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Add changelog.
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@ -32,10 +32,21 @@ public partial class ConfigWindow
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Add6_1_1( ret );
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Add6_2_0( ret );
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Add6_3_0( ret );
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Add6_4_0( ret );
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return ret;
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}
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private static void Add6_4_0( Changelog log )
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=> log.NextVersion( "Version 0.6.4.0" )
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.RegisterEntry( "Fixed an issue with the identification of actors in the duty group portrait." )
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.RegisterEntry( "Fixed some issues with wrongly cached actors and resources." )
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.RegisterEntry( "Fixed animation handling after redraws (notably for PLD idle animations with a shield equipped)." )
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.RegisterEntry( "Fixed an issue with collection listing API skipping one collection." )
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.RegisterEntry( "Fixed an issue with BGM files being sometimes loaded from other collections than the base collection, causing crashes." )
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.RegisterEntry( "Also distinguished file resolving for different file categories (improving performance) and disabled resolving for script files entirely.", 1 )
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.RegisterEntry( "Some miscellaneous backend changes due to the Glamourer rework." );
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private static void Add6_3_0( Changelog log )
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=> log.NextVersion( "Version 0.6.3.0" )
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.RegisterEntry( "Add an Assign Current Target button for individual assignments" )
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