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Mtrl shader resource editing, ShPk editing
This commit is contained in:
parent
7ee80c7d48
commit
0c17892f03
12 changed files with 2535 additions and 63 deletions
481
Penumbra.GameData/Data/DisassembledShader.cs
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481
Penumbra.GameData/Data/DisassembledShader.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Penumbra.GameData.Interop;
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using static Penumbra.GameData.Files.ShpkFile;
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namespace Penumbra.GameData.Data;
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public class DisassembledShader
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{
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public struct ResourceBinding
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{
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public string Name;
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public ResourceType Type;
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public Format Format;
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public ResourceDimension Dimension;
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public uint Slot;
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public uint Elements;
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public uint RegisterCount;
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public VectorComponents[] Used;
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public VectorComponents UsedDynamically;
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}
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// Abbreviated using the uppercased first char of their name
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public enum ResourceType : byte
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{
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Unspecified = 0,
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ConstantBuffer = 0x43, // 'C'
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Sampler = 0x53, // 'S'
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Texture = 0x54, // 'T'
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UAV = 0x55, // 'U'
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}
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// Abbreviated using the uppercased first and last char of their name
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public enum Format : ushort
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{
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Unspecified = 0,
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NotApplicable = 0x4E41, // 'NA'
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Int = 0x4954, // 'IT'
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Int4 = 0x4934, // 'I4'
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Float = 0x4654, // 'FT'
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Float4 = 0x4634, // 'F4'
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}
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// Abbreviated using the uppercased first and last char of their name
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public enum ResourceDimension : ushort
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{
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Unspecified = 0,
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NotApplicable = 0x4E41, // 'NA'
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TwoD = 0x3244, // '2D'
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ThreeD = 0x3344, // '3D'
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Cube = 0x4345, // 'CE'
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}
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public struct InputOutput
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{
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public string Name;
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public uint Index;
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public VectorComponents Mask;
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public uint Register;
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public string SystemValue;
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public Format Format;
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public VectorComponents Used;
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}
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[Flags]
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public enum VectorComponents : byte
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{
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X = 1,
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Y = 2,
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Z = 4,
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W = 8,
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All = 15,
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}
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public enum ShaderStage : byte
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{
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Unspecified = 0,
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Pixel = 0x50, // 'P'
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Vertex = 0x56, // 'V'
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}
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private static readonly Regex ResourceBindingSizeRegex = new(@"\s(\w+)(?:\[\d+\])?;\s*//\s*Offset:\s*0\s*Size:\s*(\d+)$", RegexOptions.Multiline | RegexOptions.NonBacktracking);
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private static readonly Regex SM3ConstantBufferUsageRegex = new(@"c(\d+)(?:\[([^\]]+)\])?(?:\.([wxyz]+))?", RegexOptions.NonBacktracking);
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private static readonly Regex SM3TextureUsageRegex = new(@"^\s*texld\S*\s+[^,]+,[^,]+,\s*s(\d+)", RegexOptions.NonBacktracking);
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private static readonly Regex SM5ConstantBufferUsageRegex = new(@"cb(\d+)\[([^\]]+)\]\.([wxyz]+)", RegexOptions.NonBacktracking);
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private static readonly Regex SM5TextureUsageRegex = new(@"^\s*sample_\S*\s+[^.]+\.([wxyz]+),[^,]+,\s*t(\d+)\.([wxyz]+)", RegexOptions.NonBacktracking);
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private static readonly char[] Digits = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' };
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public readonly string RawDisassembly;
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public readonly uint ShaderModel;
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public readonly ShaderStage Stage;
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public readonly string BufferDefinitions;
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public readonly ResourceBinding[] ResourceBindings;
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public readonly InputOutput[] InputSignature;
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public readonly InputOutput[] OutputSignature;
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public readonly string[] Instructions;
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public DisassembledShader(string rawDisassembly)
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{
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RawDisassembly = rawDisassembly;
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var lines = rawDisassembly.Split('\n');
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Instructions = Array.FindAll(lines, ln => !ln.StartsWith("//") && ln.Length > 0);
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var shaderModel = Instructions[0].Trim().Split('_');
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Stage = (ShaderStage)(byte)char.ToUpper(shaderModel[0][0]);
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ShaderModel = (uint.Parse(shaderModel[1]) << 8) | uint.Parse(shaderModel[2]);
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var header = PreParseHeader(lines.AsSpan()[..Array.IndexOf(lines, Instructions[0])]);
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switch (ShaderModel >> 8)
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{
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case 3:
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ParseSM3Header(header, out BufferDefinitions, out ResourceBindings, out InputSignature, out OutputSignature);
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ParseSM3ResourceUsage(Instructions, ResourceBindings);
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break;
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case 5:
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ParseSM5Header(header, out BufferDefinitions, out ResourceBindings, out InputSignature, out OutputSignature);
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ParseSM5ResourceUsage(Instructions, ResourceBindings);
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break;
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default:
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throw new NotImplementedException();
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}
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}
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public ResourceBinding? GetResourceBindingByName(ResourceType type, string name)
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{
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return ResourceBindings.Select(binding => new ResourceBinding?(binding)).FirstOrDefault(binding => binding!.Value.Type == type && binding!.Value.Name == name);
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}
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public ResourceBinding? GetResourceBindingBySlot(ResourceType type, uint slot)
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{
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return ResourceBindings.Select(binding => new ResourceBinding?(binding)).FirstOrDefault(binding => binding!.Value.Type == type && binding!.Value.Slot == slot);
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}
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public static DisassembledShader Disassemble(ReadOnlySpan<byte> shaderBlob)
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{
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return new DisassembledShader(D3DCompiler.Disassemble(shaderBlob));
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}
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private static void ParseSM3Header(Dictionary<string, string[]> header, out string bufferDefinitions, out ResourceBinding[] resourceBindings, out InputOutput[] inputSignature, out InputOutput[] outputSignature)
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{
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if (header.TryGetValue("Parameters", out var rawParameters))
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{
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bufferDefinitions = string.Join('\n', rawParameters);
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}
