mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-15 05:04:15 +01:00
Make equipitems sharable again.
This commit is contained in:
parent
323b4d6f21
commit
8436455936
9 changed files with 146 additions and 52 deletions
|
|
@ -6,10 +6,11 @@ using Dalamud.Plugin;
|
|||
using Lumina.Excel.GeneratedSheets;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
using PseudoEquipItem = System.ValueTuple<string, uint, ushort, ushort, ushort, byte, byte>;
|
||||
|
||||
namespace Penumbra.GameData.Data;
|
||||
|
||||
internal sealed class EquipmentIdentificationList : KeyList<EquipItem>
|
||||
internal sealed class EquipmentIdentificationList : KeyList<PseudoEquipItem>
|
||||
{
|
||||
private const string Tag = "EquipmentIdentification";
|
||||
|
||||
|
|
@ -20,11 +21,11 @@ internal sealed class EquipmentIdentificationList : KeyList<EquipItem>
|
|||
public IEnumerable<EquipItem> Between(SetId modelId, EquipSlot slot = EquipSlot.Unknown, byte variant = 0)
|
||||
{
|
||||
if (slot == EquipSlot.Unknown)
|
||||
return Between(ToKey(modelId, 0, 0), ToKey(modelId, (EquipSlot)0xFF, 0xFF));
|
||||
return Between(ToKey(modelId, 0, 0), ToKey(modelId, (EquipSlot)0xFF, 0xFF)).Select(e => (EquipItem)e);
|
||||
if (variant == 0)
|
||||
return Between(ToKey(modelId, slot, 0), ToKey(modelId, slot, 0xFF));
|
||||
return Between(ToKey(modelId, slot, 0), ToKey(modelId, slot, 0xFF)).Select(e => (EquipItem)e);
|
||||
|
||||
return Between(ToKey(modelId, slot, variant), ToKey(modelId, slot, variant));
|
||||
return Between(ToKey(modelId, slot, variant), ToKey(modelId, slot, variant)).Select(e => (EquipItem)e);
|
||||
}
|
||||
|
||||
public void Dispose(DalamudPluginInterface pi, ClientLanguage language)
|
||||
|
|
@ -34,9 +35,9 @@ internal sealed class EquipmentIdentificationList : KeyList<EquipItem>
|
|||
=> ((ulong)modelId << 32) | ((ulong)slot << 16) | variant;
|
||||
|
||||
public static ulong ToKey(EquipItem i)
|
||||
=> ToKey(i.ModelId, i.Slot, i.Variant);
|
||||
=> ToKey(i.ModelId, i.Type.ToSlot(), i.Variant);
|
||||
|
||||
protected override IEnumerable<ulong> ToKeys(EquipItem i)
|
||||
protected override IEnumerable<ulong> ToKeys(PseudoEquipItem i)
|
||||
{
|
||||
yield return ToKey(i);
|
||||
}
|
||||
|
|
@ -44,12 +45,12 @@ internal sealed class EquipmentIdentificationList : KeyList<EquipItem>
|
|||
protected override bool ValidKey(ulong key)
|
||||
=> key != 0;
|
||||
|
||||
protected override int ValueKeySelector(EquipItem data)
|
||||
=> (int)data.Id;
|
||||
protected override int ValueKeySelector(PseudoEquipItem data)
|
||||
=> (int)data.Item2;
|
||||
|
||||
private static IEnumerable<EquipItem> CreateEquipmentList(DataManager gameData, ClientLanguage language)
|
||||
private static IEnumerable<PseudoEquipItem> CreateEquipmentList(DataManager gameData, ClientLanguage language)
|
||||
{
|
||||
var items = gameData.GetExcelSheet<Item>(language)!;
|
||||
return items.Where(i => ((EquipSlot)i.EquipSlotCategory.Row).IsEquipmentPiece()).Select(EquipItem.FromArmor);
|
||||
return items.Where(i => ((EquipSlot)i.EquipSlotCategory.Row).IsEquipmentPiece()).Select(i => (PseudoEquipItem)EquipItem.FromArmor(i));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System.Text.RegularExpressions;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
|
||||
|
|
@ -18,7 +17,6 @@ public static partial class GamePaths
|
|||
: GenderRace.Unknown;
|
||||
}
|
||||
|
||||
|
||||
public static partial class Monster
