagsV1.WetnessApply : _flags & ~DesignFlagsV1.WetnessApply;
}
public bool ReadOnly
{
get => _flags.HasFlag(DesignFlagsV1.ReadOnly);
private set => _flags = value ? _flags | DesignFlagsV1.ReadOnly : _flags & ~DesignFlagsV1.ReadOnly;
}
private static bool FromDesignable(string identifier, string name, IDesignable data, [NotNullWhen(true)] out Design? design,
bool doWeapons = true, bool doFlags = true, bool doEquipment = true, bool doCustomize = true)
{
if (!data.Valid)
{
design = null;
return false;
}
design = new Design
{
Identifier = new FileInfo(identifier),
Name = name,
Description = string.Empty,
CreationDate = DateTimeOffset.UtcNow,
LastUpdateDate = DateTimeOffset.UtcNow,
ReadOnly = false,
VisorApply = doFlags,
WeaponStateApply = doFlags,
WetnessApply = doFlags,
VisorState = data.VisorEnabled,
WeaponStateShown = data.WeaponEnabled,
WetnessState = data.IsWet,
};
if (doEquipment)
{
var equipment = data.Equip;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
var s = design[slot];
var e = equipment[slot];
s.StainId = e.Stain;
s.ApplyStain = true;
s.ItemId = Glamourer.Identifier.Identify(e.Set, e.Variant, slot).FirstOrDefault()?.RowId ?? 0;
s.ApplyItem = s.ItemId != 0;
}
}
if (doWeapons)
{
var m = design.MainHand;
var d = data.MainHand;
m.StainId = d.Stain;
m.ApplyStain = true;
m.ItemId = Glamourer.Identifier.Identify(d.Set, d.Type, d.Variant, EquipSlot.MainHand).FirstOrDefault()?.RowId ?? 0;
m.ApplyItem = m.ItemId != 0;
var o = design.OffHand;
d = data.OffHand;
o.StainId = d.Stain;
o.ApplyStain = true;
o.ItemId = Glamourer.Identifier.Identify(d.Set, d.Type, d.Variant, EquipSlot.MainHand).FirstOrDefault()?.RowId ?? 0;
o.ApplyItem = o.ItemId != 0;
}
if (doCustomize)
{
var customize = data.Customize;
design.CustomizeFlags = Glamourer.Customization.GetList(customize.Clan, customize.Gender).SettingAvailable
| CustomizeFlag.Gender
| CustomizeFlag.Race
| CustomizeFlag.Clan;
foreach (var c in Enum.GetValues<CustomizeIndex>())
{
if (!design.CustomizeFlags.HasFlag(c.ToFlag()))
continue;
var choice = design[c];
choice.Value = customize[c];
}
}
return true;
}
public void Save()
{
try
{
using var file = File.Open(Identifier.FullName, File.Exists(Identifier.FullName) ? FileMode.Truncate : FileMode.CreateNew);
WriteJson(file);
}
catch (Exception ex)
{
Glamourer.Log.Error($"Could not save design {Identifier.Name}:\n{ex}");
}
}
public void WriteJson(Stream s, Formatting formatting = Formatting.Indented)
{
var obj = new JObject();
obj["Version"] = CurrentVersion;
obj[nameof(Name)] = Name;
obj[nameof(Description)] = Description;
obj[nameof(CreationDate)] = CreationDate.ToUnixTimeSeconds();
obj[nameof(LastUpdateDate)] = LastUpdateDate.ToUnixTimeSeconds();
obj[nameof(ReadOnly)] = ReadOnly;
WriteEquipment(obj);
WriteCustomization(obj);
WriteFlags(obj);
using var t = new StreamWriter(s);
using var j = new JsonTextWriter(t) { Formatting = formatting };
obj.WriteTo(j);
}
private void WriteFlags(JObject obj)
{
obj[nameof(VisorState)] = VisorState;
obj[nameof(VisorApply)] = VisorApply;
obj[nameof(WeaponStateShown)] = WeaponStateShown;
obj[nameof(WeaponStateApply)] = WeaponStateApply;
obj[nameof(WetnessState)] = WetnessState;
obj[nameof(WetnessApply)] = WetnessApply;
}
public static bool Load(string fileName, [NotNullWhen(true)] out Design? design)
{
design = null;
if (!File.Exists(fileName))
{
Glamourer.Log.Error($"Could not load design {fileName}:\nFile does not exist.");
return false;
}
try
{
var data = File.ReadAllText(fileName);
var obj = JObject.Parse(data);
return obj["Version"]?.Value<int>() switch
{
null => NoVersion(fileName),
1 => LoadV1(fileName, obj, out design),
_ => UnknownVersion(fileName, obj["Version"]!.Value<int>()),
};
}
catch (Exception e)
{
Glamourer.Log.Error($"Could not load design {fileName}:\n{e}");
}
return false;
}
private static bool NoVersion(string fileName)
{
Glamourer.Log.Error($"Could not load design {fileName}:\nNo version available.");
return false;
}
private static bool UnknownVersion(string fileName, int version)
{
Glamourer.Log.Error($"Could not load design {fileName}:\nThe version {version} can not be handled.");
return false;
}
private static bool LoadV1(string fileName, JObject obj, [NotNullWhen(true)] out Design? design)
{
design = new Design
{
Identifier = new FileInfo(fileName),
Name = obj[nameof(Name)]?.Value<string>() ?? "New Design",
Description = obj[nameof(Description)]?.Value<string>() ?? string.Empty,
CreationDate = GetDateTime(obj[nameof(CreationDate)]?.Value<long>()),
LastUpdateDate = GetDateTime(obj[nameof(LastUpdateDate)]?.Value<long>()),
ReadOnly = obj[nameof(ReadOnly)]?.Value<bool>() ?? false,
VisorState = obj[nameof(VisorState)]?.Value<bool>() ?? false,
VisorApply = obj[nameof(VisorApply)]?.Value<bool>() ?? false,
WeaponStateShown = obj[nameof(WeaponStateShown)]?.Value<bool>() ?? false,
WeaponStateApply = obj[nameof(WeaponStateApply)]?.Value<bool>() ?? false,
WetnessState = obj[nameof(WetnessState)]?.Value<bool>() ?? false,
WetnessApply = obj[nameof(WetnessApply)]?.Value<bool>() ?? false,
};
var equipment = obj[nameof(Equipment)];
if (equipment == null)
{
design.EquipmentFlags = 0;
design.StainFlags = 0;
design._equipmentData = default;
}
else
{
foreach (var slot in design.Equipment)
{
var s = equipment[SlotName[slot.Index]];
if (s == null)
{
slot.ItemId = 0;
slot.ApplyItem = false;
slot.ApplyStain = false;
slot.StainId = 0;
}
else
{
slot.ItemId = s[nameof(Slot.ItemId)]?.Value<uint>() ?? 0u;
slot.ApplyItem = obj[nameof(Slot.ApplyItem)]?.Value<bool>() ?? false;
slot.StainId = new StainId(s[nameof(Slot.StainId)]?.Value<byte>() ?? 0);
slot.ApplyStain = obj[nameof(Slot.ApplyStain)]?.Value<bool>() ?? false;
}
}
}
var customize = obj[nameof(Customization)];
if (customize == null)
{
design.CustomizeFlags = 0;
design._customizeData = Customize.Default;
}
else
{
foreach (var choice in design.Customization)
{
var c = customize[choice.Index.ToDefaultName()];
if (c == null)
{
choice.Value = Customize.Default.Get(choice.Index);
choice.Apply = false;
}
else
{
choice.Value = new CustomizeValue(c[nameof(Choice.Value)]?.Value<byte>() ?? Customize.Default.Get(choice.Index).Value);
choice.Apply = c[nameof(Choice.Apply)]?.Value<bool>() ?? false;
}
}
}
return true;
}
private static DateTimeOffset GetDateTime(long? value)
=> value == null ? DateTimeOffset.UtcNow : DateTimeOffset.FromUnixTimeSeconds(value.Value);
}