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else
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{
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bufferDefinitions = string.Empty;
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}
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if (header.TryGetValue("Registers", out var rawRegisters))
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{
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var (_, registers) = ParseTable(rawRegisters);
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resourceBindings = Array.ConvertAll(registers, register =>
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{
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var type = (ResourceType)(byte)char.ToUpper(register[1][0]);
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if (type == ResourceType.Sampler)
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{
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type = ResourceType.Texture;
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}
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uint size = uint.Parse(register[2]);
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return new ResourceBinding
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{
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Name = register[0],
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Type = type,
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Format = Format.Unspecified,
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Dimension = ResourceDimension.Unspecified,
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Slot = uint.Parse(register[1][1..]),
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Elements = 1,
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RegisterCount = size,
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Used = new VectorComponents[size],
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};
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});
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}
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else
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{
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resourceBindings = Array.Empty<ResourceBinding>();
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}
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inputSignature = Array.Empty<InputOutput>();
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outputSignature = Array.Empty<InputOutput>();
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}
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private static void ParseSM3ResourceUsage(string[] instructions, ResourceBinding[] resourceBindings)
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{
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var cbIndices = new Dictionary<uint, int>();
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var tIndices = new Dictionary<uint, int>();
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{
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var i = 0;
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foreach (var binding in resourceBindings)
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{
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switch (binding.Type)
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{
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case ResourceType.ConstantBuffer:
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for (var j = 0u; j < binding.RegisterCount; j++)
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{
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cbIndices[binding.Slot + j] = i;
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}
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break;
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case ResourceType.Texture:
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tIndices[binding.Slot] = i;
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break;
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}
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++i;
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}
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}
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foreach (var instruction in instructions)
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{
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var trimmed = instruction.Trim();
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if (trimmed.StartsWith("def") || trimmed.StartsWith("dcl"))
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{
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continue;
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}
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foreach (Match cbMatch in SM3ConstantBufferUsageRegex.Matches(instruction))
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{
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var buffer = uint.Parse(cbMatch.Groups[1].Value);
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if (cbIndices.TryGetValue(buffer, out var i))
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{
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var swizzle = cbMatch.Groups[3].Success ? ParseVectorComponents(cbMatch.Groups[3].Value) : VectorComponents.All;
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if (cbMatch.Groups[2].Success)
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{
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resourceBindings[i].UsedDynamically |= swizzle;
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}
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else
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{
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resourceBindings[i].Used[buffer - resourceBindings[i].Slot] |= swizzle;
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}
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}
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}
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var tMatch = SM3TextureUsageRegex.Match(instruction);
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if (tMatch.Success)
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{
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var texture = uint.Parse(tMatch.Groups[1].Value);
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if (tIndices.TryGetValue(texture, out var i))
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{
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resourceBindings[i].Used[0] = VectorComponents.All;
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}
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}
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}
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}
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private static void ParseSM5Header(Dictionary<string, string[]> header, out string bufferDefinitions, out ResourceBinding[] resourceBindings, out InputOutput[] inputSignature, out InputOutput[] outputSignature)
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{
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if (header.TryGetValue("Resource Bindings", out var rawResBindings))
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{
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var (head, resBindings) = ParseTable(rawResBindings);
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resourceBindings = Array.ConvertAll(resBindings, binding => {
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var type = (ResourceType)(byte)char.ToUpper(binding[1][0]);
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return new ResourceBinding
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{
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Name = binding[0],
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Type = type,
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Format = (Format)(((byte)char.ToUpper(binding[2][0]) << 8) | (byte)char.ToUpper(binding[2][^1])),
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Dimension = (ResourceDimension)(((byte)char.ToUpper(binding[3][0]) << 8) | (byte)char.ToUpper(binding[3][^1])),
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Slot = uint.Parse(binding[4][binding[4].IndexOfAny(Digits)..]),
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Elements = uint.Parse(binding[5]),
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RegisterCount = type == ResourceType.Texture ? 1u : 0u,
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Used = type == ResourceType.Texture ? new VectorComponents[1] : Array.Empty<VectorComponents>(),
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};
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});
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}
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else
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{
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resourceBindings = Array.Empty<ResourceBinding>();
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}
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if (header.TryGetValue("Buffer Definitions", out var rawBufferDefs))
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{
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bufferDefinitions = string.Join('\n', rawBufferDefs);
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foreach (Match match in ResourceBindingSizeRegex.Matches(bufferDefinitions))
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{
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var name = match.Groups[1].Value;
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var bytesSize = uint.Parse(match.Groups[2].Value);
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var pos = Array.FindIndex(resourceBindings, binding => binding.Type == ResourceType.ConstantBuffer && binding.Name == name);
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if (pos >= 0)
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{
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resourceBindings[pos].RegisterCount = (bytesSize + 0xF) >> 4;
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resourceBindings[pos].Used = new VectorComponents[resourceBindings[pos].RegisterCount];
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}
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}
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}
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else
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{
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bufferDefinitions = string.Empty;
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}
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static InputOutput ParseInputOutput(string[] inOut) => new()
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{
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Name = inOut[0],
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Index = uint.Parse(inOut[1]),
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Mask = ParseVectorComponents(inOut[2]),
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Register = uint.Parse(inOut[3]),
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SystemValue = string.Intern(inOut[4]),
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Format = (Format)(((byte)char.ToUpper(inOut[5][0]) << 8) | (byte)char.ToUpper(inOut[5][^1])),
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Used = ParseVectorComponents(inOut[6]),
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};
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if (header.TryGetValue("Input signature", out var rawInputSig))
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{
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var (_, inputSig) = ParseTable(rawInputSig);
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inputSignature = Array.ConvertAll(inputSig, ParseInputOutput);
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}
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else
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{
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inputSignature = Array.Empty<InputOutput>();
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}
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if (header.TryGetValue("Output signature", out var rawOutputSig))
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{
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var (_, outputSig) = ParseTable(rawOutputSig);
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outputSignature = Array.ConvertAll(outputSig, ParseInputOutput);
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}
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else
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{
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outputSignature = Array.Empty<InputOutput>();
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}
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}
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private static void ParseSM5ResourceUsage(string[] instructions, ResourceBinding[] resourceBindings)
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{
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var cbIndices = new Dictionary<uint, int>();
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var tIndices = new Dictionary<uint, int>();
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{
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var i = 0;
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foreach (var binding in resourceBindings)
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{
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switch (binding.Type)
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{
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case ResourceType.ConstantBuffer:
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cbIndices[binding.Slot] = i;
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break;
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case ResourceType.Texture:
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tIndices[binding.Slot] = i;
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break;
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}
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++i;
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}
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}
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foreach (var instruction in instructions)
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{
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var trimmed = instruction.Trim();
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if (trimmed.StartsWith("def") || trimmed.StartsWith("dcl"))
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{
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continue;
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}
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foreach (Match cbMatch in SM5ConstantBufferUsageRegex.Matches(instruction))
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{
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var buffer = uint.Parse(cbMatch.Groups[1].Value);
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if (cbIndices.TryGetValue(buffer, out var i))
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{
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var swizzle = ParseVectorComponents(cbMatch.Groups[3].Value);
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if (int.TryParse(cbMatch.Groups[2].Value, out var vector))
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{
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if (vector < resourceBindings[i].Used.Length)
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{
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resourceBindings[i].Used[vector] |= swizzle;
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}
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}
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else
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{
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resourceBindings[i].UsedDynamically |= swizzle;
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}
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}
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}
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var tMatch = SM5TextureUsageRegex.Match(instruction);
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if (tMatch.Success)
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{
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var texture = uint.Parse(tMatch.Groups[2].Value);
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if (tIndices.TryGetValue(texture, out var i))
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{
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var outSwizzle = ParseVectorComponents(tMatch.Groups[1].Value);
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var rawInSwizzle = tMatch.Groups[3].Value;
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var inSwizzle = new StringBuilder(4);
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if ((outSwizzle & VectorComponents.X) != 0)
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{
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inSwizzle.Append(rawInSwizzle[0]);
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}
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if ((outSwizzle & VectorComponents.Y) != 0)
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{
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inSwizzle.Append(rawInSwizzle[1]);
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}
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if ((outSwizzle & VectorComponents.Z) != 0)
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{
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inSwizzle.Append(rawInSwizzle[2]);
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}
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if ((outSwizzle & VectorComponents.W) != 0)
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{
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inSwizzle.Append(rawInSwizzle[3]);
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}
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resourceBindings[i].Used[0] |= ParseVectorComponents(inSwizzle.ToString());
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}
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}
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}
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}
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private static VectorComponents ParseVectorComponents(string components)
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{
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components = components.ToUpperInvariant();
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return (components.Contains('X') ? VectorComponents.X : 0)
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| (components.Contains('Y') ? VectorComponents.Y : 0)
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| (components.Contains('Z') ? VectorComponents.Z : 0)
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| (components.Contains('W') ? VectorComponents.W : 0);
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}
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private static Dictionary<string, string[]> PreParseHeader(ReadOnlySpan<string> header)
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{
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var sections = new Dictionary<string, string[]>();
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void AddSection(string name, ReadOnlySpan<string> section)
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{
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while (section.Length > 0 && section[0].Length <= 3)
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{
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section = section[1..];
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}
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while (section.Length > 0 && section[^1].Length <= 3)
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{
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section = section[..^1];
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}
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sections.Add(name, Array.ConvertAll(section.ToArray(), ln => ln.Length <= 3 ? string.Empty : ln[3..]));
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}
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var lastSectionName = "";
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var lastSectionStart = 0;
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for (var i = 1; i < header.Length - 1; ++i)
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{
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string current;
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if (header[i - 1].Length <= 3 && header[i + 1].Length <= 3 && (current = header[i].TrimEnd()).EndsWith(':'))
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{
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AddSection(lastSectionName, header[lastSectionStart..(i - 1)]);
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lastSectionName = current[3..^1];
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lastSectionStart = i + 2;
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++i; // The next line cannot match
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}
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}
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AddSection(lastSectionName, header[lastSectionStart..]);
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return sections;
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}
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private static (string[], string[][]) ParseTable(ReadOnlySpan<string> lines)
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{
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var columns = new List<Range>();
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{
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var dashLine = lines[1];
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for (var i = 0; true; /* this part intentionally left blank */)
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{
