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Maybe fix left finger resource nodes.
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parent
a54e45f9c3
commit
50db83146a
4 changed files with 24 additions and 24 deletions
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@ -37,7 +37,7 @@ internal partial record ResolveContext
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{
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{
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var path = IsEquipmentSlot(SlotIndex)
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var path = IsEquipmentSlot(SlotIndex)
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? GamePaths.Equipment.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), Slot.ToSlot())
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? GamePaths.Equipment.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), Slot.ToSlot())
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: GamePaths.Accessory.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), Slot.ToSlot());
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: GamePaths.Accessory.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), SlotIndex.ToEquipSlot());
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return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty;
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return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty;
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}
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}
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@ -340,9 +340,9 @@ internal unsafe partial record ResolveContext(
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internal ResourceNode.UiData GuessModelUiData(Utf8GamePath gamePath)
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internal ResourceNode.UiData GuessModelUiData(Utf8GamePath gamePath)
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{
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{
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var path = gamePath.ToString().Split('/', StringSplitOptions.RemoveEmptyEntries);
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var path = gamePath.Path.Split((byte)'/');
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// Weapons intentionally left out.
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// Weapons intentionally left out.
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var isEquipment = SafeGet(path, 0) == "chara" && SafeGet(path, 1) is "accessory" or "equipment";
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var isEquipment = path.Count >= 2 && path[0].Span.SequenceEqual("chara"u8) && (path[1].Span.SequenceEqual("accessory"u8) || path[1].Span.SequenceEqual("equipment"u8));
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if (isEquipment)
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if (isEquipment)
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foreach (var item in Global.Identifier.Identify(Equipment.Set, 0, Equipment.Variant, Slot.ToSlot()))
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foreach (var item in Global.Identifier.Identify(Equipment.Set, 0, Equipment.Variant, Slot.ToSlot()))
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{
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{
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