Resource Tree: Use /s for game actual paths

This commit is contained in:
Exter-N 2023-09-03 21:56:22 +02:00 committed by Ottermandias
parent 176956a1f8
commit 94a0a3902c

View file

@ -182,9 +182,9 @@ public class ResourceTreeViewer
ImGui.TableNextColumn(); ImGui.TableNextColumn();
if (resourceNode.FullPath.FullName.Length > 0) if (resourceNode.FullPath.FullName.Length > 0)
{ {
ImGui.Selectable(resourceNode.FullPath.ToString(), false, 0, new Vector2(ImGui.GetContentRegionAvail().X, cellHeight)); ImGui.Selectable(resourceNode.FullPath.ToPath(), false, 0, new Vector2(ImGui.GetContentRegionAvail().X, cellHeight));
if (ImGui.IsItemClicked()) if (ImGui.IsItemClicked())
ImGui.SetClipboardText(resourceNode.FullPath.ToString()); ImGui.SetClipboardText(resourceNode.FullPath.ToPath());
ImGuiUtil.HoverTooltip($"{resourceNode.FullPath}\n\nClick to copy to clipboard."); ImGuiUtil.HoverTooltip($"{resourceNode.FullPath}\n\nClick to copy to clipboard.");
} }
else else