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var start = dashLine.IndexOf('-', i);
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if (start < 0)
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{
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break;
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}
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var end = dashLine.IndexOf(' ', start + 1);
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if (end < 0)
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{
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columns.Add(start..dashLine.Length);
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break;
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}
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else
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{
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columns.Add(start..end);
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i = end + 1;
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}
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}
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}
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var headers = new string[columns.Count];
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{
|
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var headerLine = lines[0];
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for (var i = 0; i < columns.Count; ++i)
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{
|
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headers[i] = headerLine[columns[i]].Trim();
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}
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}
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var data = new List<string[]>();
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foreach (var line in lines[2..])
|
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{
|
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var row = new string[columns.Count];
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for (var i = 0; i < columns.Count; ++i)
|
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{
|
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row[i] = line[columns[i]].Trim();
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}
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||||
data.Add(row);
|
||||
}
|
||||
return (headers, data.ToArray());
|
||||
}
|
||||
}
|
||||
|
|
@ -77,7 +77,8 @@ public partial class MtrlFile
|
|||
foreach( var constant in ShaderPackage.Constants )
|
||||
{
|
||||
w.Write( constant.Id );
|
||||
w.Write( constant.Value );
|
||||
w.Write( constant.ByteOffset );
|
||||
w.Write( constant.ByteSize );
|
||||
}
|
||||
|
||||
foreach( var sampler in ShaderPackage.Samplers )
|
||||
|
|
|
|||
|
|
@ -239,7 +239,8 @@ public partial class MtrlFile : IWritable
|
|||
public struct Constant
|
||||
{
|
||||
public uint Id;
|
||||
public uint Value;
|
||||
public ushort ByteOffset;
|
||||
public ushort ByteSize;
|
||||
}
|
||||
|
||||
public struct ShaderPackageData
|
||||
|
|
@ -254,7 +255,20 @@ public partial class MtrlFile : IWritable
|
|||
|
||||
|
||||
public readonly uint Version;
|
||||
public bool Valid { get; }
|
||||
public bool Valid
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (var texture in Textures)
|
||||
{
|
||||
if (!texture.Path.Contains('/'))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public Texture[] Textures;
|
||||
public UvSet[] UvSets;
|
||||
|
|
@ -263,6 +277,8 @@ public partial class MtrlFile : IWritable
|
|||
public ShaderPackageData ShaderPackage;
|
||||
public byte[] AdditionalData;
|
||||
|
||||
public ShpkFile? AssociatedShpk;
|
||||
|
||||
public bool ApplyDyeTemplate(StmFile stm, int colorSetIdx, int rowIdx, StainId stainId)
|
||||
{
|
||||
if (colorSetIdx < 0 || colorSetIdx >= ColorDyeSets.Length || rowIdx is < 0 or >= ColorSet.RowArray.NumRows)
|
||||
|
|
@ -306,7 +322,41 @@ public partial class MtrlFile : IWritable
|
|||
return ret;
|
||||
}
|
||||
|
||||
public Span<float> GetConstantValues(Constant constant)
|
||||
{
|
||||
if ((constant.ByteOffset & 0x3) == 0 && (constant.ByteSize & 0x3) == 0
|
||||
&& ((constant.ByteOffset + constant.ByteSize) >> 2) <= ShaderPackage.ShaderValues.Length)
|
||||
{
|
||||
return ShaderPackage.ShaderValues.AsSpan().Slice(constant.ByteOffset >> 2, constant.ByteSize >> 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public List<(Sampler?, ShpkFile.Resource?)> GetSamplersByTexture()
|
||||
{
|
||||
var samplers = new List<(Sampler?, ShpkFile.Resource?)>();
|
||||
for (var i = 0; i < Textures.Length; ++i)
|
||||
{
|
||||
samplers.Add((null, null));
|
||||
}
|
||||
foreach (var sampler in ShaderPackage.Samplers)
|
||||
{
|
||||
samplers[sampler.TextureIndex] = (sampler, AssociatedShpk?.GetSamplerById(sampler.SamplerId));
|
||||
}
|
||||
|
||||
return samplers;
|
||||
}
|
||||
|
||||
// Activator.CreateInstance can't use a ctor with a default value so this has to be made explicit
|
||||
public MtrlFile(byte[] data)
|
||||
: this(data, null)
|
||||
{
|
||||
}
|
||||
|
||||
public MtrlFile(byte[] data, Func<string, ShpkFile?>? loadAssociatedShpk = null)
|
||||
{
|
||||
using var stream = new MemoryStream(data);
|
||||
using var r = new BinaryReader(stream);
|
||||
|
|
@ -345,6 +395,8 @@ public partial class MtrlFile : IWritable
|
|||
|
||||
ShaderPackage.Name = UseOffset(strings, shaderPackageNameOffset);
|
||||
|
||||
AssociatedShpk = loadAssociatedShpk?.Invoke(ShaderPackage.Name);
|
||||
|
||||
AdditionalData = r.ReadBytes(additionalDataSize);
|
||||
for (var i = 0; i < ColorSets.Length; ++i)
|
||||
{
|
||||
|
|
@ -372,7 +424,6 @@ public partial class MtrlFile : IWritable
|
|||
ShaderPackage.Constants = r.ReadStructuresAsArray<Constant>(constantCount);
|
||||
ShaderPackage.Samplers = r.ReadStructuresAsArray<Sampler>(samplerCount);
|
||||
ShaderPackage.ShaderValues = r.ReadStructuresAsArray<float>(shaderValueListSize / 4);
|
||||
Valid = true;
|
||||
}
|
||||
|
||||
private static Texture[] ReadTextureOffsets(BinaryReader r, int count, out ushort[] offsets)
|
||||
|
|
|
|||
123
Penumbra.GameData/Files/ShpkFile.Write.cs
Normal file
123
Penumbra.GameData/Files/ShpkFile.Write.cs
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Penumbra.GameData.Files;
|
||||
|
||||
public partial class ShpkFile
|
||||
{
|
||||
public byte[] Write()
|
||||
{
|
||||
using var stream = new MemoryStream();
|
||||
using var blobs = new MemoryStream();
|
||||
using (var w = new BinaryWriter(stream))
|
||||
{
|
||||
w.Write(ShPkMagic);
|
||||
w.Write(Unknown1);
|
||||
w.Write(DirectXVersion switch
|
||||
{
|
||||
DXVersion.DirectX9 => DX9Magic,
|
||||
DXVersion.DirectX11 => DX11Magic,
|
||||
_ => throw new NotImplementedException(),
|
||||
});
|
||||
long offsetsPosition = stream.Position;
|
||||
w.Write(0u); // Placeholder for file size
|
||||
w.Write(0u); // Placeholder for blobs offset
|
||||
w.Write(0u); // Placeholder for strings offset
|
||||
w.Write((uint)VertexShaders.Length);
|
||||
w.Write((uint)PixelShaders.Length);
|
||||
w.Write(MaterialParamsSize);
|
||||
w.Write((uint)MaterialParams.Length);
|
||||
w.Write((uint)Constants.Length);
|
||||
w.Write((uint)Samplers.Length);
|
||||
w.Write((uint)UnknownA.Length);
|
||||
w.Write((uint)UnknownB.Length);
|
||||
w.Write((uint)UnknownC.Length);
|
||||
w.Write(Unknown2);
|
||||
w.Write(Unknown3);
|
||||
w.Write(Unknown4);
|
||||
|
||||
WriteShaderArray(w, VertexShaders, blobs, Strings);
|
||||
WriteShaderArray(w, PixelShaders, blobs, Strings);
|
||||
|
||||
foreach (var materialParam in MaterialParams)
|
||||
{
|
||||
w.Write(materialParam.Id);
|
||||
w.Write(materialParam.ByteOffset);
|
||||
w.Write(materialParam.ByteSize);
|
||||
}
|
||||
|
||||
WriteResourceArray(w, Constants, Strings);
|
||||
WriteResourceArray(w, Samplers, Strings);
|
||||
|
||||
w.Write(Unknowns.Item1);
|
||||
w.Write(Unknowns.Item2);
|
||||
w.Write(Unknowns.Item3);
|
||||
|
||||
WriteUInt32PairArray(w, UnknownA);
|
||||
WriteUInt32PairArray(w, UnknownB);
|
||||
WriteUInt32PairArray(w, UnknownC);
|
||||
|
||||
w.Write(AdditionalData);
|
||||
|
||||
var blobsOffset = (int)stream.Position;
|
||||
blobs.WriteTo(stream);
|
||||
|
||||
var stringsOffset = (int)stream.Position;
|
||||
Strings.Data.WriteTo(stream);
|
||||
|
||||
var fileSize = (int)stream.Position;
|
||||
|
||||
stream.Seek(offsetsPosition, SeekOrigin.Begin);
|
||||
w.Write(fileSize);
|
||||
w.Write(blobsOffset);
|
||||
w.Write(stringsOffset);
|
||||
}
|
||||
|
||||
return stream.ToArray();
|
||||
}
|
||||
|
||||
private static void WriteResourceArray(BinaryWriter w, Resource[] array, StringPool strings)
|
||||
{
|
||||
foreach (var buf in array)
|
||||
{
|
||||
var (strOffset, strSize) = strings.FindOrAddString(buf.Name);
|
||||
w.Write(buf.Id);
|
||||
w.Write(strOffset);
|
||||
w.Write(strSize);
|
||||
w.Write(buf.Slot);
|
||||
w.Write(buf.Size);
|
||||
}
|
||||
}
|
||||
|
||||
private static void WriteShaderArray(BinaryWriter w, Shader[] array, MemoryStream blobs, StringPool strings)
|
||||
{
|
||||
foreach (var shader in array)
|
||||
{
|
||||
var blobOffset = (int)blobs.Position;
|
||||
blobs.Write(shader.AdditionalHeader);
|
||||
blobs.Write(shader.Blob);
|
||||
var blobSize = (int)blobs.Position - blobOffset;
|
||||
|
||||
w.Write(blobOffset);
|
||||
w.Write(blobSize);
|
||||
w.Write((ushort)shader.Constants.Length);
|
||||
w.Write((ushort)shader.Samplers.Length);
|
||||
w.Write((ushort)shader.UnknownX.Length);
|
||||
w.Write((ushort)shader.UnknownY.Length);
|
||||
|
||||
WriteResourceArray(w, shader.Constants, strings);
|
||||
WriteResourceArray(w, shader.Samplers, strings);
|
||||
WriteResourceArray(w, shader.UnknownX, strings);
|
||||
WriteResourceArray(w, shader.UnknownY, strings);
|
||||
}
|
||||
}
|
||||
|
||||
private static void WriteUInt32PairArray(BinaryWriter w, (uint, uint)[] array)
|
||||
{
|
||||
foreach (var (first, second) in array)
|
||||
{
|
||||
w.Write(first);
|
||||
w.Write(second);
|
||||
}
|
||||
}
|
||||
}
|
||||
644
Penumbra.GameData/Files/ShpkFile.cs
Normal file
644
Penumbra.GameData/Files/ShpkFile.cs
Normal file
|
|
@ -0,0 +1,644 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Lumina.Extensions;
|
||||
using Lumina.Misc;
|
||||
using Penumbra.GameData.Data;
|
||||
|
||||
namespace Penumbra.GameData.Files;
|
||||
|
||||
public partial class ShpkFile : IWritable
|
||||
{
|
||||
public enum DXVersion : uint
|
||||
{
|
||||
DirectX9 = 9,
|
||||
DirectX11 = 11,
|
||||
}
|
||||
|
||||
public struct Resource
|
||||
{
|
||||
public uint Id;
|
||||
public string Name;
|
||||
public ushort Slot;
|
||||
public ushort Size;
|
||||
public DisassembledShader.VectorComponents[]? Used;
|
||||
public DisassembledShader.VectorComponents? UsedDynamically;
|
||||
}
|
||||
|
||||
public struct Shader
|
||||
{
|
||||
public DisassembledShader.ShaderStage Stage;
|
||||
public DXVersion DirectXVersion;
|
||||
public Resource[] Constants;
|
||||
public Resource[] Samplers;
|
||||
public Resource[] UnknownX;
|
||||
public Resource[] UnknownY;
|
||||
public byte[] AdditionalHeader;
|
||||
private byte[] _blob;
|
||||
private DisassembledShader? _disassembly;
|
||||
|
||||
public byte[] Blob
|
||||
{
|
||||
get => _blob;
|
||||
set
|
||||
{
|
||||
if (_blob == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (Stage != DisassembledShader.ShaderStage.Unspecified)
|
||||
{
|
||||
// Reject the blob entirely if we can't disassemble it or if we find inconsistencies.
