mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-13 20:24:17 +01:00
Move TexTools around.
This commit is contained in:
parent
f38a252295
commit
174e640c45
19 changed files with 212 additions and 228 deletions
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@ -9,7 +9,7 @@ using OtterGui.Classes;
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using OtterGui.Filesystem;
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using OtterGui.Widgets;
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using Penumbra.GameData.Enums;
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using Penumbra.Import;
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using Penumbra.Import.Structs;
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using Penumbra.Mods;
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using Penumbra.Services;
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using Penumbra.UI;
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@ -1,122 +0,0 @@
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using Penumbra.GameData.Enums;
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using System.Text.RegularExpressions;
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using Penumbra.GameData;
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namespace Penumbra.Import;
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// Obtain information what type of object is manipulated
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// by the given .meta file from TexTools, using its name.
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public class MetaFileInfo
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{
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private const string Pt = @"(?'PrimaryType'[a-z]*)"; // language=regex
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private const string Pp = @"(?'PrimaryPrefix'[a-z])"; // language=regex
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private const string Pi = @"(?'PrimaryId'\d{4})"; // language=regex
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private const string Pir = @"\k'PrimaryId'"; // language=regex
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private const string St = @"(?'SecondaryType'[a-z]*)"; // language=regex
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private const string Sp = @"(?'SecondaryPrefix'[a-z])"; // language=regex
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private const string Si = @"(?'SecondaryId'\d{4})"; // language=regex
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private const string File = @"\k'PrimaryPrefix'\k'PrimaryId'(\k'SecondaryPrefix'\k'SecondaryId')?"; // language=regex
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private const string Slot = @"(_(?'Slot'[a-z]{3}))?"; // language=regex
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private const string Ext = @"\.meta";
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// These are the valid regexes for .meta files that we are able to support at the moment.
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private static readonly Regex HousingMeta = new($"bgcommon/hou/{Pt}/general/{Pi}/{Pir}{Ext}", RegexOptions.Compiled);
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private static readonly Regex CharaMeta = new($"chara/{Pt}/{Pp}{Pi}(/obj/{St}/{Sp}{Si})?/{File}{Slot}{Ext}", RegexOptions.Compiled);
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public readonly ObjectType PrimaryType;
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public readonly BodySlot SecondaryType;
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public readonly ushort PrimaryId;
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public readonly ushort SecondaryId;
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public readonly EquipSlot EquipSlot = EquipSlot.Unknown;
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public readonly CustomizationType CustomizationType = CustomizationType.Unknown;
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private static bool ValidType( ObjectType type )
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{
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return type switch
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{
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ObjectType.Accessory => true,
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ObjectType.Character => true,
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ObjectType.Equipment => true,
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ObjectType.DemiHuman => true,
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ObjectType.Housing => true,
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ObjectType.Monster => true,
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ObjectType.Weapon => true,
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ObjectType.Icon => false,
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ObjectType.Font => false,
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ObjectType.Interface => false,
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ObjectType.LoadingScreen => false,
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ObjectType.Map => false,
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ObjectType.Vfx => false,
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ObjectType.Unknown => false,
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ObjectType.World => false,
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_ => false,
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};
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}
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public MetaFileInfo( IGamePathParser parser, string fileName )
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{
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// Set the primary type from the gamePath start.
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PrimaryType = parser.PathToObjectType( fileName );
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PrimaryId = 0;
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SecondaryType = BodySlot.Unknown;
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SecondaryId = 0;
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// Not all types of objects can have valid meta data manipulation.
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if( !ValidType( PrimaryType ) )
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{
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PrimaryType = ObjectType.Unknown;
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return;
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}
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// Housing files have a separate regex that just contains the primary id.
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if( PrimaryType == ObjectType.Housing )
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{
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var housingMatch = HousingMeta.Match( fileName );
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if( housingMatch.Success )
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{
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PrimaryId = ushort.Parse( housingMatch.Groups[ "PrimaryId" ].Value );
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}
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return;
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}
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// Non-housing is in chara/.
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var match = CharaMeta.Match( fileName );
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if( !match.Success )
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{
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return;
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}
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// The primary ID has to be available for every object.
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PrimaryId = ushort.Parse( match.Groups[ "PrimaryId" ].Value );
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// Depending on slot, we can set equip slot or customization type.
