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Ensure materials contain at least one /
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parent
dbfaf37800
commit
aeb7bd5431
2 changed files with 49 additions and 18 deletions
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@ -49,7 +49,7 @@ public partial class ModEditWindow
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/// <inheritdoc/>
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public bool Valid
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=> Mdl.Valid;
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=> Mdl.Valid && Mdl.Materials.All(ValidateMaterial);
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/// <inheritdoc/>
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public byte[] Write()
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@ -285,6 +285,17 @@ public partial class ModEditWindow
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: _edit._gameData.GetFile(resolvedPath.InternalName.ToString())?.Data;
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}
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/// <summary> Validate the specified material. </summary>
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/// <remarks>
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/// While materials can be relative (`/mt_...`) or absolute (`bg/...`),
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/// they invariably must contain at least one directory seperator.
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/// Missing this can lead to a crash.
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/// </remarks>
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public bool ValidateMaterial(string material)
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{
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return material.Contains('/');
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}
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/// <summary> Remove the material given by the index. </summary>
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/// <remarks> Meshes using the removed material are redirected to material 0, and those after the index are corrected. </remarks>
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public void RemoveMaterial(int materialIndex)
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@ -1,4 +1,5 @@
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using Dalamud.Interface;
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using Dalamud.Interface.Components;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Custom;
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@ -295,7 +296,7 @@ public partial class ModEditWindow
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if (!ImGui.CollapsingHeader("Materials"))
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return false;
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using var table = ImRaii.Table(string.Empty, disabled ? 2 : 3, ImGuiTableFlags.SizingFixedFit);
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using var table = ImRaii.Table(string.Empty, disabled ? 2 : 4, ImGuiTableFlags.SizingFixedFit);
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if (!table)
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return false;
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@ -305,7 +306,10 @@ public partial class ModEditWindow
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ImGui.TableSetupColumn("index", ImGuiTableColumnFlags.WidthFixed, 80 * UiHelpers.Scale);
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ImGui.TableSetupColumn("path", ImGuiTableColumnFlags.WidthStretch, 1);
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if (!disabled)
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{
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ImGui.TableSetupColumn("actions", ImGuiTableColumnFlags.WidthFixed, UiHelpers.IconButtonSize.X);
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ImGui.TableSetupColumn("help", ImGuiTableColumnFlags.WidthFixed, UiHelpers.IconButtonSize.X);
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}
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var inputFlags = disabled ? ImGuiInputTextFlags.ReadOnly : ImGuiInputTextFlags.None;
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for (var materialIndex = 0; materialIndex < materials.Length; materialIndex++)
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@ -321,12 +325,15 @@ public partial class ModEditWindow
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ImGui.InputTextWithHint("##newMaterial", "Add new material...", ref _modelNewMaterial, Utf8GamePath.MaxGamePathLength, inputFlags);
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var validName = _modelNewMaterial.Length > 0 && _modelNewMaterial[0] == '/';
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ImGui.TableNextColumn();
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if (!ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Plus.ToIconString(), UiHelpers.IconButtonSize, string.Empty, !validName, true))
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return ret;
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Plus.ToIconString(), UiHelpers.IconButtonSize, string.Empty, !validName, true))
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{
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ret |= true;
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tab.Mdl.Materials = materials.AddItem(_modelNewMaterial);
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_modelNewMaterial = string.Empty;
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}
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ImGui.TableNextColumn();
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tab.Mdl.Materials = materials.AddItem(_modelNewMaterial);
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_modelNewMaterial = string.Empty;
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return true;
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return ret;
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}
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private bool DrawMaterialRow(MdlTab tab, bool disabled, string[] materials, int materialIndex, ImGuiInputTextFlags inputFlags)
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@ -353,20 +360,33 @@ public partial class ModEditWindow
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return ret;
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ImGui.TableNextColumn();
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// Need to have at least one material.
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if (materials.Length <= 1)
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return ret;
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if (materials.Length > 1)
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{
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var tt = "Delete this material.\nAny meshes targeting this material will be updated to use material #1.";
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var modifierActive = _config.DeleteModModifier.IsActive();
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if (!modifierActive)
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tt += $"\nHold {_config.DeleteModModifier} to delete.";
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var tt = "Delete this material.\nAny meshes targeting this material will be updated to use material #1.";
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var modifierActive = _config.DeleteModModifier.IsActive();
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if (!modifierActive)
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tt += $"\nHold {_config.DeleteModModifier} to delete.";
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if (!ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Trash.ToIconString(), UiHelpers.IconButtonSize, tt, !modifierActive, true))
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return ret;
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Trash.ToIconString(), UiHelpers.IconButtonSize, tt, !modifierActive, true))
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{
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tab.RemoveMaterial(materialIndex);
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ret |= true;
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}
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}
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tab.RemoveMaterial(materialIndex);
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return true;
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ImGui.TableNextColumn();
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// Add markers to invalid materials.
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if (!tab.ValidateMaterial(temp))
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using (var colorHandle = ImRaii.PushColor(ImGuiCol.TextDisabled, 0xFF0000FF, true))
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{
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ImGuiComponents.HelpMarker(
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"Materials must be either relative (e.g. \"/filename.mtrl\")\n"
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+ "or absolute (e.g. \"chara/full/path/to/filename.mtrl\").",
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FontAwesomeIcon.TimesCircle);
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}
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return ret;
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}
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private bool DrawModelLodDetails(MdlTab tab, int lodIndex, bool disabled)
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