|
||||
var disasm = DisassembledShader.Disassemble(value);
|
||||
if (disasm.Stage != Stage || (disasm.ShaderModel >> 8) + 6 != (uint)DirectXVersion)
|
||||
{
|
||||
throw new ArgumentException($"The supplied blob is a DirectX {(disasm.ShaderModel >> 8) + 6} {disasm.Stage} shader ; expected a DirectX {(uint)DirectXVersion} {Stage} shader.", nameof(value));
|
||||
}
|
||||
if (disasm.ShaderModel >= 0x0500)
|
||||
{
|
||||
var samplers = new Dictionary<uint, string>();
|
||||
var textures = new Dictionary<uint, string>();
|
||||
foreach (var binding in disasm.ResourceBindings)
|
||||
{
|
||||
switch (binding.Type)
|
||||
{
|
||||
case DisassembledShader.ResourceType.Texture:
|
||||
textures[binding.Slot] = NormalizeResourceName(binding.Name);
|
||||
break;
|
||||
case DisassembledShader.ResourceType.Sampler:
|
||||
samplers[binding.Slot] = NormalizeResourceName(binding.Name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (samplers.Count != textures.Count || !samplers.All(pair => textures.TryGetValue(pair.Key, out var texName) && pair.Value == texName))
|
||||
{
|
||||
throw new ArgumentException($"The supplied blob has inconsistent shader and texture allocation.");
|
||||
}
|
||||
}
|
||||
_blob = value;
|
||||
_disassembly = disasm;
|
||||
}
|
||||
else
|
||||
{
|
||||
_blob = value;
|
||||
_disassembly = null;
|
||||
}
|
||||
UpdateUsed();
|
||||
}
|
||||
}
|
||||
|
||||
public DisassembledShader? Disassembly => _disassembly;
|
||||
|
||||
public Resource? GetConstantById(uint id)
|
||||
{
|
||||
return Constants.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Id == id);
|
||||
}
|
||||
|
||||
public Resource? GetConstantByName(string name)
|
||||
{
|
||||
return Constants.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
|
||||
}
|
||||
|
||||
public Resource? GetSamplerById(uint id)
|
||||
{
|
||||
return Samplers.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Id == id);
|
||||
}
|
||||
|
||||
public Resource? GetSamplerByName(string name)
|
||||
{
|
||||
return Samplers.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
|
||||
}
|
||||
|
||||
public void UpdateResources(ShpkFile file)
|
||||
{
|
||||
if (_disassembly == null)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
var constants = new List<Resource>();
|
||||
var samplers = new List<Resource>();
|
||||
foreach (var binding in _disassembly.ResourceBindings)
|
||||
{
|
||||
switch (binding.Type)
|
||||
{
|
||||
case DisassembledShader.ResourceType.ConstantBuffer:
|
||||
var name = NormalizeResourceName(binding.Name);
|
||||
// We want to preserve IDs as much as possible, and to deterministically generate new ones, to maximize compatibility.