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if( match.Groups[ "Slot" ].Success )
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{
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switch( PrimaryType )
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{
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case ObjectType.Equipment:
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case ObjectType.Accessory:
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if( Names.SuffixToEquipSlot.TryGetValue( match.Groups[ "Slot" ].Value, out var tmpSlot ) )
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{
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EquipSlot = tmpSlot;
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}
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break;
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case ObjectType.Character:
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if( Names.SuffixToCustomizationType.TryGetValue( match.Groups[ "Slot" ].Value, out var tmpCustom ) )
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{
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CustomizationType = tmpCustom;
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}
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break;
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}
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}
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// Secondary type and secondary id are for weapons and demihumans.
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if( match.Groups[ "SecondaryType" ].Success
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&& Names.StringToBodySlot.TryGetValue( match.Groups[ "SecondaryType" ].Value, out SecondaryType ) )
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{
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SecondaryId = ushort.Parse( match.Groups[ "SecondaryId" ].Value );
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}
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}
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}
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@ -1,4 +1,4 @@
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namespace Penumbra.Import;
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namespace Penumbra.Import.Structs;
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public enum ImporterState
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{
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104
Penumbra/Import/Structs/MetaFileInfo.cs
Normal file
104
Penumbra/Import/Structs/MetaFileInfo.cs
Normal file
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@ -0,0 +1,104 @@
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using Penumbra.GameData.Enums;
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using System.Text.RegularExpressions;
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using Penumbra.GameData;
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namespace Penumbra.Import.Structs;
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/// <summary>
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/// Obtain information what type of object is manipulated
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/// by the given .meta file from TexTools, using its name.
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/// </summary>
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public partial struct MetaFileInfo
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{
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// These are the valid regexes for .meta files that we are able to support at the moment.
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[GeneratedRegex(@"bgcommon/hou/(?'Type1'[a-z]*)/general/(?'Id1'\d{4})/\k'Id1'\.meta",
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RegexOptions.Compiled | RegexOptions.ExplicitCapture | RegexOptions.NonBacktracking)]
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private static partial Regex HousingMeta();
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[GeneratedRegex(
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@"chara/(?'Type1'[a-z]*)/(?'Pre1'[a-z])(?'Id1'\d{4})(/obj/(?'Type2'[a-z]*)/(?'Pre2'[a-z])(?'Id2'\d{4}))?/\k'Pre1'\k'Id1'(\k'Pre2'\k'Id2')?(_(?'Slot'[a-z]{3}))?\\.meta",
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RegexOptions.Compiled | RegexOptions.ExplicitCapture | RegexOptions.NonBacktracking)]
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private static partial Regex CharaMeta();
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public readonly ObjectType PrimaryType;
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public readonly BodySlot SecondaryType;
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public readonly ushort PrimaryId;
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public readonly ushort SecondaryId;
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public readonly EquipSlot EquipSlot = EquipSlot.Unknown;
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public readonly CustomizationType CustomizationType = CustomizationType.Unknown;
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private static bool ValidType(ObjectType type)
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=> type switch
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{
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ObjectType.Accessory => true,
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ObjectType.Character => true,
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ObjectType.Equipment => true,
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ObjectType.DemiHuman => true,
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ObjectType.Housing => true,
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ObjectType.Monster => true,
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ObjectType.Weapon => true,
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ObjectType.Icon => false,
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ObjectType.Font => false,
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ObjectType.Interface => false,
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ObjectType.LoadingScreen => false,
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ObjectType.Map => false,
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ObjectType.Vfx => false,
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ObjectType.Unknown => false,
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ObjectType.World => false,
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_ => false,
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};
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public MetaFileInfo(IGamePathParser parser, string fileName)
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{
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// Set the primary type from the gamePath start.
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PrimaryType = parser.PathToObjectType(fileName);
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PrimaryId = 0;
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SecondaryType = BodySlot.Unknown;
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SecondaryId = 0;
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// Not all types of objects can have valid meta data manipulation.
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if (!ValidType(PrimaryType))
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{
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PrimaryType = ObjectType.Unknown;
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return;
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}
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// Housing files have a separate regex that just contains the primary id.
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if (PrimaryType == ObjectType.Housing)
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{
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var housingMatch = HousingMeta().Match(fileName);
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if (housingMatch.Success)
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PrimaryId = ushort.Parse(housingMatch.Groups["Id1"].Value);
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return;
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}
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// Non-housing is in chara/.
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var match = CharaMeta().Match(fileName);
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if (!match.Success)
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return;
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// The primary ID has to be available for every object.
