Add dye preview actor and extend tooltip for UseCharacterCollectionInTryOn

This commit is contained in:
Ottermandias 2022-06-04 21:08:43 +02:00
parent 135c067fa7
commit d7215adbc3
2 changed files with 2 additions and 1 deletions

View file

@ -267,6 +267,7 @@ public unsafe partial class PathResolver
240 => Penumbra.Config.UseCharacterCollectionInMainWindow ? GetPlayerName() : null, // character window
241 => GetInspectName() ?? GetCardName() ?? GetGlamourName(), // inspect, character card, glamour plate editor.
242 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // try-on
243 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // dye preview
>= 200 => GetCutsceneName( gameObject ),
_ => null,
}

View file

@ -63,7 +63,7 @@ public partial class ConfigWindow
"Use the appropriate character collection for the adventurer card you are currently looking at, based on the adventurer's name.",
Penumbra.Config.UseCharacterCollectionsInCards, v => Penumbra.Config.UseCharacterCollectionsInCards = v );
Checkbox( "Use Character Collections in Try-On Window",
"Use the character collection for your character's name in your try-on window, if it is set.",
"Use the character collection for your character's name in your try-on, dye preview or glamour plate window, if it is set.",
Penumbra.Config.UseCharacterCollectionInTryOn, v => Penumbra.Config.UseCharacterCollectionInTryOn = v );
Checkbox( "Use Character Collections in Inspect Windows",
"Use the appropriate character collection for the character you are currently inspecting, based on their name.",