View file

@ -1,15 +0,0 @@
using System;
namespace Glamourer.Saves;
[Flags]
public enum DesignFlagsV1 : byte
{
VisorState = 0x01,
VisorApply = 0x02,
WeaponStateShown = 0x04,
WeaponStateApply = 0x08,
WetnessState = 0x10,
WetnessApply = 0x20,
ReadOnly = 0x40,
}

View file

@ -1,115 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json.Linq;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Saves;
public partial class Design
{
private unsafe struct EquipmentData
{
public const int NumEquipment = 12;
public fixed uint Ids[NumEquipment];
public fixed byte Stains[NumEquipment];
}
private EquipmentData _equipmentData = default;
public ushort EquipmentFlags { get; private set; }
public ushort StainFlags { get; private set; }
// @formatter:off
public Slot Head => new(this, 0);
public Slot Body => new(this, 1);
public Slot Hands => new(this, 2);
public Slot Legs => new(this, 3);
public Slot Feet => new(this, 4);
public Slot Ears => new(this, 5);
public Slot Neck => new(this, 6);
public Slot Wrists => new(this, 7);
public Slot RFinger => new(this, 8);
public Slot LFinger => new(this, 9);
public Slot MainHand => new(this, 10);
public Slot OffHand => new(this, 11);
// @formatter:on
public Slot this[EquipSlot slot]
=> new(this, (int)slot.ToIndex());
public static readonly string[] SlotName =
{
EquipSlot.Head.ToName(),
EquipSlot.Body.ToName(),
EquipSlot.Hands.ToName(),
EquipSlot.Legs.ToName(),
EquipSlot.Feet.ToName(),
EquipSlot.Ears.ToName(),
EquipSlot.Neck.ToName(),
EquipSlot.Wrists.ToName(),
EquipSlot.RFinger.ToName(),
EquipSlot.LFinger.ToName(),
EquipSlot.MainHand.ToName(),
EquipSlot.OffHand.ToName(),
};
public readonly unsafe struct Slot
{
private readonly Design _data;
public readonly int Index;
public readonly ushort Flag;
public Slot(Design design, int idx)
{
_data = design;
Index = idx;
Flag = (ushort)(1 << idx);
}
public uint ItemId
{
get => _data._equipmentData.Ids[Index];
set => _data._equipmentData.Ids[Index] = value;
}
public StainId StainId
{
get => _data._equipmentData.Stains[Index];
set => _data._equipmentData.Stains[Index] = value.Value;
}
public bool ApplyItem
{
get => (_data.EquipmentFlags & Flag) != 0;
set => _data.EquipmentFlags = (ushort)(value ? _data.EquipmentFlags | Flag : _data.EquipmentFlags & ~Flag);
}
public bool ApplyStain
{
get => (_data.StainFlags & Flag) != 0;
set => _data.StainFlags = (ushort)(value ? _data.StainFlags | Flag : _data.StainFlags & ~Flag);
}
}
public IEnumerable<Slot> Equipment
=> Enumerable.Range(0, EquipmentData.NumEquipment).Select(i => new Slot(this, i));
private void WriteEquipment(JObject obj)
{
var tok = new JObject();
foreach (var slot in Equipment)
{
tok[SlotName] = new JObject
{
[nameof(Slot.ItemId)] = slot.ItemId,
[nameof(Slot.ApplyItem)] = slot.ApplyItem,
[nameof(Slot.StainId)] = slot.StainId.Value,
[nameof(Slot.ApplyStain)] = slot.ApplyStain,
};
}
obj[nameof(Equipment)] = tok;
}
}

View file

@ -1,67 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Glamourer.Customization;
using Newtonsoft.Json.Linq;
using CustomizeData = Penumbra.GameData.Structs.CustomizeData;
namespace Glamourer.Saves;
public partial class Design
{
private CustomizeData _customizeData;
public CustomizeFlag CustomizeFlags { get; private set; }
public Choice this[CustomizeIndex index]
=> new(this, index);
public unsafe Customize Customize
=> new((CustomizeData*)Unsafe.AsPointer(ref _customizeData));
public readonly struct Choice
{
private readonly Design _data;
private readonly CustomizeFlag _flag;
private readonly CustomizeIndex _index;
public Choice(Design design, CustomizeIndex index)
{
_data = design;
_index = index;
_flag = index.ToFlag();
}
public CustomizeValue Value
{
get => _data._customizeData.Get(_index);
set => _data._customizeData.Set(_index, value);
}
public bool Apply
{
get => _data.CustomizeFlags.HasFlag(_flag);
set => _data.CustomizeFlags = value ? _data.CustomizeFlags | _flag : _data.CustomizeFlags & ~_flag;
}
public CustomizeIndex Index
=> _index;
}
public IEnumerable<Choice> Customization
=> Enum.GetValues<CustomizeIndex>().Select(index => new Choice(this, index));
public IEnumerable<Choice> ActiveCustomizations
=> Customization.Where(c => c.Apply);
private void WriteCustomization(JObject obj)
{
var tok = new JObject();
foreach (var choice in Customization)
tok[choice.Index.ToString()] = choice.Value.Value;
obj[nameof(Customization)] = tok;
}
}