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PrimaryId = ushort.Parse(match.Groups["Id1"].Value);
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// Depending on slot, we can set equip slot or customization type.
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if (match.Groups["Slot"].Success)
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switch (PrimaryType)
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{
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case ObjectType.Equipment:
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case ObjectType.Accessory:
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if (Names.SuffixToEquipSlot.TryGetValue(match.Groups["Slot"].Value, out var tmpSlot))
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EquipSlot = tmpSlot;
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break;
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case ObjectType.Character:
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if (Names.SuffixToCustomizationType.TryGetValue(match.Groups["Slot"].Value, out var tmpCustom))
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CustomizationType = tmpCustom;
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break;
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}
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// Secondary type and secondary id are for weapons and demihumans.
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if (match.Groups["Type2"].Success && Names.StringToBodySlot.TryGetValue(match.Groups["Type2"].Value, out SecondaryType))
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SecondaryId = ushort.Parse(match.Groups["Id2"].Value);
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}
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}
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@ -2,7 +2,7 @@ using Penumbra.Util;
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using System;
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using System.IO;
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namespace Penumbra.Import;
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namespace Penumbra.Import.Structs;
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// Create an automatically disposing SqPack stream.
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public class StreamDisposer : PenumbraSqPackStream, IDisposable
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@ -1,7 +1,7 @@
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using System;
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using Penumbra.Api.Enums;
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namespace Penumbra.Import;
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namespace Penumbra.Import.Structs;
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internal static class DefaultTexToolsData
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{
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@ -6,6 +7,7 @@ using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Penumbra.Import.Structs;
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using Penumbra.Mods;
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using FileMode = System.IO.FileMode;
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using ZipArchive = SharpCompress.Archives.Zip.ZipArchive;
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@ -2,6 +2,7 @@ using Dalamud.Utility;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using OtterGui.Filesystem;
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using Penumbra.Import.Structs;
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using Penumbra.Mods;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Rar;
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@ -3,6 +3,7 @@ using System.Numerics;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using Penumbra.Import.Structs;
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using Penumbra.UI.Classes;
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namespace Penumbra.Import;
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@ -4,6 +4,7 @@ using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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using Penumbra.Api.Enums;
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using Penumbra.Import.Structs;
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using Penumbra.Mods;
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using Penumbra.Util;
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using SharpCompress.Archives.Zip;
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@ -3,6 +3,7 @@ using System.IO;
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using Lumina.Extensions;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.Import.Structs;
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using Penumbra.Meta.Files;
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using Penumbra.Meta.Manipulations;
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using Penumbra.GameData;
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using Penumbra.Import.Structs;
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using Penumbra.Meta.Manipulations;
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namespace Penumbra.Import;
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Numerics;
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using Dalamud.Interface;
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using Dalamud.Interface.ImGuiFileDialog;
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using ImGuiNET;
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using ImGuiScene;
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using Lumina.Data.Files;
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@ -1,10 +1,10 @@
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using System;
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using System.IO;
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using Lumina.Data.Files;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using System;
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using System.IO;
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namespace Penumbra.Import.Dds;
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namespace Penumbra.Import.Textures;
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public static class TextureImporter
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{
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@ -82,7 +82,7 @@ public unsafe partial class CharacterUtility
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ResetResourceInternal();
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}
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// Set the currently stored data of this resource to new values.
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/// <summary> Set the currently stored data of this resource to new values. </summary>
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private void SetResourceInternal(nint data, int length)
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{
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if (!Ready)
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@ -92,7 +92,7 @@ public unsafe partial class CharacterUtility
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resource->SetData(data, length);
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}
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// Reset the currently stored data of this resource to its default values.
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/// <summary> Reset the currently stored data of this resource to its default values. </summary>
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private void ResetResourceInternal()
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=> SetResourceInternal(_defaultResourceData, _defaultResourceSize);
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@ -5,41 +5,40 @@ using System.Threading.Tasks;
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namespace Penumbra.Mods;
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// Utility to create and apply a zipped backup of a mod.