|
||||
{
|
||||
public static partial class Imc
|
||||
|
|
|
|||
|
|
@ -8,14 +8,17 @@ using Dalamud.Plugin;
|
|||
using Lumina.Excel.GeneratedSheets;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
using PseudoEquipItem = System.ValueTuple<string, uint, ushort, ushort, ushort, byte, byte>;
|
||||
|
||||
namespace Penumbra.GameData.Data;
|
||||
|
||||
public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IReadOnlyList<EquipItem>>
|
||||
{
|
||||
private readonly IReadOnlyList<IReadOnlyList<EquipItem>> _items;
|
||||
private readonly IReadOnlyDictionary<uint, PseudoEquipItem> _mainItems;
|
||||
private readonly IReadOnlyDictionary<uint, PseudoEquipItem> _offItems;
|
||||
private readonly IReadOnlyList<IReadOnlyList<PseudoEquipItem>> _byType;
|
||||
|
||||
private static IReadOnlyList<IReadOnlyList<EquipItem>> CreateItems(DataManager dataManager, ClientLanguage language)
|
||||
private static IReadOnlyList<IReadOnlyList<PseudoEquipItem>> CreateItems(DataManager dataManager, ClientLanguage language)
|
||||
{
|
||||
var tmp = Enum.GetValues<FullEquipType>().Select(_ => new List<EquipItem>(1024)).ToArray();
|
||||
|
||||
|
|
@ -28,7 +31,7 @@ public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IR
|
|||
if (item.ModelMain != 0)
|
||||
tmp[(int)type].Add(EquipItem.FromMainhand(item));
|
||||
if (item.ModelSub != 0)
|
||||
tmp[(int)type].Add(EquipItem.FromOffhand(item));
|
||||
tmp[(int)type.Offhand()].Add(EquipItem.FromOffhand(item));
|
||||
}
|
||||
else if (type != FullEquipType.Unknown)
|
||||
{
|
||||
|
|
@ -36,56 +39,141 @@ public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IR
|
|||
}
|
||||
}
|
||||
|
||||
var ret = new IReadOnlyList<EquipItem>[tmp.Length];
|
||||
ret[0] = Array.Empty<EquipItem>();
|
||||
var ret = new IReadOnlyList<PseudoEquipItem>[tmp.Length];
|
||||
ret[0] = Array.Empty<PseudoEquipItem>();
|
||||
for (var i = 1; i < tmp.Length; ++i)
|
||||
ret[i] = tmp[i].OrderBy(item => item.Name).ToArray();
|
||||
ret[i] = tmp[i].OrderBy(item => item.Name).Select(s => (PseudoEquipItem)s).ToArray();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static IReadOnlyDictionary<uint, PseudoEquipItem> CreateMainItems(IReadOnlyList<IReadOnlyList<PseudoEquipItem>> items)
|
||||
{
|
||||
var dict = new Dictionary<uint, PseudoEquipItem>(1024 * 4);
|
||||
foreach (var type in Enum.GetValues<FullEquipType>().Where(v => !FullEquipTypeExtensions.OffhandTypes.Contains(v)))
|
||||
{
|
||||
var list = items[(int)type];
|
||||
foreach (var item in list)
|
||||
dict.TryAdd(item.Item2, item);
|
||||
}
|
||||
|
||||
dict.TrimExcess();
|
||||
return dict;
|
||||
}
|
||||
|
||||
private static IReadOnlyDictionary<uint, PseudoEquipItem> CreateOffItems(IReadOnlyList<IReadOnlyList<PseudoEquipItem>> items)
|
||||
{
|
||||
var dict = new Dictionary<uint, PseudoEquipItem>(128);
|
||||
foreach (var type in FullEquipTypeExtensions.OffhandTypes)
|
||||
{
|
||||
var list = items[(int)type];
|
||||
foreach (var item in list)
|
||||
dict.TryAdd(item.Item2, item);
|
||||
}
|
||||
|
||||
dict.TrimExcess();
|
||||
return dict;
|
||||
}
|
||||
|
||||
public ItemData(DalamudPluginInterface pluginInterface, DataManager dataManager, ClientLanguage language)
|
||||
: base(pluginInterface, language, 1)
|
||||
{
|
||||
_items = TryCatchData("ItemList", () => CreateItems(dataManager, language));
|
||||
_byType = TryCatchData("ItemList", () => CreateItems(dataManager, language));