|
||||
var id = GetConstantByName(name)?.Id ?? file.GetConstantByName(name)?.Id ?? Crc32.Get(name);
|
||||
constants.Add(new Resource
|
||||
{
|
||||
Id = id,
|
||||
Name = name,
|
||||
Slot = (ushort)binding.Slot,
|
||||
Size = (ushort)binding.RegisterCount,
|
||||
Used = binding.Used,
|
||||
});
|
||||
break;
|
||||
case DisassembledShader.ResourceType.Texture:
|
||||
name = NormalizeResourceName(binding.Name);
|
||||
id = GetSamplerByName(name)?.Id ?? file.GetSamplerByName(name)?.Id ?? Crc32.Get(name);
|
||||
samplers.Add(new Resource
|
||||
{
|
||||
Id = id,
|
||||
Name = name,
|
||||
Slot = (ushort)binding.Slot,
|
||||
Size = (ushort)binding.Slot,
|
||||
Used = binding.Used,
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
Constants = constants.ToArray();
|
||||
Samplers = samplers.ToArray();
|
||||
}
|
||||
|
||||
private void UpdateUsed()
|
||||
{
|
||||
if (_disassembly != null)
|
||||
{
|
||||
var cbUsage = new Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
|
||||
var tUsage = new Dictionary<string, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
|
||||
foreach (var binding in _disassembly.ResourceBindings)
|
||||
{
|
||||
switch (binding.Type)
|
||||
{
|
||||
case DisassembledShader.ResourceType.ConstantBuffer:
|
||||
cbUsage[NormalizeResourceName(binding.Name)] = (binding.Used, binding.UsedDynamically);
|
||||
break;
|
||||
case DisassembledShader.ResourceType.Texture:
|
||||
tUsage[NormalizeResourceName(binding.Name)] = (binding.Used, binding.UsedDynamically);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < Constants.Length; ++i)
|
||||
{
|
||||
if (cbUsage.TryGetValue(Constants[i].Name, out var usage))
|
||||
{
|
||||
Constants[i].Used = usage.Item1;
|
||||
Constants[i].UsedDynamically = usage.Item2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Constants[i].Used = null;
|
||||
Constants[i].UsedDynamically = null;
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < Samplers.Length; ++i)
|
||||
{
|
||||
if (tUsage.TryGetValue(Samplers[i].Name, out var usage))
|
||||
{
|
||||
Samplers[i].Used = usage.Item1;
|
||||
Samplers[i].UsedDynamically = usage.Item2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Samplers[i].Used = null;
|
||||
Samplers[i].UsedDynamically = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearUsed(Constants);
|
||||
ClearUsed(Samplers);
|
||||
}
|
||||
}
|
||||
|
||||
private static string NormalizeResourceName(string resourceName)
|
||||
{
|
||||
var dot = resourceName.IndexOf('.');
|
||||
if (dot >= 0)
|
||||
{
|
||||
return resourceName[..dot];
|
||||
}
|
||||
else if (resourceName.EndsWith("_S") || resourceName.EndsWith("_T"))
|
||||
{
|
||||
return resourceName[..^2];
|
||||
}
|
||||
else
|
||||
{
|
||||
return resourceName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public struct MaterialParam
|
||||
{
|
||||
public uint Id;
|
||||
public ushort ByteOffset;
|
||||
public ushort ByteSize;
|
||||
}
|
||||
|
||||
public class StringPool
|
||||
{
|
||||
public MemoryStream Data;
|
||||
public List<int> StartingOffsets;
|
||||
|
||||
public StringPool(ReadOnlySpan<byte> bytes)
|
||||
{
|
||||
Data = new MemoryStream();
|
||||
Data.Write(bytes);
|
||||
StartingOffsets = new List<int>
|
||||
{
|
||||
0,
|
||||
};
|
||||
for (var i = 0; i < bytes.Length; ++i)
|
||||
{
|
||||
if (bytes[i] == 0)
|
||||
{
|
||||
StartingOffsets.Add(i + 1);
|
||||
}
|
||||
}
|
||||
if (StartingOffsets[^1] == bytes.Length)
|
||||
{
|
||||
StartingOffsets.RemoveAt(StartingOffsets.Count - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Data.WriteByte(0);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetString(int offset, int size)
|
||||
{
|
||||
return Encoding.UTF8.GetString(Data.GetBuffer().AsSpan().Slice(offset, size));
|
||||
}
|
||||
|
||||
public string GetNullTerminatedString(int offset)
|
||||
{
|
||||
var str = Data.GetBuffer().AsSpan()[offset..];
|
||||
var size = str.IndexOf((byte)0);
|
||||
if (size >= 0)
|
||||
{
|
||||
str = str[..size];
|
||||
}
|
||||
return Encoding.UTF8.GetString(str);
|
||||
}
|
||||
|
||||
public (int, int) FindOrAddString(string str)
|
||||
{
|
||||
var dataSpan = Data.GetBuffer().AsSpan();
|
||||
var bytes = Encoding.UTF8.GetBytes(str);
|
||||
foreach (var offset in StartingOffsets)
|
||||
{
|
||||
if (offset + bytes.Length > Data.Length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
var strSpan = dataSpan[offset..];
|
||||
var match = true;
|
||||
for (var i = 0; i < bytes.Length; ++i)
|
||||
{
|
||||
if (strSpan[i] != bytes[i])
|
||||
{
|
||||
match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (match && strSpan[bytes.Length] == 0)
|
||||
{
|
||||
return (offset, bytes.Length);
|
||||
}
|
||||
}
|
||||
Data.Seek(0L, SeekOrigin.End);
|
||||
var newOffset = (int)Data.Position;
|
||||
StartingOffsets.Add(newOffset);
|
||||
Data.Write(bytes);
|
||||
Data.WriteByte(0);
|
||||
return (newOffset, bytes.Length);
|
||||
}
|
||||
}
|
||||
|
||||
private const uint ShPkMagic = 0x6B506853u; // bytes of ShPk
|
||||
private const uint DX9Magic = 0x00395844u; // bytes of DX9\0
|
||||
private const uint DX11Magic = 0x31315844u; // bytes of DX11
|
||||
|
||||
public const uint MaterialParamsConstantId = 0x64D12851u;
|
||||
|
||||
public uint Unknown1;
|
||||
public DXVersion DirectXVersion;
|
||||
public Shader[] VertexShaders;
|
||||
public Shader[] PixelShaders;
|
||||
public uint MaterialParamsSize;
|
||||
public MaterialParam[] MaterialParams;
|
||||
public Resource[] Constants;
|
||||
public Resource[] Samplers;
|
||||
public (uint, uint)[] UnknownA;
|
||||
public (uint, uint)[] UnknownB;
|
||||
public (uint, uint)[] UnknownC;
|
||||
public uint Unknown2;
|
||||
public uint Unknown3;
|
||||
public uint Unknown4;
|
||||
public (uint, uint, uint) Unknowns;
|
||||
public byte[] AdditionalData;
|
||||
public StringPool Strings; // Cannot be safely discarded yet, we don't know if AdditionalData references it
|
||||
|
||||
public bool Valid { get; private set; }
|
||||
private bool _changed;
|
||||
|
||||
public MaterialParam? GetMaterialParamById(uint id)
|
||||
{
|
||||
return MaterialParams.Select(param => new MaterialParam?(param)).FirstOrDefault(param => param!.Value.Id == id);
