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Add CopyModSetting API.
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parent
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commit
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6 changed files with 98 additions and 5 deletions
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@ -3,6 +3,7 @@ using Penumbra.Mods;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OtterGui;
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namespace Penumbra.Collections;
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@ -101,7 +102,7 @@ public partial class ModCollection
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// Check if a name is valid to use for a collection.
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// Does not check for uniqueness.
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public static bool IsValidName( string name )
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=> name.Length > 0 && name.All( c => !c.IsInvalidAscii() && c is not '|' && !c.IsInvalidInPath() );
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=> name.Length > 0 && name.All( c => !c.IsInvalidAscii() && c is not '|' && !c.IsInvalidInPath() );
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// Remove all settings for not currently-installed mods.
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public void CleanUnavailableSettings()
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@ -135,7 +136,7 @@ public partial class ModCollection
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var settings = _settings[ idx ];
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if( settings != null )
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{
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_unusedSettings[mod.ModPath.Name] = new ModSettings.SavedSettings( settings, mod );
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_unusedSettings[ mod.ModPath.Name ] = new ModSettings.SavedSettings( settings, mod );
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}
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_settings.RemoveAt( idx );
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@ -173,6 +174,63 @@ public partial class ModCollection
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}
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}
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public bool CopyModSettings( int modIdx, string modName, int targetIdx, string targetName )
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{
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if( targetName.Length == 0 && targetIdx < 0 || modName.Length == 0 && modIdx < 0 )
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{
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return false;
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}
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// If the source mod exists, convert its settings to saved settings or null if its inheriting.
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// If it does not exist, check unused settings.
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// If it does not exist and has no unused settings, also use null.
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ModSettings.SavedSettings? savedSettings = modIdx >= 0
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? _settings[ modIdx ] != null
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? new ModSettings.SavedSettings( _settings[ modIdx ]!, Penumbra.ModManager[ modIdx ] )
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: null
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: _unusedSettings.TryGetValue( modName, out var s )
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? s
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: null;
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if( targetIdx >= 0 )
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{
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if( savedSettings != null )
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{
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// The target mod exists and the source settings are not inheriting, convert and fix the settings and copy them.
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// This triggers multiple events.
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savedSettings.Value.ToSettings( Penumbra.ModManager[ targetIdx ], out var settings );
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SetModState( targetIdx, settings.Enabled );
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SetModPriority( targetIdx, settings.Priority );
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foreach( var (value, index) in settings.Settings.WithIndex() )
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{
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SetModSetting( targetIdx, index, value );
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}
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}
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else
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{
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// The target mod exists, but the source is inheriting, set the target to inheriting.
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// This triggers events.
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SetModInheritance( targetIdx, true );
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}
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}
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else
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{
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// The target mod does not exist.
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// Either copy the unused source settings directly if they are not inheriting,
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// or remove any unused settings for the target if they are inheriting.
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if( savedSettings != null )
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{
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_unusedSettings[ targetName ] = savedSettings.Value;
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}
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else
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{
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_unusedSettings.Remove( targetName );
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}
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}
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return true;
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}
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public override string ToString()
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=> Name;
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}
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