View file

@ -0,0 +1,64 @@
using System.Collections;
using Glamourer.Interop;
using Penumbra.GameData.Actors;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Glamourer.Designs;
using Penumbra.GameData.Structs;
namespace Glamourer.State;
public sealed partial class ActiveDesign
{
public partial class Manager : IReadOnlyDictionary<ActorIdentifier, ActiveDesign>
{
private readonly ActorManager _actors;
private readonly Dictionary<ActorIdentifier, ActiveDesign> _characterSaves = new();
public Manager(ActorManager actors)
=> _actors = actors;
public IEnumerator<KeyValuePair<ActorIdentifier, ActiveDesign>> GetEnumerator()
=> _characterSaves.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public int Count
=> _characterSaves.Count;
public bool ContainsKey(ActorIdentifier key)
=> _characterSaves.ContainsKey(key);
public bool TryGetValue(ActorIdentifier key, [NotNullWhen(true)] out ActiveDesign? value)
=> _characterSaves.TryGetValue(key, out value);
public ActiveDesign this[ActorIdentifier key]
=> _characterSaves[key];
public IEnumerable<ActorIdentifier> Keys
=> _characterSaves.Keys;
public IEnumerable<ActiveDesign> Values
=> _characterSaves.Values;
public void DeleteSave(ActorIdentifier identifier)
=> _characterSaves.Remove(identifier);
public ActiveDesign GetOrCreateSave(Actor actor)
{
var id = actor.GetIdentifier();
if (_characterSaves.TryGetValue(id, out var save))
{
save.Update(actor);
return save;
}
save = new ActiveDesign();
save.Update(actor);
_characterSaves.Add(id.CreatePermanent(), save);
return save;
}
}
}

View file

@ -0,0 +1,93 @@
using Glamourer.Customization;
using Glamourer.Designs;
using Glamourer.Interop;
using Penumbra.Api.Enums;
using Penumbra.GameData.Enums;
namespace Glamourer.State;
public sealed partial class ActiveDesign : DesignBase
{
private CharacterData _initialData = new();
private CustomizeFlag _changedCustomize;
private CustomizeFlag _fixedCustomize;
private EquipFlag _changedEquip;
private EquipFlag _fixedEquip;
public bool IsHatVisible { get; private set; } = false;
public bool IsWeaponVisible { get; private set; } = false;
public bool IsVisorToggled { get; private set; } = false;
public bool IsWet { get; private set; } = false;
private ActiveDesign()
{ }
//public void ApplyToActor(Actor actor)
//{
// if (!actor)
// return;
//
// void Redraw()
// => Glamourer.Penumbra.RedrawObject(actor.Character, RedrawType.Redraw);
//
// if (_drawData.ModelId != actor.ModelId)
// {
// Redraw();
// return;
// }
//
// var customize1 = _drawData.Customize;
// var customize2 = actor.Customize;
// if (RedrawManager.NeedsRedraw(customize1, customize2))
// {
// Redraw();
// return;
// }
//
// Glamourer.RedrawManager.UpdateCustomize(actor, customize2);
// foreach (var slot in EquipSlotExtensions.EqdpSlots)
// Glamourer.RedrawManager.ChangeEquip(actor, slot, actor.Equip[slot]);
// Glamourer.RedrawManager.LoadWeapon(actor, actor.MainHand, actor.OffHand);
// if (actor.IsHuman && actor.DrawObject)
// RedrawManager.SetVisor(actor.DrawObject.Pointer, actor.VisorEnabled);
//}
//
public void Update(Actor actor)
{
if (!actor)
return;
if (!_initialData.Customize.Equals(actor.Customize))
{
_initialData.Customize.Load(actor.Customize);
Customize().Load(actor.Customize);
}
var initialEquip = _initialData.Equipment;
var currentEquip = actor.Equip;
var equipment = Equipment();
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
var current = currentEquip[slot];
if (initialEquip[slot] != current)
{
initialEquip[slot] = current;
equipment[slot] = current;
}
}
if (_initialData.MainHand != actor.MainHand)
{
_initialData.MainHand = actor.MainHand;
UpdateMainhand(actor.MainHand);
}
if (_initialData.OffHand != actor.OffHand)
{
_initialData.OffHand = actor.OffHand;
UpdateMainhand(actor.OffHand);
}
}
}

