Let Material Path Resolver search through temporary collections.

This commit is contained in:
Ottermandias 2022-06-22 18:43:36 +02:00
parent 311882948a
commit 95e7febd38
3 changed files with 17 additions and 15 deletions

View file

@ -1,15 +1,14 @@
using System.Runtime.InteropServices;
namespace Penumbra.GameData.Structs
{
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public readonly struct CharacterArmor
{
public readonly SetId Set;
public readonly byte Variant;
public readonly StainId Stain;
namespace Penumbra.GameData.Structs;
public override string ToString()
=> $"{Set},{Variant},{Stain}";
}
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public readonly struct CharacterArmor
{
public readonly SetId Set;
public readonly byte Variant;
public readonly StainId Stain;
public override string ToString()
=> $"{Set},{Variant},{Stain}";
}