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https://github.com/Ottermandias/Glamourer.git
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Improve (hopefully) some handling of options and stuff. Remove localization because wonky.
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parent
68327d3563
commit
ec7a53bee2
7 changed files with 52 additions and 36 deletions
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@ -3,13 +3,6 @@
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// Localization from the game files directly.
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public enum CustomName
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{
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Clan = 0,
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Gender,
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Reverse,
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OddEyes,
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IrisSmall,
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IrisLarge,
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IrisSize,
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MidlanderM,
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HighlanderM,
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WildwoodM,
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@ -72,6 +72,7 @@ public partial class CustomizationOptions
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foreach (var gender in Genders)
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_customizationSets[ToIndex(race, gender)] = tmp.GetSet(race, gender);
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}
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tmp.SetNpcData(_customizationSets);
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}
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@ -85,13 +86,6 @@ public partial class CustomizationOptions
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void Set(CustomName id, Lumina.Text.SeString? s, string def)
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=> _names[(int)id] = s?.ToDalamudString().TextValue ?? def;
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Set(CustomName.Clan, tmp.Lobby.GetRow(102)?.Text, "Clan");
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Set(CustomName.Gender, tmp.Lobby.GetRow(103)?.Text, "Gender");
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Set(CustomName.Reverse, tmp.Lobby.GetRow(2135)?.Text, "Reverse");
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Set(CustomName.OddEyes, tmp.Lobby.GetRow(2125)?.Text, "Odd Eyes");
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Set(CustomName.IrisSmall, tmp.Lobby.GetRow(1076)?.Text, "Small");
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Set(CustomName.IrisLarge, tmp.Lobby.GetRow(1075)?.Text, "Large");
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Set(CustomName.IrisSize, tmp.Lobby.GetRow(244)?.Text, "Iris Size");
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Set(CustomName.MidlanderM, subRace.GetRow((int)SubRace.Midlander)?.Masculine, SubRace.Midlander.ToName());
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Set(CustomName.MidlanderF, subRace.GetRow((int)SubRace.Midlander)?.Feminine, SubRace.Midlander.ToName());
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Set(CustomName.HighlanderM, subRace.GetRow((int)SubRace.Highlander)?.Masculine, SubRace.Highlander.ToName());
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@ -184,10 +178,10 @@ public partial class CustomizationOptions
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{
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_options = options;
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_cmpFile = new CmpFile(gameData, log);
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_customizeSheet = gameData.GetExcelSheet<CharaMakeCustomize>()!;
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_bnpcCustomize = gameData.GetExcelSheet<BNpcCustomize>()!;
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_enpcBase = gameData.GetExcelSheet<ENpcBase>()!;
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Lobby = gameData.GetExcelSheet<Lobby>()!;
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_customizeSheet = gameData.GetExcelSheet<CharaMakeCustomize>(ClientLanguage.English)!;
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_bnpcCustomize = gameData.GetExcelSheet<BNpcCustomize>(ClientLanguage.English)!;
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_enpcBase = gameData.GetExcelSheet<ENpcBase>(ClientLanguage.English)!;
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Lobby = gameData.GetExcelSheet<Lobby>(ClientLanguage.English)!;
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var tmp = gameData.Excel.GetType().GetMethod("GetSheet", BindingFlags.Instance | BindingFlags.NonPublic)?
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.MakeGenericMethod(typeof(CharaMakeParams)).Invoke(gameData.Excel, new object?[]
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{
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@ -401,20 +395,25 @@ public partial class CustomizationOptions
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return c.ToDefaultName();
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}
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// Facial Features and Tattoos is created by combining two strings.
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if (c is >= CustomizeIndex.FacialFeature1 and <= CustomizeIndex.LegacyTattoo)
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return
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$"{Lobby.GetRow(1741)?.Text.ToDalamudString().ToString() ?? "Facial Features"} & {Lobby.GetRow(1742)?.Text.ToDalamudString().ToString() ?? "Tattoos"}";
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// Otherwise all is normal, get the menu name or if it does not work the default name.
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var textRow = Lobby.GetRow(menu.Value.Id);
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return textRow?.Text.ToDalamudString().ToString() ?? c.ToDefaultName();
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}).ToArray();
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// Add names for both eye colors.
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nameArray[(int)CustomizeIndex.EyeColorLeft] = nameArray[(int)CustomizeIndex.EyeColorRight];
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nameArray[(int)CustomizeIndex.EyeColorRight] = _options.GetName(CustomName.OddEyes);
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nameArray[(int)CustomizeIndex.EyeColorLeft] = CustomizeIndex.EyeColorLeft.ToDefaultName();
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nameArray[(int)CustomizeIndex.EyeColorRight] = CustomizeIndex.EyeColorRight.ToDefaultName();
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nameArray[(int)CustomizeIndex.FacialFeature1] = CustomizeIndex.FacialFeature1.ToDefaultName();
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nameArray[(int)CustomizeIndex.FacialFeature2] = CustomizeIndex.FacialFeature2.ToDefaultName();
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nameArray[(int)CustomizeIndex.FacialFeature3] = CustomizeIndex.FacialFeature3.ToDefaultName();
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nameArray[(int)CustomizeIndex.FacialFeature4] = CustomizeIndex.FacialFeature4.ToDefaultName();
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nameArray[(int)CustomizeIndex.FacialFeature5] = CustomizeIndex.FacialFeature5.ToDefaultName();
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nameArray[(int)CustomizeIndex.FacialFeature6] = CustomizeIndex.FacialFeature6.ToDefaultName();
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nameArray[(int)CustomizeIndex.FacialFeature7] = CustomizeIndex.FacialFeature7.ToDefaultName();
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nameArray[(int)CustomizeIndex.LegacyTattoo] = CustomizeIndex.LegacyTattoo.ToDefaultName();
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nameArray[(int)CustomizeIndex.SmallIris] = CustomizeIndex.SmallIris.ToDefaultName();
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nameArray[(int)CustomizeIndex.Lipstick] = CustomizeIndex.Lipstick.ToDefaultName();
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nameArray[(int)CustomizeIndex.FacePaintReversed] = CustomizeIndex.FacePaintReversed.ToDefaultName();
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set.OptionName = nameArray;
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}
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@ -111,14 +111,14 @@ public static class CustomizationExtensions
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CustomizeIndex.Clan => "Clan",
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CustomizeIndex.Face => "Head Style",
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CustomizeIndex.Hairstyle => "Hair Style",
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CustomizeIndex.Highlights => "Highlights",
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CustomizeIndex.Highlights => "Enable Highlights",
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CustomizeIndex.SkinColor => "Skin Color",
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CustomizeIndex.EyeColorRight => "Right Eye Color",
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CustomizeIndex.EyeColorRight => "Left Eye", // inverted due to compatibility fuckup.
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CustomizeIndex.HairColor => "Hair Color",
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CustomizeIndex.HighlightsColor => "Highlights Color",
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CustomizeIndex.TattooColor => "Tattoo Color",
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CustomizeIndex.Eyebrows => "Eyebrow Style",
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CustomizeIndex.EyeColorLeft => "Left Eye Color",
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CustomizeIndex.EyeColorLeft => "Right Eye", // inverted due to compatibility fuckup.
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CustomizeIndex.EyeShape => "Small Pupils",
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CustomizeIndex.Nose => "Nose Style",
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CustomizeIndex.Jaw => "Jaw Style",
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