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Glamourer changes
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parent
5f63d4de38
commit
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3 changed files with 28 additions and 29 deletions
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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namespace Penumbra.GameData.Enums;
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@ -4,19 +4,19 @@ using System.Runtime.InteropServices;
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namespace Penumbra.GameData.Structs;
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[StructLayout( LayoutKind.Explicit, Pack = 1 )]
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public readonly struct CharacterArmor : IEquatable< CharacterArmor >
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public struct CharacterArmor : IEquatable< CharacterArmor >
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{
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[FieldOffset( 0 )]
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public readonly uint Value;
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public uint Value;
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[FieldOffset( 0 )]
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public readonly SetId Set;
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public SetId Set;
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[FieldOffset( 2 )]
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public readonly byte Variant;
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public byte Variant;
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[FieldOffset( 3 )]
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public readonly StainId Stain;
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public StainId Stain;
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public CharacterArmor( SetId set, byte variant, StainId stain )
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{
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@ -3,28 +3,28 @@ using System.Runtime.InteropServices;
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namespace Penumbra.GameData.Structs;
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[StructLayout( LayoutKind.Explicit, Pack = 1, Size = 7 )]
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public readonly struct CharacterWeapon : IEquatable< CharacterWeapon >
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[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 7)]
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public struct CharacterWeapon : IEquatable<CharacterWeapon>
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{
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[FieldOffset( 0 )]
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public readonly SetId Set;
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[FieldOffset(0)]
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public SetId Set;
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[FieldOffset( 2 )]
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public readonly WeaponType Type;
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[FieldOffset(2)]
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public WeaponType Type;
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[FieldOffset( 4 )]
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public readonly ushort Variant;
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[FieldOffset(4)]
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public ushort Variant;
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[FieldOffset( 6 )]
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public readonly StainId Stain;
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[FieldOffset(6)]
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public StainId Stain;
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public ulong Value
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=> ( ulong )Set | ( ( ulong )Type << 16 ) | ( ( ulong )Variant << 32 ) | ( ( ulong )Stain << 48 );
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=> (ulong)Set | ((ulong)Type << 16) | ((ulong)Variant << 32) | ((ulong)Stain << 48);
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public override string ToString()
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=> $"{Set},{Type},{Variant},{Stain}";
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public CharacterWeapon( SetId set, WeaponType type, ushort variant, StainId stain )
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public CharacterWeapon(SetId set, WeaponType type, ushort variant, StainId stain)
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{
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Set = set;
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Type = type;
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@ -32,28 +32,28 @@ public readonly struct CharacterWeapon : IEquatable< CharacterWeapon >
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Stain = stain;
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}
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public CharacterWeapon( ulong value )
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public CharacterWeapon(ulong value)
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{
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Set = ( SetId )value;
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Type = ( WeaponType )( value >> 16 );
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Variant = ( ushort )( value >> 32 );
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Stain = ( StainId )( value >> 48 );
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Set = (SetId)value;
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Type = (WeaponType)(value >> 16);
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Variant = (ushort)(value >> 32);
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Stain = (StainId)(value >> 48);
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}
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public static readonly CharacterWeapon Empty = new(0, 0, 0, 0);
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public bool Equals( CharacterWeapon other )
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public bool Equals(CharacterWeapon other)
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=> Value == other.Value;
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public override bool Equals( object? obj )
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=> obj is CharacterWeapon other && Equals( other );
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public override bool Equals(object? obj)
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=> obj is CharacterWeapon other && Equals(other);
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public override int GetHashCode()
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=> Value.GetHashCode();
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public static bool operator ==( CharacterWeapon left, CharacterWeapon right )
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public static bool operator ==(CharacterWeapon left, CharacterWeapon right)
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=> left.Value == right.Value;
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public static bool operator !=( CharacterWeapon left, CharacterWeapon right )
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public static bool operator !=(CharacterWeapon left, CharacterWeapon right)
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=> left.Value != right.Value;
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}
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}
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