Maybe fix left finger resource nodes.

This commit is contained in:
Ottermandias 2024-10-13 13:55:01 +02:00
parent a54e45f9c3
commit 50db83146a
4 changed files with 24 additions and 24 deletions

View file

@ -37,7 +37,7 @@ internal partial record ResolveContext
{
var path = IsEquipmentSlot(SlotIndex)
? GamePaths.Equipment.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), Slot.ToSlot())
: GamePaths.Accessory.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), Slot.ToSlot());
: GamePaths.Accessory.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), SlotIndex.ToEquipSlot());
return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty;
}

View file

@ -340,9 +340,9 @@ internal unsafe partial record ResolveContext(
internal ResourceNode.UiData GuessModelUiData(Utf8GamePath gamePath)
{
var path = gamePath.ToString().Split('/', StringSplitOptions.RemoveEmptyEntries);
var path = gamePath.Path.Split((byte)'/');
// Weapons intentionally left out.
var isEquipment = SafeGet(path, 0) == "chara" && SafeGet(path, 1) is "accessory" or "equipment";
var isEquipment = path.Count >= 2 && path[0].Span.SequenceEqual("chara"u8) && (path[1].Span.SequenceEqual("accessory"u8) || path[1].Span.SequenceEqual("equipment"u8));
if (isEquipment)
foreach (var item in Global.Identifier.Identify(Equipment.Set, 0, Equipment.Variant, Slot.ToSlot()))
{

View file

@ -7,20 +7,20 @@ namespace Penumbra.Interop.ResourceTree;
public class ResourceNode : ICloneable
{
public string? Name;
public string? FallbackName;
public ChangedItemIconFlag IconFlag;
public readonly ResourceType Type;
public readonly nint ObjectAddress;
public readonly nint ResourceHandle;
public Utf8GamePath[] PossibleGamePaths;
public FullPath FullPath;
public string? ModName;
public string? ModRelativePath;
public CiByteString AdditionalData;
public readonly ulong Length;
public readonly List<ResourceNode> Children;
internal ResolveContext? ResolveContext;
public string? Name;
public string? FallbackName;
public ChangedItemIconFlag IconFlag;
public readonly ResourceType Type;
public readonly nint ObjectAddress;
public readonly nint ResourceHandle;
public Utf8GamePath[] PossibleGamePaths;
public FullPath FullPath;
public string? ModName;
public string? ModRelativePath;
public CiByteString AdditionalData;
public readonly ulong Length;
public readonly List<ResourceNode> Children;
internal ResolveContext? ResolveContext;
public Utf8GamePath GamePath
{
@ -53,7 +53,7 @@ public class ResourceNode : ICloneable
{
Name = other.Name;
FallbackName = other.FallbackName;
IconFlag = other.IconFlag;
IconFlag = other.IconFlag;
Type = other.Type;
ObjectAddress = other.ObjectAddress;
ResourceHandle = other.ResourceHandle;
@ -82,7 +82,7 @@ public class ResourceNode : ICloneable
public void SetUiData(UiData uiData)
{
Name = uiData.Name;
Name = uiData.Name;
IconFlag = uiData.IconFlag;
}

View file

@ -81,8 +81,8 @@ public class ResourceTree
ModelType.Human => i switch
{
< 10 => globalContext.CreateContext(model, i, i.ToEquipSlot().ToEquipType(), equipment[(int)i]),
16 => globalContext.CreateContext(model, i, FullEquipType.Glasses, equipment[10]),
17 => globalContext.CreateContext(model, i, FullEquipType.Unknown, equipment[11]),
16 => globalContext.CreateContext(model, i, FullEquipType.Glasses, equipment[10]),
17 => globalContext.CreateContext(model, i, FullEquipType.Unknown, equipment[11]),
_ => globalContext.CreateContext(model, i),
},
_ => i < equipment.Length
@ -185,7 +185,7 @@ public class ResourceTree
{
pbdNode = pbdNode.Clone();
pbdNode.FallbackName = "Racial Deformer";
pbdNode.IconFlag = ChangedItemIconFlag.Customization;
pbdNode.IconFlag = ChangedItemIconFlag.Customization;
}
Nodes.Add(pbdNode);
@ -203,7 +203,7 @@ public class ResourceTree
{
decalNode = decalNode.Clone();
decalNode.FallbackName = "Face Decal";
decalNode.IconFlag = ChangedItemIconFlag.Customization;
decalNode.IconFlag = ChangedItemIconFlag.Customization;
}
Nodes.Add(decalNode);
@ -220,7 +220,7 @@ public class ResourceTree
{
legacyDecalNode = legacyDecalNode.Clone();
legacyDecalNode.FallbackName = "Legacy Body Decal";
legacyDecalNode.IconFlag = ChangedItemIconFlag.Customization;
legacyDecalNode.IconFlag = ChangedItemIconFlag.Customization;
}
Nodes.Add(legacyDecalNode);