|
||||
}
|
||||
|
||||
public Resource? GetConstantById(uint id)
|
||||
{
|
||||
return Constants.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Id == id);
|
||||
}
|
||||
|
||||
public Resource? GetConstantByName(string name)
|
||||
{
|
||||
return Constants.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
|
||||
}
|
||||
|
||||
public Resource? GetSamplerById(uint id)
|
||||
{
|
||||
return Samplers.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Id == id);
|
||||
}
|
||||
|
||||
public Resource? GetSamplerByName(string name)
|
||||
{
|
||||
return Samplers.Select(res => new Resource?(res)).FirstOrDefault(res => res!.Value.Name == name);
|
||||
}
|
||||
|
||||
// Activator.CreateInstance can't use a ctor with a default value so this has to be made explicit
|
||||
public ShpkFile(byte[] data)
|
||||
: this(data, false)
|
||||
{
|
||||
}
|
||||
|
||||
public ShpkFile(byte[] data, bool disassemble = false)
|
||||
{
|
||||
using var stream = new MemoryStream(data);
|
||||
using var r = new BinaryReader(stream);
|
||||
|
||||
if (r.ReadUInt32() != ShPkMagic)
|
||||
{
|
||||
throw new InvalidDataException();
|
||||
}
|
||||
Unknown1 = r.ReadUInt32();
|
||||
DirectXVersion = r.ReadUInt32() switch
|
||||
{
|
||||
DX9Magic => DXVersion.DirectX9,
|
||||
DX11Magic => DXVersion.DirectX11,
|
||||
_ => throw new InvalidDataException(),
|
||||
};
|
||||
if (r.ReadUInt32() != data.Length)
|
||||
{
|
||||
throw new InvalidDataException();
|
||||
}
|
||||
var blobsOffset = r.ReadUInt32();
|
||||
var stringsOffset = r.ReadUInt32();
|
||||
var vertexShaderCount = r.ReadUInt32();
|
||||
var pixelShaderCount = r.ReadUInt32();
|
||||
MaterialParamsSize = r.ReadUInt32();
|
||||
var materialParamCount = r.ReadUInt32();
|
||||
var constantCount = r.ReadUInt32();
|
||||
var samplerCount = r.ReadUInt32();
|
||||
var unknownACount = r.ReadUInt32();
|
||||
var unknownBCount = r.ReadUInt32();
|
||||
var unknownCCount = r.ReadUInt32();
|
||||
Unknown2 = r.ReadUInt32();
|
||||
Unknown3 = r.ReadUInt32();
|
||||
Unknown4 = r.ReadUInt32();
|
||||
|
||||
var blobs = new ReadOnlySpan<byte>(data, (int)blobsOffset, (int)(stringsOffset - blobsOffset));
|
||||
Strings = new StringPool(new ReadOnlySpan<byte>(data, (int)stringsOffset, (int)(data.Length - stringsOffset)));
|
||||
|
||||
VertexShaders = ReadShaderArray(r, (int)vertexShaderCount, DisassembledShader.ShaderStage.Vertex, DirectXVersion, disassemble, blobs, Strings);
|
||||
PixelShaders = ReadShaderArray(r, (int)pixelShaderCount, DisassembledShader.ShaderStage.Pixel, DirectXVersion, disassemble, blobs, Strings);
|
||||
|
||||
MaterialParams = r.ReadStructuresAsArray<MaterialParam>((int)materialParamCount);
|
||||
|
||||
Constants = ReadResourceArray(r, (int)constantCount, Strings);
|
||||
Samplers = ReadResourceArray(r, (int)samplerCount, Strings);
|
||||
|
||||
var unk1 = r.ReadUInt32();
|
||||
var unk2 = r.ReadUInt32();
|
||||
var unk3 = r.ReadUInt32();
|
||||
Unknowns = (unk1, unk2, unk3);
|
||||
|
||||
UnknownA = ReadUInt32PairArray(r, (int)unknownACount);
|
||||
UnknownB = ReadUInt32PairArray(r, (int)unknownBCount);
|
||||
UnknownC = ReadUInt32PairArray(r, (int)unknownCCount);
|
||||
|
||||
AdditionalData = r.ReadBytes((int)(blobsOffset - r.BaseStream.Position));
|
||||
|
||||
if (disassemble)
|
||||
{
|
||||
UpdateUsed();
|
||||
}
|
||||
|
||||
Valid = true;
|
||||
_changed = false;
|
||||
}
|
||||
|
||||
public void UpdateResources()
|
||||
{
|
||||
var constants = new Dictionary<uint, Resource>();
|
||||
var samplers = new Dictionary<uint, Resource>();
|
||||
static void CollectResources(Dictionary<uint, Resource> resources, Resource[] shaderResources, Func<uint, Resource?> getExistingById, bool isSamplers)
|
||||
{
|
||||
foreach (var resource in shaderResources)
|
||||
{
|
||||
if (resources.TryGetValue(resource.Id, out var carry) && isSamplers)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var existing = getExistingById(resource.Id);
|
||||
resources[resource.Id] = new Resource
|
||||
{
|
||||
Id = resource.Id,
|
||||
Name = resource.Name,
|
||||
Slot = existing?.Slot ?? (isSamplers ? (ushort)2 : (ushort)65535),
|
||||
Size = isSamplers ? (existing?.Size ?? 0) : Math.Max(carry.Size, resource.Size),
|
||||
Used = null,
|
||||
UsedDynamically = null,
|
||||
};
|
||||
}
|
||||
}
|
||||
foreach (var shader in VertexShaders)
|
||||
{
|
||||
CollectResources(constants, shader.Constants, GetConstantById, false);
|
||||
CollectResources(samplers, shader.Samplers, GetSamplerById, true);
|
||||
}
|
||||
foreach (var shader in PixelShaders)
|
||||
{
|
||||
CollectResources(constants, shader.Constants, GetConstantById, false);
|
||||
CollectResources(samplers, shader.Samplers, GetSamplerById, true);
|
||||
}
|
||||
Constants = constants.Values.ToArray();
|
||||
Samplers = samplers.Values.ToArray();
|
||||
UpdateUsed();
|
||||
MaterialParamsSize = (GetConstantById(MaterialParamsConstantId)?.Size ?? 0u) << 4;
|
||||
foreach (var param in MaterialParams)
|
||||
{
|
||||
MaterialParamsSize = Math.Max(MaterialParamsSize, (uint)param.ByteOffset + param.ByteSize);
|
||||
}
|
||||
MaterialParamsSize = (MaterialParamsSize + 0xFu) & ~0xFu;
|
||||
}
|
||||
|
||||
private void UpdateUsed()
|
||||
{
|
||||
var cUsage = new Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
|
||||
var sUsage = new Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)>();
|
||||
static void CollectUsage(Dictionary<uint, (DisassembledShader.VectorComponents[], DisassembledShader.VectorComponents)> usage, Resource[] resources)
|
||||
{
|
||||
foreach (var resource in resources)
|
||||
{
|
||||
if (resource.Used == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
usage.TryGetValue(resource.Id, out var carry);
|
||||
carry.Item1 ??= Array.Empty<DisassembledShader.VectorComponents>();
|
||||
var combined = new DisassembledShader.VectorComponents[Math.Max(carry.Item1.Length, resource.Used.Length)];
|
||||
for (var i = 0; i < combined.Length; ++i)
|
||||
{
|
||||
combined[i] = (i < carry.Item1.Length ? carry.Item1[i] : 0) | (i < resource.Used.Length ? resource.Used[i] : 0);
|
||||
}
|
||||
