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Let Material Path Resolver search through temporary collections.
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3 changed files with 17 additions and 15 deletions
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@ -1,15 +1,14 @@
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using System.Runtime.InteropServices;
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namespace Penumbra.GameData.Structs
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{
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[StructLayout( LayoutKind.Sequential, Pack = 1 )]
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public readonly struct CharacterArmor
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{
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public readonly SetId Set;
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public readonly byte Variant;
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public readonly StainId Stain;
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namespace Penumbra.GameData.Structs;
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public override string ToString()
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=> $"{Set},{Variant},{Stain}";
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}
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[StructLayout( LayoutKind.Sequential, Pack = 1 )]
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public readonly struct CharacterArmor
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{
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public readonly SetId Set;
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public readonly byte Variant;
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public readonly StainId Stain;
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public override string ToString()
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=> $"{Set},{Variant},{Stain}";
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}
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