mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-14 12:44:19 +01:00
Glamourer changes
This commit is contained in:
parent
5f63d4de38
commit
0239c2f60b
3 changed files with 28 additions and 29 deletions
|
|
@ -1,6 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace Penumbra.GameData.Enums;
|
namespace Penumbra.GameData.Enums;
|
||||||
|
|
|
||||||
|
|
@ -4,19 +4,19 @@ using System.Runtime.InteropServices;
|
||||||
namespace Penumbra.GameData.Structs;
|
namespace Penumbra.GameData.Structs;
|
||||||
|
|
||||||
[StructLayout( LayoutKind.Explicit, Pack = 1 )]
|
[StructLayout( LayoutKind.Explicit, Pack = 1 )]
|
||||||
public readonly struct CharacterArmor : IEquatable< CharacterArmor >
|
public struct CharacterArmor : IEquatable< CharacterArmor >
|
||||||
{
|
{
|
||||||
[FieldOffset( 0 )]
|
[FieldOffset( 0 )]
|
||||||
public readonly uint Value;
|
public uint Value;
|
||||||
|
|
||||||
[FieldOffset( 0 )]
|
[FieldOffset( 0 )]
|
||||||
public readonly SetId Set;
|
public SetId Set;
|
||||||
|
|
||||||
[FieldOffset( 2 )]
|
[FieldOffset( 2 )]
|
||||||
public readonly byte Variant;
|
public byte Variant;
|
||||||
|
|
||||||
[FieldOffset( 3 )]
|
[FieldOffset( 3 )]
|
||||||
public readonly StainId Stain;
|
public StainId Stain;
|
||||||
|
|
||||||
public CharacterArmor( SetId set, byte variant, StainId stain )
|
public CharacterArmor( SetId set, byte variant, StainId stain )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -3,28 +3,28 @@ using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Penumbra.GameData.Structs;
|
namespace Penumbra.GameData.Structs;
|
||||||
|
|
||||||
[StructLayout( LayoutKind.Explicit, Pack = 1, Size = 7 )]
|
[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 7)]
|
||||||
public readonly struct CharacterWeapon : IEquatable< CharacterWeapon >
|
public struct CharacterWeapon : IEquatable<CharacterWeapon>
|
||||||
{
|
{
|
||||||
[FieldOffset( 0 )]
|
[FieldOffset(0)]
|
||||||
public readonly SetId Set;
|
public SetId Set;
|
||||||
|
|
||||||
[FieldOffset( 2 )]
|
[FieldOffset(2)]
|
||||||
public readonly WeaponType Type;
|
public WeaponType Type;
|
||||||
|
|
||||||
[FieldOffset( 4 )]
|
[FieldOffset(4)]
|
||||||
public readonly ushort Variant;
|
public ushort Variant;
|
||||||
|
|
||||||
[FieldOffset( 6 )]
|
[FieldOffset(6)]
|
||||||
public readonly StainId Stain;
|
public StainId Stain;
|
||||||
|
|
||||||
public ulong Value
|
public ulong Value
|
||||||
=> ( ulong )Set | ( ( ulong )Type << 16 ) | ( ( ulong )Variant << 32 ) | ( ( ulong )Stain << 48 );
|
=> (ulong)Set | ((ulong)Type << 16) | ((ulong)Variant << 32) | ((ulong)Stain << 48);
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
=> $"{Set},{Type},{Variant},{Stain}";
|
=> $"{Set},{Type},{Variant},{Stain}";
|
||||||
|
|
||||||
public CharacterWeapon( SetId set, WeaponType type, ushort variant, StainId stain )
|
public CharacterWeapon(SetId set, WeaponType type, ushort variant, StainId stain)
|
||||||
{
|
{
|
||||||
Set = set;
|
Set = set;
|
||||||
Type = type;
|
Type = type;
|
||||||
|
|
@ -32,28 +32,28 @@ public readonly struct CharacterWeapon : IEquatable< CharacterWeapon >
|
||||||
Stain = stain;
|
Stain = stain;
|
||||||
}
|
}
|
||||||
|
|
||||||
public CharacterWeapon( ulong value )
|
public CharacterWeapon(ulong value)
|
||||||
{
|
{
|
||||||
Set = ( SetId )value;
|
Set = (SetId)value;
|
||||||
Type = ( WeaponType )( value >> 16 );
|
Type = (WeaponType)(value >> 16);
|
||||||
Variant = ( ushort )( value >> 32 );
|
Variant = (ushort)(value >> 32);
|
||||||
Stain = ( StainId )( value >> 48 );
|
Stain = (StainId)(value >> 48);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static readonly CharacterWeapon Empty = new(0, 0, 0, 0);
|
public static readonly CharacterWeapon Empty = new(0, 0, 0, 0);
|
||||||
|
|
||||||
public bool Equals( CharacterWeapon other )
|
public bool Equals(CharacterWeapon other)
|
||||||
=> Value == other.Value;
|
=> Value == other.Value;
|
||||||
|
|
||||||
public override bool Equals( object? obj )
|
public override bool Equals(object? obj)
|
||||||
=> obj is CharacterWeapon other && Equals( other );
|
=> obj is CharacterWeapon other && Equals(other);
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
=> Value.GetHashCode();
|
=> Value.GetHashCode();
|
||||||
|
|
||||||
public static bool operator ==( CharacterWeapon left, CharacterWeapon right )
|
public static bool operator ==(CharacterWeapon left, CharacterWeapon right)
|
||||||
=> left.Value == right.Value;
|
=> left.Value == right.Value;
|
||||||
|
|
||||||
public static bool operator !=( CharacterWeapon left, CharacterWeapon right )
|
public static bool operator !=(CharacterWeapon left, CharacterWeapon right)
|
||||||
=> left.Value != right.Value;
|
=> left.Value != right.Value;
|
||||||
}
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue