Try to identify actors in banners correctly.

This commit is contained in:
Ottermandias 2023-01-17 15:03:59 +01:00
parent 23919d8083
commit 6b558c5940
4 changed files with 83 additions and 72 deletions

View file

@ -1,8 +1,11 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using Penumbra.String.Functions;
namespace Penumbra.GameData.Structs;
[StructLayout(LayoutKind.Sequential, Size = Size)]
public unsafe struct CustomizeData : IEquatable< CustomizeData >
{
public const int Size = 26;
@ -40,12 +43,18 @@ public unsafe struct CustomizeData : IEquatable< CustomizeData >
}
}
public static bool Equals( CustomizeData* lhs, CustomizeData* rhs )
=> MemoryUtility.MemCmpUnchecked( lhs, rhs, Size ) == 0;
public override bool Equals( object? obj )
=> obj is CustomizeData other && Equals( other );
public static bool Equals(CustomizeData* lhs, CustomizeData* rhs)
=> MemoryUtility.MemCmpUnchecked(lhs, rhs, Size) == 0;
/// <remarks>Compare Gender and then only from Height onwards, because all screen actors are set to Height 50,
/// the Race is implicitly included in the subrace (after height),
/// and the body type is irrelevant for players.</remarks>>
public static bool ScreenActorEquals(CustomizeData* lhs, CustomizeData* rhs)
=> lhs->Data[1] == rhs->Data[1] && MemoryUtility.MemCmpUnchecked(lhs->Data + 4, rhs->Data + 4, Size - 4) == 0;
public override int GetHashCode()
{
fixed( byte* ptr = Data )
@ -65,6 +74,17 @@ public unsafe struct CustomizeData : IEquatable< CustomizeData >
}
}
public string WriteBytes()
{
var sb = new StringBuilder(Size * 3);
for (var i = 0; i < Size - 1; ++i)
{
sb.Append($"{Data[i]:X2} ");
}
sb.Append($"{Data[Size - 1]:X2}");
return sb.ToString();
}
public bool LoadBase64( string base64 )
{
var buffer = stackalloc byte[Size];