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Call Cache.Update every time it gets drawn, not only if the list is nonempty.
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parent
eea7cba805
commit
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2 changed files with 2 additions and 8 deletions
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@ -744,9 +744,9 @@ namespace Penumbra.UI
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public void Draw()
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public void Draw()
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{
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{
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if( Cache.Count == 0 )
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if( Cache.Update() && Mod != null )
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{
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{
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return;
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SelectModByDir( Mod.Data.BasePath.Name );
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}
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}
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try
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try
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@ -764,10 +764,6 @@ namespace Penumbra.UI
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true, ImGuiWindowFlags.HorizontalScrollbar );
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true, ImGuiWindowFlags.HorizontalScrollbar );
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ImGui.PushStyleVar( ImGuiStyleVar.IndentSpacing, 12.5f );
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ImGui.PushStyleVar( ImGuiStyleVar.IndentSpacing, 12.5f );
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if( Cache.Update() && Mod != null )
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{
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SelectModByDir( Mod.Data.BasePath.Name );
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}
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var modIndex = 0;
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var modIndex = 0;
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DrawFolderContent( _modManager.StructuredMods, ref modIndex );
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DrawFolderContent( _modManager.StructuredMods, ref modIndex );
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@ -241,8 +241,6 @@ namespace Penumbra.UI
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"The number of frames penumbra waits after some events (like zone changes) until it starts trying to redraw actors again, in a range of [1, 3001].\n"
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"The number of frames penumbra waits after some events (like zone changes) until it starts trying to redraw actors again, in a range of [1, 3001].\n"
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+ "Keep this as low as possible while producing stable results." );
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+ "Keep this as low as possible while producing stable results." );
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}
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}
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;
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}
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}
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}
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}
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