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/// <summary> Utility to create and apply a zipped backup of a mod. </summary>
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public class ModBackup
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{
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public static bool CreatingBackup { get; private set; }
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private readonly Mod.Manager _modManager;
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private readonly Mod _mod;
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public readonly string Name;
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public readonly bool Exists;
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public ModBackup(Mod.Manager modManager, Mod mod)
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{
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_modManager = modManager;
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_mod = mod;
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Name = Path.Combine( modManager.ExportDirectory.FullName, _mod.ModPath.Name ) + ".pmp";
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Name = Path.Combine(_modManager.ExportDirectory.FullName, _mod.ModPath.Name) + ".pmp";
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Exists = File.Exists(Name);
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}
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// Migrate file extensions.
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/// <summary> Migrate file extensions. </summary>
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public static void MigrateZipToPmp(Mod.Manager manager)
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{
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foreach (var mod in manager)
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{
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var pmpName = mod.ModPath + ".pmp";
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var zipName = mod.ModPath + ".zip";
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if( File.Exists( zipName ) )
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{
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if (!File.Exists(zipName))
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continue;
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try
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{
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if (!File.Exists(pmpName))
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{
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File.Move(zipName, pmpName);
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}
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else
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{
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File.Delete(zipName);
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}
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Penumbra.Log.Information($"Migrated mod export from {zipName} to {pmpName}.");
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}
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@ -49,16 +48,15 @@ public class ModBackup
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}
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}
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}
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}
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// Move and/or rename an exported mod.
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// This object is unusable afterwards.
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/// <summary>
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/// Move and/or rename an exported mod.
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/// This object is unusable afterwards.
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/// </summary>
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public void Move(string? newBasePath = null, string? newName = null)
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{
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if (CreatingBackup || !Exists)
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{
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return;
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}
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try
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{
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@ -73,21 +71,18 @@ public class ModBackup
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}
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}
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// Create a backup zip without blocking the main thread.
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/// <summary> Create a backup zip without blocking the main thread. </summary>
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public async void CreateAsync()
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{
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if (CreatingBackup)
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{
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return;
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}
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CreatingBackup = true;
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await Task.Run(Create);
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CreatingBackup = false;
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}
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// Create a backup. Overwrites pre-existing backups.
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/// <summary> Create a backup. Overwrites pre-existing backups. </summary>
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private void Create()
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{
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try
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@ -102,13 +97,11 @@ public class ModBackup
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}
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}
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// Delete a pre-existing backup.
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/// <summary> Delete a pre-existing backup. </summary>
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public void Delete()
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{
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if (!Exists)
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{
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return;
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}
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try
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{
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@ -121,8 +114,10 @@ public class ModBackup
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}
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}
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// Restore a mod from a pre-existing backup. Does not check if the mod contained in the backup is even similar.
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// Does an automatic reload after extraction.
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/// <summary>
|
||||
/// Restore a mod from a pre-existing backup. Does not check if the mod contained in the backup is even similar.
|
||||
/// Does an automatic reload after extraction.
|
||||
/// </summary>
|
||||
public void Restore()
|
||||
{
|
||||
try
|
||||
|
|
@ -135,7 +130,7 @@ public class ModBackup
|
|||
|
||||
ZipFile.ExtractToDirectory(Name, _mod.ModPath.FullName);
|
||||
Penumbra.Log.Debug($"Extracted exported file {Name} to {_mod.ModPath.FullName}.");
|
||||
Penumbra.ModManager.ReloadMod( _mod.Index );
|
||||
_modManager.ReloadMod(_mod.Index);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ public class ModEditor : IDisposable
|
|||
GroupIdx = -1;
|
||||
OptionIdx = 0;
|
||||
if (message)
|
||||
global::Penumbra.Penumbra.Log.Error($"Loading invalid option {groupIdx} {optionIdx} for Mod {Mod?.Name ?? "Unknown"}.");
|
||||
Penumbra.Log.Error($"Loading invalid option {groupIdx} {optionIdx} for Mod {Mod?.Name ?? "Unknown"}.");
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ using Newtonsoft.Json.Linq;
|
|||
using OtterGui.Classes;
|
||||
using OtterGui.Filesystem;
|
||||
using Penumbra.Api.Enums;
|
||||
using Penumbra.Import;
|
||||
using Penumbra.Import.Structs;
|
||||
using Penumbra.String.Classes;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ using OtterGui.Raii;
|
|||
using Penumbra.Api.Enums;
|
||||
using Penumbra.Collections;
|
||||
using Penumbra.Import;
|
||||
using Penumbra.Import.Structs;
|
||||
using Penumbra.Mods;
|
||||
using Penumbra.Services;
|
||||
using Penumbra.UI.Classes;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue