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https://github.com/xivdev/Penumbra.git
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Improve error messaging
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parent
36cbca4684
commit
c3ba8a2231
3 changed files with 50 additions and 12 deletions
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@ -37,7 +37,12 @@ public sealed class ModelManager(IFramework framework, ActiveCollections collect
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public Task<MdlFile?> ImportGltf(string inputPath)
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{
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var action = new ImportGltfAction(inputPath);
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return Enqueue(action).ContinueWith(_ => action.Out);
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return Enqueue(action).ContinueWith(task =>
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{
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if (task.IsFaulted && task.Exception != null)
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throw task.Exception;
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return action.Out;
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});
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}
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/// <summary> Try to find the .sklb paths for a .mdl file. </summary>
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/// <param name="mdlPath"> .mdl file to look up the skeletons for. </param>
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@ -18,9 +18,9 @@ public partial class ModEditWindow
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public List<Utf8GamePath>? GamePaths { get; private set; }
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public int GamePathIndex;
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private bool _dirty;
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public bool PendingIo { get; private set; }
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public string? IoException { get; private set; }
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private bool _dirty;
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public bool PendingIo { get; private set; }
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public List<Exception> IoExceptions { get; private set; } = [];
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public MdlTab(ModEditWindow edit, byte[] bytes, string path)
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{
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@ -85,7 +85,7 @@ public partial class ModEditWindow
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task.ContinueWith(t =>
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{
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IoException = t.Exception?.ToString();
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RecordIoExceptions(t.Exception);
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GamePaths = t.Result;
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PendingIo = false;
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});
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@ -120,7 +120,7 @@ public partial class ModEditWindow
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}
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catch (Exception exception)
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{
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IoException = exception.ToString();
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RecordIoExceptions(exception);
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return;
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}
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@ -128,7 +128,7 @@ public partial class ModEditWindow
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_edit._models.ExportToGltf(Mdl, skeletons, outputPath)
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.ContinueWith(task =>
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{
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IoException = task.Exception?.ToString();
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RecordIoExceptions(task.Exception);
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PendingIo = false;
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});
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}
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@ -141,7 +141,7 @@ public partial class ModEditWindow
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_edit._models.ImportGltf(inputPath)
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.ContinueWith(task =>
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{
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IoException = task.Exception?.ToString();
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RecordIoExceptions(task.Exception);
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if (task is { IsCompletedSuccessfully: true, Result: not null })
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{
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Initialize(task.Result);
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@ -151,6 +151,15 @@ public partial class ModEditWindow
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});
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}
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private void RecordIoExceptions(Exception? exception)
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{
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IoExceptions = exception switch {
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null => [],
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AggregateException ae => ae.Flatten().InnerExceptions.ToList(),
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Exception other => [other],
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};
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}
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/// <summary> Read a .sklb from the active collection or game. </summary>
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/// <param name="sklbPath"> Game path to the .sklb to load. </param>
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private SklbFile ReadSklb(string sklbPath)
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@ -7,6 +7,7 @@ using Penumbra.GameData;
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using Penumbra.GameData.Files;
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using Penumbra.Import.Models;
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using Penumbra.String.Classes;
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using Penumbra.UI.Classes;
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namespace Penumbra.UI.AdvancedWindow;
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@ -61,8 +62,7 @@ public partial class ModEditWindow
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ImGui.SameLine();
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DrawExport(tab, childSize, disabled);
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if (tab.IoException != null)
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ImGuiUtil.TextWrapped(tab.IoException);
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DrawIoExceptions(tab);
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}
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private void DrawImport(MdlTab tab, Vector2 size, bool _1)
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@ -99,10 +99,10 @@ public partial class ModEditWindow
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if (tab.GamePaths == null)
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{
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if (tab.IoException == null)
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if (tab.IoExceptions.Count == 0)
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ImGui.TextUnformatted("Resolving model game paths.");
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else
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ImGuiUtil.TextWrapped(tab.IoException);
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ImGui.TextUnformatted("Failed to resolve model game paths.");
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return;
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}
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@ -126,6 +126,30 @@ public partial class ModEditWindow
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false
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);
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}
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private void DrawIoExceptions(MdlTab tab)
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{
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if (tab.IoExceptions.Count == 0)
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return;
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var size = new Vector2(ImGui.GetContentRegionAvail().X, 0);
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using var frame = ImRaii.FramedGroup("Exceptions", size, headerPreIcon: FontAwesomeIcon.TimesCircle, borderColor: Colors.RegexWarningBorder);
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var spaceAvail = ImGui.GetContentRegionAvail().X - ImGui.GetStyle().ItemSpacing.X - 100;
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foreach (var exception in tab.IoExceptions)
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{
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var message = $"{exception.GetType().Name}: {exception.Message} {exception.Message}";
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var textSize = ImGui.CalcTextSize(message).X;
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if (textSize > spaceAvail)
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message = message.Substring(0, (int)Math.Floor(message.Length * (spaceAvail / textSize))) + "...";
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using (var exceptionNode = ImRaii.TreeNode(message))
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{
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if (exceptionNode)
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ImGuiUtil.TextWrapped(exception.ToString());
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}
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}
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}
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private void DrawGamePathCombo(MdlTab tab)
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{
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