View file

@ -1,151 +0,0 @@
using System;
using System.Runtime.InteropServices;
using Glamourer.Customization;
using Glamourer.Interop;
using ImGuiScene;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Penumbra.GameData.Structs;
using Penumbra.String.Functions;
using CustomizeData = Penumbra.GameData.Structs.CustomizeData;
namespace Glamourer.State;
public class CharacterSaveConverter : JsonConverter<CharacterSave>
{
public override void WriteJson(JsonWriter writer, CharacterSave? value, JsonSerializer serializer)
{
var s = value?.ToBase64() ?? string.Empty;
serializer.Serialize(writer, s);
}
public override CharacterSave ReadJson(JsonReader reader, Type objectType, CharacterSave? existingValue, bool hasExistingValue,
JsonSerializer serializer)
{
var token = JToken.Load(reader);
var s = token.ToObject<string>();
return CharacterSave.FromString(s!);
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CharacterData
{
public const byte CurrentVersion = 3;
public uint ModelId;
public CustomizeData CustomizeData;
public CharacterWeapon MainHand;
public CharacterWeapon OffHand;
public CharacterArmor Head;
public CharacterArmor Body;
public CharacterArmor Hands;
public CharacterArmor Legs;
public CharacterArmor Feet;
public CharacterArmor Ears;
public CharacterArmor Neck;
public CharacterArmor Wrist;
public CharacterArmor RFinger;
public CharacterArmor LFinger;
public unsafe Customize Customize
{
get
{
fixed (CustomizeData* ptr = &CustomizeData)
{
return new Customize(ptr);
}
}
}
public unsafe CharacterEquip Equipment
{
get
{
fixed (CharacterArmor* ptr = &Head)
{
return new CharacterEquip(ptr);
}
}
}
public static readonly CharacterData Default
= new()
{
ModelId = 0,
CustomizeData = Customize.Default,
MainHand = CharacterWeapon.Empty,
OffHand = CharacterWeapon.Empty,
Head = CharacterArmor.Empty,
Body = CharacterArmor.Empty,
Hands = CharacterArmor.Empty,
Legs = CharacterArmor.Empty,
Feet = CharacterArmor.Empty,
Ears = CharacterArmor.Empty,
Neck = CharacterArmor.Empty,
Wrist = CharacterArmor.Empty,
RFinger = CharacterArmor.Empty,
LFinger = CharacterArmor.Empty,
};
public unsafe CharacterData Clone()
{
var data = new CharacterData();
fixed (void* ptr = &this)
{
MemoryUtility.MemCpyUnchecked(&data, ptr, sizeof(CharacterData));
}
return data;
}
public void Load(IDesignable designable)
{
ModelId = designable.ModelId;
Customize.Load(designable.Customize);
Equipment.Load(designable.Equip);
MainHand = designable.MainHand;
OffHand = designable.OffHand;
}
}
[JsonConverter(typeof(CharacterSaveConverter))]
public class CharacterSave
{
private CharacterData _data = CharacterData.Default;
public CharacterSave()
{ }
public CharacterSave(Actor actor)
{
Load(actor);
}
public void Load<T>(T actor) where T : IDesignable
{
_data.Load(actor);
}
public string ToBase64()
=> string.Empty;
public Customize Customize
=> _data.Customize;
public CharacterEquip Equipment
=> _data.Equipment;
public ref CharacterWeapon MainHand
=> ref _data.MainHand;
public ref CharacterWeapon OffHand
=> ref _data.OffHand;
public static CharacterSave FromString(string data)
=> new();
}

View file

@ -1,97 +0,0 @@
using Glamourer.Interop;
using Penumbra.Api.Enums;
using Penumbra.GameData.Enums;
namespace Glamourer.State;
public unsafe class CurrentDesign : IDesign
{
public ref CharacterData Data
=> ref _drawData;
private CharacterData _drawData;
private CharacterData _initialData;
public CurrentDesign(Actor actor)
{
_initialData = new CharacterData();
if (!actor)
return;
_initialData.Load(actor);
var drawObject = actor.DrawObject;
if (drawObject.Valid)
_drawData.Load(drawObject);
else
_drawData = _initialData.Clone();
}
public void Reset()
=> _drawData = _initialData;
public void ApplyToActor(Actor actor)
{
if (!actor)
return;
void Redraw()
=> Glamourer.Penumbra.RedrawObject(actor.Character, RedrawType.Redraw);
if (_drawData.ModelId != actor.ModelId)
{
Redraw();
return;
}
var customize1 = _drawData.Customize;
var customize2 = actor.Customize;
if (RedrawManager.NeedsRedraw(customize1, customize2))
{
Redraw();
return;
}
Glamourer.RedrawManager.UpdateCustomize(actor, customize2);
foreach (var slot in EquipSlotExtensions.EqdpSlots)
Glamourer.RedrawManager.ChangeEquip(actor, slot, actor.Equip[slot]);
Glamourer.RedrawManager.LoadWeapon(actor, actor.MainHand, actor.OffHand);
if (actor.IsHuman && actor.DrawObject)
RedrawManager.SetVisor(actor.DrawObject.Pointer, actor.VisorEnabled);
}
public void Update(Actor actor)
{
if (!actor)
return;
if (!_initialData.Customize.Equals(actor.Customize))
{
_initialData.Customize.Load(actor.Customize);
_drawData.Customize.Load(actor.Customize);
}
var initialEquip = _initialData.Equipment;
var currentEquip = actor.Equip;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
var current = currentEquip[slot];
if (initialEquip[slot] != current)
{
initialEquip[slot] = current;
_drawData.Equipment[slot] = current;
}
}
if (_initialData.MainHand != actor.MainHand)
{
_initialData.MainHand = actor.MainHand;
_drawData.MainHand = actor.MainHand;
}
if (_initialData.OffHand != actor.OffHand)
{
_initialData.OffHand = actor.OffHand;
_drawData.OffHand = actor.OffHand;
}
}
}

View file

@ -6,11 +6,11 @@ using Penumbra.GameData.Actors;
namespace Glamourer.State;
public class CurrentManipulations : IReadOnlyCollection<KeyValuePair<ActorIdentifier, CurrentDesign>>
public class CurrentManipulations : IReadOnlyCollection<KeyValuePair<ActorIdentifier, ActiveDesign>>
{
private readonly Dictionary<ActorIdentifier, CurrentDesign> _characterSaves = new();
private readonly Dictionary<ActorIdentifier, ActiveDesign> _characterSaves = new();
public IEnumerator<KeyValuePair<ActorIdentifier, CurrentDesign>> GetEnumerator()
public IEnumerator<KeyValuePair<ActorIdentifier, ActiveDesign>> GetEnumerator()
=> _characterSaves.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
@ -19,7 +19,7 @@ public class CurrentManipulations : IReadOnlyCollection<KeyValuePair<ActorIdenti
public int Count
=> _characterSaves.Count;
public CurrentDesign GetOrCreateSave(Actor actor)
public ActiveDesign GetOrCreateSave(Actor actor)
{
var id = actor.GetIdentifier();
if (_characterSaves.TryGetValue(id, out var save))
@ -28,7 +28,7 @@ public class CurrentManipulations : IReadOnlyCollection<KeyValuePair<ActorIdenti
return save;
}
save = new CurrentDesign(actor);
save = new ActiveDesign(actor);
_characterSaves.Add(id.CreatePermanent(), save);
return save;
}
@ -36,7 +36,7 @@ public class CurrentManipulations : IReadOnlyCollection<KeyValuePair<ActorIdenti
public void DeleteSave(ActorIdentifier identifier)
=> _characterSaves.Remove(identifier);
public bool TryGetDesign(ActorIdentifier identifier, [NotNullWhen(true)] out CurrentDesign? save)
public bool TryGetDesign(ActorIdentifier identifier, [NotNullWhen(true)] out ActiveDesign? save)
=> _characterSaves.TryGetValue(identifier, out save);
//public CharacterArmor? ChangeEquip(Actor actor, EquipSlot slot, CharacterArmor data)