usage[resource.Id] = (combined, carry.Item2 | (resource.UsedDynamically ?? 0));
|
||||
}
|
||||
}
|
||||
foreach (var shader in VertexShaders)
|
||||
{
|
||||
CollectUsage(cUsage, shader.Constants);
|
||||
CollectUsage(sUsage, shader.Samplers);
|
||||
}
|
||||
foreach (var shader in PixelShaders)
|
||||
{
|
||||
CollectUsage(cUsage, shader.Constants);
|
||||
CollectUsage(sUsage, shader.Samplers);
|
||||
}
|
||||
for (var i = 0; i < Constants.Length; ++i)
|
||||
{
|
||||
if (cUsage.TryGetValue(Constants[i].Id, out var usage))
|
||||
{
|
||||
Constants[i].Used = usage.Item1;
|
||||
Constants[i].UsedDynamically = usage.Item2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Constants[i].Used = null;
|
||||
Constants[i].UsedDynamically = null;
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < Samplers.Length; ++i)
|
||||
{
|
||||
if (sUsage.TryGetValue(Samplers[i].Id, out var usage))
|
||||
{
|
||||
Samplers[i].Used = usage.Item1;
|
||||
Samplers[i].UsedDynamically = usage.Item2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Samplers[i].Used = null;
|
||||
Samplers[i].UsedDynamically = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetInvalid()
|
||||
{
|
||||
Valid = false;
|
||||
}
|
||||
|
||||
public void SetChanged()
|
||||
{
|
||||
_changed = true;
|
||||
}
|
||||
|
||||
public bool IsChanged()
|
||||
{
|
||||
var changed = _changed;
|
||||
_changed = false;
|
||||
return changed;
|
||||
}
|
||||
|
||||
private static void ClearUsed(Resource[] resources)
|
||||
{
|
||||
for (var i = 0; i < resources.Length; ++i)
|
||||
{
|
||||
resources[i].Used = null;
|
||||
resources[i].UsedDynamically = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static Resource[] ReadResourceArray(BinaryReader r, int count, StringPool strings)
|
||||
{
|
||||
var ret = new Resource[count];
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var buf = new Resource();
|
||||
|
||||
buf.Id = r.ReadUInt32();
|
||||
var strOffset = r.ReadUInt32();
|
||||
var strSize = r.ReadUInt32();
|
||||
buf.Name = strings.GetString((int)strOffset, (int)strSize);
|
||||
buf.Slot = r.ReadUInt16();
|
||||
buf.Size = r.ReadUInt16();
|
||||
|
||||
ret[i] = buf;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static Shader[] ReadShaderArray(BinaryReader r, int count, DisassembledShader.ShaderStage stage, DXVersion directX, bool disassemble, ReadOnlySpan<byte> blobs, StringPool strings)
|
||||
{
|
||||
var extraHeaderSize = stage switch
|
||||
{
|
||||
DisassembledShader.ShaderStage.Vertex => directX switch
|
||||
{
|
||||
DXVersion.DirectX9 => 4,
|
||||
DXVersion.DirectX11 => 8,
|
||||
_ => throw new NotImplementedException(),
|
||||
},
|
||||
_ => 0,
|
||||
};
|
||||
|
||||
var ret = new Shader[count];
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var blobOffset = r.ReadUInt32();
|
||||
var blobSize = r.ReadUInt32();
|
||||
var constantCount = r.ReadUInt16();
|
||||
var samplerCount = r.ReadUInt16();
|
||||
var unknownXCount = r.ReadUInt16();
|
||||
var unknownYCount = r.ReadUInt16();
|
||||
|
||||
var rawBlob = blobs.Slice((int)blobOffset, (int)blobSize);
|
||||
|
||||
var shader = new Shader();
|
||||
|
||||
shader.Stage = disassemble ? stage : DisassembledShader.ShaderStage.Unspecified;
|
||||
shader.DirectXVersion = directX;
|
||||
shader.Constants = ReadResourceArray(r, constantCount, strings);
|
||||
shader.Samplers = ReadResourceArray(r, samplerCount, strings);
|
||||
shader.UnknownX = ReadResourceArray(r, unknownXCount, strings);
|
||||
shader.UnknownY = ReadResourceArray(r, unknownYCount, strings);
|
||||
shader.AdditionalHeader = rawBlob[..extraHeaderSize].ToArray();
|
||||
shader.Blob = rawBlob[extraHeaderSize..].ToArray();
|
||||
|
||||
ret[i] = shader;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static (uint, uint)[] ReadUInt32PairArray(BinaryReader r, int count)
|
||||
{
|
||||
var ret = new (uint, uint)[count];
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var first = r.ReadUInt32();
|
||||
var second = r.ReadUInt32();
|
||||
|
||||
ret[i] = (first, second);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
65
Penumbra.GameData/Interop/D3DCompiler.cs
Normal file
65
Penumbra.GameData/Interop/D3DCompiler.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Penumbra.GameData.Interop;
|
||||
|
||||
internal static class D3DCompiler
|
||||
{
|
||||
[Guid("8BA5FB08-5195-40e2-AC58-0D989C3A0102")]
|
||||
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||
private interface ID3DBlob
|
||||
{
|
||||
[PreserveSig]
|
||||
public unsafe void* GetBufferPointer();
|
||||
|
||||
[PreserveSig]
|
||||
public UIntPtr GetBufferSize();
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum DisassembleFlags : uint
|
||||
{
|
||||
EnableColorCode = 1,
|
||||
EnableDefaultValuePrints = 2,
|
||||
EnableInstructionNumbering = 4,
|
||||
EnableInstructionCycle = 8,
|
||||
DisableDebugInfo = 16,
|
||||
EnableInstructionOffset = 32,
|
||||
InstructionOnly = 64,
|
||||
PrintHexLiterals = 128,
|
||||
}
|
||||
|
||||
public static unsafe string Disassemble(ReadOnlySpan<byte> blob, DisassembleFlags flags = 0, string comments = "")
|
||||
{
|
||||
ID3DBlob? disassembly;
|
||||
int hr;
|
||||
fixed (byte* pSrcData = blob)
|
||||
{
|
||||
hr = D3DDisassemble(pSrcData, new UIntPtr((uint)blob.Length), (uint)flags, comments, out disassembly);
|
||||
}
|
||||
Marshal.ThrowExceptionForHR(hr);
|
||||
var ret = Encoding.UTF8.GetString(BlobContents(disassembly));
|
||||
GC.KeepAlive(disassembly);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static unsafe ReadOnlySpan<byte> BlobContents(ID3DBlob? blob)
|
||||
{
|
||||
if (blob == null)
|
||||
{
|
||||
return ReadOnlySpan<byte>.Empty;
|
||||
}
|
||||
|
||||
return new ReadOnlySpan<byte>(blob.GetBufferPointer(), (int)blob.GetBufferSize().ToUInt32());
|
||||
}
|
||||
|
||||
[PreserveSig]
|
||||
[DllImport("D3DCompiler_47.dll")]
|
||||
private extern static unsafe int D3DDisassemble(
|
||||
[In] byte* pSrcData,
|
||||
[In] UIntPtr srcDataSize,
|
||||
uint flags,
|
||||
[MarshalAs(UnmanagedType.LPStr)] string szComments,
|
||||
out ID3DBlob? ppDisassembly);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue