Add basic version of item swap, seemingly working for hair, tail and ears.

This commit is contained in:
Ottermandias 2022-12-12 23:14:50 +01:00
parent e534ce37d5
commit 5b3d5d1e67
22 changed files with 1730 additions and 120 deletions

View file

@ -5,6 +5,8 @@ using System.Numerics;
using OtterGui;
using OtterGui.Filesystem;
using Penumbra.Api.Enums;
using Penumbra.Meta.Manipulations;
using Penumbra.String.Classes;
namespace Penumbra.Mods;
@ -34,6 +36,56 @@ public class ModSettings
Settings = mod.Groups.Select( g => g.DefaultSettings ).ToList(),
};
// Return everything required to resolve things for a single mod with given settings (which can be null, in which case the default is used.
public static (Dictionary< Utf8GamePath, FullPath >, HashSet< MetaManipulation >) GetResolveData( Mod mod, ModSettings? settings )
{
if( settings == null )
{
settings = DefaultSettings( mod );
}
else
{
settings.AddMissingSettings( mod );
}
var dict = new Dictionary< Utf8GamePath, FullPath >();
var set = new HashSet< MetaManipulation >();
void AddOption( ISubMod option )
{
foreach( var (path, file) in option.Files.Concat( option.FileSwaps ) )
{
dict.TryAdd( path, file );
}
foreach( var manip in option.Manipulations )
{
set.Add( manip );
}
}
foreach( var (group, index) in mod.Groups.WithIndex().OrderByDescending( g => g.Value.Priority ) )
{
if( group.Type is GroupType.Single )
{
AddOption( group[ ( int )settings.Settings[ index ] ] );
}
else
{
foreach( var (option, optionIdx) in group.WithIndex().OrderByDescending( o => group.OptionPriority( o.Index ) ) )
{
if( ( ( settings.Settings[ index ] >> optionIdx ) & 1 ) == 1 )
{
AddOption( option );
}
}
}
}
AddOption( mod.Default );
return ( dict, set );
}
// Automatically react to changes in a mods available options.
public bool HandleChanges( ModOptionChangeType type, Mod mod, int groupIdx, int optionIdx, int movedToIdx )
{
@ -42,7 +94,7 @@ public class ModSettings
case ModOptionChangeType.GroupRenamed: return true;
case ModOptionChangeType.GroupAdded:
// Add new empty setting for new mod.
Settings.Insert( groupIdx, mod.Groups[groupIdx].DefaultSettings );
Settings.Insert( groupIdx, mod.Groups[ groupIdx ].DefaultSettings );
return true;
case ModOptionChangeType.GroupDeleted:
// Remove setting for deleted mod.
@ -59,7 +111,7 @@ public class ModSettings
{
GroupType.Single => ( uint )Math.Max( Math.Min( group.Count - 1, BitOperations.TrailingZeroCount( config ) ), 0 ),
GroupType.Multi => 1u << ( int )config,
_ => config,
_ => config,
};
return config != Settings[ groupIdx ];
}
@ -73,7 +125,7 @@ public class ModSettings
{
GroupType.Single => config >= optionIdx ? config > 1 ? config - 1 : 0 : config,
GroupType.Multi => Functions.RemoveBit( config, optionIdx ),
_ => config,
_ => config,
};
return config != Settings[ groupIdx ];
}
@ -90,7 +142,7 @@ public class ModSettings
{
GroupType.Single => config == optionIdx ? ( uint )movedToIdx : config,
GroupType.Multi => Functions.MoveBit( config, optionIdx, movedToIdx ),
_ => config,
_ => config,
};
return config != Settings[ groupIdx ];
}
@ -104,27 +156,28 @@ public class ModSettings
{
GroupType.Single => ( uint )Math.Min( value, group.Count - 1 ),
GroupType.Multi => ( uint )( value & ( ( 1ul << group.Count ) - 1 ) ),
_ => value,
_ => value,
};
// Set a setting. Ensures that there are enough settings and fixes the setting beforehand.
public void SetValue( Mod mod, int groupIdx, uint newValue )
{
AddMissingSettings( groupIdx + 1 );
AddMissingSettings( mod );
var group = mod.Groups[ groupIdx ];
Settings[ groupIdx ] = FixSetting( group, newValue );
}
// Add defaulted settings up to the required count.
private bool AddMissingSettings( int totalCount )
private bool AddMissingSettings( Mod mod )
{
if( totalCount <= Settings.Count )
var changes = false;
for( var i = Settings.Count; i < mod.Groups.Count; ++i )
{
return false;
Settings.Add( mod.Groups[ i ].DefaultSettings );
changes = true;
}
Settings.AddRange( Enumerable.Repeat( 0u, totalCount - Settings.Count ) );
return true;
return changes;
}
// A simple struct conversion to easily save settings by name instead of value.
@ -147,7 +200,7 @@ public class ModSettings
Priority = settings.Priority;
Enabled = settings.Enabled;
Settings = new Dictionary< string, long >( mod.Groups.Count );
settings.AddMissingSettings( mod.Groups.Count );
settings.AddMissingSettings( mod );
foreach( var (group, setting) in mod.Groups.Zip( settings.Settings ) )
{