|
||||
_mainItems = TryCatchData("ItemDictMain", () => CreateMainItems(_byType));
|
||||
_offItems = TryCatchData("ItemDictOff", () => CreateOffItems(_byType));
|
||||
}
|
||||
|
||||
protected override void DisposeInternal()
|
||||
=> DisposeTag("ItemList");
|
||||
{
|
||||
DisposeTag("ItemList");
|
||||
DisposeTag("ItemDictMain");
|
||||
DisposeTag("ItemDictOff");
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<FullEquipType, IReadOnlyList<EquipItem>>> GetEnumerator()
|
||||
{
|
||||
for (var i = 1; i < _items.Count; ++i)
|
||||
yield return new KeyValuePair<FullEquipType, IReadOnlyList<EquipItem>>((FullEquipType)i, _items[i]);
|
||||
for (var i = 1; i < _byType.Count; ++i)
|
||||
yield return new KeyValuePair<FullEquipType, IReadOnlyList<EquipItem>>((FullEquipType)i, new EquipItemList(_byType[i]));
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
=> GetEnumerator();
|
||||
|
||||
public int Count
|
||||
=> _items.Count - 1;
|
||||
=> _byType.Count - 1;
|
||||
|
||||
public bool ContainsKey(FullEquipType key)
|
||||
=> (int)key < _items.Count && key != FullEquipType.Unknown;
|
||||
=> (int)key < _byType.Count && key != FullEquipType.Unknown;
|
||||
|
||||
public bool TryGetValue(FullEquipType key, out IReadOnlyList<EquipItem> value)
|
||||
{
|
||||
if (ContainsKey(key))
|
||||
{
|
||||
value = _items[(int)key];
|
||||
value = new EquipItemList(_byType[(int)key]);
|
||||
return true;
|
||||
}
|
||||
|
||||
value = _items[0];
|
||||
value = Array.Empty<EquipItem>();
|
||||
return false;
|
||||
}
|
||||
|
||||
public IReadOnlyList<EquipItem> this[FullEquipType key]
|
||||
=> TryGetValue(key, out var ret) ? ret : throw new IndexOutOfRangeException();
|
||||
|
||||
public bool ContainsKey(uint key, bool main = true)
|
||||
=> main ? _mainItems.ContainsKey(key) : _offItems.ContainsKey(key);
|
||||
|
||||
public bool TryGetValue(uint key, out EquipItem value)
|
||||
{
|
||||
if (_mainItems.TryGetValue(key, out var v))
|
||||
{
|
||||
value = v;
|
||||
return true;
|
||||
}
|
||||
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public IEnumerable<(uint, EquipItem)> AllItems(bool main)
|
||||
=> (main ? _mainItems : _offItems).Select(i => (i.Key, (EquipItem)i.Value));
|
||||
|
||||
public bool TryGetValue(uint key, bool main, out EquipItem value)
|
||||
{
|
||||
var dict = main ? _mainItems : _offItems;
|
||||
if (dict.TryGetValue(key, out var v))
|
||||
{
|
||||
value = v;
|
||||
return true;
|
||||
}
|
||||
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public IEnumerable<FullEquipType> Keys
|
||||
=> Enum.GetValues<FullEquipType>().Skip(1);
|
||||
|
||||
public IEnumerable<IReadOnlyList<EquipItem>> Values
|
||||
=> _items.Skip(1);
|
||||
=> _byType.Skip(1).Select(l => (IReadOnlyList<EquipItem>)new EquipItemList(l));
|
||||
|
||||
private readonly struct EquipItemList : IReadOnlyList<EquipItem>
|
||||
{
|
||||
private readonly IReadOnlyList<PseudoEquipItem> _items;
|
||||
|
||||
public EquipItemList(IReadOnlyList<PseudoEquipItem> items)
|
||||
=> _items = items;
|
||||
|
||||
public IEnumerator<EquipItem> GetEnumerator()
|
||||
=> _items.Select(i => (EquipItem)i).GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
=> GetEnumerator();
|
||||
|
||||
public int Count
|
||||
=> _items.Count;
|
||||
|
||||
public EquipItem this[int index]
|
||||
=> _items[index];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,10 +6,11 @@ using Dalamud.Plugin;
