Glamourer/Glamourer.GameData/Customization/CustomizeFlag.cs
Ottermandias e27a194cc6 deadsa
2023-01-31 17:45:42 +01:00

94 lines
5.3 KiB
C#

using System;
using System.Runtime.CompilerServices;
namespace Glamourer.Customization;
[Flags]
public enum CustomizeFlag : ulong
{
Invalid = 0,
Race = 1ul << CustomizeIndex.Race,
Gender = 1ul << CustomizeIndex.Gender,
BodyType = 1ul << CustomizeIndex.BodyType,
Height = 1ul << CustomizeIndex.Height,
Clan = 1ul << CustomizeIndex.Clan,
Face = 1ul << CustomizeIndex.Face,
Hairstyle = 1ul << CustomizeIndex.Hairstyle,
Highlights = 1ul << CustomizeIndex.Highlights,
SkinColor = 1ul << CustomizeIndex.SkinColor,
EyeColorRight = 1ul << CustomizeIndex.EyeColorRight,
HairColor = 1ul << CustomizeIndex.HairColor,
HighlightsColor = 1ul << CustomizeIndex.HighlightsColor,
FacialFeature1 = 1ul << CustomizeIndex.FacialFeature1,
FacialFeature2 = 1ul << CustomizeIndex.FacialFeature2,
FacialFeature3 = 1ul << CustomizeIndex.FacialFeature3,
FacialFeature4 = 1ul << CustomizeIndex.FacialFeature4,
FacialFeature5 = 1ul << CustomizeIndex.FacialFeature5,
FacialFeature6 = 1ul << CustomizeIndex.FacialFeature6,
FacialFeature7 = 1ul << CustomizeIndex.FacialFeature7,
LegacyTattoo = 1ul << CustomizeIndex.LegacyTattoo,
TattooColor = 1ul << CustomizeIndex.TattooColor,
Eyebrows = 1ul << CustomizeIndex.Eyebrows,
EyeColorLeft = 1ul << CustomizeIndex.EyeColorLeft,
EyeShape = 1ul << CustomizeIndex.EyeShape,
SmallIris = 1ul << CustomizeIndex.SmallIris,
Nose = 1ul << CustomizeIndex.Nose,
Jaw = 1ul << CustomizeIndex.Jaw,
Mouth = 1ul << CustomizeIndex.Mouth,
Lipstick = 1ul << CustomizeIndex.Lipstick,
LipColor = 1ul << CustomizeIndex.LipColor,
MuscleMass = 1ul << CustomizeIndex.MuscleMass,
TailShape = 1ul << CustomizeIndex.TailShape,
BustSize = 1ul << CustomizeIndex.BustSize,
FacePaint = 1ul << CustomizeIndex.FacePaint,
FacePaintReversed = 1ul << CustomizeIndex.FacePaintReversed,
FacePaintColor = 1ul << CustomizeIndex.FacePaintColor,
}
public static class CustomizeFlagExtensions
{
public const CustomizeFlag All = (CustomizeFlag)(((ulong)CustomizeFlag.FacePaintColor << 1) - 1ul);
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static CustomizeIndex ToIndex(this CustomizeFlag flag)
=> flag switch
{
CustomizeFlag.Race => CustomizeIndex.Race,
CustomizeFlag.Gender => CustomizeIndex.Gender,
CustomizeFlag.BodyType => CustomizeIndex.BodyType,
CustomizeFlag.Height => CustomizeIndex.Height,
CustomizeFlag.Clan => CustomizeIndex.Clan,
CustomizeFlag.Face => CustomizeIndex.Face,
CustomizeFlag.Hairstyle => CustomizeIndex.Hairstyle,
CustomizeFlag.Highlights => CustomizeIndex.Highlights,
CustomizeFlag.SkinColor => CustomizeIndex.SkinColor,
CustomizeFlag.EyeColorRight => CustomizeIndex.EyeColorRight,
CustomizeFlag.HairColor => CustomizeIndex.HairColor,
CustomizeFlag.HighlightsColor => CustomizeIndex.HighlightsColor,
CustomizeFlag.FacialFeature1 => CustomizeIndex.FacialFeature1,
CustomizeFlag.FacialFeature2 => CustomizeIndex.FacialFeature2,
CustomizeFlag.FacialFeature3 => CustomizeIndex.FacialFeature3,
CustomizeFlag.FacialFeature4 => CustomizeIndex.FacialFeature4,
CustomizeFlag.FacialFeature5 => CustomizeIndex.FacialFeature5,
CustomizeFlag.FacialFeature6 => CustomizeIndex.FacialFeature6,
CustomizeFlag.FacialFeature7 => CustomizeIndex.FacialFeature7,
CustomizeFlag.LegacyTattoo => CustomizeIndex.LegacyTattoo,
CustomizeFlag.TattooColor => CustomizeIndex.TattooColor,
CustomizeFlag.Eyebrows => CustomizeIndex.Eyebrows,
CustomizeFlag.EyeColorLeft => CustomizeIndex.EyeColorLeft,
CustomizeFlag.EyeShape => CustomizeIndex.EyeShape,
CustomizeFlag.SmallIris => CustomizeIndex.SmallIris,
CustomizeFlag.Nose => CustomizeIndex.Nose,
CustomizeFlag.Jaw => CustomizeIndex.Jaw,
CustomizeFlag.Mouth => CustomizeIndex.Mouth,
CustomizeFlag.Lipstick => CustomizeIndex.Lipstick,
CustomizeFlag.LipColor => CustomizeIndex.LipColor,
CustomizeFlag.MuscleMass => CustomizeIndex.MuscleMass,
CustomizeFlag.TailShape => CustomizeIndex.TailShape,
CustomizeFlag.BustSize => CustomizeIndex.BustSize,
CustomizeFlag.FacePaint => CustomizeIndex.FacePaint,
CustomizeFlag.FacePaintReversed => CustomizeIndex.FacePaintReversed,
CustomizeFlag.FacePaintColor => CustomizeIndex.FacePaintColor,
_ => (CustomizeIndex)byte.MaxValue,
};
}