View file

@ -1,4 +1,5 @@
using System.Diagnostics.CodeAnalysis;
using Glamourer.Designs;
using Glamourer.Interop;
using Penumbra.GameData.Actors;
@ -6,7 +7,7 @@ namespace Glamourer.State;
public class FixedDesigns
{
public bool TryGetDesign(ActorIdentifier actor, [NotNullWhen(true)] out CharacterSave? save)
public bool TryGetDesign(ActorIdentifier actor, [NotNullWhen(true)] out Design? save)
{
save = null;
return false;

View file

@ -1,4 +1,5 @@
using Glamourer.Interop;
using Glamourer.Designs;
using Glamourer.Interop;
namespace Glamourer.State;

View file

@ -134,6 +134,6 @@ public static unsafe class CustomizeExtensions
return;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
(_, equip[slot]) = Glamourer.RestrictedGear.ResolveRestricted(equip[slot], slot, race, gender);
(_, equip[slot]) = Glamourer.Items.RestrictedGear.ResolveRestricted(equip[slot], slot, race, gender);
}
}

View file

@ -0,0 +1,161 @@
using System;
using System.Linq;
using Dalamud.Data;
using Dalamud.Plugin;
using Dalamud.Utility;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData;
using Penumbra.GameData.Data;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Util;
public class ItemManager : IDisposable
{
public const string Nothing = "Nothing";
public const string SmallClothesNpc = "Smallclothes (NPC)";
public const ushort SmallClothesNpcModel = 9903;
public readonly IObjectIdentifier Identifier;
public readonly ExcelSheet<Item> ItemSheet;
public readonly StainData Stains;
public readonly ItemData Items;
public readonly RestrictedGear RestrictedGear;
public ItemManager(DalamudPluginInterface pi, DataManager gameData)
{
ItemSheet = gameData.GetExcelSheet<Item>()!;
Identifier = Penumbra.GameData.GameData.GetIdentifier(pi, gameData, gameData.Language);
Stains = new StainData(pi, gameData, gameData.Language);
Items = new ItemData(pi, gameData, gameData.Language);
RestrictedGear = new RestrictedGear(pi, gameData.Language, gameData);
DefaultSword = ItemSheet.GetRow(1601)!; // Weathered Shortsword
}
public void Dispose()
{
Stains.Dispose();
Items.Dispose();
Identifier.Dispose();
RestrictedGear.Dispose();
}
public readonly Item DefaultSword;
public static uint NothingId(EquipSlot slot)
=> uint.MaxValue - 128 - (uint)slot.ToSlot();
public static uint SmallclothesId(EquipSlot slot)
=> uint.MaxValue - 256 - (uint)slot.ToSlot();
public static uint NothingId(FullEquipType type)
=> uint.MaxValue - 384 - (uint)type;
public (bool Valid, SetId Id, byte Variant, string ItemName) Resolve(EquipSlot slot, uint itemId, Item? item = null)
{
slot = slot.ToSlot();
if (itemId == NothingId(slot))
return (true, 0, 0, Nothing);
if (itemId == SmallclothesId(slot))
return (true, SmallClothesNpcModel, 1, SmallClothesNpc);
if (item == null || item.RowId != itemId)
item = ItemSheet.GetRow(itemId);
if (item == null)
return (false, 0, 0, string.Intern($"Unknown #{itemId}"));
if (item.ToEquipType().ToSlot() != slot)
return (false, 0, 0, string.Intern($"Invalid ({item.Name.ToDalamudString()})"));
return (true, (SetId)item.ModelMain, (byte)(item.ModelMain >> 16), string.Intern(item.Name.ToDalamudString().TextValue));
}
public (bool Valid, SetId Id, WeaponType Weapon, byte Variant, string ItemName, FullEquipType Type) Resolve(uint itemId, Item? item = null)
{
if (item == null || item.RowId != itemId)
item = ItemSheet.GetRow(itemId);
if (item == null)
return (false, 0, 0, 0, string.Intern($"Unknown #{itemId}"), FullEquipType.Unknown);
var type = item.ToEquipType();
if (type.ToSlot() != EquipSlot.MainHand)
return (false, 0, 0, 0, string.Intern($"Invalid ({item.Name.ToDalamudString()})"), type);
return (true, (SetId)item.ModelMain, (WeaponType)(item.ModelMain >> 16), (byte)(item.ModelMain >> 32),
string.Intern(item.Name.ToDalamudString().TextValue), type);
}
public (bool Valid, SetId Id, WeaponType Weapon, byte Variant, string ItemName, FullEquipType Type) Resolve(uint itemId,
FullEquipType mainType, Item? item = null)
{
var offType = mainType.Offhand();
if (itemId == NothingId(offType))
return (true, 0, 0, 0, Nothing, offType);
if (item == null || item.RowId != itemId)
item = ItemSheet.GetRow(itemId);
if (item == null)
return (false, 0, 0, 0, string.Intern($"Unknown #{itemId}"), FullEquipType.Unknown);
var type = item.ToEquipType();
if (offType != type)
return (false, 0, 0, 0, string.Intern($"Invalid ({item.Name.ToDalamudString()})"), type);
var (m, w, v) = offType.ToSlot() == EquipSlot.MainHand
? ((SetId)item.ModelSub, (WeaponType)(item.ModelSub >> 16), (byte)(item.ModelSub >> 32))
: ((SetId)item.ModelMain, (WeaponType)(item.ModelMain >> 16), (byte)(item.ModelMain >> 32));
return (true, m, w, v, string.Intern(item.Name.ToDalamudString().TextValue), type);
}
public (bool Valid, uint ItemId, string ItemName) Identify(EquipSlot slot, SetId id, byte variant)
{
slot = slot.ToSlot();
if (!slot.IsEquipmentPiece())
return (false, 0, string.Intern($"Unknown ({id.Value}-{variant})"));
switch (id.Value)
{
case 0: return (true, NothingId(slot), Nothing);
case SmallClothesNpcModel: return (true, SmallclothesId(slot), SmallClothesNpc);
default:
var item = Identifier.Identify(id, variant, slot).FirstOrDefault();
return item == null
? (false, 0, string.Intern($"Unknown ({id.Value}-{variant})"))
: (true, item.RowId, string.Intern(item.Name.ToDalamudString().TextValue));
}
}
public (bool Valid, uint ItemId, string ItemName, FullEquipType Type) Identify(EquipSlot slot, SetId id, WeaponType type, byte variant,
FullEquipType mainhandType = FullEquipType.Unknown)
{
switch (slot)
{
case EquipSlot.MainHand:
{
var item = Identifier.Identify(id, type, variant, slot).FirstOrDefault();
return item != null
? (true, item.RowId, string.Intern(item.Name.ToDalamudString().TextValue), item.ToEquipType())
: (false, 0, string.Intern($"Unknown ({id.Value}-{type.Value}-{variant})"), mainhandType);
}
case EquipSlot.OffHand:
{
var weaponType = mainhandType.Offhand();
if (id.Value == 0)
return (true, NothingId(weaponType), Nothing, weaponType);
var item = Identifier.Identify(id, type, variant, slot).FirstOrDefault();
return item != null
? (true, item.RowId, string.Intern(item.Name.ToDalamudString().TextValue), item.ToEquipType())
: (false, 0, string.Intern($"Unknown ({id.Value}-{type.Value}-{variant})"),
weaponType);
}
default: return (false, 0, string.Intern($"Unknown ({id.Value}-{type.Value}-{variant})"), FullEquipType.Unknown);
}
}
}