|
|||
using Lumina.Excel.GeneratedSheets;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.GameData.Structs;
|
||||
using PseudoEquipItem = System.ValueTuple<string, uint, ushort, ushort, ushort, byte, byte>;
|
||||
|
||||
namespace Penumbra.GameData.Data;
|
||||
|
||||
internal sealed class WeaponIdentificationList : KeyList<EquipItem>
|
||||
internal sealed class WeaponIdentificationList : KeyList<PseudoEquipItem>
|
||||
{
|
||||
private const string Tag = "WeaponIdentification";
|
||||
private const int Version = 1;
|
||||
|
|
@ -19,16 +20,16 @@ internal sealed class WeaponIdentificationList : KeyList<EquipItem>
|
|||
{ }
|
||||
|
||||
public IEnumerable<EquipItem> Between(SetId modelId)
|
||||
=> Between(ToKey(modelId, 0, 0), ToKey(modelId, 0xFFFF, 0xFF));
|
||||
=> Between(ToKey(modelId, 0, 0), ToKey(modelId, 0xFFFF, 0xFF)).Select(e => (EquipItem)e);
|
||||
|
||||
public IEnumerable<EquipItem> Between(SetId modelId, WeaponType type, byte variant = 0)
|
||||
{
|
||||
if (type == 0)
|
||||
return Between(ToKey(modelId, 0, 0), ToKey(modelId, 0xFFFF, 0xFF));
|
||||
return Between(ToKey(modelId, 0, 0), ToKey(modelId, 0xFFFF, 0xFF)).Select(e => (EquipItem)e);
|
||||
if (variant == 0)
|
||||
return Between(ToKey(modelId, type, 0), ToKey(modelId, type, 0xFF));
|
||||
return Between(ToKey(modelId, type, 0), ToKey(modelId, type, 0xFF)).Select(e => (EquipItem)e);
|
||||
|
||||
return Between(ToKey(modelId, type, variant), ToKey(modelId, type, variant));
|
||||
return Between(ToKey(modelId, type, variant), ToKey(modelId, type, variant)).Select(e => (EquipItem)e);
|
||||
}
|
||||
|
||||
public void Dispose(DalamudPluginInterface pi, ClientLanguage language)
|
||||
|
|
@ -40,7 +41,7 @@ internal sealed class WeaponIdentificationList : KeyList<EquipItem>
|
|||
public static ulong ToKey(EquipItem i)
|
||||
=> ToKey(i.ModelId, i.WeaponType, i.Variant);
|
||||
|
||||
protected override IEnumerable<ulong> ToKeys(EquipItem data)
|
||||
protected override IEnumerable<ulong> ToKeys(PseudoEquipItem data)
|
||||
{
|
||||
yield return ToKey(data);
|
||||
}
|
||||
|
|
@ -48,20 +49,20 @@ internal sealed class WeaponIdentificationList : KeyList<EquipItem>
|
|||
protected override bool ValidKey(ulong key)
|
||||
=> key != 0;
|
||||
|
||||
protected override int ValueKeySelector(EquipItem data)
|
||||
=> (int)data.Id;
|
||||
protected override int ValueKeySelector(PseudoEquipItem data)
|
||||
=> (int)data.Item2;
|
||||
|
||||
private static IEnumerable<EquipItem> CreateWeaponList(DataManager gameData, ClientLanguage language)
|
||||
private static IEnumerable<PseudoEquipItem> CreateWeaponList(DataManager gameData, ClientLanguage language)
|
||||
=> gameData.GetExcelSheet<Item>(language)!.SelectMany(ToEquipItems);
|
||||
|
||||
private static IEnumerable<EquipItem> ToEquipItems(Item item)
|
||||
private static IEnumerable<PseudoEquipItem> ToEquipItems(Item item)
|
||||
{
|
||||
if ((EquipSlot)item.EquipSlotCategory.Row is not (EquipSlot.MainHand or EquipSlot.OffHand or EquipSlot.BothHand))
|
||||
yield break;
|
||||
|
||||
if (item.ModelMain != 0)
|
||||
yield return EquipItem.FromMainhand(item);
|
||||
yield return (PseudoEquipItem)EquipItem.FromMainhand(item);
|
||||
if (item.ModelSub != 0)
|
||||
yield return EquipItem.FromOffhand(item);
|
||||
yield return (PseudoEquipItem)EquipItem.FromOffhand(item);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue