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0.8.1.0 Changelog
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1 changed files with 14 additions and 1 deletions
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@ -42,10 +42,21 @@ public class PenumbraChangelog
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Add7_2_0(Changelog);
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Add7_2_0(Changelog);
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Add7_3_0(Changelog);
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Add7_3_0(Changelog);
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Add8_0_0(Changelog);
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Add8_0_0(Changelog);
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Add8_1_0(Changelog);
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}
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}
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#region Changelogs
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#region Changelogs
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private static void Add8_1_0(Changelog log)
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=> log.NextVersion("Version 0.8.1.0")
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.RegisterImportant(
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"Updated for 6.5 - Square Enix shuffled around a lot of things this update, so some things still might not work but have not been noticed yet. Please report any issues.")
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.RegisterEntry("Added support for chat commands to affect multiple individuals matching the supplied string at once.")
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.RegisterEntry(
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"Improved messaging: many warnings or errors appearing will stay a little longer and can now be looked at in a Messages tab (visible only if there have been any).")
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.RegisterEntry("Fixed an issue with leading or trailing spaces when renaming mods.");
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private static void Add8_0_0(Changelog log)
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private static void Add8_0_0(Changelog log)
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=> log.NextVersion("Version 0.8.0.0")
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=> log.NextVersion("Version 0.8.0.0")
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.RegisterEntry(
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.RegisterEntry(
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@ -79,7 +90,9 @@ public class PenumbraChangelog
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.RegisterEntry(
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.RegisterEntry(
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"Addition and removal of shader keys, textures, constants and a color table has been automated following shader requirements and can not be done manually anymore.",
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"Addition and removal of shader keys, textures, constants and a color table has been automated following shader requirements and can not be done manually anymore.",
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1)
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1)
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.RegisterEntry("Plain English names and tooltips can now be displayed instead of hexadecimal identifiers or code names by providing dev-kit files installed via certain mods.", 1)
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.RegisterEntry(
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"Plain English names and tooltips can now be displayed instead of hexadecimal identifiers or code names by providing dev-kit files installed via certain mods.",
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1)
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.RegisterEntry("The Texture editor has been improved (by Ny):")
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.RegisterEntry("The Texture editor has been improved (by Ny):")
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.RegisterHighlight("The overlay texture can now be combined in several ways and automatically resized to match the input texture.",
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.RegisterHighlight("The overlay texture can now be combined in several ways and automatically resized to match the input texture.",
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1)
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1)
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